xref: /aosp_15_r20/external/XNNPACK/src/x16-transposec/gen/4x4-multi-switch-zip-neon.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1 // Auto-generated file. Do not edit!
2 //   Template: src/x32-transposec/neon-zip.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2021 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 #include <arm_neon.h>
11 
12 #include <assert.h>
13 
14 #include <xnnpack/common.h>
15 #include <xnnpack/math.h>
16 #include <xnnpack/transpose.h>
17 
xnn_x16_transposec_ukernel__4x4_multi_switch_zip_neon(const uint16_t * input,uint16_t * output,size_t input_stride,size_t output_stride,size_t block_width,size_t block_height)18 void xnn_x16_transposec_ukernel__4x4_multi_switch_zip_neon(
19     const uint16_t* input,
20     uint16_t* output,
21     size_t input_stride,
22     size_t output_stride,
23     size_t block_width,
24     size_t block_height) XNN_OOB_READS
25 {
26   assert(output_stride >= block_height * sizeof(uint16_t));
27   assert(input_stride >= block_width * sizeof(uint16_t));
28 
29   const size_t tile_height = 4;
30   const size_t tile_width = 4;
31   const size_t tile_hbytes = tile_height * sizeof(uint16_t);
32   const size_t tile_wbytes = tile_width * sizeof(uint16_t);
33   const size_t input_reset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride;
34   const size_t input_offset = tile_height * input_stride;
35   const size_t output_reset = tile_width * output_stride - round_down_po2(block_height, 2) * sizeof(uint16_t);
36 
37   const uint16_t* i0 = input;
38   const uint16_t* i1 = (const uint16_t*) ((uintptr_t) i0 + input_stride);
39   const uint16_t* i2 = (const uint16_t*) ((uintptr_t) i1 + input_stride);
40   const uint16_t* i3 = (const uint16_t*) ((uintptr_t) i2 + input_stride);
41   uint16_t* o = (uint16_t*) output;
42   const size_t minus_output_stride = -output_stride;
43 
44   do {
45     const size_t rem = min(block_width - 1, 3);
46     const size_t oN_stride = rem * output_stride;
47     size_t bh = block_height;
48     for (; bh >= 4; bh -= 4) {
49       const uint16x4_t v2_0 = vld1_u16(i0); i0 = (uint16_t*) ((uintptr_t) i0 + input_offset);
50       const uint16x4_t v2_1 = vld1_u16(i1); i1 = (uint16_t*) ((uintptr_t) i1 + input_offset);
51       const uint16x4_t v2_2 = vld1_u16(i2); i2 = (uint16_t*) ((uintptr_t) i2 + input_offset);
52       const uint16x4_t v2_3 = vld1_u16(i3); i3 = (uint16_t*) ((uintptr_t) i3 + input_offset);
53 
54       const uint16x4x2_t v1_0 = vzip_u16(v2_0, v2_2);
55       const uint16x4x2_t v1_1 = vzip_u16(v2_1, v2_3);
56 
57       const uint16x4x2_t v0_0 = vzip_u16(v1_0.val[0], v1_1.val[0]);
58       const uint16x4x2_t v0_1 = vzip_u16(v1_0.val[1], v1_1.val[1]);
59 
60       uint16_t *oN = (uint16_t*) ((uintptr_t) o + oN_stride);
61       switch (rem) {
62         case 3:
63           vst1_u16(oN, v0_1.val[1]); oN = (uint16_t*) ((uintptr_t) oN + minus_output_stride);
64         case 2:
65           vst1_u16(oN, v0_1.val[0]); oN = (uint16_t*) ((uintptr_t) oN + minus_output_stride);
66         case 1:
67           vst1_u16(oN, v0_0.val[1]);
68         case 0:
69           vst1_u16(o, v0_0.val[0]); o = (uint16_t*) ((uintptr_t) o + tile_hbytes);
70           break;
71         default:
72           XNN_UNREACHABLE;
73       }
74     }
75 
76     if (bh != 0) {
77       const uint16x4_t v2_0 = vld1_u16(i0);
78       if XNN_UNPREDICTABLE(bh < 2) {
79         i1 = i0;
80       }
81       const uint16x4_t v2_1 = vld1_u16(i1);
82       if XNN_UNPREDICTABLE(bh <= 2) {
83         i2 = i0;
84       }
85       const uint16x4_t v2_2 = vld1_u16(i2);
86       const uint16x4_t v2_3 = vmov_n_u16(0);
87 
88       const uint16x4x2_t v1_0 = vzip_u16(v2_0, v2_2);
89       const uint16x4x2_t v1_1 = vzip_u16(v2_1, v2_3);
90 
91       const uint16x4x2_t v0_0 = vzip_u16(v1_0.val[0], v1_1.val[0]);
92       const uint16x4x2_t v0_1 = vzip_u16(v1_0.val[1], v1_1.val[1]);
93 
94       uint16x4_t v0_low = v0_0.val[0];
95       uint16x4_t v1_low = v0_0.val[1];
96       uint16x4_t v2_low = v0_1.val[0];
97       uint16x4_t v3_low = v0_1.val[1];
98 
99       if (bh & 2) {
100         uint16_t* oN = (uint16_t*) ((uintptr_t) o + oN_stride);
101         switch (rem) {
102           case 3:
103             vst1_lane_u32((void*) oN, vreinterpret_u32_u16(v3_low), 0); oN = (uint16_t*) ((uintptr_t) oN + minus_output_stride);
104           case 2:
105             vst1_lane_u32((void*) oN, vreinterpret_u32_u16(v2_low), 0); oN = (uint16_t*) ((uintptr_t) oN + minus_output_stride);
106           case 1:
107             vst1_lane_u32((void*) oN, vreinterpret_u32_u16(v1_low), 0);
108           case 0:
109             vst1_lane_u32((void*) o, vreinterpret_u32_u16(v0_low), 0); o += 2;
110             break;
111           default:
112             XNN_UNREACHABLE;
113         }
114         v0_low = vext_u16(v0_low, v0_low, 2);
115         v1_low = vext_u16(v1_low, v1_low, 2);
116         v2_low = vext_u16(v2_low, v2_low, 2);
117         v3_low = vext_u16(v3_low, v3_low, 2);
118       }
119       if (bh & 1) {
120         uint16_t* oN = (uint16_t*) ((uintptr_t) o + oN_stride);
121         switch (rem) {
122           case 3:
123             vst1_lane_u16(oN, v3_low, 0); oN = (uint16_t*) ((uintptr_t) oN + minus_output_stride);
124           case 2:
125             vst1_lane_u16(oN, v2_low, 0); oN = (uint16_t*) ((uintptr_t) oN + minus_output_stride);
126           case 1:
127             vst1_lane_u16(oN, v1_low, 0);
128           case 0:
129             vst1_lane_u16(o, v0_low, 0);
130             break;
131           default:
132             XNN_UNREACHABLE;
133         }
134       }
135     }
136 
137     i0 = (const uint16_t*) ((uintptr_t) i0 + input_reset);
138     i1 = (const uint16_t*) ((uintptr_t) i0 + input_stride);
139     i2 = (const uint16_t*) ((uintptr_t) i1 + input_stride);
140     i3 = (const uint16_t*) ((uintptr_t) i2 + input_stride);
141     o = (uint16_t*) ((uintptr_t) o + output_reset);
142     block_width = doz(block_width, tile_width);
143   } while (block_width != 0);
144 }
145