1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // State.h: Defines the State class, encapsulating raw GL state
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_STATE_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_STATE_H_
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include <bitset>
13*8975f5c5SAndroid Build Coastguard Worker #include <memory>
14*8975f5c5SAndroid Build Coastguard Worker
15*8975f5c5SAndroid Build Coastguard Worker #include "common/Color.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "common/bitset_utils.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/ContextMutex.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Debug.h"
20*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/GLES1State.h"
21*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Overlay.h"
22*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Program.h"
23*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/ProgramExecutable.h"
24*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/ProgramPipeline.h"
25*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/RefCountObject.h"
26*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Renderbuffer.h"
27*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Sampler.h"
28*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Texture.h"
29*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/TransformFeedback.h"
30*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Version.h"
31*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/VertexArray.h"
32*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/angletypes.h"
33*8975f5c5SAndroid Build Coastguard Worker
34*8975f5c5SAndroid Build Coastguard Worker namespace egl
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker class ShareGroup;
37*8975f5c5SAndroid Build Coastguard Worker } // namespace egl
38*8975f5c5SAndroid Build Coastguard Worker
39*8975f5c5SAndroid Build Coastguard Worker namespace gl
40*8975f5c5SAndroid Build Coastguard Worker {
41*8975f5c5SAndroid Build Coastguard Worker class BufferManager;
42*8975f5c5SAndroid Build Coastguard Worker struct Caps;
43*8975f5c5SAndroid Build Coastguard Worker class Context;
44*8975f5c5SAndroid Build Coastguard Worker class FramebufferManager;
45*8975f5c5SAndroid Build Coastguard Worker class MemoryObjectManager;
46*8975f5c5SAndroid Build Coastguard Worker class ProgramPipelineManager;
47*8975f5c5SAndroid Build Coastguard Worker class Query;
48*8975f5c5SAndroid Build Coastguard Worker class RenderbufferManager;
49*8975f5c5SAndroid Build Coastguard Worker class SamplerManager;
50*8975f5c5SAndroid Build Coastguard Worker class SemaphoreManager;
51*8975f5c5SAndroid Build Coastguard Worker class ShaderProgramManager;
52*8975f5c5SAndroid Build Coastguard Worker class SyncManager;
53*8975f5c5SAndroid Build Coastguard Worker class TextureManager;
54*8975f5c5SAndroid Build Coastguard Worker class VertexArray;
55*8975f5c5SAndroid Build Coastguard Worker
56*8975f5c5SAndroid Build Coastguard Worker static constexpr Version ES_1_0 = Version(1, 0);
57*8975f5c5SAndroid Build Coastguard Worker static constexpr Version ES_1_1 = Version(1, 1);
58*8975f5c5SAndroid Build Coastguard Worker static constexpr Version ES_2_0 = Version(2, 0);
59*8975f5c5SAndroid Build Coastguard Worker static constexpr Version ES_3_0 = Version(3, 0);
60*8975f5c5SAndroid Build Coastguard Worker static constexpr Version ES_3_1 = Version(3, 1);
61*8975f5c5SAndroid Build Coastguard Worker static constexpr Version ES_3_2 = Version(3, 2);
62*8975f5c5SAndroid Build Coastguard Worker
63*8975f5c5SAndroid Build Coastguard Worker template <typename T>
64*8975f5c5SAndroid Build Coastguard Worker using BufferBindingMap = angle::PackedEnumMap<BufferBinding, T>;
65*8975f5c5SAndroid Build Coastguard Worker using BoundBufferMap = BufferBindingMap<BindingPointer<Buffer>>;
66*8975f5c5SAndroid Build Coastguard Worker using TextureBindingVector = std::vector<BindingPointer<Texture>>;
67*8975f5c5SAndroid Build Coastguard Worker using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>;
68*8975f5c5SAndroid Build Coastguard Worker using ActiveQueryMap = angle::PackedEnumMap<QueryType, BindingPointer<Query>>;
69*8975f5c5SAndroid Build Coastguard Worker
70*8975f5c5SAndroid Build Coastguard Worker class ActiveTexturesCache final : angle::NonCopyable
71*8975f5c5SAndroid Build Coastguard Worker {
72*8975f5c5SAndroid Build Coastguard Worker public:
73*8975f5c5SAndroid Build Coastguard Worker ActiveTexturesCache();
74*8975f5c5SAndroid Build Coastguard Worker ~ActiveTexturesCache();
75*8975f5c5SAndroid Build Coastguard Worker
76*8975f5c5SAndroid Build Coastguard Worker Texture *operator[](size_t textureIndex) const { return mTextures[textureIndex]; }
77*8975f5c5SAndroid Build Coastguard Worker
78*8975f5c5SAndroid Build Coastguard Worker void clear();
79*8975f5c5SAndroid Build Coastguard Worker void set(size_t textureIndex, Texture *texture);
80*8975f5c5SAndroid Build Coastguard Worker void reset(size_t textureIndex);
81*8975f5c5SAndroid Build Coastguard Worker bool empty() const;
size()82*8975f5c5SAndroid Build Coastguard Worker size_t size() const { return mTextures.size(); }
83*8975f5c5SAndroid Build Coastguard Worker
84*8975f5c5SAndroid Build Coastguard Worker private:
85*8975f5c5SAndroid Build Coastguard Worker ActiveTextureArray<Texture *> mTextures;
86*8975f5c5SAndroid Build Coastguard Worker };
87*8975f5c5SAndroid Build Coastguard Worker
88*8975f5c5SAndroid Build Coastguard Worker namespace state
89*8975f5c5SAndroid Build Coastguard Worker {
90*8975f5c5SAndroid Build Coastguard Worker enum DirtyBitType
91*8975f5c5SAndroid Build Coastguard Worker {
92*8975f5c5SAndroid Build Coastguard Worker // Note: process draw framebuffer binding first, so that other dirty bits whose effect
93*8975f5c5SAndroid Build Coastguard Worker // depend on the current draw framebuffer are not processed while the old framebuffer is
94*8975f5c5SAndroid Build Coastguard Worker // still bound.
95*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING,
96*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_READ_FRAMEBUFFER_BINDING,
97*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SCISSOR_TEST_ENABLED,
98*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SCISSOR,
99*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_VIEWPORT,
100*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_DEPTH_RANGE,
101*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_BLEND_ENABLED,
102*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_BLEND_COLOR,
103*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_BLEND_FUNCS,
104*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_BLEND_EQUATIONS,
105*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_COLOR_MASK,
106*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED,
107*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SAMPLE_COVERAGE_ENABLED,
108*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SAMPLE_COVERAGE,
109*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SAMPLE_MASK_ENABLED,
110*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SAMPLE_MASK,
111*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_DEPTH_TEST_ENABLED,
112*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_DEPTH_FUNC,
113*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_DEPTH_MASK,
114*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_STENCIL_TEST_ENABLED,
115*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_STENCIL_FUNCS_FRONT,
116*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_STENCIL_FUNCS_BACK,
117*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_STENCIL_OPS_FRONT,
118*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_STENCIL_OPS_BACK,
119*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_STENCIL_WRITEMASK_FRONT,
120*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_STENCIL_WRITEMASK_BACK,
121*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_CULL_FACE_ENABLED,
122*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_CULL_FACE,
123*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_FRONT_FACE,
124*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED,
125*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_POLYGON_OFFSET,
126*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_RASTERIZER_DISCARD_ENABLED,
127*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_LINE_WIDTH,
128*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_PRIMITIVE_RESTART_ENABLED,
129*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_CLEAR_COLOR,
130*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_CLEAR_DEPTH,
131*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_CLEAR_STENCIL,
132*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_UNPACK_STATE,
133*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_UNPACK_BUFFER_BINDING,
134*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_PACK_STATE,
135*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_PACK_BUFFER_BINDING,
136*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_DITHER_ENABLED,
137*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_RENDERBUFFER_BINDING,
138*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_VERTEX_ARRAY_BINDING,
139*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING,
140*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING,
141*8975f5c5SAndroid Build Coastguard Worker // Note: Fine-grained dirty bits for each index could be an optimization.
142*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_PROGRAM_BINDING, // Must be before DIRTY_BIT_PROGRAM_EXECUTABLE
143*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_PROGRAM_EXECUTABLE,
144*8975f5c5SAndroid Build Coastguard Worker // Note: Fine-grained dirty bits for each texture/sampler could be an optimization.
145*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SAMPLER_BINDINGS,
146*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_TEXTURE_BINDINGS,
147*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_IMAGE_BINDINGS,
148*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING,
149*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_UNIFORM_BUFFER_BINDINGS,
150*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING,
151*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING,
152*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_MULTISAMPLING,
153*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SAMPLE_ALPHA_TO_ONE,
154*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_COVERAGE_MODULATION, // CHROMIUM_framebuffer_mixed_samples
155*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_FRAMEBUFFER_SRGB_WRITE_CONTROL_MODE, // GL_EXT_sRGB_write_control
156*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_CURRENT_VALUES,
157*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_PROVOKING_VERTEX,
158*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_SAMPLE_SHADING,
159*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_PATCH_VERTICES,
160*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_EXTENDED, // clip distances, mipmap generation hint, derivative hint,
161*8975f5c5SAndroid Build Coastguard Worker // EXT_clip_control, EXT_depth_clamp
162*8975f5c5SAndroid Build Coastguard Worker
163*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_INVALID,
164*8975f5c5SAndroid Build Coastguard Worker DIRTY_BIT_MAX = DIRTY_BIT_INVALID,
165*8975f5c5SAndroid Build Coastguard Worker };
166*8975f5c5SAndroid Build Coastguard Worker static_assert(DIRTY_BIT_MAX <= 64, "State dirty bits must be capped at 64");
167*8975f5c5SAndroid Build Coastguard Worker using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
168*8975f5c5SAndroid Build Coastguard Worker
169*8975f5c5SAndroid Build Coastguard Worker enum ExtendedDirtyBitType
170*8975f5c5SAndroid Build Coastguard Worker {
171*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_CLIP_CONTROL, // EXT_clip_control
172*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_CLIP_DISTANCES, // clip distances
173*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_DEPTH_CLAMP_ENABLED, // EXT_depth_clamp
174*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_MIPMAP_GENERATION_HINT, // mipmap generation hint
175*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_POLYGON_MODE, // NV_polygon_mode
176*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_POLYGON_OFFSET_POINT_ENABLED, // NV_polygon_mode
177*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_POLYGON_OFFSET_LINE_ENABLED, // NV_polygon_mode
178*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_SHADER_DERIVATIVE_HINT, // shader derivative hint
179*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_SHADING_RATE, // QCOM_shading_rate
180*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_LOGIC_OP_ENABLED, // ANGLE_logic_op
181*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_LOGIC_OP, // ANGLE_logic_op
182*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_BLEND_ADVANCED_COHERENT, // KHR_blend_operation_advanced_coherent
183*8975f5c5SAndroid Build Coastguard Worker
184*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_INVALID,
185*8975f5c5SAndroid Build Coastguard Worker EXTENDED_DIRTY_BIT_MAX = EXTENDED_DIRTY_BIT_INVALID,
186*8975f5c5SAndroid Build Coastguard Worker };
187*8975f5c5SAndroid Build Coastguard Worker static_assert(EXTENDED_DIRTY_BIT_MAX <= 32, "State extended dirty bits must be capped at 32");
188*8975f5c5SAndroid Build Coastguard Worker using ExtendedDirtyBits = angle::BitSet32<EXTENDED_DIRTY_BIT_MAX>;
189*8975f5c5SAndroid Build Coastguard Worker
190*8975f5c5SAndroid Build Coastguard Worker // TODO(jmadill): Consider storing dirty objects in a list instead of by binding.
191*8975f5c5SAndroid Build Coastguard Worker enum DirtyObjectType
192*8975f5c5SAndroid Build Coastguard Worker {
193*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_ACTIVE_TEXTURES, // Top-level dirty bit. Also see mDirtyActiveTextures.
194*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_TEXTURES_INIT,
195*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_IMAGES_INIT,
196*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_READ_ATTACHMENTS,
197*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_DRAW_ATTACHMENTS,
198*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_READ_FRAMEBUFFER,
199*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_DRAW_FRAMEBUFFER,
200*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_VERTEX_ARRAY,
201*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_TEXTURES, // Top-level dirty bit. Also see mDirtyTextures.
202*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_IMAGES, // Top-level dirty bit. Also see mDirtyImages.
203*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_SAMPLERS, // Top-level dirty bit. Also see mDirtySamplers.
204*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_PROGRAM_PIPELINE_OBJECT,
205*8975f5c5SAndroid Build Coastguard Worker
206*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_INVALID,
207*8975f5c5SAndroid Build Coastguard Worker DIRTY_OBJECT_MAX = DIRTY_OBJECT_INVALID,
208*8975f5c5SAndroid Build Coastguard Worker };
209*8975f5c5SAndroid Build Coastguard Worker using DirtyObjects = angle::BitSet<DIRTY_OBJECT_MAX>;
210*8975f5c5SAndroid Build Coastguard Worker
211*8975f5c5SAndroid Build Coastguard Worker } // namespace state
212*8975f5c5SAndroid Build Coastguard Worker
213*8975f5c5SAndroid Build Coastguard Worker // This class represents the portion of the GL context's state that is purely private to the
214*8975f5c5SAndroid Build Coastguard Worker // context. Manipulating this state does not affect the other contexts in any way, nor do operations
215*8975f5c5SAndroid Build Coastguard Worker // in other contexts affect this.
216*8975f5c5SAndroid Build Coastguard Worker //
217*8975f5c5SAndroid Build Coastguard Worker // Note that "currently bound X" states do not belong here because unbinding most objects could lead
218*8975f5c5SAndroid Build Coastguard Worker // to object destruction which in turn may trigger a notification to an observer that may affect
219*8975f5c5SAndroid Build Coastguard Worker // another context.
220*8975f5c5SAndroid Build Coastguard Worker class PrivateState : angle::NonCopyable
221*8975f5c5SAndroid Build Coastguard Worker {
222*8975f5c5SAndroid Build Coastguard Worker public:
223*8975f5c5SAndroid Build Coastguard Worker PrivateState(const Version &clientVersion,
224*8975f5c5SAndroid Build Coastguard Worker bool debug,
225*8975f5c5SAndroid Build Coastguard Worker bool bindGeneratesResourceCHROMIUM,
226*8975f5c5SAndroid Build Coastguard Worker bool clientArraysEnabled,
227*8975f5c5SAndroid Build Coastguard Worker bool robustResourceInit,
228*8975f5c5SAndroid Build Coastguard Worker bool programBinaryCacheEnabled,
229*8975f5c5SAndroid Build Coastguard Worker bool isExternal);
230*8975f5c5SAndroid Build Coastguard Worker ~PrivateState();
231*8975f5c5SAndroid Build Coastguard Worker
232*8975f5c5SAndroid Build Coastguard Worker void initialize(Context *context);
233*8975f5c5SAndroid Build Coastguard Worker void initializeForCapture(const Context *context);
234*8975f5c5SAndroid Build Coastguard Worker
235*8975f5c5SAndroid Build Coastguard Worker void reset();
236*8975f5c5SAndroid Build Coastguard Worker
getClientVersion()237*8975f5c5SAndroid Build Coastguard Worker const Version &getClientVersion() const { return mClientVersion; }
getClientMajorVersion()238*8975f5c5SAndroid Build Coastguard Worker GLint getClientMajorVersion() const { return mClientVersion.major; }
getClientMinorVersion()239*8975f5c5SAndroid Build Coastguard Worker GLint getClientMinorVersion() const { return mClientVersion.minor; }
240*8975f5c5SAndroid Build Coastguard Worker
isWebGL()241*8975f5c5SAndroid Build Coastguard Worker bool isWebGL() const { return getExtensions().webglCompatibilityANGLE; }
isWebGL1()242*8975f5c5SAndroid Build Coastguard Worker bool isWebGL1() const { return isWebGL() && getClientVersion().major == 2; }
isGLES1()243*8975f5c5SAndroid Build Coastguard Worker bool isGLES1() const { return getClientVersion() < ES_2_0; }
244*8975f5c5SAndroid Build Coastguard Worker
getCaps()245*8975f5c5SAndroid Build Coastguard Worker const Caps &getCaps() const { return mCaps; }
getTextureCaps()246*8975f5c5SAndroid Build Coastguard Worker const TextureCapsMap &getTextureCaps() const { return mTextureCaps; }
getExtensions()247*8975f5c5SAndroid Build Coastguard Worker const Extensions &getExtensions() const { return mExtensions; }
getLimitations()248*8975f5c5SAndroid Build Coastguard Worker const Limitations &getLimitations() const { return mLimitations; }
249*8975f5c5SAndroid Build Coastguard Worker
isExternal()250*8975f5c5SAndroid Build Coastguard Worker bool isExternal() const { return mIsExternal; }
251*8975f5c5SAndroid Build Coastguard Worker
getMutableCaps()252*8975f5c5SAndroid Build Coastguard Worker Caps *getMutableCaps() { return &mCaps; }
getMutableTextureCaps()253*8975f5c5SAndroid Build Coastguard Worker TextureCapsMap *getMutableTextureCaps() { return &mTextureCaps; }
getMutableExtensions()254*8975f5c5SAndroid Build Coastguard Worker Extensions *getMutableExtensions() { return &mExtensions; }
getMutableLimitations()255*8975f5c5SAndroid Build Coastguard Worker Limitations *getMutableLimitations() { return &mLimitations; }
256*8975f5c5SAndroid Build Coastguard Worker
257*8975f5c5SAndroid Build Coastguard Worker // State chunk getters
getRasterizerState()258*8975f5c5SAndroid Build Coastguard Worker const RasterizerState &getRasterizerState() const { return mRasterizer; }
getBlendState()259*8975f5c5SAndroid Build Coastguard Worker const BlendState &getBlendState() const { return mBlendState; }
getBlendStateExt()260*8975f5c5SAndroid Build Coastguard Worker const BlendStateExt &getBlendStateExt() const { return mBlendStateExt; }
getDepthStencilState()261*8975f5c5SAndroid Build Coastguard Worker const DepthStencilState &getDepthStencilState() const { return mDepthStencil; }
262*8975f5c5SAndroid Build Coastguard Worker
263*8975f5c5SAndroid Build Coastguard Worker // Clear values
264*8975f5c5SAndroid Build Coastguard Worker void setColorClearValue(float red, float green, float blue, float alpha);
265*8975f5c5SAndroid Build Coastguard Worker void setDepthClearValue(float depth);
