1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnCaps_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnCaps_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include <array> 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 18*c8dee2aaSAndroid Build Coastguard Worker struct ContextOptions; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker struct DawnBackendContext; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class DawnCaps final : public Caps { 23*c8dee2aaSAndroid Build Coastguard Worker public: 24*c8dee2aaSAndroid Build Coastguard Worker DawnCaps(const DawnBackendContext&, const ContextOptions&); 25*c8dee2aaSAndroid Build Coastguard Worker ~DawnCaps() override; 26*c8dee2aaSAndroid Build Coastguard Worker useAsyncPipelineCreation()27*c8dee2aaSAndroid Build Coastguard Worker bool useAsyncPipelineCreation() const { return fUseAsyncPipelineCreation; } allowScopedErrorChecks()28*c8dee2aaSAndroid Build Coastguard Worker bool allowScopedErrorChecks() const { return fAllowScopedErrorChecks; } 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker // If this has no value then loading the resolve texture via a LoadOp is not supported. resolveTextureLoadOp()31*c8dee2aaSAndroid Build Coastguard Worker std::optional<wgpu::LoadOp> resolveTextureLoadOp() const { 32*c8dee2aaSAndroid Build Coastguard Worker return fSupportedResolveTextureLoadOp; 33*c8dee2aaSAndroid Build Coastguard Worker } supportsPartialLoadResolve()34*c8dee2aaSAndroid Build Coastguard Worker bool supportsPartialLoadResolve() const { return fSupportsPartialLoadResolve; } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultSampledTextureInfo(SkColorType, 37*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped, 38*c8dee2aaSAndroid Build Coastguard Worker Protected, 39*c8dee2aaSAndroid Build Coastguard Worker Renderable) const override; 40*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getTextureInfoForSampledCopy(const TextureInfo& textureInfo, 41*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped) const override; 42*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultCompressedTextureInfo(SkTextureCompressionType, 43*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped, 44*c8dee2aaSAndroid Build Coastguard Worker Protected) const override; 45*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultMSAATextureInfo(const TextureInfo& singleSampledInfo, 46*c8dee2aaSAndroid Build Coastguard Worker Discardable discardable) const override; 47*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultDepthStencilTextureInfo(SkEnumBitMask<DepthStencilFlags>, 48*c8dee2aaSAndroid Build Coastguard Worker uint32_t sampleCount, 49*c8dee2aaSAndroid Build Coastguard Worker Protected) const override; 50*c8dee2aaSAndroid Build Coastguard Worker TextureInfo getDefaultStorageTextureInfo(SkColorType) const override; 51*c8dee2aaSAndroid Build Coastguard Worker SkISize getDepthAttachmentDimensions(const TextureInfo&, 52*c8dee2aaSAndroid Build Coastguard Worker const SkISize colorAttachmentDimensions) const override; 53*c8dee2aaSAndroid Build Coastguard Worker UniqueKey makeGraphicsPipelineKey(const GraphicsPipelineDesc&, 54*c8dee2aaSAndroid Build Coastguard Worker const RenderPassDesc&) const override; 55*c8dee2aaSAndroid Build Coastguard Worker bool extractGraphicsDescs(const UniqueKey&, 56*c8dee2aaSAndroid Build Coastguard Worker GraphicsPipelineDesc*, 57*c8dee2aaSAndroid Build Coastguard Worker RenderPassDesc*, 58*c8dee2aaSAndroid Build Coastguard Worker const RendererProvider*) const override; 59*c8dee2aaSAndroid Build Coastguard Worker UniqueKey makeComputePipelineKey(const ComputePipelineDesc&) const override; 60*c8dee2aaSAndroid Build Coastguard Worker ImmutableSamplerInfo getImmutableSamplerInfo(const TextureProxy* proxy) const override; 61*c8dee2aaSAndroid Build Coastguard Worker GraphiteResourceKey makeSamplerKey(const SamplerDesc&) const override; 62*c8dee2aaSAndroid Build Coastguard Worker uint32_t channelMask(const TextureInfo&) const override; 