xref: /aosp_15_r20/external/angle/build/config/mac/mac_sdk.gni (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1# Copyright 2014 The Chromium Authors
2# Use of this source code is governed by a BSD-style license that can be
3# found in the LICENSE file.
4
5import("//build/config/chrome_build.gni")
6import("//build/config/gclient_args.gni")
7import("//build/config/mac/mac_sdk_overrides.gni")
8import("//build/toolchain/rbe.gni")
9import("//build/toolchain/siso.gni")
10import("//build/toolchain/toolchain.gni")
11
12# Allow Android builds on macOS
13assert(current_os == "mac" || current_toolchain == default_toolchain ||
14       target_os == "android")
15
16declare_args() {
17  # The following two variables control the minimum supported version for
18  # macOS:
19  #
20  # This variable affects how Chromium is compiled and corresponds to the
21  # `MACOSX_DEPLOYMENT_TARGET` define. Changing this controls which symbols
22  # the macOS SDK marks as available (via `__builtin_available` and
23  # `@available`) and deprecated (producing a warning if called). Modifying
24  # this variable often requires additional code changes to handle differences
25  # in availability and deprecation, which is why it is often changed
26  # separately from `mac_min_system_version` when dropping support for older
27  # macOSes.
28  mac_deployment_target = "11.0"
29
30  # The value of the `LSMinimumSystemVersion` in `Info.plist` files. This value
31  # controls the minimum OS version that may launch the application, and OS
32  # releases older than this will refuse to launch the application. When
33  # dropping support for older macOSes, this variable is often changed before
34  # `mac_deployment_target` to increase the system requirement without changing
35  # how Chromium is compiled. This must be greater than or equal to the
36  # `mac_deployment_target` version.
37  mac_min_system_version = "11.0"
38
39  # Path to a specific version of the Mac SDK, not including a slash at the end.
40  # If empty, the path to the lowest version greater than or equal to
41  # `mac_sdk_min` is used.
42  mac_sdk_path = ""
43
44  # The SDK name as accepted by `xcodebuild`.
45  mac_sdk_name = "macosx"
46
47  # The SDK version used when making official builds. This is a single exact
48  # version, not a minimum. If this version isn't available official builds
49  # will fail.
50  mac_sdk_official_version = "15.1"
51
52  # The SDK build version used when making official builds.  This is a single
53  # exact version found at "System/Library/CoreServices/SystemVersion.plist"
54  # inside the SDK.
55  mac_sdk_official_build_version = "24B75"
56
57  # Production builds should use hermetic Xcode. If you want to do production
58  # builds with system Xcode to test new SDKs, set this.
59  # Don't set this on any bots.
60  mac_allow_system_xcode_for_official_builds_for_testing = false
61}
62
63# Check that the version of macOS SDK used is the one requested when building
64# a version of Chrome shipped to the users. Disable the check if building for
65# iOS as the version macOS SDK used is not relevant for the tool build for the
66# host (they are not shipped) --- this is required as Chrome on iOS is usually
67# build with the latest version of Xcode that may not ship with the version of
68# the macOS SDK used to build Chrome on mac.
69# TODO(crbug.com/40479759): the check for target_os should be replaced by a
70# check that current_toolchain is default_toolchain, and the file should
71# assert that current_os is "mac" once this file is no longer included by
72# iOS toolchains.
73if (is_chrome_branded && is_official_build && target_os != "ios") {
74  assert(!use_system_xcode ||
75             mac_allow_system_xcode_for_official_builds_for_testing,
76         "official branded builds should use hermetic xcode")
77}
78
79# The path to the hermetic install of Xcode. Only relevant when
80# use_system_xcode = false.
81if (!use_system_xcode) {
82  _hermetic_xcode_path = "//build/mac_files/xcode_binaries"
83}
84
85script_name = "//build/config/apple/sdk_info.py"
86sdk_info_args = []
87if (!use_system_xcode) {
88  sdk_info_args += [
89    "--developer_dir",
90    rebase_path(_hermetic_xcode_path, "", root_build_dir),
91  ]
92}
93
94# Building crashpard requires some files that are part of the macOS SDK
95# (and shipped inside Xcode.app) into the application. When using the
96# system installation of Xcode, those files are outside of the checkout.
