1Name 2 3 ANGLE_create_context_webgl_compatibility 4 5Name Strings 6 7 EGL_ANGLE_create_context_webgl_compatibility 8 9Contributors 10 11 Geoff Lang 12 13Contacts 14 15 Geoff Lang (geofflang 'at' google.com) 16 17Status 18 19 Draft 20 21Version 22 23 Version 1, September 16, 2016 24 25Number 26 27 EGL Extension #?? 28 29Dependencies 30 31 Requires EGL 1.4. 32 33 Written against the EGL 1.4 specification. 34 35 This spec interacts with GL_ANGLE_webgl_compatibility (or equivalent) 36 extension. 37 38Overview 39 40 This extension allows the creation of an OpenGL or OpenGL ES context that 41 provides additional WebGL features and validation. 42 43New Types 44 45 None 46 47New Procedures and Functions 48 49 None 50 51New Tokens 52 53 Accepted as an attribute name in the <*attrib_list> argument to 54 eglCreateContext: 55 56 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC 57 58Additions to the EGL 1.4 Specification 59 60 Add the following to section 3.7.1 "Creating Rendering Contexts": 61 62 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE indicates whether a WebGL mode should 63 be enabled for the OpenGL ES context. In this mode, the OpenGL ES context 64 will provide additional features and validation to be compatible with the 65 WebGL specification. The default value of 66 EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE is EGL_FALSE. 67 68Errors 69 70 None 71 72New State 73 74 None 75 76Conformance Tests 77 78 TBD 79 80Issues 81 82 None 83 84Revision History 85 86 Rev. Date Author Changes 87 ---- ------------- --------- ---------------------------------------- 88 1 Sept 16, 2016 geofflang Initial version 89