1 // 2 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // eglext_angle.h: ANGLE modifications to the eglext.h header file. 7 // Currently we don't include this file directly, we patch eglext.h 8 // to include it implicitly so it is visible throughout our code. 9 10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ 11 #define INCLUDE_EGL_EGLEXT_ANGLE_ 12 13 // clang-format off 14 15 #ifndef EGL_ANGLE_robust_resource_initialization 16 #define EGL_ANGLE_robust_resource_initialization 1 17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 18 #endif /* EGL_ANGLE_robust_resource_initialization */ 19 20 #ifndef EGL_ANGLE_keyed_mutex 21 #define EGL_ANGLE_keyed_mutex 1 22 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 23 #endif /* EGL_ANGLE_keyed_mutex */ 24 25 #ifndef EGL_ANGLE_d3d_texture_client_buffer 26 #define EGL_ANGLE_d3d_texture_client_buffer 1 27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 28 #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 29 #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 30 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492 31 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493 32 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ 33 34 #ifndef EGL_ANGLE_software_display 35 #define EGL_ANGLE_software_display 1 36 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) 37 #endif /* EGL_ANGLE_software_display */ 38 39 #ifndef EGL_ANGLE_direct3d_display 40 #define EGL_ANGLE_direct3d_display 1 41 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) 42 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) 43 #endif /* EGL_ANGLE_direct3d_display */ 44 45 #ifndef EGL_ANGLE_direct_composition 46 #define EGL_ANGLE_direct_composition 1 47 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 48 #endif /* EGL_ANGLE_direct_composition */ 49 50 #ifndef EGL_ANGLE_platform_angle 51 #define EGL_ANGLE_platform_angle 1 52 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 53 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 54 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 55 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 56 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 57 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 58 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 59 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A 60 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E 61 #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F 62 #endif /* EGL_ANGLE_platform_angle */ 63 64 #ifndef EGL_ANGLE_platform_angle_d3d 65 #define EGL_ANGLE_platform_angle_d3d 1 66 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 67 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 68 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B 69 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C 70 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F 71 #endif /* EGL_ANGLE_platform_angle_d3d */ 72 73 #ifndef EGL_ANGLE_platform_angle_d3d_luid 74 #define EGL_ANGLE_platform_angle_d3d_luid 1 75 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 76 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 77 #endif /* EGL_ANGLE_platform_angle_d3d_luid */ 78 79 #ifndef EGL_ANGLE_platform_angle_d3d11on12 80 #define EGL_ANGLE_platform_angle_d3d11on12 1 81 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 82 #endif /* EGL_ANGLE_platform_angle_d3d11on12 */ 83 84 #ifndef EGL_ANGLE_platform_angle_opengl 85 #define EGL_ANGLE_platform_angle_opengl 1 86 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 87 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E 88 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 89 #endif /* EGL_ANGLE_platform_angle_opengl */ 90 91 #ifndef EGL_ANGLE_platform_angle_null 92 #define EGL_ANGLE_platform_angle_null 1 93 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE 94 #endif /* EGL_ANGLE_platform_angle_null */ 95 96 #ifndef EGL_ANGLE_platform_angle_webgpu 97 #define EGL_ANGLE_platform_angle_webgpu 1 98 #define EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE 0x34DD 99 #endif /* EGL_ANGLE_platform_angle_webgpu */ 100 101 #ifndef EGL_ANGLE_platform_angle_vulkan 102 #define EGL_ANGLE_platform_angle_vulkan 1 103 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 104 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4 105 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5 106 #endif /* EGL_ANGLE_platform_angle_vulkan */ 107 108 #ifndef EGL_ANGLE_platform_angle_metal 109 #define EGL_ANGLE_platform_angle_metal 1 110 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 111 #endif /* EGL_ANGLE_platform_angle_metal */ 112 113 #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader 114 #define EGL_ANGLE_platform_angle_device_type_swiftshader 115 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487 