266*8975f5c5SAndroid Build Coastguard Worker void setStencilClearValue(int stencil);
267*8975f5c5SAndroid Build Coastguard Worker
getColorClearValue()268*8975f5c5SAndroid Build Coastguard Worker const ColorF &getColorClearValue() const { return mColorClearValue; }
getDepthClearValue()269*8975f5c5SAndroid Build Coastguard Worker float getDepthClearValue() const { return mDepthClearValue; }
getStencilClearValue()270*8975f5c5SAndroid Build Coastguard Worker int getStencilClearValue() const { return mStencilClearValue; }
271*8975f5c5SAndroid Build Coastguard Worker
272*8975f5c5SAndroid Build Coastguard Worker // Write mask manipulation
273*8975f5c5SAndroid Build Coastguard Worker void setColorMask(bool red, bool green, bool blue, bool alpha);
274*8975f5c5SAndroid Build Coastguard Worker void setColorMaskIndexed(bool red, bool green, bool blue, bool alpha, GLuint index);
275*8975f5c5SAndroid Build Coastguard Worker void setDepthMask(bool mask);
276*8975f5c5SAndroid Build Coastguard Worker
277*8975f5c5SAndroid Build Coastguard Worker // Discard toggle & query
isRasterizerDiscardEnabled()278*8975f5c5SAndroid Build Coastguard Worker bool isRasterizerDiscardEnabled() const { return mRasterizer.rasterizerDiscard; }
279*8975f5c5SAndroid Build Coastguard Worker void setRasterizerDiscard(bool enabled);
280*8975f5c5SAndroid Build Coastguard Worker
281*8975f5c5SAndroid Build Coastguard Worker // Primitive restart
isPrimitiveRestartEnabled()282*8975f5c5SAndroid Build Coastguard Worker bool isPrimitiveRestartEnabled() const { return mPrimitiveRestart; }
283*8975f5c5SAndroid Build Coastguard Worker void setPrimitiveRestart(bool enabled);
284*8975f5c5SAndroid Build Coastguard Worker
285*8975f5c5SAndroid Build Coastguard Worker // Face culling state manipulation
isCullFaceEnabled()286*8975f5c5SAndroid Build Coastguard Worker bool isCullFaceEnabled() const { return mRasterizer.cullFace; }
287*8975f5c5SAndroid Build Coastguard Worker void setCullFace(bool enabled);
288*8975f5c5SAndroid Build Coastguard Worker void setCullMode(CullFaceMode mode);
289*8975f5c5SAndroid Build Coastguard Worker void setFrontFace(GLenum front);
290*8975f5c5SAndroid Build Coastguard Worker
291*8975f5c5SAndroid Build Coastguard Worker // EXT_depth_clamp
isDepthClampEnabled()292*8975f5c5SAndroid Build Coastguard Worker bool isDepthClampEnabled() const { return mRasterizer.depthClamp; }
293*8975f5c5SAndroid Build Coastguard Worker void setDepthClamp(bool enabled);
294*8975f5c5SAndroid Build Coastguard Worker
295*8975f5c5SAndroid Build Coastguard Worker // Depth test state manipulation
isDepthTestEnabled()296*8975f5c5SAndroid Build Coastguard Worker bool isDepthTestEnabled() const { return mDepthStencil.depthTest; }
isDepthWriteEnabled()297*8975f5c5SAndroid Build Coastguard Worker bool isDepthWriteEnabled() const { return mDepthStencil.depthTest && mDepthStencil.depthMask; }
298*8975f5c5SAndroid Build Coastguard Worker void setDepthTest(bool enabled);
299*8975f5c5SAndroid Build Coastguard Worker void setDepthFunc(GLenum depthFunc);
300*8975f5c5SAndroid Build Coastguard Worker void setDepthRange(float zNear, float zFar);
getNearPlane()301*8975f5c5SAndroid Build Coastguard Worker float getNearPlane() const { return mNearZ; }
getFarPlane()302*8975f5c5SAndroid Build Coastguard Worker float getFarPlane() const { return mFarZ; }
303*8975f5c5SAndroid Build Coastguard Worker
304*8975f5c5SAndroid Build Coastguard Worker // EXT_clip_control
305*8975f5c5SAndroid Build Coastguard Worker void setClipControl(ClipOrigin origin, ClipDepthMode depth);
getClipOrigin()306*8975f5c5SAndroid Build Coastguard Worker ClipOrigin getClipOrigin() const { return mClipOrigin; }
getClipDepthMode()307*8975f5c5SAndroid Build Coastguard Worker ClipDepthMode getClipDepthMode() const { return mClipDepthMode; }
isClipDepthModeZeroToOne()308*8975f5c5SAndroid Build Coastguard Worker bool isClipDepthModeZeroToOne() const { return mClipDepthMode == ClipDepthMode::ZeroToOne; }
309*8975f5c5SAndroid Build Coastguard Worker
310*8975f5c5SAndroid Build Coastguard Worker // Blend state manipulation
isBlendEnabled()311*8975f5c5SAndroid Build Coastguard Worker bool isBlendEnabled() const { return mBlendStateExt.getEnabledMask().test(0); }
isBlendEnabledIndexed(GLuint index)312*8975f5c5SAndroid Build Coastguard Worker bool isBlendEnabledIndexed(GLuint index) const
313*8975f5c5SAndroid Build Coastguard Worker {
314*8975f5c5SAndroid Build Coastguard Worker ASSERT(static_cast<size_t>(index) < mBlendStateExt.getDrawBufferCount());
315*8975f5c5SAndroid Build Coastguard Worker return mBlendStateExt.getEnabledMask().test(index);
316*8975f5c5SAndroid Build Coastguard Worker }
getBlendEnabledDrawBufferMask()317*8975f5c5SAndroid Build Coastguard Worker DrawBufferMask getBlendEnabledDrawBufferMask() const { return mBlendStateExt.getEnabledMask(); }
318*8975f5c5SAndroid Build Coastguard Worker void setBlend(bool enabled);
319*8975f5c5SAndroid Build Coastguard Worker void setBlendIndexed(bool enabled, GLuint index);
320*8975f5c5SAndroid Build Coastguard Worker void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
321*8975f5c5SAndroid Build Coastguard Worker void setBlendFactorsIndexed(GLenum sourceRGB,
322*8975f5c5SAndroid Build Coastguard Worker GLenum destRGB,
323*8975f5c5SAndroid Build Coastguard Worker GLenum sourceAlpha,
324*8975f5c5SAndroid Build Coastguard Worker GLenum destAlpha,
325*8975f5c5SAndroid Build Coastguard Worker GLuint index);
326*8975f5c5SAndroid Build Coastguard Worker void setBlendColor(float red, float green, float blue, float alpha);
327*8975f5c5SAndroid Build Coastguard Worker void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
328*8975f5c5SAndroid Build Coastguard Worker void setBlendEquationIndexed(GLenum rgbEquation, GLenum alphaEquation, GLuint index);
getBlendColor()329*8975f5c5SAndroid Build Coastguard Worker const ColorF &getBlendColor() const { return mBlendColor; }
330*8975f5c5SAndroid Build Coastguard Worker
331*8975f5c5SAndroid Build Coastguard Worker // Stencil state maniupulation
isStencilTestEnabled()332*8975f5c5SAndroid Build Coastguard Worker bool isStencilTestEnabled() const { return mDepthStencil.stencilTest; }
isStencilWriteEnabled(GLuint framebufferStencilSize)333*8975f5c5SAndroid Build Coastguard Worker bool isStencilWriteEnabled(GLuint framebufferStencilSize) const
334*8975f5c5SAndroid Build Coastguard Worker {
335*8975f5c5SAndroid Build Coastguard Worker return mDepthStencil.stencilTest &&
336*8975f5c5SAndroid Build Coastguard Worker !(mDepthStencil.isStencilNoOp(framebufferStencilSize) &&
337*8975f5c5SAndroid Build Coastguard Worker mDepthStencil.isStencilBackNoOp(framebufferStencilSize));
338*8975f5c5SAndroid Build Coastguard Worker }
339*8975f5c5SAndroid Build Coastguard Worker void setStencilTest(bool enabled);
340*8975f5c5SAndroid Build Coastguard Worker void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
341*8975f5c5SAndroid Build Coastguard Worker void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
342*8975f5c5SAndroid Build Coastguard Worker void setStencilWritemask(GLuint stencilWritemask);
343*8975f5c5SAndroid Build Coastguard Worker void setStencilBackWritemask(GLuint stencilBackWritemask);
344*8975f5c5SAndroid Build Coastguard Worker void setStencilOperations(GLenum stencilFail,
345*8975f5c5SAndroid Build Coastguard Worker GLenum stencilPassDepthFail,
346*8975f5c5SAndroid Build Coastguard Worker GLenum stencilPassDepthPass);
347*8975f5c5SAndroid Build Coastguard Worker void setStencilBackOperations(GLenum stencilBackFail,
348*8975f5c5SAndroid Build Coastguard Worker GLenum stencilBackPassDepthFail,
349*8975f5c5SAndroid Build Coastguard Worker GLenum stencilBackPassDepthPass);
getStencilRef()350*8975f5c5SAndroid Build Coastguard Worker GLint getStencilRef() const { return mStencilRef; }
getStencilBackRef()351*8975f5c5SAndroid Build Coastguard Worker GLint getStencilBackRef() const { return mStencilBackRef; }
352*8975f5c5SAndroid Build Coastguard Worker
getPolygonMode()353*8975f5c5SAndroid Build Coastguard Worker PolygonMode getPolygonMode() const { return mRasterizer.polygonMode; }
354*8975f5c5SAndroid Build Coastguard Worker void setPolygonMode(PolygonMode mode);
355*8975f5c5SAndroid Build Coastguard Worker
356*8975f5c5SAndroid Build Coastguard Worker // Depth bias/polygon offset state manipulation
isPolygonOffsetPointEnabled()357*8975f5c5SAndroid Build Coastguard Worker bool isPolygonOffsetPointEnabled() const { return mRasterizer.polygonOffsetPoint; }
isPolygonOffsetLineEnabled()358*8975f5c5SAndroid Build Coastguard Worker bool isPolygonOffsetLineEnabled() const { return mRasterizer.polygonOffsetLine; }
isPolygonOffsetFillEnabled()359*8975f5c5SAndroid Build Coastguard Worker bool isPolygonOffsetFillEnabled() const { return mRasterizer.polygonOffsetFill; }
isPolygonOffsetEnabled()360*8975f5c5SAndroid Build Coastguard Worker bool isPolygonOffsetEnabled() const { return mRasterizer.isPolygonOffsetEnabled(); }
361*8975f5c5SAndroid Build Coastguard Worker void setPolygonOffsetPoint(bool enabled);
362*8975f5c5SAndroid Build Coastguard Worker void setPolygonOffsetLine(bool enabled);
363*8975f5c5SAndroid Build Coastguard Worker void setPolygonOffsetFill(bool enabled);
364*8975f5c5SAndroid Build Coastguard Worker void setPolygonOffsetParams(GLfloat factor, GLfloat units, GLfloat clamp);
365*8975f5c5SAndroid Build Coastguard Worker
366*8975f5c5SAndroid Build Coastguard Worker // Multisample coverage state manipulation
isSampleAlphaToCoverageEnabled()367*8975f5c5SAndroid Build Coastguard Worker bool isSampleAlphaToCoverageEnabled() const { return mSampleAlphaToCoverage; }
368*8975f5c5SAndroid Build Coastguard Worker void setSampleAlphaToCoverage(bool enabled);
isSampleCoverageEnabled()369*8975f5c5SAndroid Build Coastguard Worker bool isSampleCoverageEnabled() const { return mSampleCoverage; }
370*8975f5c5SAndroid Build Coastguard Worker void setSampleCoverage(bool enabled);
371*8975f5c5SAndroid Build Coastguard Worker void setSampleCoverageParams(GLclampf value, bool invert);
getSampleCoverageValue()372*8975f5c5SAndroid Build Coastguard Worker GLclampf getSampleCoverageValue() const { return mSampleCoverageValue; }
getSampleCoverageInvert()373*8975f5c5SAndroid Build Coastguard Worker bool getSampleCoverageInvert() const { return mSampleCoverageInvert; }
374*8975f5c5SAndroid Build Coastguard Worker
375*8975f5c5SAndroid Build Coastguard Worker // Multisample mask state manipulation.
isSampleMaskEnabled()376*8975f5c5SAndroid Build Coastguard Worker bool isSampleMaskEnabled() const { return mSampleMask; }
377*8975f5c5SAndroid Build Coastguard Worker void setSampleMaskEnabled(bool enabled);
378*8975f5c5SAndroid Build Coastguard Worker void setSampleMaskParams(GLuint maskNumber, GLbitfield mask);
getSampleMaskWord(GLuint maskNumber)379*8975f5c5SAndroid Build Coastguard Worker GLbitfield getSampleMaskWord(GLuint maskNumber) const
380*8975f5c5SAndroid Build Coastguard Worker {
381*8975f5c5SAndroid Build Coastguard Worker ASSERT(maskNumber < mMaxSampleMaskWords);
382*8975f5c5SAndroid Build Coastguard Worker return mSampleMaskValues[maskNumber];
383*8975f5c5SAndroid Build Coastguard Worker }
getSampleMaskValues()384*8975f5c5SAndroid Build Coastguard Worker SampleMaskArray<GLbitfield> getSampleMaskValues() const { return mSampleMaskValues; }
getMaxSampleMaskWords()385*8975f5c5SAndroid Build Coastguard Worker GLuint getMaxSampleMaskWords() const { return mMaxSampleMaskWords; }
386*8975f5c5SAndroid Build Coastguard Worker
387*8975f5c5SAndroid Build Coastguard Worker // Multisampling/alpha to one manipulation.
388*8975f5c5SAndroid Build Coastguard Worker void setSampleAlphaToOne(bool enabled);
isSampleAlphaToOneEnabled()389*8975f5c5SAndroid Build Coastguard Worker bool isSampleAlphaToOneEnabled() const { return mSampleAlphaToOne; }
390*8975f5c5SAndroid Build Coastguard Worker void setMultisampling(bool enabled);
isMultisamplingEnabled()391*8975f5c5SAndroid Build Coastguard Worker bool isMultisamplingEnabled() const { return mMultiSampling; }
392*8975f5c5SAndroid Build Coastguard Worker
393*8975f5c5SAndroid Build Coastguard Worker void setSampleShading(bool enabled);
isSampleShadingEnabled()394*8975f5c5SAndroid Build Coastguard Worker bool isSampleShadingEnabled() const { return mIsSampleShadingEnabled; }
395*8975f5c5SAndroid Build Coastguard Worker void setMinSampleShading(float value);
getMinSampleShading()396*8975f5c5SAndroid Build Coastguard Worker float getMinSampleShading() const { return mMinSampleShading; }
397*8975f5c5SAndroid Build Coastguard Worker
398*8975f5c5SAndroid Build Coastguard Worker // Scissor test state toggle & query
isScissorTestEnabled()399*8975f5c5SAndroid Build Coastguard Worker bool isScissorTestEnabled() const { return mScissorTest; }
400*8975f5c5SAndroid Build Coastguard Worker void setScissorTest(bool enabled);
401*8975f5c5SAndroid Build Coastguard Worker void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
getScissor()402*8975f5c5SAndroid Build Coastguard Worker const Rectangle &getScissor() const { return mScissor; }
403*8975f5c5SAndroid Build Coastguard Worker
404*8975f5c5SAndroid Build Coastguard Worker // Dither state toggle & query
isDitherEnabled()405*8975f5c5SAndroid Build Coastguard Worker bool isDitherEnabled() const { return mRasterizer.dither; }
406*8975f5c5SAndroid Build Coastguard Worker void setDither(bool enabled);
407*8975f5c5SAndroid Build Coastguard Worker
408*8975f5c5SAndroid Build Coastguard Worker // GL_KHR_blend_equation_advanced_coherent
409*8975f5c5SAndroid Build Coastguard Worker void setBlendAdvancedCoherent(bool enabled);
isBlendAdvancedCoherentEnabled()410*8975f5c5SAndroid Build Coastguard Worker bool isBlendAdvancedCoherentEnabled() const { return mBlendAdvancedCoherent; }
411*8975f5c5SAndroid Build Coastguard Worker
412*8975f5c5SAndroid Build Coastguard Worker // GL_CHROMIUM_bind_generates_resource
isBindGeneratesResourceEnabled()413*8975f5c5SAndroid Build Coastguard Worker bool isBindGeneratesResourceEnabled() const { return mBindGeneratesResource; }
414*8975f5c5SAndroid Build Coastguard Worker
415*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_client_arrays
areClientArraysEnabled()416*8975f5c5SAndroid Build Coastguard Worker bool areClientArraysEnabled() const { return mClientArraysEnabled; }
417*8975f5c5SAndroid Build Coastguard Worker
418*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_robust_resource_initialization
isRobustResourceInitEnabled()419*8975f5c5SAndroid Build Coastguard Worker bool isRobustResourceInitEnabled() const { return mRobustResourceInit; }
420*8975f5c5SAndroid Build Coastguard Worker
421*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_program_cache_control
isProgramBinaryCacheEnabled()422*8975f5c5SAndroid Build Coastguard Worker bool isProgramBinaryCacheEnabled() const { return mProgramBinaryCacheEnabled; }
423*8975f5c5SAndroid Build Coastguard Worker
424*8975f5c5SAndroid Build Coastguard Worker // Viewport state setter/getter
425*8975f5c5SAndroid Build Coastguard Worker void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
getViewport()426*8975f5c5SAndroid Build Coastguard Worker const Rectangle &getViewport() const { return mViewport; }
427*8975f5c5SAndroid Build Coastguard Worker
428*8975f5c5SAndroid Build Coastguard Worker // QCOM_shading_rate helpers
429*8975f5c5SAndroid Build Coastguard Worker void setShadingRate(GLenum rate);
getShadingRate()430*8975f5c5SAndroid Build Coastguard Worker ShadingRate getShadingRate() const { return mShadingRate; }
431*8975f5c5SAndroid Build Coastguard Worker
432*8975f5c5SAndroid Build Coastguard Worker // Pixel pack state manipulation
433*8975f5c5SAndroid Build Coastguard Worker void setPackAlignment(GLint alignment);
getPackAlignment()434*8975f5c5SAndroid Build Coastguard Worker GLint getPackAlignment() const { return mPack.alignment; }
435*8975f5c5SAndroid Build Coastguard Worker void setPackReverseRowOrder(bool reverseRowOrder);
getPackReverseRowOrder()436*8975f5c5SAndroid Build Coastguard Worker bool getPackReverseRowOrder() const { return mPack.reverseRowOrder; }
437*8975f5c5SAndroid Build Coastguard Worker void setPackRowLength(GLint rowLength);
getPackRowLength()438*8975f5c5SAndroid Build Coastguard Worker GLint getPackRowLength() const { return mPack.rowLength; }
439*8975f5c5SAndroid Build Coastguard Worker void setPackSkipRows(GLint skipRows);
getPackSkipRows()440*8975f5c5SAndroid Build Coastguard Worker GLint getPackSkipRows() const { return mPack.skipRows; }
441*8975f5c5SAndroid Build Coastguard Worker void setPackSkipPixels(GLint skipPixels);
getPackSkipPixels()442*8975f5c5SAndroid Build Coastguard Worker GLint getPackSkipPixels() const { return mPack.skipPixels; }
getPackState()443*8975f5c5SAndroid Build Coastguard Worker const PixelPackState &getPackState() const { return mPack; }
getPackState()444*8975f5c5SAndroid Build Coastguard Worker PixelPackState &getPackState() { return mPack; }
445*8975f5c5SAndroid Build Coastguard Worker
446*8975f5c5SAndroid Build Coastguard Worker // Pixel unpack state manipulation
447*8975f5c5SAndroid Build Coastguard Worker void setUnpackAlignment(GLint alignment);
getUnpackAlignment()448*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackAlignment() const { return mUnpack.alignment; }
449*8975f5c5SAndroid Build Coastguard Worker void setUnpackRowLength(GLint rowLength);
getUnpackRowLength()450*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackRowLength() const { return mUnpack.rowLength; }
451*8975f5c5SAndroid Build Coastguard Worker void setUnpackImageHeight(GLint imageHeight);
getUnpackImageHeight()452*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackImageHeight() const { return mUnpack.imageHeight; }
453*8975f5c5SAndroid Build Coastguard Worker void setUnpackSkipImages(GLint skipImages);
getUnpackSkipImages()454*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackSkipImages() const { return mUnpack.skipImages; }
455*8975f5c5SAndroid Build Coastguard Worker void setUnpackSkipRows(GLint skipRows);
getUnpackSkipRows()456*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackSkipRows() const { return mUnpack.skipRows; }
457*8975f5c5SAndroid Build Coastguard Worker void setUnpackSkipPixels(GLint skipPixels);
getUnpackSkipPixels()458*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackSkipPixels() const { return mUnpack.skipPixels; }
getUnpackState()459*8975f5c5SAndroid Build Coastguard Worker const PixelUnpackState &getUnpackState() const { return mUnpack; }
getUnpackState()460*8975f5c5SAndroid Build Coastguard Worker PixelUnpackState &getUnpackState() { return mUnpack; }
461*8975f5c5SAndroid Build Coastguard Worker
462*8975f5c5SAndroid Build Coastguard Worker // CHROMIUM_framebuffer_mixed_samples coverage modulation
463*8975f5c5SAndroid Build Coastguard Worker void setCoverageModulation(GLenum components);
getCoverageModulation()464*8975f5c5SAndroid Build Coastguard Worker GLenum getCoverageModulation() const { return mCoverageModulation; }
465*8975f5c5SAndroid Build Coastguard Worker
466*8975f5c5SAndroid Build Coastguard Worker // GL_EXT_sRGB_write_control
467*8975f5c5SAndroid Build Coastguard Worker void setFramebufferSRGB(bool sRGB);
getFramebufferSRGB()468*8975f5c5SAndroid Build Coastguard Worker bool getFramebufferSRGB() const { return mFramebufferSRGB; }
469*8975f5c5SAndroid Build Coastguard Worker
470*8975f5c5SAndroid Build Coastguard Worker // GL_EXT_tessellation_shader
471*8975f5c5SAndroid Build Coastguard Worker void setPatchVertices(GLuint value);
getPatchVertices()472*8975f5c5SAndroid Build Coastguard Worker GLuint getPatchVertices() const { return mPatchVertices; }
473*8975f5c5SAndroid Build Coastguard Worker
474*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_shader_pixel_local_storage
475*8975f5c5SAndroid Build Coastguard Worker void setPixelLocalStorageActivePlanes(GLsizei n);
getPixelLocalStorageActivePlanes()476*8975f5c5SAndroid Build Coastguard Worker GLsizei getPixelLocalStorageActivePlanes() const { return mPixelLocalStorageActivePlanes; }
477*8975f5c5SAndroid Build Coastguard Worker // While pixel local storage is active, some draw buffers may be reserved for internal use by
478*8975f5c5SAndroid Build Coastguard Worker // PLS and blocked from the client. All draw buffers at or beyond 'firstActivePLSDrawBuffer' are
479*8975f5c5SAndroid Build Coastguard Worker // overridden.
