// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SyncWgpu.h: // Defines the class interface for SyncWgpu, implementing SyncImpl. // #ifndef LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_ #define LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_ #include "libANGLE/renderer/SyncImpl.h" namespace rx { class SyncWgpu : public SyncImpl { public: SyncWgpu(); ~SyncWgpu() override; angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override; angle::Result clientWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout, GLenum *outResult) override; angle::Result serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout) override; angle::Result getStatus(const gl::Context *context, GLint *outResult) override; }; } // namespace rx #endif // LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_