xref: /aosp_15_r20/external/angle/include/EGL/eglext_angle.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // eglext_angle.h: ANGLE modifications to the eglext.h header file.
7*8975f5c5SAndroid Build Coastguard Worker //   Currently we don't include this file directly, we patch eglext.h
8*8975f5c5SAndroid Build Coastguard Worker //   to include it implicitly so it is visible throughout our code.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef INCLUDE_EGL_EGLEXT_ANGLE_
11*8975f5c5SAndroid Build Coastguard Worker #define INCLUDE_EGL_EGLEXT_ANGLE_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker // clang-format off
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_robust_resource_initialization
16*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_robust_resource_initialization 1
17*8975f5c5SAndroid Build Coastguard Worker #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
18*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_robust_resource_initialization */
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_keyed_mutex
21*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_keyed_mutex 1
22*8975f5c5SAndroid Build Coastguard Worker #define EGL_DXGI_KEYED_MUTEX_ANGLE        0x33A2
23*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_keyed_mutex */
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_d3d_texture_client_buffer
26*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_d3d_texture_client_buffer 1
27*8975f5c5SAndroid Build Coastguard Worker #define EGL_D3D_TEXTURE_ANGLE 0x33A3
28*8975f5c5SAndroid Build Coastguard Worker #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
29*8975f5c5SAndroid Build Coastguard Worker #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
30*8975f5c5SAndroid Build Coastguard Worker #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492
31*8975f5c5SAndroid Build Coastguard Worker #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493
32*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_d3d_texture_client_buffer */
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_software_display
35*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_software_display 1
36*8975f5c5SAndroid Build Coastguard Worker #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
37*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_software_display */
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_direct3d_display
40*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_direct3d_display 1
41*8975f5c5SAndroid Build Coastguard Worker #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
42*8975f5c5SAndroid Build Coastguard Worker #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
43*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_direct3d_display */
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_direct_composition
46*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_direct_composition 1
47*8975f5c5SAndroid Build Coastguard Worker #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
48*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_direct_composition */
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle
51*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle 1
52*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_ANGLE          0x3202
53*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_ANGLE     0x3203
54*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
55*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
56*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
57*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
58*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
59*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
60*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
61*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
62*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle */
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_d3d
65*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_d3d 1
66*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
67*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
68*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
69*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
70*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
71*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_d3d */
72*8975f5c5SAndroid Build Coastguard Worker 
73*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_d3d_luid
74*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_d3d_luid 1
75*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
76*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
77*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_d3d_luid */
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_d3d11on12
80*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_d3d11on12 1
81*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
82*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_d3d11on12 */
83*8975f5c5SAndroid Build Coastguard Worker 
84*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_opengl
85*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_opengl 1
86*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
87*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
88*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
89*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_opengl */
90*8975f5c5SAndroid Build Coastguard Worker 
91*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_null
92*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_null 1
93*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
94*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_null */
95*8975f5c5SAndroid Build Coastguard Worker 
96*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_webgpu
97*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_webgpu 1
98*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE 0x34DD
99*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_webgpu */
100*8975f5c5SAndroid Build Coastguard Worker 
101*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_vulkan
102*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_vulkan 1
103*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
104*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4
105*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5
106*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_vulkan */
107*8975f5c5SAndroid Build Coastguard Worker 