480*8975f5c5SAndroid Build Coastguard Worker bool hasActivelyOverriddenPLSDrawBuffers(GLint *firstActivePLSDrawBuffer) const;
481*8975f5c5SAndroid Build Coastguard Worker bool isActivelyOverriddenPLSDrawBuffer(GLint drawbuffer) const;
482*8975f5c5SAndroid Build Coastguard Worker
483*8975f5c5SAndroid Build Coastguard Worker // Line width state setter
484*8975f5c5SAndroid Build Coastguard Worker void setLineWidth(GLfloat width);
getLineWidth()485*8975f5c5SAndroid Build Coastguard Worker float getLineWidth() const { return mLineWidth; }
486*8975f5c5SAndroid Build Coastguard Worker
487*8975f5c5SAndroid Build Coastguard Worker void setActiveSampler(unsigned int active);
getActiveSampler()488*8975f5c5SAndroid Build Coastguard Worker unsigned int getActiveSampler() const { return static_cast<unsigned int>(mActiveSampler); }
489*8975f5c5SAndroid Build Coastguard Worker
490*8975f5c5SAndroid Build Coastguard Worker // Hint setters
491*8975f5c5SAndroid Build Coastguard Worker void setGenerateMipmapHint(GLenum hint);
getGenerateMipmapHint()492*8975f5c5SAndroid Build Coastguard Worker GLenum getGenerateMipmapHint() const { return mGenerateMipmapHint; }
getFragmentShaderDerivativeHint()493*8975f5c5SAndroid Build Coastguard Worker GLenum getFragmentShaderDerivativeHint() const { return mFragmentShaderDerivativeHint; }
494*8975f5c5SAndroid Build Coastguard Worker void setFragmentShaderDerivativeHint(GLenum hint);
495*8975f5c5SAndroid Build Coastguard Worker
getProvokingVertex()496*8975f5c5SAndroid Build Coastguard Worker ProvokingVertexConvention getProvokingVertex() const { return mProvokingVertex; }
setProvokingVertex(ProvokingVertexConvention val)497*8975f5c5SAndroid Build Coastguard Worker void setProvokingVertex(ProvokingVertexConvention val)
498*8975f5c5SAndroid Build Coastguard Worker {
499*8975f5c5SAndroid Build Coastguard Worker mDirtyBits.set(state::DIRTY_BIT_PROVOKING_VERTEX);
500*8975f5c5SAndroid Build Coastguard Worker mProvokingVertex = val;
501*8975f5c5SAndroid Build Coastguard Worker }
502*8975f5c5SAndroid Build Coastguard Worker
getVertexAttribCurrentValue(size_t attribNum)503*8975f5c5SAndroid Build Coastguard Worker const VertexAttribCurrentValueData &getVertexAttribCurrentValue(size_t attribNum) const
504*8975f5c5SAndroid Build Coastguard Worker {
505*8975f5c5SAndroid Build Coastguard Worker ASSERT(attribNum < mVertexAttribCurrentValues.size());
506*8975f5c5SAndroid Build Coastguard Worker return mVertexAttribCurrentValues[attribNum];
507*8975f5c5SAndroid Build Coastguard Worker }
getVertexAttribCurrentValues()508*8975f5c5SAndroid Build Coastguard Worker const std::vector<VertexAttribCurrentValueData> &getVertexAttribCurrentValues() const
509*8975f5c5SAndroid Build Coastguard Worker {
510*8975f5c5SAndroid Build Coastguard Worker return mVertexAttribCurrentValues;
511*8975f5c5SAndroid Build Coastguard Worker }
512*8975f5c5SAndroid Build Coastguard Worker // This actually clears the current value dirty bits.
513*8975f5c5SAndroid Build Coastguard Worker // TODO(jmadill): Pass mutable dirty bits into Impl.
514*8975f5c5SAndroid Build Coastguard Worker AttributesMask getAndResetDirtyCurrentValues() const;
getCurrentValuesTypeMask()515*8975f5c5SAndroid Build Coastguard Worker ComponentTypeMask getCurrentValuesTypeMask() const { return mCurrentValuesTypeMask; }
516*8975f5c5SAndroid Build Coastguard Worker
getEnabledClipDistances()517*8975f5c5SAndroid Build Coastguard Worker const ClipDistanceEnableBits &getEnabledClipDistances() const { return mClipDistancesEnabled; }
518*8975f5c5SAndroid Build Coastguard Worker void setClipDistanceEnable(int idx, bool enable);
519*8975f5c5SAndroid Build Coastguard Worker
noSimultaneousConstantColorAndAlphaBlendFunc()520*8975f5c5SAndroid Build Coastguard Worker bool noSimultaneousConstantColorAndAlphaBlendFunc() const
521*8975f5c5SAndroid Build Coastguard Worker {
522*8975f5c5SAndroid Build Coastguard Worker return mNoSimultaneousConstantColorAndAlphaBlendFunc;
523*8975f5c5SAndroid Build Coastguard Worker }
524*8975f5c5SAndroid Build Coastguard Worker
getBoundingBoxMinX()525*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMinX() const { return mBoundingBoxMinX; }
getBoundingBoxMinY()526*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMinY() const { return mBoundingBoxMinY; }
getBoundingBoxMinZ()527*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMinZ() const { return mBoundingBoxMinZ; }
getBoundingBoxMinW()528*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMinW() const { return mBoundingBoxMinW; }
getBoundingBoxMaxX()529*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMaxX() const { return mBoundingBoxMaxX; }
getBoundingBoxMaxY()530*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMaxY() const { return mBoundingBoxMaxY; }
getBoundingBoxMaxZ()531*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMaxZ() const { return mBoundingBoxMaxZ; }
getBoundingBoxMaxW()532*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMaxW() const { return mBoundingBoxMaxW; }
533*8975f5c5SAndroid Build Coastguard Worker void setBoundingBox(GLfloat minX,
534*8975f5c5SAndroid Build Coastguard Worker GLfloat minY,
535*8975f5c5SAndroid Build Coastguard Worker GLfloat minZ,
536*8975f5c5SAndroid Build Coastguard Worker GLfloat minW,
537*8975f5c5SAndroid Build Coastguard Worker GLfloat maxX,
538*8975f5c5SAndroid Build Coastguard Worker GLfloat maxY,
539*8975f5c5SAndroid Build Coastguard Worker GLfloat maxZ,
540*8975f5c5SAndroid Build Coastguard Worker GLfloat maxW);
541*8975f5c5SAndroid Build Coastguard Worker
isTextureRectangleEnabled()542*8975f5c5SAndroid Build Coastguard Worker bool isTextureRectangleEnabled() const { return mTextureRectangleEnabled; }
543*8975f5c5SAndroid Build Coastguard Worker
getBlendFuncConstantAlphaDrawBuffers()544*8975f5c5SAndroid Build Coastguard Worker DrawBufferMask getBlendFuncConstantAlphaDrawBuffers() const
545*8975f5c5SAndroid Build Coastguard Worker {
546*8975f5c5SAndroid Build Coastguard Worker return mBlendFuncConstantAlphaDrawBuffers;
547*8975f5c5SAndroid Build Coastguard Worker }
548*8975f5c5SAndroid Build Coastguard Worker
getBlendFuncConstantColorDrawBuffers()549*8975f5c5SAndroid Build Coastguard Worker DrawBufferMask getBlendFuncConstantColorDrawBuffers() const
550*8975f5c5SAndroid Build Coastguard Worker {
551*8975f5c5SAndroid Build Coastguard Worker return mBlendFuncConstantColorDrawBuffers;
552*8975f5c5SAndroid Build Coastguard Worker }
553*8975f5c5SAndroid Build Coastguard Worker
554*8975f5c5SAndroid Build Coastguard Worker void setLogicOpEnabled(bool enabled);
isLogicOpEnabled()555*8975f5c5SAndroid Build Coastguard Worker bool isLogicOpEnabled() const { return mLogicOpEnabled; }
556*8975f5c5SAndroid Build Coastguard Worker
557*8975f5c5SAndroid Build Coastguard Worker void setLogicOp(LogicalOperation opcode);
getLogicOp()558*8975f5c5SAndroid Build Coastguard Worker LogicalOperation getLogicOp() const { return mLogicOp; }
559*8975f5c5SAndroid Build Coastguard Worker
560*8975f5c5SAndroid Build Coastguard Worker // Vertex attrib manipulation
561*8975f5c5SAndroid Build Coastguard Worker void setVertexAttribf(GLuint index, const GLfloat values[4]);
562*8975f5c5SAndroid Build Coastguard Worker void setVertexAttribu(GLuint index, const GLuint values[4]);
563*8975f5c5SAndroid Build Coastguard Worker void setVertexAttribi(GLuint index, const GLint values[4]);
564*8975f5c5SAndroid Build Coastguard Worker
565*8975f5c5SAndroid Build Coastguard Worker // QCOM_tiled_rendering
setTiledRendering(bool tiledRendering)566*8975f5c5SAndroid Build Coastguard Worker void setTiledRendering(bool tiledRendering) { mTiledRendering = tiledRendering; }
isTiledRendering()567*8975f5c5SAndroid Build Coastguard Worker bool isTiledRendering() const { return mTiledRendering; }
568*8975f5c5SAndroid Build Coastguard Worker
569*8975f5c5SAndroid Build Coastguard Worker // Debug state
getDebug()570*8975f5c5SAndroid Build Coastguard Worker const Debug &getDebug() const { return mDebug; }
getDebug()571*8975f5c5SAndroid Build Coastguard Worker Debug &getDebug() { return mDebug; }
572*8975f5c5SAndroid Build Coastguard Worker
573*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_blob_cache
getBlobCacheCallbacks()574*8975f5c5SAndroid Build Coastguard Worker const BlobCacheCallbacks &getBlobCacheCallbacks() const { return mBlobCacheCallbacks; }
getBlobCacheCallbacks()575*8975f5c5SAndroid Build Coastguard Worker BlobCacheCallbacks &getBlobCacheCallbacks() { return mBlobCacheCallbacks; }
576*8975f5c5SAndroid Build Coastguard Worker
577*8975f5c5SAndroid Build Coastguard Worker // Generic state toggle & query
578*8975f5c5SAndroid Build Coastguard Worker void setEnableFeature(GLenum feature, bool enabled);
579*8975f5c5SAndroid Build Coastguard Worker void setEnableFeatureIndexed(GLenum feature, bool enabled, GLuint index);
580*8975f5c5SAndroid Build Coastguard Worker bool getEnableFeature(GLenum feature) const;
581*8975f5c5SAndroid Build Coastguard Worker bool getEnableFeatureIndexed(GLenum feature, GLuint index) const;
582*8975f5c5SAndroid Build Coastguard Worker
583*8975f5c5SAndroid Build Coastguard Worker // State query functions
584*8975f5c5SAndroid Build Coastguard Worker void getBooleanv(GLenum pname, GLboolean *params) const;
585*8975f5c5SAndroid Build Coastguard Worker void getFloatv(GLenum pname, GLfloat *params) const;
586*8975f5c5SAndroid Build Coastguard Worker void getIntegerv(GLenum pname, GLint *params) const;
587*8975f5c5SAndroid Build Coastguard Worker void getIntegeri_v(GLenum target, GLuint index, GLint *data) const;
588*8975f5c5SAndroid Build Coastguard Worker void getBooleani_v(GLenum target, GLuint index, GLboolean *data) const;
589*8975f5c5SAndroid Build Coastguard Worker
getMutableGLES1State()590*8975f5c5SAndroid Build Coastguard Worker GLES1State *getMutableGLES1State() { return &mGLES1State; }
gles1()591*8975f5c5SAndroid Build Coastguard Worker const GLES1State &gles1() const { return mGLES1State; }
592*8975f5c5SAndroid Build Coastguard Worker
getDirtyBits()593*8975f5c5SAndroid Build Coastguard Worker const state::DirtyBits &getDirtyBits() const { return mDirtyBits; }
clearDirtyBits()594*8975f5c5SAndroid Build Coastguard Worker void clearDirtyBits() { mDirtyBits.reset(); }
clearDirtyBits(const state::DirtyBits & bitset)595*8975f5c5SAndroid Build Coastguard Worker void clearDirtyBits(const state::DirtyBits &bitset) { mDirtyBits &= ~bitset; }
setAllDirtyBits()596*8975f5c5SAndroid Build Coastguard Worker void setAllDirtyBits()
597*8975f5c5SAndroid Build Coastguard Worker {
598*8975f5c5SAndroid Build Coastguard Worker mDirtyBits.set();
599*8975f5c5SAndroid Build Coastguard Worker mExtendedDirtyBits.set();
600*8975f5c5SAndroid Build Coastguard Worker mDirtyCurrentValues = mAllAttribsMask;
601*8975f5c5SAndroid Build Coastguard Worker }
602*8975f5c5SAndroid Build Coastguard Worker
getExtendedDirtyBits()603*8975f5c5SAndroid Build Coastguard Worker const state::ExtendedDirtyBits &getExtendedDirtyBits() const { return mExtendedDirtyBits; }
clearExtendedDirtyBits()604*8975f5c5SAndroid Build Coastguard Worker void clearExtendedDirtyBits() { mExtendedDirtyBits.reset(); }
clearExtendedDirtyBits(const state::ExtendedDirtyBits & bitset)605*8975f5c5SAndroid Build Coastguard Worker void clearExtendedDirtyBits(const state::ExtendedDirtyBits &bitset)
606*8975f5c5SAndroid Build Coastguard Worker {
607*8975f5c5SAndroid Build Coastguard Worker mExtendedDirtyBits &= ~bitset;
608*8975f5c5SAndroid Build Coastguard Worker }
609*8975f5c5SAndroid Build Coastguard Worker
getDirtyObjects()610*8975f5c5SAndroid Build Coastguard Worker const state::DirtyObjects &getDirtyObjects() const { return mDirtyObjects; }
clearDirtyObjects()611*8975f5c5SAndroid Build Coastguard Worker void clearDirtyObjects() { mDirtyObjects.reset(); }
612*8975f5c5SAndroid Build Coastguard Worker
setPerfMonitorActive(bool active)613*8975f5c5SAndroid Build Coastguard Worker void setPerfMonitorActive(bool active) { mIsPerfMonitorActive = active; }
isPerfMonitorActive()614*8975f5c5SAndroid Build Coastguard Worker bool isPerfMonitorActive() const { return mIsPerfMonitorActive; }
615*8975f5c5SAndroid Build Coastguard Worker
616*8975f5c5SAndroid Build Coastguard Worker private:
617*8975f5c5SAndroid Build Coastguard Worker bool hasConstantColor(GLenum sourceRGB, GLenum destRGB) const;
618*8975f5c5SAndroid Build Coastguard Worker bool hasConstantAlpha(GLenum sourceRGB, GLenum destRGB) const;
619*8975f5c5SAndroid Build Coastguard Worker
620*8975f5c5SAndroid Build Coastguard Worker const Version mClientVersion;
621*8975f5c5SAndroid Build Coastguard Worker
622*8975f5c5SAndroid Build Coastguard Worker // Caps to use for validation
623*8975f5c5SAndroid Build Coastguard Worker Caps mCaps;
624*8975f5c5SAndroid Build Coastguard Worker TextureCapsMap mTextureCaps;
625*8975f5c5SAndroid Build Coastguard Worker Extensions mExtensions;
626*8975f5c5SAndroid Build Coastguard Worker Limitations mLimitations;
627*8975f5c5SAndroid Build Coastguard Worker const bool mIsExternal;
628*8975f5c5SAndroid Build Coastguard Worker
629*8975f5c5SAndroid Build Coastguard Worker ColorF mColorClearValue;
630*8975f5c5SAndroid Build Coastguard Worker GLfloat mDepthClearValue;
631*8975f5c5SAndroid Build Coastguard Worker int mStencilClearValue;
632*8975f5c5SAndroid Build Coastguard Worker
633*8975f5c5SAndroid Build Coastguard Worker RasterizerState mRasterizer;
634*8975f5c5SAndroid Build Coastguard Worker bool mScissorTest;
635*8975f5c5SAndroid Build Coastguard Worker Rectangle mScissor;
636*8975f5c5SAndroid Build Coastguard Worker
637*8975f5c5SAndroid Build Coastguard Worker bool mNoUnclampedBlendColor;
638*8975f5c5SAndroid Build Coastguard Worker
639*8975f5c5SAndroid Build Coastguard Worker BlendState mBlendState; // Buffer zero blend state legacy struct
640*8975f5c5SAndroid Build Coastguard Worker BlendStateExt mBlendStateExt;
641*8975f5c5SAndroid Build Coastguard Worker ColorF mBlendColor;
642*8975f5c5SAndroid Build Coastguard Worker bool mSampleAlphaToCoverage;
643*8975f5c5SAndroid Build Coastguard Worker bool mSampleCoverage;
644*8975f5c5SAndroid Build Coastguard Worker GLfloat mSampleCoverageValue;
645*8975f5c5SAndroid Build Coastguard Worker bool mSampleCoverageInvert;
646*8975f5c5SAndroid Build Coastguard Worker bool mSampleMask;
647*8975f5c5SAndroid Build Coastguard Worker GLuint mMaxSampleMaskWords;
648*8975f5c5SAndroid Build Coastguard Worker SampleMaskArray<GLbitfield> mSampleMaskValues;
649*8975f5c5SAndroid Build Coastguard Worker bool mIsSampleShadingEnabled;
650*8975f5c5SAndroid Build Coastguard Worker float mMinSampleShading;
651*8975f5c5SAndroid Build Coastguard Worker
652*8975f5c5SAndroid Build Coastguard Worker DepthStencilState mDepthStencil;
653*8975f5c5SAndroid Build Coastguard Worker GLint mStencilRef;
654*8975f5c5SAndroid Build Coastguard Worker GLint mStencilBackRef;
655*8975f5c5SAndroid Build Coastguard Worker
656*8975f5c5SAndroid Build Coastguard Worker GLfloat mLineWidth;
657*8975f5c5SAndroid Build Coastguard Worker
658*8975f5c5SAndroid Build Coastguard Worker GLenum mGenerateMipmapHint;
659*8975f5c5SAndroid Build Coastguard Worker GLenum mFragmentShaderDerivativeHint;
660*8975f5c5SAndroid Build Coastguard Worker
661*8975f5c5SAndroid Build Coastguard Worker Rectangle mViewport;
662*8975f5c5SAndroid Build Coastguard Worker float mNearZ;
663*8975f5c5SAndroid Build Coastguard Worker float mFarZ;
664*8975f5c5SAndroid Build Coastguard Worker
665*8975f5c5SAndroid Build Coastguard Worker ClipOrigin mClipOrigin;
666*8975f5c5SAndroid Build Coastguard Worker ClipDepthMode mClipDepthMode;
667*8975f5c5SAndroid Build Coastguard Worker
668*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_provoking_vertex
669*8975f5c5SAndroid Build Coastguard Worker ProvokingVertexConvention mProvokingVertex;
670*8975f5c5SAndroid Build Coastguard Worker
671*8975f5c5SAndroid Build Coastguard Worker using VertexAttribVector = std::vector<VertexAttribCurrentValueData>;
672*8975f5c5SAndroid Build Coastguard Worker VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib
673*8975f5c5SAndroid Build Coastguard Worker ComponentTypeMask mCurrentValuesTypeMask;
674*8975f5c5SAndroid Build Coastguard Worker
675*8975f5c5SAndroid Build Coastguard Worker // Mask of all attributes that are available to this context: [0, maxVertexAttributes)
676*8975f5c5SAndroid Build Coastguard Worker AttributesMask mAllAttribsMask;
677*8975f5c5SAndroid Build Coastguard Worker
678*8975f5c5SAndroid Build Coastguard Worker // Texture and sampler bindings
679*8975f5c5SAndroid Build Coastguard Worker GLint mActiveSampler; // Active texture unit selector - GL_TEXTURE0
680*8975f5c5SAndroid Build Coastguard Worker
681*8975f5c5SAndroid Build Coastguard Worker PixelUnpackState mUnpack;
682*8975f5c5SAndroid Build Coastguard Worker PixelPackState mPack;
683*8975f5c5SAndroid Build Coastguard Worker
684*8975f5c5SAndroid Build Coastguard Worker bool mPrimitiveRestart;
685*8975f5c5SAndroid Build Coastguard Worker
686*8975f5c5SAndroid Build Coastguard Worker bool mMultiSampling;
687*8975f5c5SAndroid Build Coastguard Worker bool mSampleAlphaToOne;
688*8975f5c5SAndroid Build Coastguard Worker
689*8975f5c5SAndroid Build Coastguard Worker // GL_KHR_blend_equation_advanced_coherent
690*8975f5c5SAndroid Build Coastguard Worker bool mBlendAdvancedCoherent;
691*8975f5c5SAndroid Build Coastguard Worker
692*8975f5c5SAndroid Build Coastguard Worker GLenum mCoverageModulation;
693*8975f5c5SAndroid Build Coastguard Worker
694*8975f5c5SAndroid Build Coastguard Worker // GL_EXT_sRGB_write_control
695*8975f5c5SAndroid Build Coastguard Worker bool mFramebufferSRGB;
696*8975f5c5SAndroid Build Coastguard Worker
697*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_webgl_compatibility
698*8975f5c5SAndroid Build Coastguard Worker bool mTextureRectangleEnabled;
699*8975f5c5SAndroid Build Coastguard Worker
700*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_logic_op
701*8975f5c5SAndroid Build Coastguard Worker bool mLogicOpEnabled;
702*8975f5c5SAndroid Build Coastguard Worker LogicalOperation mLogicOp;
703*8975f5c5SAndroid Build Coastguard Worker
704*8975f5c5SAndroid Build Coastguard Worker // GL_APPLE_clip_distance / GL_EXT_clip_cull_distance / GL_ANGLE_clip_cull_distance
705*8975f5c5SAndroid Build Coastguard Worker ClipDistanceEnableBits mClipDistancesEnabled;
706*8975f5c5SAndroid Build Coastguard Worker
707*8975f5c5SAndroid Build Coastguard Worker // GL_EXT_tessellation_shader
708*8975f5c5SAndroid Build Coastguard Worker GLuint mPatchVertices;
709*8975f5c5SAndroid Build Coastguard Worker
710*8975f5c5SAndroid Build Coastguard Worker // GL_ANGLE_shader_pixel_local_storage
711*8975f5c5SAndroid Build Coastguard Worker GLsizei mPixelLocalStorageActivePlanes;
712*8975f5c5SAndroid Build Coastguard Worker
713*8975f5c5SAndroid Build Coastguard Worker // GLES1 emulation: state specific to GLES1
714*8975f5c5SAndroid Build Coastguard Worker GLES1State mGLES1State;
715*8975f5c5SAndroid Build Coastguard Worker
716*8975f5c5SAndroid Build Coastguard Worker // OES_draw_buffers_indexed
717*8975f5c5SAndroid Build Coastguard Worker DrawBufferMask mBlendFuncConstantAlphaDrawBuffers;
718*8975f5c5SAndroid Build Coastguard Worker DrawBufferMask mBlendFuncConstantColorDrawBuffers;
719*8975f5c5SAndroid Build Coastguard Worker bool mNoSimultaneousConstantColorAndAlphaBlendFunc;
720*8975f5c5SAndroid Build Coastguard Worker // Whether the indexed variants of setBlend* have been called. If so, the call to the
721*8975f5c5SAndroid Build Coastguard Worker // non-indexed variants are not no-oped.
