1 // Copyright (c) Facebook, Inc. and its affiliates.
2 // All rights reserved.
3 //
4 // Copyright 2019 Google LLC
5 //
6 // This source code is licensed under the BSD-style license found in the
7 // LICENSE file in the root directory of this source tree.
8
9 #include <assert.h>
10 #include <math.h>
11 #include <stdint.h>
12 #include <stddef.h>
13
14 #include <xnnpack/math.h>
15 #include <xnnpack/requantization-stubs.h>
16
17
xnn_qu8_requantize_fp32__scalar_lrintf(size_t n,const int32_t * input,float scale,uint8_t zero_point,uint8_t qmin,uint8_t qmax,uint8_t * output)18 void xnn_qu8_requantize_fp32__scalar_lrintf(
19 size_t n,
20 const int32_t* input,
21 float scale,
22 uint8_t zero_point,
23 uint8_t qmin,
24 uint8_t qmax,
25 uint8_t* output)
26 {
27 assert(n % 4 == 0);
28 assert(scale < 1.0f);
29 assert(scale >= 0x1.0p-32f);
30
31 const float fmin = (float) ((int32_t) (uint32_t) qmin - (int32_t) (uint32_t) zero_point);
32 const float fmax = (float) ((int32_t) (uint32_t) qmax - (int32_t) (uint32_t) zero_point);
33 for (; n != 0; n -= 4) {
34 const int32_t x = input[0];
35 const int32_t y = input[1];
36 const int32_t z = input[2];
37 const int32_t w = input[3];
38 input += 4;
39
40 const float x_scaled = (float) x * scale;
41 const float y_scaled = (float) y * scale;
42 const float z_scaled = (float) z * scale;
43 const float w_scaled = (float) w * scale;
44
45 const float x_clamped = math_min_f32(math_max_f32(x_scaled, fmin), fmax);
46 const float y_clamped = math_min_f32(math_max_f32(y_scaled, fmin), fmax);
47 const float z_clamped = math_min_f32(math_max_f32(z_scaled, fmin), fmax);
48 const float w_clamped = math_min_f32(math_max_f32(w_scaled, fmin), fmax);
49
50 const int32_t x_rounded = (int32_t) lrintf(x_clamped);
51 const int32_t y_rounded = (int32_t) lrintf(y_clamped);
52 const int32_t z_rounded = (int32_t) lrintf(z_clamped);
53 const int32_t w_rounded = (int32_t) lrintf(w_clamped);
54
55 const int32_t x_biased = x_rounded + (int32_t) (uint32_t) zero_point;
56 const int32_t y_biased = y_rounded + (int32_t) (uint32_t) zero_point;
57 const int32_t z_biased = z_rounded + (int32_t) (uint32_t) zero_point;
58 const int32_t w_biased = w_rounded + (int32_t) (uint32_t) zero_point;
59
60 output[0] = (uint8_t) x_biased;
61 output[1] = (uint8_t) y_biased;
62 output[2] = (uint8_t) z_biased;
63 output[3] = (uint8_t) w_biased;
64 output += 4;
65 }
66 }
67
68