108*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_metal
109*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_metal 1
110*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
111*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_metal  */
112*8975f5c5SAndroid Build Coastguard Worker 
113*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
114*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_type_swiftshader
115*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
116*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
117*8975f5c5SAndroid Build Coastguard Worker 
118*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
119*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_type_egl_angle
120*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
121*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
122*8975f5c5SAndroid Build Coastguard Worker 
123*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_context_virtualization
124*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_context_virtualization 1
125*8975f5c5SAndroid Build Coastguard Worker #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481
126*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_context_virtualization */
127*8975f5c5SAndroid Build Coastguard Worker 
128*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl
129*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1
130*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2
131*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */
132*8975f5c5SAndroid Build Coastguard Worker 
133*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl
134*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1
135*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3
136*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */
137*8975f5c5SAndroid Build Coastguard Worker 
138*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_id
139*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_id
140*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6
141*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7
142*8975f5c5SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC
143*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_id */
144*8975f5c5SAndroid Build Coastguard Worker 
145*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_x11_visual
146*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_x11_visual
147*8975f5c5SAndroid Build Coastguard Worker #define EGL_X11_VISUAL_ID_ANGLE 0x33A3
148*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_x11_visual */
149*8975f5c5SAndroid Build Coastguard Worker 
150*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_surface_orientation
151*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_surface_orientation
152*8975f5c5SAndroid Build Coastguard Worker #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
153*8975f5c5SAndroid Build Coastguard Worker #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
154*8975f5c5SAndroid Build Coastguard Worker #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
155*8975f5c5SAndroid Build Coastguard Worker #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
156*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_surface_orientation */
157*8975f5c5SAndroid Build Coastguard Worker 
158*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_experimental_present_path
159*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_experimental_present_path
160*8975f5c5SAndroid Build Coastguard Worker #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
161*8975f5c5SAndroid Build Coastguard Worker #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
162*8975f5c5SAndroid Build Coastguard Worker #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
163*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_experimental_present_path */
164*8975f5c5SAndroid Build Coastguard Worker 
165*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_stream_producer_d3d_texture
166*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_stream_producer_d3d_texture
167*8975f5c5SAndroid Build Coastguard Worker #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
168*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
169*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
170*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
171*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
172*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
173*8975f5c5SAndroid Build Coastguard Worker #endif
174*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_stream_producer_d3d_texture */
175*8975f5c5SAndroid Build Coastguard Worker 
176*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_context_webgl_compatibility
177*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_create_context_webgl_compatibility 1
178*8975f5c5SAndroid Build Coastguard Worker #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
179*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_context_webgl_compatibility */
180*8975f5c5SAndroid Build Coastguard Worker 
181*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_display_texture_share_group
182*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_display_texture_share_group 1
183*8975f5c5SAndroid Build Coastguard Worker #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
184*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_display_texture_share_group */
185*8975f5c5SAndroid Build Coastguard Worker 
186*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_CHROMIUM_create_context_bind_generates_resource
187*8975f5c5SAndroid Build Coastguard Worker #define EGL_CHROMIUM_create_context_bind_generates_resource 1
188*8975f5c5SAndroid Build Coastguard Worker #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
189*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
190*8975f5c5SAndroid Build Coastguard Worker 
191*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_metal_create_context_ownership_identity
192*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_metal_create_context_ownership_identity 1
193*8975f5c5SAndroid Build Coastguard Worker #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2
194*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_metal_create_context_ownership_identity */
195*8975f5c5SAndroid Build Coastguard Worker 
196*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_context_client_arrays
197*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_create_context_client_arrays 1