722*8975f5c5SAndroid Build Coastguard Worker bool mSetBlendIndexedInvoked;
723*8975f5c5SAndroid Build Coastguard Worker bool mSetBlendFactorsIndexedInvoked;
724*8975f5c5SAndroid Build Coastguard Worker bool mSetBlendEquationsIndexedInvoked;
725*8975f5c5SAndroid Build Coastguard Worker
726*8975f5c5SAndroid Build Coastguard Worker // GL_EXT_primitive_bounding_box
727*8975f5c5SAndroid Build Coastguard Worker GLfloat mBoundingBoxMinX;
728*8975f5c5SAndroid Build Coastguard Worker GLfloat mBoundingBoxMinY;
729*8975f5c5SAndroid Build Coastguard Worker GLfloat mBoundingBoxMinZ;
730*8975f5c5SAndroid Build Coastguard Worker GLfloat mBoundingBoxMinW;
731*8975f5c5SAndroid Build Coastguard Worker GLfloat mBoundingBoxMaxX;
732*8975f5c5SAndroid Build Coastguard Worker GLfloat mBoundingBoxMaxY;
733*8975f5c5SAndroid Build Coastguard Worker GLfloat mBoundingBoxMaxZ;
734*8975f5c5SAndroid Build Coastguard Worker GLfloat mBoundingBoxMaxW;
735*8975f5c5SAndroid Build Coastguard Worker
736*8975f5c5SAndroid Build Coastguard Worker // QCOM_shading_rate
737*8975f5c5SAndroid Build Coastguard Worker bool mShadingRatePreserveAspectRatio;
738*8975f5c5SAndroid Build Coastguard Worker ShadingRate mShadingRate;
739*8975f5c5SAndroid Build Coastguard Worker
740*8975f5c5SAndroid Build Coastguard Worker // GL_ARM_shader_framebuffer_fetch
741*8975f5c5SAndroid Build Coastguard Worker bool mFetchPerSample;
742*8975f5c5SAndroid Build Coastguard Worker
743*8975f5c5SAndroid Build Coastguard Worker // Whether perf monitoring is enabled through GL_AMD_performance_monitor.
744*8975f5c5SAndroid Build Coastguard Worker bool mIsPerfMonitorActive;
745*8975f5c5SAndroid Build Coastguard Worker
746*8975f5c5SAndroid Build Coastguard Worker // QCOM_tiled_rendering
747*8975f5c5SAndroid Build Coastguard Worker bool mTiledRendering;
748*8975f5c5SAndroid Build Coastguard Worker
749*8975f5c5SAndroid Build Coastguard Worker const bool mBindGeneratesResource;
750*8975f5c5SAndroid Build Coastguard Worker const bool mClientArraysEnabled;
751*8975f5c5SAndroid Build Coastguard Worker const bool mRobustResourceInit;
752*8975f5c5SAndroid Build Coastguard Worker const bool mProgramBinaryCacheEnabled;
753*8975f5c5SAndroid Build Coastguard Worker
754*8975f5c5SAndroid Build Coastguard Worker Debug mDebug;
755*8975f5c5SAndroid Build Coastguard Worker
756*8975f5c5SAndroid Build Coastguard Worker // ANGLE_blob_cache
757*8975f5c5SAndroid Build Coastguard Worker BlobCacheCallbacks mBlobCacheCallbacks;
758*8975f5c5SAndroid Build Coastguard Worker
759*8975f5c5SAndroid Build Coastguard Worker state::DirtyBits mDirtyBits;
760*8975f5c5SAndroid Build Coastguard Worker state::ExtendedDirtyBits mExtendedDirtyBits;
761*8975f5c5SAndroid Build Coastguard Worker state::DirtyObjects mDirtyObjects;
762*8975f5c5SAndroid Build Coastguard Worker mutable AttributesMask mDirtyCurrentValues;
763*8975f5c5SAndroid Build Coastguard Worker };
764*8975f5c5SAndroid Build Coastguard Worker
765*8975f5c5SAndroid Build Coastguard Worker // This class represents all of the GL context's state.
766*8975f5c5SAndroid Build Coastguard Worker class State : angle::NonCopyable
767*8975f5c5SAndroid Build Coastguard Worker {
768*8975f5c5SAndroid Build Coastguard Worker public:
769*8975f5c5SAndroid Build Coastguard Worker State(const State *shareContextState,
770*8975f5c5SAndroid Build Coastguard Worker egl::ShareGroup *shareGroup,
771*8975f5c5SAndroid Build Coastguard Worker TextureManager *shareTextures,
772*8975f5c5SAndroid Build Coastguard Worker SemaphoreManager *shareSemaphores,
773*8975f5c5SAndroid Build Coastguard Worker egl::ContextMutex *contextMutex,
774*8975f5c5SAndroid Build Coastguard Worker const OverlayType *overlay,
775*8975f5c5SAndroid Build Coastguard Worker const Version &clientVersion,
776*8975f5c5SAndroid Build Coastguard Worker bool debug,
777*8975f5c5SAndroid Build Coastguard Worker bool bindGeneratesResourceCHROMIUM,
778*8975f5c5SAndroid Build Coastguard Worker bool clientArraysEnabled,
779*8975f5c5SAndroid Build Coastguard Worker bool robustResourceInit,
780*8975f5c5SAndroid Build Coastguard Worker bool programBinaryCacheEnabled,
781*8975f5c5SAndroid Build Coastguard Worker EGLenum contextPriority,
782*8975f5c5SAndroid Build Coastguard Worker bool hasRobustAccess,
783*8975f5c5SAndroid Build Coastguard Worker bool hasProtectedContent,
784*8975f5c5SAndroid Build Coastguard Worker bool isExternal);
785*8975f5c5SAndroid Build Coastguard Worker ~State();
786*8975f5c5SAndroid Build Coastguard Worker
787*8975f5c5SAndroid Build Coastguard Worker void initialize(Context *context);
788*8975f5c5SAndroid Build Coastguard Worker void reset(const Context *context);
789*8975f5c5SAndroid Build Coastguard Worker
790*8975f5c5SAndroid Build Coastguard Worker // Getters
getContextID()791*8975f5c5SAndroid Build Coastguard Worker ContextID getContextID() const { return mID; }
getContextPriority()792*8975f5c5SAndroid Build Coastguard Worker EGLenum getContextPriority() const { return mContextPriority; }
hasRobustAccess()793*8975f5c5SAndroid Build Coastguard Worker bool hasRobustAccess() const { return mHasRobustAccess; }
hasProtectedContent()794*8975f5c5SAndroid Build Coastguard Worker bool hasProtectedContent() const { return mHasProtectedContent; }
isDebugContext()795*8975f5c5SAndroid Build Coastguard Worker bool isDebugContext() const { return mIsDebugContext; }
getClientMajorVersion()796*8975f5c5SAndroid Build Coastguard Worker GLint getClientMajorVersion() const { return mPrivateState.getClientMajorVersion(); }
getClientMinorVersion()797*8975f5c5SAndroid Build Coastguard Worker GLint getClientMinorVersion() const { return mPrivateState.getClientMinorVersion(); }
getClientVersion()798*8975f5c5SAndroid Build Coastguard Worker const Version &getClientVersion() const { return mPrivateState.getClientVersion(); }
getShareGroup()799*8975f5c5SAndroid Build Coastguard Worker egl::ShareGroup *getShareGroup() const { return mShareGroup; }
800*8975f5c5SAndroid Build Coastguard Worker
isWebGL()801*8975f5c5SAndroid Build Coastguard Worker bool isWebGL() const { return mPrivateState.isWebGL(); }
isWebGL1()802*8975f5c5SAndroid Build Coastguard Worker bool isWebGL1() const { return mPrivateState.isWebGL1(); }
isGLES1()803*8975f5c5SAndroid Build Coastguard Worker bool isGLES1() const { return mPrivateState.isGLES1(); }
804*8975f5c5SAndroid Build Coastguard Worker
getCaps()805*8975f5c5SAndroid Build Coastguard Worker const Caps &getCaps() const { return mPrivateState.getCaps(); }
getTextureCaps()806*8975f5c5SAndroid Build Coastguard Worker const TextureCapsMap &getTextureCaps() const { return mPrivateState.getTextureCaps(); }
getExtensions()807*8975f5c5SAndroid Build Coastguard Worker const Extensions &getExtensions() const { return mPrivateState.getExtensions(); }
getLimitations()808*8975f5c5SAndroid Build Coastguard Worker const Limitations &getLimitations() const { return mPrivateState.getLimitations(); }
809*8975f5c5SAndroid Build Coastguard Worker
isExternal()810*8975f5c5SAndroid Build Coastguard Worker bool isExternal() const { return mPrivateState.isExternal(); }
811*8975f5c5SAndroid Build Coastguard Worker
getMutableCaps()812*8975f5c5SAndroid Build Coastguard Worker Caps *getMutableCaps() { return mPrivateState.getMutableCaps(); }
getMutableTextureCaps()813*8975f5c5SAndroid Build Coastguard Worker TextureCapsMap *getMutableTextureCaps() { return mPrivateState.getMutableTextureCaps(); }
getMutableExtensions()814*8975f5c5SAndroid Build Coastguard Worker Extensions *getMutableExtensions() { return mPrivateState.getMutableExtensions(); }
getMutableLimitations()815*8975f5c5SAndroid Build Coastguard Worker Limitations *getMutableLimitations() { return mPrivateState.getMutableLimitations(); }
816*8975f5c5SAndroid Build Coastguard Worker
getTextureCap(GLenum internalFormat)817*8975f5c5SAndroid Build Coastguard Worker const TextureCaps &getTextureCap(GLenum internalFormat) const
818*8975f5c5SAndroid Build Coastguard Worker {
819*8975f5c5SAndroid Build Coastguard Worker return getTextureCaps().get(internalFormat);
820*8975f5c5SAndroid Build Coastguard Worker }
821*8975f5c5SAndroid Build Coastguard Worker
822*8975f5c5SAndroid Build Coastguard Worker bool allActiveDrawBufferChannelsMasked() const;
823*8975f5c5SAndroid Build Coastguard Worker bool anyActiveDrawBufferChannelMasked() const;
824*8975f5c5SAndroid Build Coastguard Worker
825*8975f5c5SAndroid Build Coastguard Worker // Texture binding & active texture unit manipulation
826*8975f5c5SAndroid Build Coastguard Worker void setSamplerTexture(const Context *context, TextureType type, Texture *texture);
827*8975f5c5SAndroid Build Coastguard Worker Texture *getTargetTexture(TextureType type) const;
828*8975f5c5SAndroid Build Coastguard Worker
getSamplerTexture(unsigned int sampler,TextureType type)829*8975f5c5SAndroid Build Coastguard Worker Texture *getSamplerTexture(unsigned int sampler, TextureType type) const
830*8975f5c5SAndroid Build Coastguard Worker {
831*8975f5c5SAndroid Build Coastguard Worker ASSERT(sampler < mSamplerTextures[type].size());
832*8975f5c5SAndroid Build Coastguard Worker return mSamplerTextures[type][sampler].get();
833*8975f5c5SAndroid Build Coastguard Worker }
834*8975f5c5SAndroid Build Coastguard Worker
835*8975f5c5SAndroid Build Coastguard Worker TextureID getSamplerTextureId(unsigned int sampler, TextureType type) const;
836*8975f5c5SAndroid Build Coastguard Worker void detachTexture(Context *context, const TextureMap &zeroTextures, TextureID texture);
837*8975f5c5SAndroid Build Coastguard Worker void initializeZeroTextures(const Context *context, const TextureMap &zeroTextures);
838*8975f5c5SAndroid Build Coastguard Worker
839*8975f5c5SAndroid Build Coastguard Worker void invalidateTextureBindings(TextureType type);
840*8975f5c5SAndroid Build Coastguard Worker
841*8975f5c5SAndroid Build Coastguard Worker // Sampler object binding manipulation
842*8975f5c5SAndroid Build Coastguard Worker void setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler);
getSamplerId(GLuint textureUnit)843*8975f5c5SAndroid Build Coastguard Worker SamplerID getSamplerId(GLuint textureUnit) const
844*8975f5c5SAndroid Build Coastguard Worker {
845*8975f5c5SAndroid Build Coastguard Worker ASSERT(textureUnit < mSamplers.size());
846*8975f5c5SAndroid Build Coastguard Worker return mSamplers[textureUnit].id();
847*8975f5c5SAndroid Build Coastguard Worker }
848*8975f5c5SAndroid Build Coastguard Worker
getSampler(GLuint textureUnit)849*8975f5c5SAndroid Build Coastguard Worker Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); }
850*8975f5c5SAndroid Build Coastguard Worker
getSamplers()851*8975f5c5SAndroid Build Coastguard Worker const SamplerBindingVector &getSamplers() const { return mSamplers; }
852*8975f5c5SAndroid Build Coastguard Worker
853*8975f5c5SAndroid Build Coastguard Worker void detachSampler(const Context *context, SamplerID sampler);
854*8975f5c5SAndroid Build Coastguard Worker
855*8975f5c5SAndroid Build Coastguard Worker // Renderbuffer binding manipulation
856*8975f5c5SAndroid Build Coastguard Worker void setRenderbufferBinding(const Context *context, Renderbuffer *renderbuffer);
getRenderbufferId()857*8975f5c5SAndroid Build Coastguard Worker RenderbufferID getRenderbufferId() const { return mRenderbuffer.id(); }
getCurrentRenderbuffer()858*8975f5c5SAndroid Build Coastguard Worker Renderbuffer *getCurrentRenderbuffer() const { return mRenderbuffer.get(); }
859*8975f5c5SAndroid Build Coastguard Worker void detachRenderbuffer(Context *context, RenderbufferID renderbuffer);
860*8975f5c5SAndroid Build Coastguard Worker
861*8975f5c5SAndroid Build Coastguard Worker // Framebuffer binding manipulation
862*8975f5c5SAndroid Build Coastguard Worker void setReadFramebufferBinding(Framebuffer *framebuffer);
863*8975f5c5SAndroid Build Coastguard Worker void setDrawFramebufferBinding(Framebuffer *framebuffer);
864*8975f5c5SAndroid Build Coastguard Worker Framebuffer *getTargetFramebuffer(GLenum target) const;
getReadFramebuffer()865*8975f5c5SAndroid Build Coastguard Worker Framebuffer *getReadFramebuffer() const { return mReadFramebuffer; }
getDrawFramebuffer()866*8975f5c5SAndroid Build Coastguard Worker Framebuffer *getDrawFramebuffer() const { return mDrawFramebuffer; }
867*8975f5c5SAndroid Build Coastguard Worker Framebuffer *getDefaultFramebuffer() const;
868*8975f5c5SAndroid Build Coastguard Worker
869*8975f5c5SAndroid Build Coastguard Worker bool removeReadFramebufferBinding(FramebufferID framebuffer);
870*8975f5c5SAndroid Build Coastguard Worker bool removeDrawFramebufferBinding(FramebufferID framebuffer);
871*8975f5c5SAndroid Build Coastguard Worker
872*8975f5c5SAndroid Build Coastguard Worker // Vertex array object binding manipulation
873*8975f5c5SAndroid Build Coastguard Worker void setVertexArrayBinding(const Context *context, VertexArray *vertexArray);
874*8975f5c5SAndroid Build Coastguard Worker bool removeVertexArrayBinding(const Context *context, VertexArrayID vertexArray);
875*8975f5c5SAndroid Build Coastguard Worker VertexArrayID getVertexArrayId() const;
876*8975f5c5SAndroid Build Coastguard Worker
getVertexArray()877*8975f5c5SAndroid Build Coastguard Worker VertexArray *getVertexArray() const
878*8975f5c5SAndroid Build Coastguard Worker {
879*8975f5c5SAndroid Build Coastguard Worker ASSERT(mVertexArray != nullptr);
880*8975f5c5SAndroid Build Coastguard Worker return mVertexArray;
881*8975f5c5SAndroid Build Coastguard Worker }
882*8975f5c5SAndroid Build Coastguard Worker
883*8975f5c5SAndroid Build Coastguard Worker // If both a Program and a ProgramPipeline are bound, the Program will
884*8975f5c5SAndroid Build Coastguard Worker // always override the ProgramPipeline.