97# Using absolute path works with gn, however the distributed build system
98# requires that all paths are relative to the checkout. This is faked by
99# using symbolic links to the SDK inside of Xcode. Additionally, each build
100# directory may use a distinct version of Xcode (e.g. to build with beta),
101# so the symlink needs to be present in the $root_build_dir. However, when
102# doing that, we need to list inputs pointing to file in $root_build_dir,
103# and gn requires all files in $root_build_dir to be listed as outputs of
104# another target.
105#
106# To fulfill all of those requirements, we 1. create symlinks pointing to
107# the SDK files in Xcode, 2. declare a target listing the files as outputs
108# (the target is a script that does nothing, it only pretends to create
109# the files but they already exists).
110#
111# This works, but results in some files in $root_build_dir being links to
112# files outside of the build directory. Running `ninja -t clean` will try
113# to delete those files breaking Xcode installation. The recommendation is
114# to use `gn clean` or `ninja -t cleandead` instead.
115#
116# This variable controls whether we create the symlink and the workaround
117# is needed or not. See https://crbug.com/336382863#comment16 for details.
118mac_use_xcode_symlinks = use_system_xcode && use_remoteexec
119
120# RBE requires paths relative to source directory. When using system
121# Xcode, this is done by creating symbolic links in root_build_dir.
122if (mac_use_xcode_symlinks) {
123  sdk_info_args += [
124    "--get_sdk_info",
125    "--create_symlink_at",
126    "sdk/xcode_links",
127    "--root_build_dir",
128    root_build_dir,
129  ]
130}
131sdk_info_args += [ mac_sdk_name ]
132
133_mac_sdk_result = exec_script(script_name, sdk_info_args, "scope")
134xcode_version = _mac_sdk_result.xcode_version
135xcode_build = _mac_sdk_result.xcode_build
136if (mac_sdk_path == "" && use_system_xcode && use_remoteexec) {
137  mac_sdk_path = _mac_sdk_result.sdk_path
138}
139
140if (use_system_xcode) {
141  # The tool will print the SDK path on the first line, and the version on the
142  # second line.
143  find_sdk_args = [
144    "--print_sdk_path",
145    "--print_bin_path",
146    "--print_sdk_build",
147    mac_sdk_min,
148  ]
149  find_sdk_lines =
150      exec_script("//build/mac/find_sdk.py", find_sdk_args, "list lines")
151  mac_sdk_version = find_sdk_lines[3]
152  mac_sdk_build_version = find_sdk_lines[2]
153  if (mac_sdk_path == "") {
154    mac_sdk_path = find_sdk_lines[0]
155    mac_bin_path = find_sdk_lines[1]
156  } else {
157    mac_bin_path = find_sdk_lines[1]
158  }
159} else {
160  mac_sdk_version = mac_sdk_official_version
161  mac_sdk_build_version = mac_sdk_official_build_version
162  _dev = _hermetic_xcode_path + "/Contents/Developer"
163  _sdk = "MacOSX${mac_sdk_version}.sdk"
164  mac_sdk_path = _dev + "/Platforms/MacOSX.platform/Developer/SDKs/$_sdk"
165  mac_bin_path = _dev + "/Toolchains/XcodeDefault.xctoolchain/usr/bin/"
166
167  # If we're using hermetic Xcode, then we want the paths to be relative so that
168  # generated ninja files are independent of the directory location.
169  # TODO(thakis): Do this at the uses of this variable instead.
170  mac_bin_path = rebase_path(mac_bin_path, root_build_dir)
171}
172
173_sdk_root = rebase_path(mac_sdk_path, root_build_dir)
174mac_sdk_logs = [ "mac_sdk_path=${_sdk_root}" ]
175