1Name 2 3 ANGLE_external_context_and_surface 4 5Name Strings 6 7 EGL_ANGLE_external_context_and_surface 8 9Contributors 10 11 Peng Huang 12 Shahbaz Youssefi 13 14Contacts 15 16 Shahbaz Youssefi, Google (syoussefi 'at' google.com) 17 18Status 19 20 Draft 21 22Version 23 24 Version 2, July 24, 2023 25 26Number 27 28 EGL Extension #?? 29 30Dependencies 31 32 This extension is written against the wording of the EGL 1.4 33 Specification. 34 35Overview 36 37 This extension allows plugging an external OpenGL context and surface to 38 the OpenGL backend of ANGLE. 39 40New Types 41 42 None 43 44New Procedures and Functions 45 46 void eglAcquireExternalContextANGLE( 47 EGLDisplay dpy); 48 void eglReleaseExternalContextANGLE( 49 EGLDisplay dpy); 50 51New Tokens 52 53 Accepted as an attribute name in the <*attrib_list> argument to 54 eglCreateContext: 55 56 EGL_EXTERNAL_CONTEXT_ANGLE 0x348E 57 58 Accepted in the <buftype> parameter of eglCreatePbufferFromClientBuffer: 59 60 EGL_EXTERNAL_SURFACE_ANGLE 0x348F 61 62Additions to the EGL 1.4 Specification 63 64 Add the following to section 3.7.1 "Creating Rendering Contexts": 65 66 EGL_EXTERNAL_CONTEXT_ANGLE indicates whether the context is externally 67 managed, and that no internal context is created. 68 In this case, the context must be made current by the application before 69 calling other EGL or GL functions that may access the context. 70 71 Add the following to section 3.5.3 "Binding Off-Screen Rendering Surfaces 72 To Client Buffers": 73 74 EGL_EXTERNAL_SURFACE_ANGLE indicates whether the surface is externally 75 managed, and that no internal surface is created. 76 In this case, the surface must be made current by the application before 77 calling other EGL or GL functions that may access the surface. 78 79 Add the following to section 3.7.3 "Binding Contexts and Drawables": 80 81 Before making a call that uses a context created with 82 EGL_EXTERNAL_CONTEXT_ANGLE, the context must be synchronized from external. 83 eglAcquireExternalContextANGLE can be called to perform this 84 synchronization, ensuring that the implementation is up-to-date with 85 respect to changes that external has made to the context. 86 87 Before the application (external) can continue using the context after the 88 implementation has modified it, the context must be synchronized to 89 external, restoring the state from when the external context was 90 "acquired". 91 eglReleaseExternalContextANGLE can be called to perform this 92 synchronization, ensuring that the context is restored to its original 93 state from before the eglAcquireExternalContextANGLE call. 94 95Issues 96 97 None yet. 98 99Revision History 100 101 Rev. Date Author Changes 102 ---- ------------- --------- ---------------------------------------- 103 1 Jan 7, 2021 penghuang Initial version 104 2 July 24, 2023 syoussefi Add eglAcquireExternalContextANGLE, and 105 eglReleaseExternalContextANGLE 106 3 July 27, 2023 syoussefi Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE 107