getProgramExecutable()885*8975f5c5SAndroid Build Coastguard Worker ProgramExecutable *getProgramExecutable() const { return mExecutable.get(); }
ensureNoPendingLink(const Context * context)886*8975f5c5SAndroid Build Coastguard Worker void ensureNoPendingLink(const Context *context) const
887*8975f5c5SAndroid Build Coastguard Worker {
888*8975f5c5SAndroid Build Coastguard Worker if (mProgram)
889*8975f5c5SAndroid Build Coastguard Worker {
890*8975f5c5SAndroid Build Coastguard Worker mProgram->resolveLink(context);
891*8975f5c5SAndroid Build Coastguard Worker }
892*8975f5c5SAndroid Build Coastguard Worker else if (mProgramPipeline.get())
893*8975f5c5SAndroid Build Coastguard Worker {
894*8975f5c5SAndroid Build Coastguard Worker mProgramPipeline->resolveLink(context);
895*8975f5c5SAndroid Build Coastguard Worker }
896*8975f5c5SAndroid Build Coastguard Worker }
getLinkedProgramExecutable(const Context * context)897*8975f5c5SAndroid Build Coastguard Worker ProgramExecutable *getLinkedProgramExecutable(const Context *context) const
898*8975f5c5SAndroid Build Coastguard Worker {
899*8975f5c5SAndroid Build Coastguard Worker ensureNoPendingLink(context);
900*8975f5c5SAndroid Build Coastguard Worker return mExecutable.get();
901*8975f5c5SAndroid Build Coastguard Worker }
902*8975f5c5SAndroid Build Coastguard Worker
903*8975f5c5SAndroid Build Coastguard Worker // Program binding manipulation
904*8975f5c5SAndroid Build Coastguard Worker angle::Result setProgram(const Context *context, Program *newProgram);
905*8975f5c5SAndroid Build Coastguard Worker
getProgram()906*8975f5c5SAndroid Build Coastguard Worker Program *getProgram() const
907*8975f5c5SAndroid Build Coastguard Worker {
908*8975f5c5SAndroid Build Coastguard Worker ASSERT(!mProgram || !mProgram->isLinking());
909*8975f5c5SAndroid Build Coastguard Worker return mProgram;
910*8975f5c5SAndroid Build Coastguard Worker }
911*8975f5c5SAndroid Build Coastguard Worker
getLinkedProgram(const Context * context)912*8975f5c5SAndroid Build Coastguard Worker Program *getLinkedProgram(const Context *context) const
913*8975f5c5SAndroid Build Coastguard Worker {
914*8975f5c5SAndroid Build Coastguard Worker if (mProgram)
915*8975f5c5SAndroid Build Coastguard Worker {
916*8975f5c5SAndroid Build Coastguard Worker mProgram->resolveLink(context);
917*8975f5c5SAndroid Build Coastguard Worker }
918*8975f5c5SAndroid Build Coastguard Worker return mProgram;
919*8975f5c5SAndroid Build Coastguard Worker }
920*8975f5c5SAndroid Build Coastguard Worker
getProgramPipeline()921*8975f5c5SAndroid Build Coastguard Worker ProgramPipeline *getProgramPipeline() const { return mProgramPipeline.get(); }
922*8975f5c5SAndroid Build Coastguard Worker
getLinkedProgramPipeline(const Context * context)923*8975f5c5SAndroid Build Coastguard Worker ProgramPipeline *getLinkedProgramPipeline(const Context *context) const
924*8975f5c5SAndroid Build Coastguard Worker {
925*8975f5c5SAndroid Build Coastguard Worker if (mProgramPipeline.get())
926*8975f5c5SAndroid Build Coastguard Worker {
927*8975f5c5SAndroid Build Coastguard Worker mProgramPipeline->resolveLink(context);
928*8975f5c5SAndroid Build Coastguard Worker }
929*8975f5c5SAndroid Build Coastguard Worker return mProgramPipeline.get();
930*8975f5c5SAndroid Build Coastguard Worker }
931*8975f5c5SAndroid Build Coastguard Worker
932*8975f5c5SAndroid Build Coastguard Worker // Transform feedback object (not buffer) binding manipulation
933*8975f5c5SAndroid Build Coastguard Worker void setTransformFeedbackBinding(const Context *context, TransformFeedback *transformFeedback);
getCurrentTransformFeedback()934*8975f5c5SAndroid Build Coastguard Worker TransformFeedback *getCurrentTransformFeedback() const { return mTransformFeedback.get(); }
935*8975f5c5SAndroid Build Coastguard Worker
isTransformFeedbackActive()936*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE bool isTransformFeedbackActive() const
937*8975f5c5SAndroid Build Coastguard Worker {
938*8975f5c5SAndroid Build Coastguard Worker TransformFeedback *curTransformFeedback = mTransformFeedback.get();
939*8975f5c5SAndroid Build Coastguard Worker return curTransformFeedback && curTransformFeedback->isActive();
940*8975f5c5SAndroid Build Coastguard Worker }
isTransformFeedbackActiveUnpaused()941*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE bool isTransformFeedbackActiveUnpaused() const
942*8975f5c5SAndroid Build Coastguard Worker {
943*8975f5c5SAndroid Build Coastguard Worker TransformFeedback *curTransformFeedback = mTransformFeedback.get();
944*8975f5c5SAndroid Build Coastguard Worker return curTransformFeedback && curTransformFeedback->isActive() &&
945*8975f5c5SAndroid Build Coastguard Worker !curTransformFeedback->isPaused();
946*8975f5c5SAndroid Build Coastguard Worker }
947*8975f5c5SAndroid Build Coastguard Worker
948*8975f5c5SAndroid Build Coastguard Worker bool removeTransformFeedbackBinding(const Context *context,
949*8975f5c5SAndroid Build Coastguard Worker TransformFeedbackID transformFeedback);
950*8975f5c5SAndroid Build Coastguard Worker
951*8975f5c5SAndroid Build Coastguard Worker // Query binding manipulation
952*8975f5c5SAndroid Build Coastguard Worker bool isQueryActive(QueryType type) const;
953*8975f5c5SAndroid Build Coastguard Worker bool isQueryActive(Query *query) const;
954*8975f5c5SAndroid Build Coastguard Worker void setActiveQuery(const Context *context, QueryType type, Query *query);
955*8975f5c5SAndroid Build Coastguard Worker QueryID getActiveQueryId(QueryType type) const;
956*8975f5c5SAndroid Build Coastguard Worker Query *getActiveQuery(QueryType type) const;
957*8975f5c5SAndroid Build Coastguard Worker
958*8975f5c5SAndroid Build Coastguard Worker // Program Pipeline binding manipulation
959*8975f5c5SAndroid Build Coastguard Worker angle::Result setProgramPipelineBinding(const Context *context, ProgramPipeline *pipeline);
960*8975f5c5SAndroid Build Coastguard Worker void detachProgramPipeline(const Context *context, ProgramPipelineID pipeline);
961*8975f5c5SAndroid Build Coastguard Worker
962*8975f5c5SAndroid Build Coastguard Worker //// Typed buffer binding point manipulation ////
setBufferBinding(const Context * context,BufferBinding target,Buffer * buffer)963*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void setBufferBinding(const Context *context, BufferBinding target, Buffer *buffer)
964*8975f5c5SAndroid Build Coastguard Worker {
965*8975f5c5SAndroid Build Coastguard Worker (this->*(kBufferSetters[target]))(context, buffer);
966*8975f5c5SAndroid Build Coastguard Worker }
967*8975f5c5SAndroid Build Coastguard Worker
getTargetBuffer(BufferBinding target)968*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE Buffer *getTargetBuffer(BufferBinding target) const
969*8975f5c5SAndroid Build Coastguard Worker {
970*8975f5c5SAndroid Build Coastguard Worker switch (target)
971*8975f5c5SAndroid Build Coastguard Worker {
972*8975f5c5SAndroid Build Coastguard Worker case BufferBinding::ElementArray:
973*8975f5c5SAndroid Build Coastguard Worker return getVertexArray()->getElementArrayBuffer();
974*8975f5c5SAndroid Build Coastguard Worker default:
975*8975f5c5SAndroid Build Coastguard Worker return mBoundBuffers[target].get();
976*8975f5c5SAndroid Build Coastguard Worker }
977*8975f5c5SAndroid Build Coastguard Worker }
978*8975f5c5SAndroid Build Coastguard Worker
getArrayBuffer()979*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE Buffer *getArrayBuffer() const { return getTargetBuffer(BufferBinding::Array); }
980*8975f5c5SAndroid Build Coastguard Worker
981*8975f5c5SAndroid Build Coastguard Worker angle::Result setIndexedBufferBinding(const Context *context,
982*8975f5c5SAndroid Build Coastguard Worker BufferBinding target,
983*8975f5c5SAndroid Build Coastguard Worker GLuint index,
984*8975f5c5SAndroid Build Coastguard Worker Buffer *buffer,
985*8975f5c5SAndroid Build Coastguard Worker GLintptr offset,
986*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr size);
987*8975f5c5SAndroid Build Coastguard Worker
getAtomicCounterBufferCount()988*8975f5c5SAndroid Build Coastguard Worker size_t getAtomicCounterBufferCount() const { return mAtomicCounterBuffers.size(); }
989*8975f5c5SAndroid Build Coastguard Worker
hasValidAtomicCounterBuffer()990*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE bool hasValidAtomicCounterBuffer() const
991*8975f5c5SAndroid Build Coastguard Worker {
992*8975f5c5SAndroid Build Coastguard Worker return mBoundAtomicCounterBuffersMask.any();
993*8975f5c5SAndroid Build Coastguard Worker }
994*8975f5c5SAndroid Build Coastguard Worker
995*8975f5c5SAndroid Build Coastguard Worker const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
996*8975f5c5SAndroid Build Coastguard Worker const OffsetBindingPointer<Buffer> &getIndexedAtomicCounterBuffer(size_t index) const;
997*8975f5c5SAndroid Build Coastguard Worker const OffsetBindingPointer<Buffer> &getIndexedShaderStorageBuffer(size_t index) const;
998*8975f5c5SAndroid Build Coastguard Worker
getUniformBuffersMask()999*8975f5c5SAndroid Build Coastguard Worker const angle::BitSet<gl::IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS> &getUniformBuffersMask()
1000*8975f5c5SAndroid Build Coastguard Worker const
1001*8975f5c5SAndroid Build Coastguard Worker {
1002*8975f5c5SAndroid Build Coastguard Worker return mBoundUniformBuffersMask;
1003*8975f5c5SAndroid Build Coastguard Worker }
1004*8975f5c5SAndroid Build Coastguard Worker const angle::BitSet<gl::IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS> &
getAtomicCounterBuffersMask()1005*8975f5c5SAndroid Build Coastguard Worker getAtomicCounterBuffersMask() const
1006*8975f5c5SAndroid Build Coastguard Worker {
1007*8975f5c5SAndroid Build Coastguard Worker return mBoundAtomicCounterBuffersMask;
1008*8975f5c5SAndroid Build Coastguard Worker }
1009*8975f5c5SAndroid Build Coastguard Worker const angle::BitSet<gl::IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS> &
getShaderStorageBuffersMask()1010*8975f5c5SAndroid Build Coastguard Worker getShaderStorageBuffersMask() const
1011*8975f5c5SAndroid Build Coastguard Worker {
1012*8975f5c5SAndroid Build Coastguard Worker return mBoundShaderStorageBuffersMask;
1013*8975f5c5SAndroid Build Coastguard Worker }
1014*8975f5c5SAndroid Build Coastguard Worker
1015*8975f5c5SAndroid Build Coastguard Worker // Detach a buffer from all bindings
1016*8975f5c5SAndroid Build Coastguard Worker angle::Result detachBuffer(Context *context, const Buffer *buffer);
1017*8975f5c5SAndroid Build Coastguard Worker
1018*8975f5c5SAndroid Build Coastguard Worker // Vertex attrib manipulation
1019*8975f5c5SAndroid Build Coastguard Worker void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
1020*8975f5c5SAndroid Build Coastguard Worker
setVertexAttribPointer(const Context * context,unsigned int attribNum,Buffer * boundBuffer,GLint size,VertexAttribType type,bool normalized,GLsizei stride,const void * pointer)1021*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void setVertexAttribPointer(const Context *context,
1022*8975f5c5SAndroid Build Coastguard Worker unsigned int attribNum,
1023*8975f5c5SAndroid Build Coastguard Worker Buffer *boundBuffer,
1024*8975f5c5SAndroid Build Coastguard Worker GLint size,
1025*8975f5c5SAndroid Build Coastguard Worker VertexAttribType type,
1026*8975f5c5SAndroid Build Coastguard Worker bool normalized,
1027*8975f5c5SAndroid Build Coastguard Worker GLsizei stride,
1028*8975f5c5SAndroid Build Coastguard Worker const void *pointer)
1029*8975f5c5SAndroid Build Coastguard Worker {
1030*8975f5c5SAndroid Build Coastguard Worker mVertexArray->setVertexAttribPointer(context, attribNum, boundBuffer, size, type,
1031*8975f5c5SAndroid Build Coastguard Worker normalized, stride, pointer);
1032*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects.set(state::DIRTY_OBJECT_VERTEX_ARRAY);
1033*8975f5c5SAndroid Build Coastguard Worker }
1034*8975f5c5SAndroid Build Coastguard Worker
setVertexAttribIPointer(const Context * context,unsigned int attribNum,Buffer * boundBuffer,GLint size,VertexAttribType type,GLsizei stride,const void * pointer)1035*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void setVertexAttribIPointer(const Context *context,
1036*8975f5c5SAndroid Build Coastguard Worker unsigned int attribNum,
1037*8975f5c5SAndroid Build Coastguard Worker Buffer *boundBuffer,
1038*8975f5c5SAndroid Build Coastguard Worker GLint size,
1039*8975f5c5SAndroid Build Coastguard Worker VertexAttribType type,
1040*8975f5c5SAndroid Build Coastguard Worker GLsizei stride,
1041*8975f5c5SAndroid Build Coastguard Worker const void *pointer)
1042*8975f5c5SAndroid Build Coastguard Worker {
1043*8975f5c5SAndroid Build Coastguard Worker mVertexArray->setVertexAttribIPointer(context, attribNum, boundBuffer, size, type, stride,
1044*8975f5c5SAndroid Build Coastguard Worker pointer);
1045*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects.set(state::DIRTY_OBJECT_VERTEX_ARRAY);
1046*8975f5c5SAndroid Build Coastguard Worker }
1047*8975f5c5SAndroid Build Coastguard Worker
1048*8975f5c5SAndroid Build Coastguard Worker void setVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor);
1049*8975f5c5SAndroid Build Coastguard Worker const void *getVertexAttribPointer(unsigned int attribNum) const;
1050*8975f5c5SAndroid Build Coastguard Worker
1051*8975f5c5SAndroid Build Coastguard Worker void bindVertexBuffer(const Context *context,
1052*8975f5c5SAndroid Build Coastguard Worker GLuint bindingIndex,
1053*8975f5c5SAndroid Build Coastguard Worker Buffer *boundBuffer,
1054*8975f5c5SAndroid Build Coastguard Worker GLintptr offset,
1055*8975f5c5SAndroid Build Coastguard Worker GLsizei stride);
1056*8975f5c5SAndroid Build Coastguard Worker void setVertexAttribFormat(GLuint attribIndex,
1057*8975f5c5SAndroid Build Coastguard Worker GLint size,
1058*8975f5c5SAndroid Build Coastguard Worker VertexAttribType type,
1059*8975f5c5SAndroid Build Coastguard Worker bool normalized,
1060*8975f5c5SAndroid Build Coastguard Worker bool pureInteger,
1061*8975f5c5SAndroid Build Coastguard Worker GLuint relativeOffset);
1062*8975f5c5SAndroid Build Coastguard Worker
setVertexAttribBinding(const Context * context,GLuint attribIndex,GLuint bindingIndex)1063*8975f5c5SAndroid Build Coastguard Worker void setVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex)
1064*8975f5c5SAndroid Build Coastguard Worker {
1065*8975f5c5SAndroid Build Coastguard Worker mVertexArray->setVertexAttribBinding(context, attribIndex, bindingIndex);
1066*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects.set(state::DIRTY_OBJECT_VERTEX_ARRAY);
1067*8975f5c5SAndroid Build Coastguard Worker }
1068*8975f5c5SAndroid Build Coastguard Worker
1069*8975f5c5SAndroid Build Coastguard Worker void setVertexBindingDivisor(const Context *context, GLuint bindingIndex, GLuint divisor);
1070*8975f5c5SAndroid Build Coastguard Worker
1071*8975f5c5SAndroid Build Coastguard Worker // State query functions
1072*8975f5c5SAndroid Build Coastguard Worker void getBooleanv(GLenum pname, GLboolean *params) const;
getFloatv(GLenum pname,GLfloat * params)1073*8975f5c5SAndroid Build Coastguard Worker void getFloatv(GLenum pname, GLfloat *params) const { mPrivateState.getFloatv(pname, params); }
1074*8975f5c5SAndroid Build Coastguard Worker angle::Result getIntegerv(const Context *context, GLenum pname, GLint *params) const;
1075*8975f5c5SAndroid Build Coastguard Worker void getPointerv(const Context *context, GLenum pname, void **params) const;
1076*8975f5c5SAndroid Build Coastguard Worker void getIntegeri_v(const Context *context, GLenum target, GLuint index, GLint *data) const;
1077*8975f5c5SAndroid Build Coastguard Worker void getInteger64i_v(GLenum target, GLuint index, GLint64 *data) const;
1078*8975f5c5SAndroid Build Coastguard Worker void getBooleani_v(GLenum target, GLuint index, GLboolean *data) const;
1079*8975f5c5SAndroid Build Coastguard Worker
isDrawFramebufferBindingDirty()1080*8975f5c5SAndroid Build Coastguard Worker bool isDrawFramebufferBindingDirty() const
1081*8975f5c5SAndroid Build Coastguard Worker {
1082*8975f5c5SAndroid Build Coastguard Worker return mDirtyBits.test(state::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING);
1083*8975f5c5SAndroid Build Coastguard Worker }
1084*8975f5c5SAndroid Build Coastguard Worker
1085*8975f5c5SAndroid Build Coastguard Worker // Sets the dirty bit for the program executable.
1086*8975f5c5SAndroid Build Coastguard Worker angle::Result installProgramExecutable(const Context *context);
1087*8975f5c5SAndroid Build Coastguard Worker // Sets the dirty bit for the program pipeline executable.
