xref: /aosp_15_r20/external/angle/scripts/extension_data/intel_630_linux.json (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1{
2    "Vendor": "Google Inc. (Intel)",
3    "Version": "OpenGL ES 3.2.0 (ANGLE 2.1.20572 git hash: 75901296a09f)",
4    "Renderer": "ANGLE (Intel, Vulkan 1.2.131 (Intel(R) UHD Graphics 630 (CML GT2) (0x00009BC5)), Intel open-source Mesa driver-20.0.8)",
5    "ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.20572 git hash: 75901296a09f)",
6    "Extensions": [
7        "GL_AMD_performance_monitor",
8        "GL_ANGLE_base_vertex_base_instance",
9        "GL_ANGLE_base_vertex_base_instance_shader_builtin",
10        "GL_ANGLE_client_arrays",
11        "GL_ANGLE_clip_cull_distance",
12        "GL_ANGLE_compressed_texture_etc",
13        "GL_ANGLE_copy_texture_3d",
14        "GL_ANGLE_depth_texture",
15        "GL_ANGLE_framebuffer_blit",
16        "GL_ANGLE_framebuffer_multisample",
17        "GL_ANGLE_get_image",
18        "GL_ANGLE_get_serialized_context_string",
19        "GL_ANGLE_get_tex_level_parameter",
20        "GL_ANGLE_instanced_arrays",
21        "GL_ANGLE_logic_op",
22        "GL_ANGLE_memory_object_flags",
23        "GL_ANGLE_memory_size",
24        "GL_ANGLE_multi_draw",
25        "GL_ANGLE_program_cache_control",
26        "GL_ANGLE_read_only_depth_stencil_feedback_loops",
27        "GL_ANGLE_relaxed_vertex_attribute_type",
28        "GL_ANGLE_request_extension",
29        "GL_ANGLE_rgbx_internal_format",
30        "GL_ANGLE_robust_client_memory",
31        "GL_ANGLE_robust_fragment_shader_output",
32        "GL_ANGLE_texture_compression_dxt3",
33        "GL_ANGLE_texture_compression_dxt5",
34        "GL_ANGLE_texture_multisample",
35        "GL_ANGLE_texture_usage",
36        "GL_ANGLE_vulkan_image",
37        "GL_ANGLE_yuv_internal_format",
38        "GL_APPLE_clip_distance",
39        "GL_CHROMIUM_bind_generates_resource",
40        "GL_CHROMIUM_bind_uniform_location",
41        "GL_CHROMIUM_copy_compressed_texture",
42        "GL_CHROMIUM_copy_texture",
43        "GL_CHROMIUM_lose_context",
44        "GL_EXT_EGL_image_array",
45        "GL_EXT_EGL_image_external_wrap_modes",
46        "GL_EXT_EGL_image_storage",
47        "GL_EXT_base_instance",
48        "GL_EXT_blend_func_extended",
49        "GL_EXT_blend_minmax",
50        "GL_EXT_buffer_storage",
51        "GL_EXT_clip_control",
52        "GL_EXT_clip_cull_distance",
53        "GL_EXT_color_buffer_float",
54        "GL_EXT_color_buffer_half_float",
55        "GL_EXT_compressed_ETC1_RGB8_sub_texture",
56        "GL_EXT_copy_image",
57        "GL_EXT_debug_label",
58        "GL_EXT_debug_marker",
59        "GL_EXT_discard_framebuffer",
60        "GL_EXT_disjoint_timer_query",
61        "GL_EXT_draw_buffers",
62        "GL_EXT_draw_buffers_indexed",
63        "GL_EXT_draw_elements_base_vertex",
64        "GL_EXT_float_blend",
65        "GL_EXT_frag_depth",
66        "GL_EXT_geometry_shader",
67        "GL_EXT_gpu_shader5",
68        "GL_EXT_instanced_arrays",
69        "GL_EXT_map_buffer_range",
70        "GL_EXT_memory_object",
71        "GL_EXT_memory_object_fd",
72        "GL_EXT_multi_draw_indirect",
73        "GL_EXT_multisample_compatibility",
74        "GL_EXT_occlusion_query_boolean",
75        "GL_EXT_polygon_offset_clamp",
76        "GL_EXT_primitive_bounding_box",
77        "GL_EXT_read_format_bgra",
78        "GL_EXT_robustness",
79        "GL_EXT_sRGB",
80        "GL_EXT_sRGB_write_control",
81        "GL_EXT_semaphore",
82        "GL_EXT_semaphore_fd",