116 #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */ 117 118 #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle 119 #define EGL_ANGLE_platform_angle_device_type_egl_angle 120 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E 121 #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */ 122 123 #ifndef EGL_ANGLE_context_virtualization 124 #define EGL_ANGLE_context_virtualization 1 125 #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481 126 #endif /* EGL_ANGLE_context_virtualization */ 127 128 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl 129 #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1 130 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2 131 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */ 132 133 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl 134 #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1 135 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3 136 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */ 137 138 #ifndef EGL_ANGLE_platform_angle_device_id 139 #define EGL_ANGLE_platform_angle_device_id 140 #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6 141 #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7 142 #define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC 143 #endif /* EGL_ANGLE_platform_angle_device_id */ 144 145 #ifndef EGL_ANGLE_x11_visual 146 #define EGL_ANGLE_x11_visual 147 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 148 #endif /* EGL_ANGLE_x11_visual */ 149 150 #ifndef EGL_ANGLE_surface_orientation 151 #define EGL_ANGLE_surface_orientation 152 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 153 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 154 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 155 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 156 #endif /* EGL_ANGLE_surface_orientation */ 157 158 #ifndef EGL_ANGLE_experimental_present_path 159 #define EGL_ANGLE_experimental_present_path 160 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 161 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 162 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA 163 #endif /* EGL_ANGLE_experimental_present_path */ 164 165 #ifndef EGL_ANGLE_stream_producer_d3d_texture 166 #define EGL_ANGLE_stream_producer_d3d_texture 167 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB 168 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 169 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 170 #ifdef EGL_EGLEXT_PROTOTYPES 171 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 172 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 173 #endif 174 #endif /* EGL_ANGLE_stream_producer_d3d_texture */ 175 176 #ifndef EGL_ANGLE_create_context_webgl_compatibility 177 #define EGL_ANGLE_create_context_webgl_compatibility 1 178 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC 179 #endif /* EGL_ANGLE_create_context_webgl_compatibility */ 180 181 #ifndef EGL_ANGLE_display_texture_share_group 182 #define EGL_ANGLE_display_texture_share_group 1 183 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF 184 #endif /* EGL_ANGLE_display_texture_share_group */ 185 186 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource 187 #define EGL_CHROMIUM_create_context_bind_generates_resource 1 188 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD 189 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ 190 191 #ifndef EGL_ANGLE_metal_create_context_ownership_identity 192 #define EGL_ANGLE_metal_create_context_ownership_identity 1 193 #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2 194 #endif /* EGL_ANGLE_metal_create_context_ownership_identity */ 195 196 #ifndef EGL_ANGLE_create_context_client_arrays 197 #define EGL_ANGLE_create_context_client_arrays 1 198 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 199 #endif /* EGL_ANGLE_create_context_client_arrays */ 200 201 #ifndef EGL_ANGLE_device_creation 202 #define EGL_ANGLE_device_creation 1 203 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 204 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); 205 #ifdef EGL_EGLEXT_PROTOTYPES 206 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 207 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); 208 #endif 209 #endif /* EGL_ANGLE_device_creation */ 210 211 #ifndef EGL_ANGLE_program_cache_control 212 #define EGL_ANGLE_program_cache_control 1 213 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 214 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 215 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 216 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 217 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 218 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); 219 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 220 