1088*8975f5c5SAndroid Build Coastguard Worker angle::Result installProgramPipelineExecutable(const Context *context);
1089*8975f5c5SAndroid Build Coastguard Worker
getDirtyBits()1090*8975f5c5SAndroid Build Coastguard Worker const state::DirtyBits getDirtyBits() const
1091*8975f5c5SAndroid Build Coastguard Worker {
1092*8975f5c5SAndroid Build Coastguard Worker return mDirtyBits | mPrivateState.getDirtyBits();
1093*8975f5c5SAndroid Build Coastguard Worker }
clearDirtyBits()1094*8975f5c5SAndroid Build Coastguard Worker void clearDirtyBits()
1095*8975f5c5SAndroid Build Coastguard Worker {
1096*8975f5c5SAndroid Build Coastguard Worker mDirtyBits.reset();
1097*8975f5c5SAndroid Build Coastguard Worker mPrivateState.clearDirtyBits();
1098*8975f5c5SAndroid Build Coastguard Worker }
clearDirtyBits(const state::DirtyBits & bitset)1099*8975f5c5SAndroid Build Coastguard Worker void clearDirtyBits(const state::DirtyBits &bitset)
1100*8975f5c5SAndroid Build Coastguard Worker {
1101*8975f5c5SAndroid Build Coastguard Worker mDirtyBits &= ~bitset;
1102*8975f5c5SAndroid Build Coastguard Worker mPrivateState.clearDirtyBits(bitset);
1103*8975f5c5SAndroid Build Coastguard Worker }
setAllDirtyBits()1104*8975f5c5SAndroid Build Coastguard Worker void setAllDirtyBits()
1105*8975f5c5SAndroid Build Coastguard Worker {
1106*8975f5c5SAndroid Build Coastguard Worker mDirtyBits.set();
1107*8975f5c5SAndroid Build Coastguard Worker mExtendedDirtyBits.set();
1108*8975f5c5SAndroid Build Coastguard Worker mPrivateState.setAllDirtyBits();
1109*8975f5c5SAndroid Build Coastguard Worker }
1110*8975f5c5SAndroid Build Coastguard Worker
getExtendedDirtyBits()1111*8975f5c5SAndroid Build Coastguard Worker const state::ExtendedDirtyBits getExtendedDirtyBits() const
1112*8975f5c5SAndroid Build Coastguard Worker {
1113*8975f5c5SAndroid Build Coastguard Worker return mExtendedDirtyBits | mPrivateState.getExtendedDirtyBits();
1114*8975f5c5SAndroid Build Coastguard Worker }
clearExtendedDirtyBits()1115*8975f5c5SAndroid Build Coastguard Worker void clearExtendedDirtyBits()
1116*8975f5c5SAndroid Build Coastguard Worker {
1117*8975f5c5SAndroid Build Coastguard Worker mExtendedDirtyBits.reset();
1118*8975f5c5SAndroid Build Coastguard Worker mPrivateState.clearExtendedDirtyBits();
1119*8975f5c5SAndroid Build Coastguard Worker }
clearExtendedDirtyBits(const state::ExtendedDirtyBits & bitset)1120*8975f5c5SAndroid Build Coastguard Worker void clearExtendedDirtyBits(const state::ExtendedDirtyBits &bitset)
1121*8975f5c5SAndroid Build Coastguard Worker {
1122*8975f5c5SAndroid Build Coastguard Worker mExtendedDirtyBits &= ~bitset;
1123*8975f5c5SAndroid Build Coastguard Worker mPrivateState.clearExtendedDirtyBits(bitset);
1124*8975f5c5SAndroid Build Coastguard Worker }
1125*8975f5c5SAndroid Build Coastguard Worker
clearDirtyObjects()1126*8975f5c5SAndroid Build Coastguard Worker void clearDirtyObjects()
1127*8975f5c5SAndroid Build Coastguard Worker {
1128*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects.reset();
1129*8975f5c5SAndroid Build Coastguard Worker mPrivateState.clearDirtyObjects();
1130*8975f5c5SAndroid Build Coastguard Worker }
setAllDirtyObjects()1131*8975f5c5SAndroid Build Coastguard Worker void setAllDirtyObjects() { mDirtyObjects.set(); }
1132*8975f5c5SAndroid Build Coastguard Worker angle::Result syncDirtyObjects(const Context *context,
1133*8975f5c5SAndroid Build Coastguard Worker const state::DirtyObjects &bitset,
1134*8975f5c5SAndroid Build Coastguard Worker Command command);
1135*8975f5c5SAndroid Build Coastguard Worker angle::Result syncDirtyObject(const Context *context, GLenum target);
1136*8975f5c5SAndroid Build Coastguard Worker void setObjectDirty(GLenum target);
1137*8975f5c5SAndroid Build Coastguard Worker void setTextureDirty(size_t textureUnitIndex);
1138*8975f5c5SAndroid Build Coastguard Worker void setSamplerDirty(size_t samplerIndex);
1139*8975f5c5SAndroid Build Coastguard Worker
setReadFramebufferDirty()1140*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void setReadFramebufferDirty()
1141*8975f5c5SAndroid Build Coastguard Worker {
1142*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects.set(state::DIRTY_OBJECT_READ_FRAMEBUFFER);
1143*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects.set(state::DIRTY_OBJECT_READ_ATTACHMENTS);
1144*8975f5c5SAndroid Build Coastguard Worker }
1145*8975f5c5SAndroid Build Coastguard Worker
setDrawFramebufferDirty()1146*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void setDrawFramebufferDirty()
1147*8975f5c5SAndroid Build Coastguard Worker {
1148*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects.set(state::DIRTY_OBJECT_DRAW_FRAMEBUFFER);
1149*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects.set(state::DIRTY_OBJECT_DRAW_ATTACHMENTS);
1150*8975f5c5SAndroid Build Coastguard Worker }
1151*8975f5c5SAndroid Build Coastguard Worker
1152*8975f5c5SAndroid Build Coastguard Worker void setImageUnit(const Context *context,
1153*8975f5c5SAndroid Build Coastguard Worker size_t unit,
1154*8975f5c5SAndroid Build Coastguard Worker Texture *texture,
1155*8975f5c5SAndroid Build Coastguard Worker GLint level,
1156*8975f5c5SAndroid Build Coastguard Worker GLboolean layered,
1157*8975f5c5SAndroid Build Coastguard Worker GLint layer,
1158*8975f5c5SAndroid Build Coastguard Worker GLenum access,
1159*8975f5c5SAndroid Build Coastguard Worker GLenum format);
1160*8975f5c5SAndroid Build Coastguard Worker
getImageUnit(size_t unit)1161*8975f5c5SAndroid Build Coastguard Worker const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; }
getActiveTexturesCache()1162*8975f5c5SAndroid Build Coastguard Worker const ActiveTexturesCache &getActiveTexturesCache() const { return mActiveTexturesCache; }
1163*8975f5c5SAndroid Build Coastguard Worker
1164*8975f5c5SAndroid Build Coastguard Worker // "onActiveTextureChange" is called when a texture binding changes.
1165*8975f5c5SAndroid Build Coastguard Worker void onActiveTextureChange(const Context *context, size_t textureUnit);
1166*8975f5c5SAndroid Build Coastguard Worker
1167*8975f5c5SAndroid Build Coastguard Worker // "onActiveTextureStateChange" is called when the Texture changed but the binding did not.
1168*8975f5c5SAndroid Build Coastguard Worker void onActiveTextureStateChange(const Context *context, size_t textureUnit);
1169*8975f5c5SAndroid Build Coastguard Worker
1170*8975f5c5SAndroid Build Coastguard Worker void onImageStateChange(const Context *context, size_t unit);
1171*8975f5c5SAndroid Build Coastguard Worker
1172*8975f5c5SAndroid Build Coastguard Worker void onUniformBufferStateChange(size_t uniformBufferIndex);
1173*8975f5c5SAndroid Build Coastguard Worker void onAtomicCounterBufferStateChange(size_t atomicCounterBufferIndex);
1174*8975f5c5SAndroid Build Coastguard Worker void onShaderStorageBufferStateChange(size_t shaderStorageBufferIndex);
1175*8975f5c5SAndroid Build Coastguard Worker
isCurrentTransformFeedback(const TransformFeedback * tf)1176*8975f5c5SAndroid Build Coastguard Worker bool isCurrentTransformFeedback(const TransformFeedback *tf) const
1177*8975f5c5SAndroid Build Coastguard Worker {
1178*8975f5c5SAndroid Build Coastguard Worker return tf == mTransformFeedback.get();
1179*8975f5c5SAndroid Build Coastguard Worker }
isCurrentVertexArray(const VertexArray * va)1180*8975f5c5SAndroid Build Coastguard Worker bool isCurrentVertexArray(const VertexArray *va) const { return va == mVertexArray; }
1181*8975f5c5SAndroid Build Coastguard Worker
1182*8975f5c5SAndroid Build Coastguard Worker // Helpers for setting bound buffers. They should all have the same signature.
1183*8975f5c5SAndroid Build Coastguard Worker // Not meant to be called externally. Used for local helpers in State.cpp.
1184*8975f5c5SAndroid Build Coastguard Worker template <BufferBinding Target>
1185*8975f5c5SAndroid Build Coastguard Worker void setGenericBufferBindingWithBit(const Context *context, Buffer *buffer);
1186*8975f5c5SAndroid Build Coastguard Worker
1187*8975f5c5SAndroid Build Coastguard Worker template <BufferBinding Target>
1188*8975f5c5SAndroid Build Coastguard Worker void setGenericBufferBinding(const Context *context, Buffer *buffer);
1189*8975f5c5SAndroid Build Coastguard Worker
1190*8975f5c5SAndroid Build Coastguard Worker using BufferBindingSetter = void (State::*)(const Context *, Buffer *);
1191*8975f5c5SAndroid Build Coastguard Worker
validateSamplerFormats()1192*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE bool validateSamplerFormats() const
1193*8975f5c5SAndroid Build Coastguard Worker {
1194*8975f5c5SAndroid Build Coastguard Worker return (!mExecutable || !(mTexturesIncompatibleWithSamplers.intersects(
1195*8975f5c5SAndroid Build Coastguard Worker mExecutable->getActiveSamplersMask())));
1196*8975f5c5SAndroid Build Coastguard Worker }
1197*8975f5c5SAndroid Build Coastguard Worker
setReadFramebufferBindingDirty()1198*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void setReadFramebufferBindingDirty()
1199*8975f5c5SAndroid Build Coastguard Worker {
1200*8975f5c5SAndroid Build Coastguard Worker mDirtyBits.set(state::DIRTY_BIT_READ_FRAMEBUFFER_BINDING);
1201*8975f5c5SAndroid Build Coastguard Worker }
1202*8975f5c5SAndroid Build Coastguard Worker
setDrawFramebufferBindingDirty()1203*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void setDrawFramebufferBindingDirty()
1204*8975f5c5SAndroid Build Coastguard Worker {
1205*8975f5c5SAndroid Build Coastguard Worker mDirtyBits.set(state::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING);
1206*8975f5c5SAndroid Build Coastguard Worker }
1207*8975f5c5SAndroid Build Coastguard Worker
getOverlay()1208*8975f5c5SAndroid Build Coastguard Worker const OverlayType *getOverlay() const { return mOverlay; }
1209*8975f5c5SAndroid Build Coastguard Worker
1210*8975f5c5SAndroid Build Coastguard Worker // Not for general use.
getBufferManagerForCapture()1211*8975f5c5SAndroid Build Coastguard Worker const BufferManager &getBufferManagerForCapture() const { return *mBufferManager; }
getBoundBuffersForCapture()1212*8975f5c5SAndroid Build Coastguard Worker const BoundBufferMap &getBoundBuffersForCapture() const { return mBoundBuffers; }
getTextureManagerForCapture()1213*8975f5c5SAndroid Build Coastguard Worker const TextureManager &getTextureManagerForCapture() const { return *mTextureManager; }
getBoundTexturesForCapture()1214*8975f5c5SAndroid Build Coastguard Worker const TextureBindingMap &getBoundTexturesForCapture() const { return mSamplerTextures; }
getRenderbufferManagerForCapture()1215*8975f5c5SAndroid Build Coastguard Worker const RenderbufferManager &getRenderbufferManagerForCapture() const
1216*8975f5c5SAndroid Build Coastguard Worker {
1217*8975f5c5SAndroid Build Coastguard Worker return *mRenderbufferManager;
1218*8975f5c5SAndroid Build Coastguard Worker }
getFramebufferManagerForCapture()1219*8975f5c5SAndroid Build Coastguard Worker const FramebufferManager &getFramebufferManagerForCapture() const
1220*8975f5c5SAndroid Build Coastguard Worker {
1221*8975f5c5SAndroid Build Coastguard Worker return *mFramebufferManager;
1222*8975f5c5SAndroid Build Coastguard Worker }
getShaderProgramManagerForCapture()1223*8975f5c5SAndroid Build Coastguard Worker const ShaderProgramManager &getShaderProgramManagerForCapture() const
1224*8975f5c5SAndroid Build Coastguard Worker {
1225*8975f5c5SAndroid Build Coastguard Worker return *mShaderProgramManager;
1226*8975f5c5SAndroid Build Coastguard Worker }
getSyncManagerForCapture()1227*8975f5c5SAndroid Build Coastguard Worker const SyncManager &getSyncManagerForCapture() const { return *mSyncManager; }
getSamplerManagerForCapture()1228*8975f5c5SAndroid Build Coastguard Worker const SamplerManager &getSamplerManagerForCapture() const { return *mSamplerManager; }
getProgramPipelineManagerForCapture()1229*8975f5c5SAndroid Build Coastguard Worker const ProgramPipelineManager *getProgramPipelineManagerForCapture() const
1230*8975f5c5SAndroid Build Coastguard Worker {
1231*8975f5c5SAndroid Build Coastguard Worker return mProgramPipelineManager;
1232*8975f5c5SAndroid Build Coastguard Worker }
getSamplerBindingsForCapture()1233*8975f5c5SAndroid Build Coastguard Worker const SamplerBindingVector &getSamplerBindingsForCapture() const { return mSamplers; }
getActiveQueriesForCapture()1234*8975f5c5SAndroid Build Coastguard Worker const ActiveQueryMap &getActiveQueriesForCapture() const { return mActiveQueries; }
1235*8975f5c5SAndroid Build Coastguard Worker void initializeForCapture(const Context *context);
1236*8975f5c5SAndroid Build Coastguard Worker
hasConstantAlphaBlendFunc()1237*8975f5c5SAndroid Build Coastguard Worker bool hasConstantAlphaBlendFunc() const
1238*8975f5c5SAndroid Build Coastguard Worker {
1239*8975f5c5SAndroid Build Coastguard Worker return (getBlendFuncConstantAlphaDrawBuffers() & getBlendStateExt().getEnabledMask()).any();
1240*8975f5c5SAndroid Build Coastguard Worker }
1241*8975f5c5SAndroid Build Coastguard Worker
hasSimultaneousConstantColorAndAlphaBlendFunc()1242*8975f5c5SAndroid Build Coastguard Worker bool hasSimultaneousConstantColorAndAlphaBlendFunc() const
1243*8975f5c5SAndroid Build Coastguard Worker {
1244*8975f5c5SAndroid Build Coastguard Worker return (getBlendFuncConstantColorDrawBuffers() & getBlendStateExt().getEnabledMask())
1245*8975f5c5SAndroid Build Coastguard Worker .any() &&
1246*8975f5c5SAndroid Build Coastguard Worker hasConstantAlphaBlendFunc();
1247*8975f5c5SAndroid Build Coastguard Worker }
1248*8975f5c5SAndroid Build Coastguard Worker
getOffsetBindingPointerUniformBuffers()1249*8975f5c5SAndroid Build Coastguard Worker const BufferVector &getOffsetBindingPointerUniformBuffers() const { return mUniformBuffers; }
1250*8975f5c5SAndroid Build Coastguard Worker
getOffsetBindingPointerAtomicCounterBuffers()1251*8975f5c5SAndroid Build Coastguard Worker const BufferVector &getOffsetBindingPointerAtomicCounterBuffers() const
1252*8975f5c5SAndroid Build Coastguard Worker {
1253*8975f5c5SAndroid Build Coastguard Worker return mAtomicCounterBuffers;
1254*8975f5c5SAndroid Build Coastguard Worker }
1255*8975f5c5SAndroid Build Coastguard Worker
getOffsetBindingPointerShaderStorageBuffers()1256*8975f5c5SAndroid Build Coastguard Worker const BufferVector &getOffsetBindingPointerShaderStorageBuffers() const
1257*8975f5c5SAndroid Build Coastguard Worker {
1258*8975f5c5SAndroid Build Coastguard Worker return mShaderStorageBuffers;
1259*8975f5c5SAndroid Build Coastguard Worker }
1260*8975f5c5SAndroid Build Coastguard Worker
getTexturesIncompatibleWithSamplers()1261*8975f5c5SAndroid Build Coastguard Worker ActiveTextureMask getTexturesIncompatibleWithSamplers() const
1262*8975f5c5SAndroid Build Coastguard Worker {
1263*8975f5c5SAndroid Build Coastguard Worker return mTexturesIncompatibleWithSamplers;
1264*8975f5c5SAndroid Build Coastguard Worker }
1265*8975f5c5SAndroid Build Coastguard Worker
getImageUnits()1266*8975f5c5SAndroid Build Coastguard Worker const std::vector<ImageUnit> &getImageUnits() const { return mImageUnits; }
1267*8975f5c5SAndroid Build Coastguard Worker
hasDisplayTextureShareGroup()1268*8975f5c5SAndroid Build Coastguard Worker bool hasDisplayTextureShareGroup() const { return mDisplayTextureShareGroup; }
1269*8975f5c5SAndroid Build Coastguard Worker
1270*8975f5c5SAndroid Build Coastguard Worker // GL_KHR_parallel_shader_compile
1271*8975f5c5SAndroid Build Coastguard Worker void setMaxShaderCompilerThreads(GLuint count);
getMaxShaderCompilerThreads()1272*8975f5c5SAndroid Build Coastguard Worker GLuint getMaxShaderCompilerThreads() const { return mMaxShaderCompilerThreads; }
1273*8975f5c5SAndroid Build Coastguard Worker
1274*8975f5c5SAndroid Build Coastguard Worker // Convenience functions that forward to context-private state.
