Searched refs:resolveTextureLoadOp (Results 1 – 4 of 4) sorted by relevance
31 std::optional<wgpu::LoadOp> resolveTextureLoadOp() const { in resolveTextureLoadOp() function
970 const bool shouldIncludeLoadResolveAttachmentBit = this->resolveTextureLoadOp().has_value(); in getRenderPassDescKeyForPipeline()1062 SkASSERT(this->resolveTextureLoadOp().has_value()); in extractGraphicsDescs()
430 if (loadMsaaFromResolve && sharedContext->dawnCaps()->resolveTextureLoadOp().has_value()) { in Make()
364 fSharedContext->dawnCaps()->resolveTextureLoadOp(); in beginRenderPass()