198*8975f5c5SAndroid Build Coastguard Worker #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
199*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_context_client_arrays */
200*8975f5c5SAndroid Build Coastguard Worker 
201*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_creation
202*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_device_creation 1
203*8975f5c5SAndroid Build Coastguard Worker typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
204*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
205*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
206*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
207*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
208*8975f5c5SAndroid Build Coastguard Worker #endif
209*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_device_creation */
210*8975f5c5SAndroid Build Coastguard Worker 
211*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_program_cache_control
212*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_program_cache_control 1
213*8975f5c5SAndroid Build Coastguard Worker #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
214*8975f5c5SAndroid Build Coastguard Worker #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
215*8975f5c5SAndroid Build Coastguard Worker #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
216*8975f5c5SAndroid Build Coastguard Worker #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
217*8975f5c5SAndroid Build Coastguard Worker #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
218*8975f5c5SAndroid Build Coastguard Worker typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
219*8975f5c5SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
220*8975f5c5SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
221*8975f5c5SAndroid Build Coastguard Worker typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode);
222*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
223*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
224*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
225*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
226*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode);
227*8975f5c5SAndroid Build Coastguard Worker #endif
228*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_program_cache_control */
229*8975f5c5SAndroid Build Coastguard Worker 
230*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_iosurface_client_buffer
231*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_iosurface_client_buffer 1
232*8975f5c5SAndroid Build Coastguard Worker #define EGL_IOSURFACE_ANGLE 0x3454
233*8975f5c5SAndroid Build Coastguard Worker #define EGL_IOSURFACE_PLANE_ANGLE 0x345A
234*8975f5c5SAndroid Build Coastguard Worker #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
235*8975f5c5SAndroid Build Coastguard Worker #define EGL_TEXTURE_TYPE_ANGLE 0x345C
236*8975f5c5SAndroid Build Coastguard Worker #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
237*8975f5c5SAndroid Build Coastguard Worker #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A
238*8975f5c5SAndroid Build Coastguard Worker #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001
239*8975f5c5SAndroid Build Coastguard Worker #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002
240*8975f5c5SAndroid Build Coastguard Worker #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
241*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_iosurface_client_buffer */
242*8975f5c5SAndroid Build Coastguard Worker 
243*8975f5c5SAndroid Build Coastguard Worker #ifndef ANGLE_metal_texture_client_buffer
244*8975f5c5SAndroid Build Coastguard Worker #define ANGLE_metal_texture_client_buffer 1
245*8975f5c5SAndroid Build Coastguard Worker #define EGL_METAL_TEXTURE_ANGLE 0x34A7
246*8975f5c5SAndroid Build Coastguard Worker #define EGL_METAL_TEXTURE_ARRAY_SLICE_ANGLE 0x34DD
247*8975f5c5SAndroid Build Coastguard Worker #endif /* ANGLE_metal_texture_client_buffer */
248*8975f5c5SAndroid Build Coastguard Worker 
249*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_context_extensions_enabled
250*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_create_context_extensions_enabled 1
251*8975f5c5SAndroid Build Coastguard Worker #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
252*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_context_extensions_enabled */
253*8975f5c5SAndroid Build Coastguard Worker 
254*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_CHROMIUM_sync_control
255*8975f5c5SAndroid Build Coastguard Worker #define EGL_CHROMIUM_sync_control 1
256*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
257*8975f5c5SAndroid Build Coastguard Worker                                                              EGLSurface surface,
258*8975f5c5SAndroid Build Coastguard Worker                                                              EGLuint64KHR *ust,
259*8975f5c5SAndroid Build Coastguard Worker                                                              EGLuint64KHR *msc,
260*8975f5c5SAndroid Build Coastguard Worker                                                              EGLuint64KHR *sbc);
261*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
262*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
263*8975f5c5SAndroid Build Coastguard Worker                                                              EGLSurface surface,
264*8975f5c5SAndroid Build Coastguard Worker                                                              EGLuint64KHR *ust,
265*8975f5c5SAndroid Build Coastguard Worker                                                              EGLuint64KHR *msc,
266*8975f5c5SAndroid Build Coastguard Worker                                                              EGLuint64KHR *sbc);
267*8975f5c5SAndroid Build Coastguard Worker #endif
268*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_CHROMIUM_sync_control */
269*8975f5c5SAndroid Build Coastguard Worker 
270*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_sync_control_rate
271*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_sync_control_rate 1
272*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy,
273*8975f5c5SAndroid Build Coastguard Worker                                                              EGLSurface surface,
274*8975f5c5SAndroid Build Coastguard Worker                                                              EGLint *numerator,