getRasterizerState()1275*8975f5c5SAndroid Build Coastguard Worker const RasterizerState &getRasterizerState() const { return mPrivateState.getRasterizerState(); }
getBlendState()1276*8975f5c5SAndroid Build Coastguard Worker const BlendState &getBlendState() const { return mPrivateState.getBlendState(); }
getBlendStateExt()1277*8975f5c5SAndroid Build Coastguard Worker const BlendStateExt &getBlendStateExt() const { return mPrivateState.getBlendStateExt(); }
getDepthStencilState()1278*8975f5c5SAndroid Build Coastguard Worker const DepthStencilState &getDepthStencilState() const
1279*8975f5c5SAndroid Build Coastguard Worker {
1280*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getDepthStencilState();
1281*8975f5c5SAndroid Build Coastguard Worker }
getColorClearValue()1282*8975f5c5SAndroid Build Coastguard Worker const ColorF &getColorClearValue() const { return mPrivateState.getColorClearValue(); }
getDepthClearValue()1283*8975f5c5SAndroid Build Coastguard Worker float getDepthClearValue() const { return mPrivateState.getDepthClearValue(); }
getStencilClearValue()1284*8975f5c5SAndroid Build Coastguard Worker int getStencilClearValue() const { return mPrivateState.getStencilClearValue(); }
isRasterizerDiscardEnabled()1285*8975f5c5SAndroid Build Coastguard Worker bool isRasterizerDiscardEnabled() const { return mPrivateState.isRasterizerDiscardEnabled(); }
isPrimitiveRestartEnabled()1286*8975f5c5SAndroid Build Coastguard Worker bool isPrimitiveRestartEnabled() const { return mPrivateState.isPrimitiveRestartEnabled(); }
isCullFaceEnabled()1287*8975f5c5SAndroid Build Coastguard Worker bool isCullFaceEnabled() const { return mPrivateState.isCullFaceEnabled(); }
isDepthClampEnabled()1288*8975f5c5SAndroid Build Coastguard Worker bool isDepthClampEnabled() const { return mPrivateState.isDepthClampEnabled(); }
isDepthTestEnabled()1289*8975f5c5SAndroid Build Coastguard Worker bool isDepthTestEnabled() const { return mPrivateState.isDepthTestEnabled(); }
isDepthWriteEnabled()1290*8975f5c5SAndroid Build Coastguard Worker bool isDepthWriteEnabled() const { return mPrivateState.isDepthWriteEnabled(); }
getNearPlane()1291*8975f5c5SAndroid Build Coastguard Worker float getNearPlane() const { return mPrivateState.getNearPlane(); }
getFarPlane()1292*8975f5c5SAndroid Build Coastguard Worker float getFarPlane() const { return mPrivateState.getFarPlane(); }
getClipOrigin()1293*8975f5c5SAndroid Build Coastguard Worker ClipOrigin getClipOrigin() const { return mPrivateState.getClipOrigin(); }
getClipDepthMode()1294*8975f5c5SAndroid Build Coastguard Worker ClipDepthMode getClipDepthMode() const { return mPrivateState.getClipDepthMode(); }
isClipDepthModeZeroToOne()1295*8975f5c5SAndroid Build Coastguard Worker bool isClipDepthModeZeroToOne() const { return mPrivateState.isClipDepthModeZeroToOne(); }
isBlendEnabled()1296*8975f5c5SAndroid Build Coastguard Worker bool isBlendEnabled() const { return mPrivateState.isBlendEnabled(); }
isBlendEnabledIndexed(GLuint index)1297*8975f5c5SAndroid Build Coastguard Worker bool isBlendEnabledIndexed(GLuint index) const
1298*8975f5c5SAndroid Build Coastguard Worker {
1299*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.isBlendEnabledIndexed(index);
1300*8975f5c5SAndroid Build Coastguard Worker }
getBlendEnabledDrawBufferMask()1301*8975f5c5SAndroid Build Coastguard Worker DrawBufferMask getBlendEnabledDrawBufferMask() const
1302*8975f5c5SAndroid Build Coastguard Worker {
1303*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getBlendEnabledDrawBufferMask();
1304*8975f5c5SAndroid Build Coastguard Worker }
getBlendColor()1305*8975f5c5SAndroid Build Coastguard Worker const ColorF &getBlendColor() const { return mPrivateState.getBlendColor(); }
isStencilTestEnabled()1306*8975f5c5SAndroid Build Coastguard Worker bool isStencilTestEnabled() const { return mPrivateState.isStencilTestEnabled(); }
isBlendAdvancedCoherentEnabled()1307*8975f5c5SAndroid Build Coastguard Worker bool isBlendAdvancedCoherentEnabled() const
1308*8975f5c5SAndroid Build Coastguard Worker {
1309*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.isBlendAdvancedCoherentEnabled();
1310*8975f5c5SAndroid Build Coastguard Worker }
isStencilWriteEnabled(GLuint framebufferStencilSize)1311*8975f5c5SAndroid Build Coastguard Worker bool isStencilWriteEnabled(GLuint framebufferStencilSize) const
1312*8975f5c5SAndroid Build Coastguard Worker {
1313*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.isStencilWriteEnabled(framebufferStencilSize);
1314*8975f5c5SAndroid Build Coastguard Worker }
getStencilRef()1315*8975f5c5SAndroid Build Coastguard Worker GLint getStencilRef() const { return mPrivateState.getStencilRef(); }
getStencilBackRef()1316*8975f5c5SAndroid Build Coastguard Worker GLint getStencilBackRef() const { return mPrivateState.getStencilBackRef(); }
getPolygonMode()1317*8975f5c5SAndroid Build Coastguard Worker PolygonMode getPolygonMode() const { return mPrivateState.getPolygonMode(); }
isPolygonOffsetPointEnabled()1318*8975f5c5SAndroid Build Coastguard Worker bool isPolygonOffsetPointEnabled() const { return mPrivateState.isPolygonOffsetPointEnabled(); }
isPolygonOffsetLineEnabled()1319*8975f5c5SAndroid Build Coastguard Worker bool isPolygonOffsetLineEnabled() const { return mPrivateState.isPolygonOffsetLineEnabled(); }
isPolygonOffsetFillEnabled()1320*8975f5c5SAndroid Build Coastguard Worker bool isPolygonOffsetFillEnabled() const { return mPrivateState.isPolygonOffsetFillEnabled(); }
isPolygonOffsetEnabled()1321*8975f5c5SAndroid Build Coastguard Worker bool isPolygonOffsetEnabled() const { return mPrivateState.isPolygonOffsetEnabled(); }
isSampleAlphaToCoverageEnabled()1322*8975f5c5SAndroid Build Coastguard Worker bool isSampleAlphaToCoverageEnabled() const
1323*8975f5c5SAndroid Build Coastguard Worker {
1324*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.isSampleAlphaToCoverageEnabled();
1325*8975f5c5SAndroid Build Coastguard Worker }
isSampleCoverageEnabled()1326*8975f5c5SAndroid Build Coastguard Worker bool isSampleCoverageEnabled() const { return mPrivateState.isSampleCoverageEnabled(); }
getSampleCoverageValue()1327*8975f5c5SAndroid Build Coastguard Worker GLclampf getSampleCoverageValue() const { return mPrivateState.getSampleCoverageValue(); }
getSampleCoverageInvert()1328*8975f5c5SAndroid Build Coastguard Worker bool getSampleCoverageInvert() const { return mPrivateState.getSampleCoverageInvert(); }
isSampleMaskEnabled()1329*8975f5c5SAndroid Build Coastguard Worker bool isSampleMaskEnabled() const { return mPrivateState.isSampleMaskEnabled(); }
getSampleMaskWord(GLuint maskNumber)1330*8975f5c5SAndroid Build Coastguard Worker GLbitfield getSampleMaskWord(GLuint maskNumber) const
1331*8975f5c5SAndroid Build Coastguard Worker {
1332*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getSampleMaskWord(maskNumber);
1333*8975f5c5SAndroid Build Coastguard Worker }
getSampleMaskValues()1334*8975f5c5SAndroid Build Coastguard Worker SampleMaskArray<GLbitfield> getSampleMaskValues() const
1335*8975f5c5SAndroid Build Coastguard Worker {
1336*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getSampleMaskValues();
1337*8975f5c5SAndroid Build Coastguard Worker }
getMaxSampleMaskWords()1338*8975f5c5SAndroid Build Coastguard Worker GLuint getMaxSampleMaskWords() const { return mPrivateState.getMaxSampleMaskWords(); }
isSampleAlphaToOneEnabled()1339*8975f5c5SAndroid Build Coastguard Worker bool isSampleAlphaToOneEnabled() const { return mPrivateState.isSampleAlphaToOneEnabled(); }
isMultisamplingEnabled()1340*8975f5c5SAndroid Build Coastguard Worker bool isMultisamplingEnabled() const { return mPrivateState.isMultisamplingEnabled(); }
isSampleShadingEnabled()1341*8975f5c5SAndroid Build Coastguard Worker bool isSampleShadingEnabled() const { return mPrivateState.isSampleShadingEnabled(); }
getMinSampleShading()1342*8975f5c5SAndroid Build Coastguard Worker float getMinSampleShading() const { return mPrivateState.getMinSampleShading(); }
isScissorTestEnabled()1343*8975f5c5SAndroid Build Coastguard Worker bool isScissorTestEnabled() const { return mPrivateState.isScissorTestEnabled(); }
getScissor()1344*8975f5c5SAndroid Build Coastguard Worker const Rectangle &getScissor() const { return mPrivateState.getScissor(); }
isDitherEnabled()1345*8975f5c5SAndroid Build Coastguard Worker bool isDitherEnabled() const { return mPrivateState.isDitherEnabled(); }
isBindGeneratesResourceEnabled()1346*8975f5c5SAndroid Build Coastguard Worker bool isBindGeneratesResourceEnabled() const
1347*8975f5c5SAndroid Build Coastguard Worker {
1348*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.isBindGeneratesResourceEnabled();
1349*8975f5c5SAndroid Build Coastguard Worker }
areClientArraysEnabled()1350*8975f5c5SAndroid Build Coastguard Worker bool areClientArraysEnabled() const { return mPrivateState.areClientArraysEnabled(); }
isRobustResourceInitEnabled()1351*8975f5c5SAndroid Build Coastguard Worker bool isRobustResourceInitEnabled() const { return mPrivateState.isRobustResourceInitEnabled(); }
isProgramBinaryCacheEnabled()1352*8975f5c5SAndroid Build Coastguard Worker bool isProgramBinaryCacheEnabled() const { return mPrivateState.isProgramBinaryCacheEnabled(); }
getViewport()1353*8975f5c5SAndroid Build Coastguard Worker const Rectangle &getViewport() const { return mPrivateState.getViewport(); }
getShadingRate()1354*8975f5c5SAndroid Build Coastguard Worker ShadingRate getShadingRate() const { return mPrivateState.getShadingRate(); }
getPackAlignment()1355*8975f5c5SAndroid Build Coastguard Worker GLint getPackAlignment() const { return mPrivateState.getPackAlignment(); }
getPackReverseRowOrder()1356*8975f5c5SAndroid Build Coastguard Worker bool getPackReverseRowOrder() const { return mPrivateState.getPackReverseRowOrder(); }
getPackRowLength()1357*8975f5c5SAndroid Build Coastguard Worker GLint getPackRowLength() const { return mPrivateState.getPackRowLength(); }
getPackSkipRows()1358*8975f5c5SAndroid Build Coastguard Worker GLint getPackSkipRows() const { return mPrivateState.getPackSkipRows(); }
getPackSkipPixels()1359*8975f5c5SAndroid Build Coastguard Worker GLint getPackSkipPixels() const { return mPrivateState.getPackSkipPixels(); }
getPackState()1360*8975f5c5SAndroid Build Coastguard Worker const PixelPackState &getPackState() const { return mPrivateState.getPackState(); }
getPackState()1361*8975f5c5SAndroid Build Coastguard Worker PixelPackState &getPackState() { return mPrivateState.getPackState(); }
getUnpackAlignment()1362*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackAlignment() const { return mPrivateState.getUnpackAlignment(); }
getUnpackRowLength()1363*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackRowLength() const { return mPrivateState.getUnpackRowLength(); }
getUnpackImageHeight()1364*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackImageHeight() const { return mPrivateState.getUnpackImageHeight(); }
getUnpackSkipImages()1365*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackSkipImages() const { return mPrivateState.getUnpackSkipImages(); }
getUnpackSkipRows()1366*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackSkipRows() const { return mPrivateState.getUnpackSkipRows(); }
getUnpackSkipPixels()1367*8975f5c5SAndroid Build Coastguard Worker GLint getUnpackSkipPixels() const { return mPrivateState.getUnpackSkipPixels(); }
getUnpackState()1368*8975f5c5SAndroid Build Coastguard Worker const PixelUnpackState &getUnpackState() const { return mPrivateState.getUnpackState(); }
getUnpackState()1369*8975f5c5SAndroid Build Coastguard Worker PixelUnpackState &getUnpackState() { return mPrivateState.getUnpackState(); }
getCoverageModulation()1370*8975f5c5SAndroid Build Coastguard Worker GLenum getCoverageModulation() const { return mPrivateState.getCoverageModulation(); }
getFramebufferSRGB()1371*8975f5c5SAndroid Build Coastguard Worker bool getFramebufferSRGB() const { return mPrivateState.getFramebufferSRGB(); }
getPatchVertices()1372*8975f5c5SAndroid Build Coastguard Worker GLuint getPatchVertices() const { return mPrivateState.getPatchVertices(); }
setPixelLocalStorageActivePlanes(GLsizei n)1373*8975f5c5SAndroid Build Coastguard Worker void setPixelLocalStorageActivePlanes(GLsizei n)
1374*8975f5c5SAndroid Build Coastguard Worker {
1375*8975f5c5SAndroid Build Coastguard Worker mPrivateState.setPixelLocalStorageActivePlanes(n);
1376*8975f5c5SAndroid Build Coastguard Worker }
getPixelLocalStorageActivePlanes()1377*8975f5c5SAndroid Build Coastguard Worker GLsizei getPixelLocalStorageActivePlanes() const
1378*8975f5c5SAndroid Build Coastguard Worker {
1379*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getPixelLocalStorageActivePlanes();
1380*8975f5c5SAndroid Build Coastguard Worker }
getLineWidth()1381*8975f5c5SAndroid Build Coastguard Worker float getLineWidth() const { return mPrivateState.getLineWidth(); }
getActiveSampler()1382*8975f5c5SAndroid Build Coastguard Worker unsigned int getActiveSampler() const { return mPrivateState.getActiveSampler(); }
getGenerateMipmapHint()1383*8975f5c5SAndroid Build Coastguard Worker GLenum getGenerateMipmapHint() const { return mPrivateState.getGenerateMipmapHint(); }
getFragmentShaderDerivativeHint()1384*8975f5c5SAndroid Build Coastguard Worker GLenum getFragmentShaderDerivativeHint() const
1385*8975f5c5SAndroid Build Coastguard Worker {
1386*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getFragmentShaderDerivativeHint();
1387*8975f5c5SAndroid Build Coastguard Worker }
getProvokingVertex()1388*8975f5c5SAndroid Build Coastguard Worker ProvokingVertexConvention getProvokingVertex() const
1389*8975f5c5SAndroid Build Coastguard Worker {
1390*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getProvokingVertex();
1391*8975f5c5SAndroid Build Coastguard Worker }
getVertexAttribCurrentValue(size_t attribNum)1392*8975f5c5SAndroid Build Coastguard Worker const VertexAttribCurrentValueData &getVertexAttribCurrentValue(size_t attribNum) const
1393*8975f5c5SAndroid Build Coastguard Worker {
1394*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getVertexAttribCurrentValue(attribNum);
1395*8975f5c5SAndroid Build Coastguard Worker }
getVertexAttribCurrentValues()1396*8975f5c5SAndroid Build Coastguard Worker const std::vector<VertexAttribCurrentValueData> &getVertexAttribCurrentValues() const
1397*8975f5c5SAndroid Build Coastguard Worker {
1398*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getVertexAttribCurrentValues();
1399*8975f5c5SAndroid Build Coastguard Worker }
getAndResetDirtyCurrentValues()1400*8975f5c5SAndroid Build Coastguard Worker AttributesMask getAndResetDirtyCurrentValues() const
1401*8975f5c5SAndroid Build Coastguard Worker {
1402*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getAndResetDirtyCurrentValues();
1403*8975f5c5SAndroid Build Coastguard Worker }
getCurrentValuesTypeMask()1404*8975f5c5SAndroid Build Coastguard Worker ComponentTypeMask getCurrentValuesTypeMask() const
1405*8975f5c5SAndroid Build Coastguard Worker {
1406*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getCurrentValuesTypeMask();
1407*8975f5c5SAndroid Build Coastguard Worker }
getEnabledClipDistances()1408*8975f5c5SAndroid Build Coastguard Worker const ClipDistanceEnableBits &getEnabledClipDistances() const
1409*8975f5c5SAndroid Build Coastguard Worker {
1410*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getEnabledClipDistances();
1411*8975f5c5SAndroid Build Coastguard Worker }
noSimultaneousConstantColorAndAlphaBlendFunc()1412*8975f5c5SAndroid Build Coastguard Worker bool noSimultaneousConstantColorAndAlphaBlendFunc() const
1413*8975f5c5SAndroid Build Coastguard Worker {
1414*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.noSimultaneousConstantColorAndAlphaBlendFunc();
1415*8975f5c5SAndroid Build Coastguard Worker }
getBoundingBoxMinX()1416*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMinX() const { return mPrivateState.getBoundingBoxMinX(); }
getBoundingBoxMinY()1417*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMinY() const { return mPrivateState.getBoundingBoxMinY(); }
getBoundingBoxMinZ()1418*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMinZ() const { return mPrivateState.getBoundingBoxMinZ(); }
getBoundingBoxMinW()1419*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMinW() const { return mPrivateState.getBoundingBoxMinW(); }
getBoundingBoxMaxX()1420*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMaxX() const { return mPrivateState.getBoundingBoxMaxX(); }
getBoundingBoxMaxY()1421*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMaxY() const { return mPrivateState.getBoundingBoxMaxY(); }
getBoundingBoxMaxZ()1422*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMaxZ() const { return mPrivateState.getBoundingBoxMaxZ(); }
getBoundingBoxMaxW()1423*8975f5c5SAndroid Build Coastguard Worker GLfloat getBoundingBoxMaxW() const { return mPrivateState.getBoundingBoxMaxW(); }
isTextureRectangleEnabled()1424*8975f5c5SAndroid Build Coastguard Worker bool isTextureRectangleEnabled() const { return mPrivateState.isTextureRectangleEnabled(); }
getBlendFuncConstantAlphaDrawBuffers()1425*8975f5c5SAndroid Build Coastguard Worker DrawBufferMask getBlendFuncConstantAlphaDrawBuffers() const
1426*8975f5c5SAndroid Build Coastguard Worker {
1427*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getBlendFuncConstantAlphaDrawBuffers();
1428*8975f5c5SAndroid Build Coastguard Worker }
getBlendFuncConstantColorDrawBuffers()1429*8975f5c5SAndroid Build Coastguard Worker DrawBufferMask getBlendFuncConstantColorDrawBuffers() const
1430*8975f5c5SAndroid Build Coastguard Worker {
1431*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getBlendFuncConstantColorDrawBuffers();
1432*8975f5c5SAndroid Build Coastguard Worker }
isLogicOpEnabled()1433*8975f5c5SAndroid Build Coastguard Worker bool isLogicOpEnabled() const { return mPrivateState.isLogicOpEnabled(); }
getLogicOp()1434*8975f5c5SAndroid Build Coastguard Worker LogicalOperation getLogicOp() const { return mPrivateState.getLogicOp(); }
isPerfMonitorActive()1435*8975f5c5SAndroid Build Coastguard Worker bool isPerfMonitorActive() const { return mPrivateState.isPerfMonitorActive(); }
getDebug()1436*8975f5c5SAndroid Build Coastguard Worker const Debug &getDebug() const { return mPrivateState.getDebug(); }
getDebug()1437*8975f5c5SAndroid Build Coastguard Worker Debug &getDebug() { return mPrivateState.getDebug(); }
getBlobCacheCallbacks()1438*8975f5c5SAndroid Build Coastguard Worker const BlobCacheCallbacks &getBlobCacheCallbacks() const
1439*8975f5c5SAndroid Build Coastguard Worker {
1440*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getBlobCacheCallbacks();
1441*8975f5c5SAndroid Build Coastguard Worker }
getBlobCacheCallbacks()1442*8975f5c5SAndroid Build Coastguard Worker BlobCacheCallbacks &getBlobCacheCallbacks() { return mPrivateState.getBlobCacheCallbacks(); }
getEnableFeature(GLenum feature)1443*8975f5c5SAndroid Build Coastguard Worker bool getEnableFeature(GLenum feature) const { return mPrivateState.getEnableFeature(feature); }
getEnableFeatureIndexed(GLenum feature,GLuint index)1444*8975f5c5SAndroid Build Coastguard Worker bool getEnableFeatureIndexed(GLenum feature, GLuint index) const
1445*8975f5c5SAndroid Build Coastguard Worker {
1446*8975f5c5SAndroid Build Coastguard Worker return mPrivateState.getEnableFeatureIndexed(feature, index);
1447*8975f5c5SAndroid Build Coastguard Worker }
getAndResetDirtyUniformBlocks()1448*8975f5c5SAndroid Build Coastguard Worker ProgramUniformBlockMask getAndResetDirtyUniformBlocks() const
1449*8975f5c5SAndroid Build Coastguard Worker {
1450*8975f5c5SAndroid Build Coastguard Worker ProgramUniformBlockMask dirtyBits = mDirtyUniformBlocks;
1451*8975f5c5SAndroid Build Coastguard Worker mDirtyUniformBlocks.reset();
1452*8975f5c5SAndroid Build Coastguard Worker return dirtyBits;
1453*8975f5c5SAndroid Build Coastguard Worker }
privateState()1454*8975f5c5SAndroid Build Coastguard Worker const PrivateState &privateState() const { return mPrivateState; }
gles1()1455*8975f5c5SAndroid Build Coastguard Worker const GLES1State &gles1() const { return mPrivateState.gles1(); }
1456*8975f5c5SAndroid Build Coastguard Worker
1457*8975f5c5SAndroid Build Coastguard Worker // Used by the capture/replay tool to create state.
getMutablePrivateStateForCapture()1458*8975f5c5SAndroid Build Coastguard Worker PrivateState *getMutablePrivateStateForCapture() { return &mPrivateState; }
1459*8975f5c5SAndroid Build Coastguard Worker
1460*8975f5c5SAndroid Build Coastguard Worker private:
1461*8975f5c5SAndroid Build Coastguard Worker friend class Context;
1462*8975f5c5SAndroid Build Coastguard Worker
1463*8975f5c5SAndroid Build Coastguard Worker // Used only by the entry points to set private state without holding the share group lock.