83        "GL_EXT_separate_shader_objects",
84        "GL_EXT_shader_io_blocks",
85        "GL_EXT_shader_non_constant_global_initializers",
86        "GL_EXT_shader_texture_lod",
87        "GL_EXT_shadow_samplers",
88        "GL_EXT_tessellation_shader",
89        "GL_EXT_texture_buffer",
90        "GL_EXT_texture_compression_bptc",
91        "GL_EXT_texture_compression_dxt1",
92        "GL_EXT_texture_compression_rgtc",
93        "GL_EXT_texture_compression_s3tc_srgb",
94        "GL_EXT_texture_cube_map_array",
95        "GL_EXT_texture_filter_anisotropic",
96        "GL_EXT_texture_format_BGRA8888",
97        "GL_EXT_texture_norm16",
98        "GL_EXT_texture_rg",
99        "GL_EXT_texture_sRGB_R8",
100        "GL_EXT_texture_sRGB_decode",
101        "GL_EXT_texture_storage",
102        "GL_EXT_texture_type_2_10_10_10_REV",
103        "GL_EXT_unpack_subimage",
104        "GL_KHR_debug",
105        "GL_KHR_texture_compression_astc_ldr",
106        "GL_NV_depth_buffer_float2",
107        "GL_NV_fence",
108        "GL_NV_framebuffer_blit",
109        "GL_NV_pack_subimage",
110        "GL_NV_pixel_buffer_object",
111        "GL_NV_read_depth",
112        "GL_NV_read_depth_stencil",
113        "GL_NV_read_stencil",
114        "GL_NV_shader_noperspective_interpolation",
115        "GL_OES_EGL_image",
116        "GL_OES_EGL_image_external",
117        "GL_OES_EGL_image_external_essl3",
118        "GL_OES_EGL_sync",
119        "GL_OES_compressed_EAC_R11_signed_texture",
120        "GL_OES_compressed_EAC_R11_unsigned_texture",
121        "GL_OES_compressed_EAC_RG11_signed_texture",
122        "GL_OES_compressed_EAC_RG11_unsigned_texture",
123        "GL_OES_compressed_ETC1_RGB8_texture",
124        "GL_OES_compressed_ETC2_RGB8_texture",
125        "GL_OES_compressed_ETC2_RGBA8_texture",
126        "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture",
127        "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture",
128        "GL_OES_compressed_ETC2_sRGB8_alpha8_texture",
129        "GL_OES_compressed_ETC2_sRGB8_texture",
130        "GL_OES_depth24",
131        "GL_OES_depth32",
132        "GL_OES_depth_texture",
133        "GL_OES_depth_texture_cube_map",
134        "GL_OES_draw_buffers_indexed",
135        "GL_OES_draw_elements_base_vertex",
136        "GL_OES_element_index_uint",
137        "GL_OES_fbo_render_mipmap",
138        "GL_OES_geometry_shader",
139        "GL_OES_get_program_binary",
140        "GL_OES_mapbuffer",
141        "GL_OES_packed_depth_stencil",
142        "GL_OES_primitive_bounding_box",
143        "GL_OES_rgb8_rgba8",
144        "GL_OES_sample_shading",
145        "GL_OES_sample_variables",
146        "GL_OES_shader_image_atomic",
147        "GL_OES_shader_io_blocks",
148        "GL_OES_shader_multisample_interpolation",
149        "GL_OES_standard_derivatives",
150        "GL_OES_surfaceless_context",
151        "GL_OES_texture_3D",
152        "GL_OES_texture_buffer",
153        "GL_OES_texture_cube_map_array",
154        "GL_OES_texture_float",
155        "GL_OES_texture_float_linear",
156        "GL_OES_texture_half_float",
157        "GL_OES_texture_half_float_linear",
158        "GL_OES_texture_npot",
159        "GL_OES_texture_stencil8",
160        "GL_OES_texture_storage_multisample_2d_array",
161        "GL_OES_vertex_array_object",
162        "GL_OES_vertex_half_float",
163        "GL_OES_vertex_type_10_10_10_2",
164        "GL_OVR_multiview",
165        "GL_OVR_multiview2"
166    ],
167    "DateRecorded": "February 22, 2023"
168}