275*8975f5c5SAndroid Build Coastguard Worker                                                              EGLint *denominator);
276*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
277*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy,
278*8975f5c5SAndroid Build Coastguard Worker                                                              EGLSurface surface,
279*8975f5c5SAndroid Build Coastguard Worker                                                              EGLint *numerator,
280*8975f5c5SAndroid Build Coastguard Worker                                                              EGLint *denominator);
281*8975f5c5SAndroid Build Coastguard Worker #endif
282*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_sync_control_rate */
283*8975f5c5SAndroid Build Coastguard Worker 
284*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_power_preference
285*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_power_preference 1
286*8975f5c5SAndroid Build Coastguard Worker #define EGL_POWER_PREFERENCE_ANGLE 0x3482
287*8975f5c5SAndroid Build Coastguard Worker #define EGL_LOW_POWER_ANGLE 0x0001
288*8975f5c5SAndroid Build Coastguard Worker #define EGL_HIGH_POWER_ANGLE 0x0002
289*8975f5c5SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
290*8975f5c5SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
291*8975f5c5SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy);
292*8975f5c5SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
293*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
294*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
295*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
296*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy);
297*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
298*8975f5c5SAndroid Build Coastguard Worker #endif
299*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_power_preference */
300*8975f5c5SAndroid Build Coastguard Worker 
301*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_wait_until_work_scheduled
302*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_wait_until_work_scheduled 1
303*8975f5c5SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy);
304*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
305*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy);
306*8975f5c5SAndroid Build Coastguard Worker #endif
307*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_wait_until_work_scheduled */
308*8975f5c5SAndroid Build Coastguard Worker 
309*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_feature_control
310*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_feature_control 1
311*8975f5c5SAndroid Build Coastguard Worker #define EGL_FEATURE_NAME_ANGLE 0x3460
312*8975f5c5SAndroid Build Coastguard Worker #define EGL_FEATURE_CATEGORY_ANGLE 0x3461
313*8975f5c5SAndroid Build Coastguard Worker #define EGL_FEATURE_STATUS_ANGLE 0x3464
314*8975f5c5SAndroid Build Coastguard Worker #define EGL_FEATURE_COUNT_ANGLE 0x3465
315*8975f5c5SAndroid Build Coastguard Worker #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
316*8975f5c5SAndroid Build Coastguard Worker #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
317*8975f5c5SAndroid Build Coastguard Worker #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
318*8975f5c5SAndroid Build Coastguard Worker typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
319*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
320*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
321*8975f5c5SAndroid Build Coastguard Worker EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
322*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
323*8975f5c5SAndroid Build Coastguard Worker #endif
324*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_feature_control */
325*8975f5c5SAndroid Build Coastguard Worker 
326*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_image_d3d11_texture
327*8975f5c5SAndroid Build Coastguard Worker #define EGL_D3D11_TEXTURE_ANGLE 0x3484
328*8975f5c5SAndroid Build Coastguard Worker #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
329*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_image_d3d11_texture */
330*8975f5c5SAndroid Build Coastguard Worker 
331*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_context_backwards_compatible
332*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_create_context_backwards_compatible 1
333*8975f5c5SAndroid Build Coastguard Worker #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
334*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_context_backwards_compatible */
335*8975f5c5SAndroid Build Coastguard Worker 
336*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_cgl
337*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_device_cgl 1
338*8975f5c5SAndroid Build Coastguard Worker #define EGL_CGL_CONTEXT_ANGLE 0x3485
339*8975f5c5SAndroid Build Coastguard Worker #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
340*8975f5c5SAndroid Build Coastguard Worker #endif
341*8975f5c5SAndroid Build Coastguard Worker 
342*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_ggp_stream_descriptor
343*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_ggp_stream_descriptor 1
344*8975f5c5SAndroid Build Coastguard Worker #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B
345*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_ggp_stream_descriptor */
346*8975f5c5SAndroid Build Coastguard Worker 
347*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_swap_with_frame_token
348*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_swap_with_frame_token 1
349*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t EGLFrameTokenANGLE;
350*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
351*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
352*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
353*8975f5c5SAndroid Build Coastguard Worker #endif
354*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_swap_with_frame_token */
355*8975f5c5SAndroid Build Coastguard Worker 
356*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_prepare_swap_buffers
357*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_prepare_swap_buffers 1
358*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface);
359*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
360*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface);
361*8975f5c5SAndroid Build Coastguard Worker #endif
362*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_prepare_swap_buffers */
