1{ 2 "Vendor": "Google Inc. 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"GL_ANGLE_read_only_depth_stencil_feedback_loops", 27 "GL_ANGLE_relaxed_vertex_attribute_type", 28 "GL_ANGLE_request_extension", 29 "GL_ANGLE_rgbx_internal_format", 30 "GL_ANGLE_robust_client_memory", 31 "GL_ANGLE_robust_fragment_shader_output", 32 "GL_ANGLE_texture_compression_dxt3", 33 "GL_ANGLE_texture_compression_dxt5", 34 "GL_ANGLE_texture_multisample", 35 "GL_ANGLE_texture_usage", 36 "GL_ANGLE_vulkan_image", 37 "GL_ANGLE_yuv_internal_format", 38 "GL_APPLE_clip_distance", 39 "GL_CHROMIUM_bind_generates_resource", 40 "GL_CHROMIUM_bind_uniform_location", 41 "GL_CHROMIUM_copy_compressed_texture", 42 "GL_CHROMIUM_copy_texture", 43 "GL_CHROMIUM_lose_context", 44 "GL_EXT_EGL_image_array", 45 "GL_EXT_EGL_image_external_wrap_modes", 46 "GL_EXT_EGL_image_storage", 47 "GL_EXT_base_instance", 48 "GL_EXT_blend_func_extended", 49 "GL_EXT_blend_minmax", 50 "GL_EXT_buffer_storage", 51 "GL_EXT_clip_control", 52 "GL_EXT_clip_cull_distance", 53 "GL_EXT_color_buffer_float", 54 "GL_EXT_color_buffer_half_float", 55 "GL_EXT_compressed_ETC1_RGB8_sub_texture", 56 "GL_EXT_copy_image", 57 "GL_EXT_debug_label", 58 "GL_EXT_debug_marker", 59 "GL_EXT_discard_framebuffer", 60 "GL_EXT_disjoint_timer_query", 61 "GL_EXT_draw_buffers", 62 "GL_EXT_draw_buffers_indexed", 63 "GL_EXT_draw_elements_base_vertex", 64 "GL_EXT_float_blend", 65 "GL_EXT_frag_depth", 66 "GL_EXT_geometry_shader", 67 "GL_EXT_gpu_shader5", 68 "GL_EXT_instanced_arrays", 69 "GL_EXT_map_buffer_range", 70 "GL_EXT_memory_object", 71 "GL_EXT_memory_object_fd", 72 "GL_EXT_multi_draw_indirect", 73 "GL_EXT_multisample_compatibility", 74 "GL_EXT_occlusion_query_boolean", 75 "GL_EXT_polygon_offset_clamp", 76 "GL_EXT_primitive_bounding_box", 77 "GL_EXT_read_format_bgra", 78 "GL_EXT_robustness", 79 "GL_EXT_sRGB", 80 "GL_EXT_sRGB_write_control", 81 "GL_EXT_semaphore", 82 "GL_EXT_semaphore_fd", 83 "GL_EXT_separate_shader_objects", 84 "GL_EXT_shader_io_blocks", 85 "GL_EXT_shader_non_constant_global_initializers", 86 "GL_EXT_shader_texture_lod", 87 "GL_EXT_shadow_samplers", 88 "GL_EXT_tessellation_shader", 89 "GL_EXT_texture_buffer", 90 "GL_EXT_texture_compression_bptc", 91 "GL_EXT_texture_compression_dxt1", 92 "GL_EXT_texture_compression_rgtc", 93 "GL_EXT_texture_compression_s3tc_srgb", 94 "GL_EXT_texture_cube_map_array", 95 "GL_EXT_texture_filter_anisotropic", 96 "GL_EXT_texture_format_BGRA8888", 97 "GL_EXT_texture_norm16", 98 "GL_EXT_texture_rg", 99 "GL_EXT_texture_sRGB_R8", 100 "GL_EXT_texture_sRGB_decode", 101 "GL_EXT_texture_storage", 102 "GL_EXT_texture_type_2_10_10_10_REV", 103 "GL_EXT_unpack_subimage", 104 "GL_KHR_debug", 105 "GL_KHR_texture_compression_astc_ldr", 106 "GL_NV_depth_buffer_float2", 107 "GL_NV_fence", 108 "GL_NV_framebuffer_blit", 109 "GL_NV_pack_subimage", 110 "GL_NV_pixel_buffer_object", 111 "GL_NV_read_depth", 112 "GL_NV_read_depth_stencil", 113 "GL_NV_read_stencil", 114 "GL_NV_shader_noperspective_interpolation", 115 "GL_OES_EGL_image", 116 "GL_OES_EGL_image_external", 117 "GL_OES_EGL_image_external_essl3", 118 "GL_OES_EGL_sync", 119 "GL_OES_compressed_EAC_R11_signed_texture", 120 "GL_OES_compressed_EAC_R11_unsigned_texture", 121 "GL_OES_compressed_EAC_RG11_signed_texture", 122 "GL_OES_compressed_EAC_RG11_unsigned_texture", 123 "GL_OES_compressed_ETC1_RGB8_texture", 124 "GL_OES_compressed_ETC2_RGB8_texture", 125 "GL_OES_compressed_ETC2_RGBA8_texture", 126 "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture", 127 "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture", 128 "GL_OES_compressed_ETC2_sRGB8_alpha8_texture", 129 "GL_OES_compressed_ETC2_sRGB8_texture", 130 "GL_OES_depth24", 131 "GL_OES_depth32", 132 "GL_OES_depth_texture", 133 "GL_OES_depth_texture_cube_map", 134 "GL_OES_draw_buffers_indexed", 135 "GL_OES_draw_elements_base_vertex", 136 "GL_OES_element_index_uint", 137 "GL_OES_fbo_render_mipmap", 138 "GL_OES_geometry_shader", 139 "GL_OES_get_program_binary", 140 "GL_OES_mapbuffer", 141 "GL_OES_packed_depth_stencil", 142 "GL_OES_primitive_bounding_box", 143 "GL_OES_rgb8_rgba8", 144 "GL_OES_sample_shading", 145 "GL_OES_sample_variables", 146 "GL_OES_shader_image_atomic", 147 "GL_OES_shader_io_blocks", 148 "GL_OES_shader_multisample_interpolation", 149 "GL_OES_standard_derivatives", 150 "GL_OES_surfaceless_context", 151 "GL_OES_texture_3D", 152 "GL_OES_texture_buffer", 153 "GL_OES_texture_cube_map_array", 154 "GL_OES_texture_float", 155 "GL_OES_texture_float_linear", 156 "GL_OES_texture_half_float", 157 "GL_OES_texture_half_float_linear", 158 "GL_OES_texture_npot", 159 "GL_OES_texture_stencil8", 160 "GL_OES_texture_storage_multisample_2d_array", 161 "GL_OES_vertex_array_object", 162 "GL_OES_vertex_half_float", 163 "GL_OES_vertex_type_10_10_10_2", 164 "GL_OVR_multiview", 165 "GL_OVR_multiview2" 166 ], 167 "DateRecorded": "February 22, 2023" 168}