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Searched refs:setMaxShaderCompilerThreads (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DRendererGL.h107 void setMaxShaderCompilerThreads(GLuint count);
H A DRendererGL.cpp392 void RendererGL::setMaxShaderCompilerThreads(GLuint count) in setMaxShaderCompilerThreads() function in rx::RendererGL
H A DContextGL.cpp1019 void ContextGL::setMaxShaderCompilerThreads(GLuint count) in setMaxShaderCompilerThreads() function in rx::ContextGL
1021 mRenderer->setMaxShaderCompilerThreads(count); in setMaxShaderCompilerThreads()
H A DContextGL.h287 void setMaxShaderCompilerThreads(GLuint count) override;
/aosp_15_r20/external/angle/src/libANGLE/renderer/
H A DContextImpl.h195 virtual void setMaxShaderCompilerThreads(GLuint count) {} in setMaxShaderCompilerThreads() function
/aosp_15_r20/external/angle/src/libANGLE/
H A DState.h1271 void setMaxShaderCompilerThreads(GLuint count);
H A DState.cpp3969 void State::setMaxShaderCompilerThreads(GLuint count) in setMaxShaderCompilerThreads() function in gl::State
H A DContext.cpp9326 mState.setMaxShaderCompilerThreads(count); in maxShaderCompilerThreads()
9327 mImplementation->setMaxShaderCompilerThreads(count); in maxShaderCompilerThreads()