63*c8dee2aaSAndroid Build Coastguard Worker bool isRenderable(const TextureInfo&) const override; 64*c8dee2aaSAndroid Build Coastguard Worker bool isStorage(const TextureInfo&) const override; 65*c8dee2aaSAndroid Build Coastguard Worker loadOpAffectsMSAAPipelines()66*c8dee2aaSAndroid Build Coastguard Worker bool loadOpAffectsMSAAPipelines() const override { 67*c8dee2aaSAndroid Build Coastguard Worker return fSupportedResolveTextureLoadOp.has_value(); 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker void buildKeyForTexture(SkISize dimensions, 71*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 72*c8dee2aaSAndroid Build Coastguard Worker ResourceType, 73*c8dee2aaSAndroid Build Coastguard Worker Shareable, 74*c8dee2aaSAndroid Build Coastguard Worker GraphiteResourceKey*) const override; 75*c8dee2aaSAndroid Build Coastguard Worker uint32_t getRenderPassDescKeyForPipeline(const RenderPassDesc& renderPassDesc) const; 76*c8dee2aaSAndroid Build Coastguard Worker supportsCommandBufferTimestamps()77*c8dee2aaSAndroid Build Coastguard Worker bool supportsCommandBufferTimestamps() const { return fSupportsCommandBufferTimestamps; } 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker private: 80*c8dee2aaSAndroid Build Coastguard Worker const ColorTypeInfo* getColorTypeInfo(SkColorType, const TextureInfo&) const override; 81*c8dee2aaSAndroid Build Coastguard Worker bool onIsTexturable(const TextureInfo&) const override; 82*c8dee2aaSAndroid Build Coastguard Worker bool supportsWritePixels(const TextureInfo& textureInfo) const override; 83*c8dee2aaSAndroid Build Coastguard Worker bool supportsReadPixels(const TextureInfo& textureInfo) const override; 84*c8dee2aaSAndroid Build Coastguard Worker std::pair<SkColorType, bool /*isRGBFormat*/> supportedWritePixelsColorType( 85*c8dee2aaSAndroid Build Coastguard Worker SkColorType dstColorType, 86*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo& dstTextureInfo, 87*c8dee2aaSAndroid Build Coastguard Worker SkColorType srcColorType) const override; 88*c8dee2aaSAndroid Build Coastguard Worker std::pair<SkColorType, bool /*isRGBFormat*/> supportedReadPixelsColorType( 89*c8dee2aaSAndroid Build Coastguard Worker SkColorType srcColorType, 90*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo& srcTextureInfo, 91*c8dee2aaSAndroid Build Coastguard Worker SkColorType dstColorType) const override; 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker void initCaps(const DawnBackendContext& backendContext, const ContextOptions& options); 94*c8dee2aaSAndroid Build Coastguard Worker void initShaderCaps(const wgpu::Device& device); 95*c8dee2aaSAndroid Build Coastguard Worker void initFormatTable(const wgpu::Device& device); 96*c8dee2aaSAndroid Build Coastguard Worker getFormatFromColorType(SkColorType colorType)97*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureFormat getFormatFromColorType(SkColorType colorType) const { 98*c8dee2aaSAndroid Build Coastguard Worker int idx = static_cast<int>(colorType); 99*c8dee2aaSAndroid Build Coastguard Worker return fColorTypeToFormatTable[idx]; 100*c8dee2aaSAndroid Build Coastguard Worker } 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker uint32_t maxRenderTargetSampleCount(wgpu::TextureFormat format) const; 103*c8dee2aaSAndroid Build Coastguard Worker bool isTexturable(wgpu::TextureFormat format) const; 104*c8dee2aaSAndroid Build Coastguard Worker bool isRenderable(wgpu::TextureFormat format, uint32_t numSamples) const; 105*c8dee2aaSAndroid Build Coastguard Worker 106*c8dee2aaSAndroid Build Coastguard Worker struct FormatInfo { colorTypeFlagsFormatInfo107*c8dee2aaSAndroid Build Coastguard Worker uint32_t colorTypeFlags(SkColorType colorType) const { 108*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fColorTypeInfoCount; ++i) { 109*c8dee2aaSAndroid Build Coastguard Worker if (fColorTypeInfos[i].fColorType == colorType) { 110*c8dee2aaSAndroid Build Coastguard Worker return fColorTypeInfos[i].fFlags; 111*c8dee2aaSAndroid Build Coastguard Worker } 