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 221 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode); 222 #ifdef EGL_EGLEXT_PROTOTYPES 223 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); 224 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 225 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 226 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode); 227 #endif 228 #endif /* EGL_ANGLE_program_cache_control */ 229 230 #ifndef EGL_ANGLE_iosurface_client_buffer 231 #define EGL_ANGLE_iosurface_client_buffer 1 232 #define EGL_IOSURFACE_ANGLE 0x3454 233 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A 234 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B 235 #define EGL_TEXTURE_TYPE_ANGLE 0x345C 236 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 237 #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A 238 #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001 239 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 240 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D 241 #endif /* EGL_ANGLE_iosurface_client_buffer */ 242 243 #ifndef ANGLE_metal_texture_client_buffer 244 #define ANGLE_metal_texture_client_buffer 1 245 #define EGL_METAL_TEXTURE_ANGLE 0x34A7 246 #define EGL_METAL_TEXTURE_ARRAY_SLICE_ANGLE 0x34DD 247 #endif /* ANGLE_metal_texture_client_buffer */ 248 249 #ifndef EGL_ANGLE_create_context_extensions_enabled 250 #define EGL_ANGLE_create_context_extensions_enabled 1 251 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F 252 #endif /* EGL_ANGLE_create_context_extensions_enabled */ 253 254 #ifndef EGL_CHROMIUM_sync_control 255 #define EGL_CHROMIUM_sync_control 1 256 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy, 257 EGLSurface surface, 258 EGLuint64KHR *ust, 259 EGLuint64KHR *msc, 260 EGLuint64KHR *sbc); 261 #ifdef EGL_EGLEXT_PROTOTYPES 262 EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy, 263 EGLSurface surface, 264 EGLuint64KHR *ust, 265 EGLuint64KHR *msc, 266 EGLuint64KHR *sbc); 267 #endif 268 #endif /* EGL_CHROMIUM_sync_control */ 269 270 #ifndef EGL_ANGLE_sync_control_rate 271 #define EGL_ANGLE_sync_control_rate 1 272 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, 273 EGLSurface surface, 274 EGLint *numerator, 275 EGLint *denominator); 276 #ifdef EGL_EGLEXT_PROTOTYPES 277 EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy, 278 EGLSurface surface, 279 EGLint *numerator, 280 EGLint *denominator); 281 #endif 282 #endif /* EGL_ANGLE_sync_control_rate */ 283 284 #ifndef EGL_ANGLE_power_preference 285 #define EGL_ANGLE_power_preference 1 286 #define EGL_POWER_PREFERENCE_ANGLE 0x3482 287 #define EGL_LOW_POWER_ANGLE 0x0001 288 #define EGL_HIGH_POWER_ANGLE 0x0002 289 typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); 290 typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); 291 typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy); 292 typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); 293 #ifdef EGL_EGLEXT_PROTOTYPES 294 EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); 295 EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); 296 EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy); 297 EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); 298 #endif 299 #endif /* EGL_ANGLE_power_preference */ 300 301 #ifndef EGL_ANGLE_wait_until_work_scheduled 302 #define EGL_ANGLE_wait_until_work_scheduled 1 303 typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy); 304 #ifdef EGL_EGLEXT_PROTOTYPES 305 EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy); 306 #endif 307 #endif /* EGL_ANGLE_wait_until_work_scheduled */ 308 309 #ifndef EGL_ANGLE_feature_control 310 #define EGL_ANGLE_feature_control 1 311 #define EGL_FEATURE_NAME_ANGLE 0x3460 312 #define EGL_FEATURE_CATEGORY_ANGLE 0x3461 313 #define EGL_FEATURE_STATUS_ANGLE 0x3464 314 #define EGL_FEATURE_COUNT_ANGLE 0x3465 315 #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 316 #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467 317 #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469 318 typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index); 319 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 320 #ifdef EGL_EGLEXT_PROTOTYPES 321 EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index); 322 EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 323 #endif 324 #endif /* EGL_ANGLE_feature_control */ 325 326 #ifndef EGL_ANGLE_image_d3d11_texture 327 #define EGL_D3D11_TEXTURE_ANGLE 0x3484 328 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 329 #endif /* EGL_ANGLE_image_d3d11_texture */ 330 331 #ifndef EGL_ANGLE_create_context_backwards_compatible 332 #define EGL_ANGLE_create_context_backwards_compatible 1 333 #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 334 #endif /* EGL_ANGLE_create_context_backwards_compatible */ 