1 // 2 // Copyright 2013 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl. 8 9 #ifndef LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_ 10 #define LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_ 11 12 #include "libANGLE/renderer/FenceNVImpl.h" 13 #include "libANGLE/renderer/SyncImpl.h" 14 15 namespace rx 16 { 17 class Context9; 18 class Renderer9; 19 20 class FenceNV9 : public FenceNVImpl 21 { 22 public: 23 explicit FenceNV9(Renderer9 *renderer); 24 ~FenceNV9() override; 25 onDestroy(const gl::Context * context)26 void onDestroy(const gl::Context *context) override {} 27 angle::Result set(const gl::Context *context, GLenum condition) override; 28 angle::Result test(const gl::Context *context, GLboolean *outFinished) override; 29 angle::Result finish(const gl::Context *context) override; 30 31 private: 32 angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished); 33 34 Renderer9 *mRenderer; 35 IDirect3DQuery9 *mQuery; 36 }; 37 } // namespace rx 38 39 #endif // LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_ 40