112*c8dee2aaSAndroid Build Coastguard Worker } 113*c8dee2aaSAndroid Build Coastguard Worker return 0; 114*c8dee2aaSAndroid Build Coastguard Worker } 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker enum { 117*c8dee2aaSAndroid Build Coastguard Worker kTexturable_Flag = 0x01, 118*c8dee2aaSAndroid Build Coastguard Worker kRenderable_Flag = 0x02, // Color attachment and blendable 119*c8dee2aaSAndroid Build Coastguard Worker kMSAA_Flag = 0x04, 120*c8dee2aaSAndroid Build Coastguard Worker kResolve_Flag = 0x08, 121*c8dee2aaSAndroid Build Coastguard Worker kStorage_Flag = 0x10, 122*c8dee2aaSAndroid Build Coastguard Worker }; 123*c8dee2aaSAndroid Build Coastguard Worker static const uint16_t kAllFlags = 124*c8dee2aaSAndroid Build Coastguard Worker kTexturable_Flag | kRenderable_Flag | kMSAA_Flag | kResolve_Flag | kStorage_Flag; 125*c8dee2aaSAndroid Build Coastguard Worker 126*c8dee2aaSAndroid Build Coastguard Worker uint16_t fFlags = 0; 127*c8dee2aaSAndroid Build Coastguard Worker 128*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ColorTypeInfo[]> fColorTypeInfos; 129*c8dee2aaSAndroid Build Coastguard Worker int fColorTypeInfoCount = 0; 130*c8dee2aaSAndroid Build Coastguard Worker }; 131*c8dee2aaSAndroid Build Coastguard Worker // Size here must be at least the size of kFormats in DawnCaps.cpp. 132*c8dee2aaSAndroid Build Coastguard Worker static constexpr size_t kFormatCount = 17; 133*c8dee2aaSAndroid Build Coastguard Worker std::array<FormatInfo, kFormatCount> fFormatTable; 134*c8dee2aaSAndroid Build Coastguard Worker 135*c8dee2aaSAndroid Build Coastguard Worker static size_t GetFormatIndex(wgpu::TextureFormat format); getFormatInfo(wgpu::TextureFormat format)136*c8dee2aaSAndroid Build Coastguard Worker const FormatInfo& getFormatInfo(wgpu::TextureFormat format) const { 137*c8dee2aaSAndroid Build Coastguard Worker size_t index = GetFormatIndex(format); 138*c8dee2aaSAndroid Build Coastguard Worker return fFormatTable[index]; 139*c8dee2aaSAndroid Build Coastguard Worker } 140*c8dee2aaSAndroid Build Coastguard Worker 141*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureFormat fColorTypeToFormatTable[kSkColorTypeCnt]; 142*c8dee2aaSAndroid Build Coastguard Worker void setColorType(SkColorType, std::initializer_list<wgpu::TextureFormat> formats); 143*c8dee2aaSAndroid Build Coastguard Worker 144*c8dee2aaSAndroid Build Coastguard Worker // When supported, this value will hold the TransientAttachment usage symbol that is only 145*c8dee2aaSAndroid Build Coastguard Worker // defined in Dawn native builds and not EMSCRIPTEN but this avoids having to #define guard it. 146*c8dee2aaSAndroid Build Coastguard Worker wgpu::TextureUsage fSupportedTransientAttachmentUsage = wgpu::TextureUsage::None; 147*c8dee2aaSAndroid Build Coastguard Worker // When supported this holds the ExpandResolveTexture load op, otherwise holds no value. 148*c8dee2aaSAndroid Build Coastguard Worker std::optional<wgpu::LoadOp> fSupportedResolveTextureLoadOp; 149*c8dee2aaSAndroid Build Coastguard Worker // When 'fSupportedResolveTextureLoadOp' is supported, it by default performs full size expand 150*c8dee2aaSAndroid Build Coastguard Worker // and resolve. With this feature, we can do that partially according to the actual damage 151*c8dee2aaSAndroid Build Coastguard Worker // region. 152*c8dee2aaSAndroid Build Coastguard Worker bool fSupportsPartialLoadResolve = false; 153*c8dee2aaSAndroid Build Coastguard Worker 154*c8dee2aaSAndroid Build Coastguard Worker bool fUseAsyncPipelineCreation = true; 155*c8dee2aaSAndroid Build Coastguard Worker bool fAllowScopedErrorChecks = true; 156*c8dee2aaSAndroid Build Coastguard Worker 157*c8dee2aaSAndroid Build Coastguard Worker bool fSupportsCommandBufferTimestamps = false; 158*c8dee2aaSAndroid Build Coastguard Worker }; 159*c8dee2aaSAndroid Build Coastguard Worker 160*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 161*c8dee2aaSAndroid Build Coastguard Worker 162*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_DawnCaps_DEFINED 163