335 336 #ifndef EGL_ANGLE_device_cgl 337 #define EGL_ANGLE_device_cgl 1 338 #define EGL_CGL_CONTEXT_ANGLE 0x3485 339 #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 340 #endif 341 342 #ifndef EGL_ANGLE_ggp_stream_descriptor 343 #define EGL_ANGLE_ggp_stream_descriptor 1 344 #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B 345 #endif /* EGL_ANGLE_ggp_stream_descriptor */ 346 347 #ifndef EGL_ANGLE_swap_with_frame_token 348 #define EGL_ANGLE_swap_with_frame_token 1 349 typedef khronos_uint64_t EGLFrameTokenANGLE; 350 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); 351 #ifdef EGL_EGLEXT_PROTOTYPES 352 EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); 353 #endif 354 #endif /* EGL_ANGLE_swap_with_frame_token */ 355 356 #ifndef EGL_ANGLE_prepare_swap_buffers 357 #define EGL_ANGLE_prepare_swap_buffers 1 358 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface); 359 #ifdef EGL_EGLEXT_PROTOTYPES 360 EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface); 361 #endif 362 #endif /* EGL_ANGLE_prepare_swap_buffers */ 363 364 #ifndef EGL_ANGLE_device_eagl 365 #define EGL_ANGLE_device_eagl 1 366 #define EGL_EAGL_CONTEXT_ANGLE 0x348C 367 #endif 368 369 #ifndef EGL_ANGLE_device_metal 370 #define EGL_ANGLE_device_metal 1 371 #define EGL_METAL_DEVICE_ANGLE 0x34A6 372 #endif /* EGL_ANGLE_device_metal */ 373 374 #ifndef EGL_ANGLE_display_semaphore_share_group 375 #define EGL_ANGLE_display_semaphore_share_group 1 376 #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D 377 #endif /* EGL_ANGLE_display_semaphore_share_group */ 378 379 #ifndef EGL_ANGLE_external_context_and_surface 380 #define EGL_ANGLE_external_context_and_surface 1 381 #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E 382 #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F 383 typedef void (EGLAPIENTRYP PFNEGLACQUIREEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy, EGLSurface readAndDraw); 384 typedef void (EGLAPIENTRYP PFNEGLRELEASEEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy); 385 #ifdef EGL_EGLEXT_PROTOTYPES 386 EGLAPI void EGLAPIENTRY eglAcquireExternalContextANGLE(EGLDisplay dpy, EGLSurface drawAndRead); 387 EGLAPI void EGLAPIENTRY eglReleaseExternalContextANGLE(EGLDisplay dpy); 388 #endif 389 #endif /* EGL_ANGLE_external_context_and_surface */ 390 391 #ifndef EGL_ANGLE_create_surface_swap_interval 392 #define EGL_ANGLE_create_surface_swap_interval 1 393 #define EGL_SWAP_INTERVAL_ANGLE 0x322F 394 #endif /* EGL_ANGLE_create_surface_swap_interval */ 395 396 #ifndef EGL_ANGLE_device_vulkan 397 #define EGL_ANGLE_device_vulkan 1 398 #define EGL_VULKAN_VERSION_ANGLE 0x34A8 399 #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9 400 #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA 401 #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB 402 #define EGL_VULKAN_DEVICE_ANGLE 0x34AC 403 #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD 404 #define EGL_VULKAN_FEATURES_ANGLE 0x34AE 405 #define EGL_VULKAN_QUEUE_ANGLE 0x34AF 406 #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0 407 #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1 408 #endif /* EGL_ANGLE_device_vulkan */ 409 410 #ifndef EGL_ANGLE_vulkan_image 411 #define EGL_ANGLE_vulkan_image 412 #define EGL_VULKAN_IMAGE_ANGLE 0x34D3 413 #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4 414 #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5 415 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); 416 #ifdef EGL_EGLEXT_PROTOTYPES 417 EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); 418 #endif 419 #endif /* EGL_ANGLE_vulkan_image */ 420 421 #ifndef EGL_ANGLE_metal_shared_event_sync 422 #define EGL_ANGLE_metal_hared_event_sync 1 423 #define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8 424 #define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9 425 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA 426 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB 427 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC 428 typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync); 429 #ifdef EGL_EGLEXT_PROTOTYPES 430 EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync); 431 #endif 432 #endif /* EGL_ANGLE_metal_shared_event_sync */ 433 434 #ifndef EGL_ANGLE_global_fence_sync 435 #define EGL_ANGLE_global_fence_sync 1 436 #define EGL_SYNC_GLOBAL_FENCE_ANGLE 0x34DE 437 #endif /* EGL_ANGLE_global_fence_sync */ 438 439 #ifndef EGL_ANGLE_no_error 440 #define EGL_ANGLE_no_error 1 441 typedef void (EGLAPIENTRYP PFNEGLSETVALIDATIONENABLEDANGLEPROC)(EGLBoolean validationState); 442 #ifdef EGL_EGLEXT_PROTOTYPES 443 EGLAPI void EGLAPIENTRY eglSetValidationEnabledANGLE(EGLBoolean validationState); 444 #endif 445 #endif /* EGL_ANGLE_no_error */ 446 447 // clang-format on 448 449 #endif // INCLUDE_EGL_EGLEXT_ANGLE_ 450