363*8975f5c5SAndroid Build Coastguard Worker 
364*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_eagl
365*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_device_eagl 1
366*8975f5c5SAndroid Build Coastguard Worker #define EGL_EAGL_CONTEXT_ANGLE 0x348C
367*8975f5c5SAndroid Build Coastguard Worker #endif
368*8975f5c5SAndroid Build Coastguard Worker 
369*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_metal
370*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_device_metal 1
371*8975f5c5SAndroid Build Coastguard Worker #define EGL_METAL_DEVICE_ANGLE 0x34A6
372*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_device_metal */
373*8975f5c5SAndroid Build Coastguard Worker 
374*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_display_semaphore_share_group
375*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_display_semaphore_share_group 1
376*8975f5c5SAndroid Build Coastguard Worker #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D
377*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_display_semaphore_share_group */
378*8975f5c5SAndroid Build Coastguard Worker 
379*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_external_context_and_surface
380*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_external_context_and_surface 1
381*8975f5c5SAndroid Build Coastguard Worker #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E
382*8975f5c5SAndroid Build Coastguard Worker #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F
383*8975f5c5SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLACQUIREEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy, EGLSurface readAndDraw);
384*8975f5c5SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLRELEASEEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy);
385*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
386*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglAcquireExternalContextANGLE(EGLDisplay dpy, EGLSurface drawAndRead);
387*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglReleaseExternalContextANGLE(EGLDisplay dpy);
388*8975f5c5SAndroid Build Coastguard Worker #endif
389*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_external_context_and_surface */
390*8975f5c5SAndroid Build Coastguard Worker 
391*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_surface_swap_interval
392*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_create_surface_swap_interval 1
393*8975f5c5SAndroid Build Coastguard Worker #define EGL_SWAP_INTERVAL_ANGLE 0x322F
394*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_surface_swap_interval */
395*8975f5c5SAndroid Build Coastguard Worker 
396*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_vulkan
397*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_device_vulkan 1
398*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_VERSION_ANGLE 0x34A8
399*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9
400*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA
401*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB
402*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_DEVICE_ANGLE 0x34AC
403*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD
404*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_FEATURES_ANGLE 0x34AE
405*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_QUEUE_ANGLE 0x34AF
406*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0
407*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1
408*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_device_vulkan */
409*8975f5c5SAndroid Build Coastguard Worker 
410*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_vulkan_image
411*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_vulkan_image
412*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_IMAGE_ANGLE 0x34D3
413*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4
414*8975f5c5SAndroid Build Coastguard Worker #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5
415*8975f5c5SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
416*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
417*8975f5c5SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
418*8975f5c5SAndroid Build Coastguard Worker #endif
419*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_vulkan_image */
420*8975f5c5SAndroid Build Coastguard Worker 
421*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_metal_shared_event_sync
422*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_metal_hared_event_sync 1
423*8975f5c5SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8
424*8975f5c5SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9
425*8975f5c5SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA
426*8975f5c5SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB
427*8975f5c5SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC
428*8975f5c5SAndroid Build Coastguard Worker typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync);
429*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
430*8975f5c5SAndroid Build Coastguard Worker EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync);
431*8975f5c5SAndroid Build Coastguard Worker #endif
432*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_metal_shared_event_sync */
433*8975f5c5SAndroid Build Coastguard Worker 
434*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_global_fence_sync
435*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_global_fence_sync 1
436*8975f5c5SAndroid Build Coastguard Worker #define EGL_SYNC_GLOBAL_FENCE_ANGLE 0x34DE
437*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_global_fence_sync */
438*8975f5c5SAndroid Build Coastguard Worker 
439*8975f5c5SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_no_error
440*8975f5c5SAndroid Build Coastguard Worker #define EGL_ANGLE_no_error 1
441*8975f5c5SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLSETVALIDATIONENABLEDANGLEPROC)(EGLBoolean validationState);
442*8975f5c5SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
443*8975f5c5SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglSetValidationEnabledANGLE(EGLBoolean validationState);
444*8975f5c5SAndroid Build Coastguard Worker #endif
445*8975f5c5SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_no_error */
446*8975f5c5SAndroid Build Coastguard Worker 
447*8975f5c5SAndroid Build Coastguard Worker // clang-format on
448*8975f5c5SAndroid Build Coastguard Worker 
449*8975f5c5SAndroid Build Coastguard Worker #endif  // INCLUDE_EGL_EGLEXT_ANGLE_
450