getMutablePrivateState()1464*8975f5c5SAndroid Build Coastguard Worker PrivateState *getMutablePrivateState() { return &mPrivateState; }
getMutableGLES1State()1465*8975f5c5SAndroid Build Coastguard Worker GLES1State *getMutableGLES1State() { return mPrivateState.getMutableGLES1State(); }
1466*8975f5c5SAndroid Build Coastguard Worker
1467*8975f5c5SAndroid Build Coastguard Worker angle::Result installProgramPipelineExecutableIfNotAlready(const Context *context);
1468*8975f5c5SAndroid Build Coastguard Worker angle::Result onExecutableChange(const Context *context);
1469*8975f5c5SAndroid Build Coastguard Worker
1470*8975f5c5SAndroid Build Coastguard Worker void unsetActiveTextures(const ActiveTextureMask &textureMask);
1471*8975f5c5SAndroid Build Coastguard Worker void setActiveTextureDirty(size_t textureIndex, Texture *texture);
1472*8975f5c5SAndroid Build Coastguard Worker void updateTextureBinding(const Context *context, size_t textureIndex, Texture *texture);
1473*8975f5c5SAndroid Build Coastguard Worker void updateActiveTextureStateOnSync(const Context *context,
1474*8975f5c5SAndroid Build Coastguard Worker size_t textureIndex,
1475*8975f5c5SAndroid Build Coastguard Worker const Sampler *sampler,
1476*8975f5c5SAndroid Build Coastguard Worker Texture *texture);
1477*8975f5c5SAndroid Build Coastguard Worker Texture *getTextureForActiveSampler(TextureType type, size_t index);
1478*8975f5c5SAndroid Build Coastguard Worker
1479*8975f5c5SAndroid Build Coastguard Worker // Functions to synchronize dirty states
1480*8975f5c5SAndroid Build Coastguard Worker angle::Result syncActiveTextures(const Context *context, Command command);
1481*8975f5c5SAndroid Build Coastguard Worker angle::Result syncTexturesInit(const Context *context, Command command);
1482*8975f5c5SAndroid Build Coastguard Worker angle::Result syncImagesInit(const Context *context, Command command);
1483*8975f5c5SAndroid Build Coastguard Worker angle::Result syncReadAttachments(const Context *context, Command command);
1484*8975f5c5SAndroid Build Coastguard Worker angle::Result syncDrawAttachments(const Context *context, Command command);
1485*8975f5c5SAndroid Build Coastguard Worker angle::Result syncReadFramebuffer(const Context *context, Command command);
1486*8975f5c5SAndroid Build Coastguard Worker angle::Result syncDrawFramebuffer(const Context *context, Command command);
1487*8975f5c5SAndroid Build Coastguard Worker angle::Result syncVertexArray(const Context *context, Command command);
1488*8975f5c5SAndroid Build Coastguard Worker angle::Result syncTextures(const Context *context, Command command);
1489*8975f5c5SAndroid Build Coastguard Worker angle::Result syncImages(const Context *context, Command command);
1490*8975f5c5SAndroid Build Coastguard Worker angle::Result syncSamplers(const Context *context, Command command);
1491*8975f5c5SAndroid Build Coastguard Worker angle::Result syncProgramPipelineObject(const Context *context, Command command);
1492*8975f5c5SAndroid Build Coastguard Worker
1493*8975f5c5SAndroid Build Coastguard Worker using DirtyObjectHandler = angle::Result (State::*)(const Context *context, Command command);
1494*8975f5c5SAndroid Build Coastguard Worker using DirtyObjectHandlerArray = std::array<DirtyObjectHandler, state::DIRTY_OBJECT_MAX>;
1495*8975f5c5SAndroid Build Coastguard Worker
MakeDirtyObjectHandlers()1496*8975f5c5SAndroid Build Coastguard Worker static constexpr DirtyObjectHandlerArray MakeDirtyObjectHandlers()
1497*8975f5c5SAndroid Build Coastguard Worker {
1498*8975f5c5SAndroid Build Coastguard Worker // Work around C++'s lack of array element support in designated initializers
1499*8975f5c5SAndroid Build Coastguard Worker // This function cannot be a lambda due to MSVC C++17 limitations b/330910097#comment5
1500*8975f5c5SAndroid Build Coastguard Worker DirtyObjectHandlerArray handlers{};
1501*8975f5c5SAndroid Build Coastguard Worker
1502*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_ACTIVE_TEXTURES] = &State::syncActiveTextures;
1503*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_TEXTURES_INIT] = &State::syncTexturesInit;
1504*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_IMAGES_INIT] = &State::syncImagesInit;
1505*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_READ_ATTACHMENTS] = &State::syncReadAttachments;
1506*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_DRAW_ATTACHMENTS] = &State::syncDrawAttachments;
1507*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_READ_FRAMEBUFFER] = &State::syncReadFramebuffer;
1508*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_DRAW_FRAMEBUFFER] = &State::syncDrawFramebuffer;
1509*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_VERTEX_ARRAY] = &State::syncVertexArray;
1510*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_TEXTURES] = &State::syncTextures;
1511*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_IMAGES] = &State::syncImages;
1512*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_SAMPLERS] = &State::syncSamplers;
1513*8975f5c5SAndroid Build Coastguard Worker handlers[state::DIRTY_OBJECT_PROGRAM_PIPELINE_OBJECT] = &State::syncProgramPipelineObject;
1514*8975f5c5SAndroid Build Coastguard Worker
1515*8975f5c5SAndroid Build Coastguard Worker // If a handler is missing, reset everything for ease of static_assert
1516*8975f5c5SAndroid Build Coastguard Worker for (auto handler : handlers)
1517*8975f5c5SAndroid Build Coastguard Worker {
1518*8975f5c5SAndroid Build Coastguard Worker if (handler == nullptr)
1519*8975f5c5SAndroid Build Coastguard Worker {
1520*8975f5c5SAndroid Build Coastguard Worker return DirtyObjectHandlerArray();
1521*8975f5c5SAndroid Build Coastguard Worker }
1522*8975f5c5SAndroid Build Coastguard Worker }
1523*8975f5c5SAndroid Build Coastguard Worker
1524*8975f5c5SAndroid Build Coastguard Worker return handlers;
1525*8975f5c5SAndroid Build Coastguard Worker }
1526*8975f5c5SAndroid Build Coastguard Worker
dirtyObjectHandler(size_t dirtyObject,const Context * context,Command command)1527*8975f5c5SAndroid Build Coastguard Worker angle::Result dirtyObjectHandler(size_t dirtyObject, const Context *context, Command command)
1528*8975f5c5SAndroid Build Coastguard Worker {
1529*8975f5c5SAndroid Build Coastguard Worker static constexpr DirtyObjectHandlerArray handlers = MakeDirtyObjectHandlers();
1530*8975f5c5SAndroid Build Coastguard Worker static_assert(handlers[0] != nullptr, "MakeDirtyObjectHandlers missing a handler");
1531*8975f5c5SAndroid Build Coastguard Worker
1532*8975f5c5SAndroid Build Coastguard Worker return (this->*handlers[dirtyObject])(context, command);
1533*8975f5c5SAndroid Build Coastguard Worker }
1534*8975f5c5SAndroid Build Coastguard Worker
1535*8975f5c5SAndroid Build Coastguard Worker // Robust init must happen before Framebuffer init for the Vulkan back-end.
1536*8975f5c5SAndroid Build Coastguard Worker static_assert(state::DIRTY_OBJECT_ACTIVE_TEXTURES < state::DIRTY_OBJECT_TEXTURES_INIT,
1537*8975f5c5SAndroid Build Coastguard Worker "init order");
1538*8975f5c5SAndroid Build Coastguard Worker static_assert(state::DIRTY_OBJECT_TEXTURES_INIT < state::DIRTY_OBJECT_DRAW_FRAMEBUFFER,
1539*8975f5c5SAndroid Build Coastguard Worker "init order");
1540*8975f5c5SAndroid Build Coastguard Worker static_assert(state::DIRTY_OBJECT_IMAGES_INIT < state::DIRTY_OBJECT_DRAW_FRAMEBUFFER,
1541*8975f5c5SAndroid Build Coastguard Worker "init order");
1542*8975f5c5SAndroid Build Coastguard Worker static_assert(state::DIRTY_OBJECT_DRAW_ATTACHMENTS < state::DIRTY_OBJECT_DRAW_FRAMEBUFFER,
1543*8975f5c5SAndroid Build Coastguard Worker "init order");
1544*8975f5c5SAndroid Build Coastguard Worker static_assert(state::DIRTY_OBJECT_READ_ATTACHMENTS < state::DIRTY_OBJECT_READ_FRAMEBUFFER,
1545*8975f5c5SAndroid Build Coastguard Worker "init order");
1546*8975f5c5SAndroid Build Coastguard Worker
1547*8975f5c5SAndroid Build Coastguard Worker // Dispatch table for buffer update functions.
1548*8975f5c5SAndroid Build Coastguard Worker static const angle::PackedEnumMap<BufferBinding, BufferBindingSetter> kBufferSetters;
1549*8975f5c5SAndroid Build Coastguard Worker
1550*8975f5c5SAndroid Build Coastguard Worker ContextID mID;
1551*8975f5c5SAndroid Build Coastguard Worker
1552*8975f5c5SAndroid Build Coastguard Worker EGLenum mContextPriority;
1553*8975f5c5SAndroid Build Coastguard Worker bool mHasRobustAccess;
1554*8975f5c5SAndroid Build Coastguard Worker bool mHasProtectedContent;
1555*8975f5c5SAndroid Build Coastguard Worker bool mIsDebugContext;
1556*8975f5c5SAndroid Build Coastguard Worker
1557*8975f5c5SAndroid Build Coastguard Worker egl::ShareGroup *mShareGroup;
1558*8975f5c5SAndroid Build Coastguard Worker mutable egl::ContextMutex mContextMutex;
1559*8975f5c5SAndroid Build Coastguard Worker
1560*8975f5c5SAndroid Build Coastguard Worker // Resource managers.
1561*8975f5c5SAndroid Build Coastguard Worker BufferManager *mBufferManager;
1562*8975f5c5SAndroid Build Coastguard Worker ShaderProgramManager *mShaderProgramManager;
1563*8975f5c5SAndroid Build Coastguard Worker TextureManager *mTextureManager;
1564*8975f5c5SAndroid Build Coastguard Worker RenderbufferManager *mRenderbufferManager;
1565*8975f5c5SAndroid Build Coastguard Worker SamplerManager *mSamplerManager;
1566*8975f5c5SAndroid Build Coastguard Worker SyncManager *mSyncManager;
1567*8975f5c5SAndroid Build Coastguard Worker FramebufferManager *mFramebufferManager;
1568*8975f5c5SAndroid Build Coastguard Worker ProgramPipelineManager *mProgramPipelineManager;
1569*8975f5c5SAndroid Build Coastguard Worker MemoryObjectManager *mMemoryObjectManager;
1570*8975f5c5SAndroid Build Coastguard Worker SemaphoreManager *mSemaphoreManager;
1571*8975f5c5SAndroid Build Coastguard Worker
1572*8975f5c5SAndroid Build Coastguard Worker Framebuffer *mReadFramebuffer;
1573*8975f5c5SAndroid Build Coastguard Worker Framebuffer *mDrawFramebuffer;
1574*8975f5c5SAndroid Build Coastguard Worker BindingPointer<Renderbuffer> mRenderbuffer;
1575*8975f5c5SAndroid Build Coastguard Worker Program *mProgram;
1576*8975f5c5SAndroid Build Coastguard Worker BindingPointer<ProgramPipeline> mProgramPipeline;
1577*8975f5c5SAndroid Build Coastguard Worker // The _installed_ executable. Note that this may be different from the program's (or the
1578*8975f5c5SAndroid Build Coastguard Worker // program pipeline's) executable, as they may have been unsuccessfully relinked.
1579*8975f5c5SAndroid Build Coastguard Worker SharedProgramExecutable mExecutable;
1580*8975f5c5SAndroid Build Coastguard Worker
1581*8975f5c5SAndroid Build Coastguard Worker VertexArray *mVertexArray;
1582*8975f5c5SAndroid Build Coastguard Worker
1583*8975f5c5SAndroid Build Coastguard Worker TextureBindingMap mSamplerTextures;
1584*8975f5c5SAndroid Build Coastguard Worker
1585*8975f5c5SAndroid Build Coastguard Worker // Active Textures Cache
1586*8975f5c5SAndroid Build Coastguard Worker // ---------------------
1587*8975f5c5SAndroid Build Coastguard Worker // The active textures cache gives ANGLE components access to a complete array of textures
1588*8975f5c5SAndroid Build Coastguard Worker // on a draw call. gl::State implements angle::Observer and watches gl::Texture for state
1589*8975f5c5SAndroid Build Coastguard Worker // changes via the onSubjectStateChange method above. We update the cache before draws.
1590*8975f5c5SAndroid Build Coastguard Worker // See Observer.h and the design doc linked there for more info on Subject/Observer events.
1591*8975f5c5SAndroid Build Coastguard Worker //
1592*8975f5c5SAndroid Build Coastguard Worker // On state change events (re-binding textures, samplers, programs etc) we clear the cache
1593*8975f5c5SAndroid Build Coastguard Worker // and flag dirty bits. nullptr indicates unbound or incomplete.
1594*8975f5c5SAndroid Build Coastguard Worker ActiveTexturesCache mActiveTexturesCache;
1595*8975f5c5SAndroid Build Coastguard Worker std::vector<angle::ObserverBinding> mCompleteTextureBindings;
1596*8975f5c5SAndroid Build Coastguard Worker
1597*8975f5c5SAndroid Build Coastguard Worker ActiveTextureMask mTexturesIncompatibleWithSamplers;
1598*8975f5c5SAndroid Build Coastguard Worker
1599*8975f5c5SAndroid Build Coastguard Worker SamplerBindingVector mSamplers;
1600*8975f5c5SAndroid Build Coastguard Worker
1601*8975f5c5SAndroid Build Coastguard Worker // It would be nice to merge the image and observer binding. Same for textures.
1602*8975f5c5SAndroid Build Coastguard Worker std::vector<ImageUnit> mImageUnits;
1603*8975f5c5SAndroid Build Coastguard Worker
1604*8975f5c5SAndroid Build Coastguard Worker ActiveQueryMap mActiveQueries;
1605*8975f5c5SAndroid Build Coastguard Worker
1606*8975f5c5SAndroid Build Coastguard Worker // Stores the currently bound buffer for each binding point. It has an entry for the element
1607*8975f5c5SAndroid Build Coastguard Worker // array buffer but it should not be used. Instead this bind point is owned by the current
1608*8975f5c5SAndroid Build Coastguard Worker // vertex array object.
1609*8975f5c5SAndroid Build Coastguard Worker BoundBufferMap mBoundBuffers;
1610*8975f5c5SAndroid Build Coastguard Worker
1611*8975f5c5SAndroid Build Coastguard Worker BufferVector mUniformBuffers;
1612*8975f5c5SAndroid Build Coastguard Worker BufferVector mAtomicCounterBuffers;
1613*8975f5c5SAndroid Build Coastguard Worker BufferVector mShaderStorageBuffers;
1614*8975f5c5SAndroid Build Coastguard Worker
1615*8975f5c5SAndroid Build Coastguard Worker angle::BitSet<gl::IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS> mBoundUniformBuffersMask;
1616*8975f5c5SAndroid Build Coastguard Worker angle::BitSet<gl::IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS>
1617*8975f5c5SAndroid Build Coastguard Worker mBoundAtomicCounterBuffersMask;
1618*8975f5c5SAndroid Build Coastguard Worker angle::BitSet<gl::IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>
1619*8975f5c5SAndroid Build Coastguard Worker mBoundShaderStorageBuffersMask;
1620*8975f5c5SAndroid Build Coastguard Worker
1621*8975f5c5SAndroid Build Coastguard Worker BindingPointer<TransformFeedback> mTransformFeedback;
1622*8975f5c5SAndroid Build Coastguard Worker
1623*8975f5c5SAndroid Build Coastguard Worker bool mDisplayTextureShareGroup;
1624*8975f5c5SAndroid Build Coastguard Worker
1625*8975f5c5SAndroid Build Coastguard Worker // GL_KHR_parallel_shader_compile
1626*8975f5c5SAndroid Build Coastguard Worker GLuint mMaxShaderCompilerThreads;
1627*8975f5c5SAndroid Build Coastguard Worker
1628*8975f5c5SAndroid Build Coastguard Worker // The Overlay object, used by the backend to render the overlay.
1629*8975f5c5SAndroid Build Coastguard Worker const OverlayType *mOverlay;
1630*8975f5c5SAndroid Build Coastguard Worker
1631*8975f5c5SAndroid Build Coastguard Worker state::DirtyBits mDirtyBits;
1632*8975f5c5SAndroid Build Coastguard Worker state::ExtendedDirtyBits mExtendedDirtyBits;
1633*8975f5c5SAndroid Build Coastguard Worker state::DirtyObjects mDirtyObjects;
1634*8975f5c5SAndroid Build Coastguard Worker ActiveTextureMask mDirtyActiveTextures;
1635*8975f5c5SAndroid Build Coastguard Worker ActiveTextureMask mDirtyTextures;
1636*8975f5c5SAndroid Build Coastguard Worker ActiveTextureMask mDirtySamplers;
1637*8975f5c5SAndroid Build Coastguard Worker ImageUnitMask mDirtyImages;
1638*8975f5c5SAndroid Build Coastguard Worker // Tracks uniform blocks that need reprocessing, for example because their mapped bindings have
1639*8975f5c5SAndroid Build Coastguard Worker // changed, or buffers in their mapped bindings have changed. This is in State because every
1640*8975f5c5SAndroid Build Coastguard Worker // context needs to react to such changes.
1641*8975f5c5SAndroid Build Coastguard Worker mutable ProgramUniformBlockMask mDirtyUniformBlocks;
1642*8975f5c5SAndroid Build Coastguard Worker
1643*8975f5c5SAndroid Build Coastguard Worker PrivateState mPrivateState;
1644*8975f5c5SAndroid Build Coastguard Worker };
1645*8975f5c5SAndroid Build Coastguard Worker
syncDirtyObjects(const Context * context,const state::DirtyObjects & bitset,Command command)1646*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE angle::Result State::syncDirtyObjects(const Context *context,
1647*8975f5c5SAndroid Build Coastguard Worker const state::DirtyObjects &bitset,
1648*8975f5c5SAndroid Build Coastguard Worker Command command)
1649*8975f5c5SAndroid Build Coastguard Worker {
1650*8975f5c5SAndroid Build Coastguard Worker // Accumulate any dirty objects that might have been set due to context-private state changes.
1651*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects |= mPrivateState.getDirtyObjects();
1652*8975f5c5SAndroid Build Coastguard Worker mPrivateState.clearDirtyObjects();
1653*8975f5c5SAndroid Build Coastguard Worker
1654*8975f5c5SAndroid Build Coastguard Worker const state::DirtyObjects &dirtyObjects = mDirtyObjects & bitset;
1655*8975f5c5SAndroid Build Coastguard Worker
1656*8975f5c5SAndroid Build Coastguard Worker for (size_t dirtyObject : dirtyObjects)
1657*8975f5c5SAndroid Build Coastguard Worker {
1658*8975f5c5SAndroid Build Coastguard Worker ANGLE_TRY(dirtyObjectHandler(dirtyObject, context, command));
1659*8975f5c5SAndroid Build Coastguard Worker }
1660*8975f5c5SAndroid Build Coastguard Worker
1661*8975f5c5SAndroid Build Coastguard Worker mDirtyObjects &= ~dirtyObjects;
1662*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
1663*8975f5c5SAndroid Build Coastguard Worker }
1664*8975f5c5SAndroid Build Coastguard Worker
1665*8975f5c5SAndroid Build Coastguard Worker } // namespace gl
1666*8975f5c5SAndroid Build Coastguard Worker
1667*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_STATE_H_
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