/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | Context_gles_3_1_autogen.h | 14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \ 33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \ 38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \ 40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \ 42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \ 44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \ 54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \ 60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
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H A D | validationES31.h | 49 ShaderProgramID programPacked); 82 ShaderProgramID programPacked, 87 ShaderProgramID programPacked, 92 ShaderProgramID programPacked, 98 ShaderProgramID programPacked, 103 ShaderProgramID programPacked, 109 ShaderProgramID programPacked, 114 ShaderProgramID programPacked, 120 ShaderProgramID programPacked, 126 ShaderProgramID programPacked, [all …]
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H A D | validationES31_autogen.h | 26 ShaderProgramID programPacked); 97 ShaderProgramID programPacked, 114 ShaderProgramID programPacked, 119 ShaderProgramID programPacked, 124 ShaderProgramID programPacked, 132 ShaderProgramID programPacked, 163 ShaderProgramID programPacked, 168 ShaderProgramID programPacked, 174 ShaderProgramID programPacked, 179 ShaderProgramID programPacked, [all …]
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H A D | validationES31.cpp | 1996 ShaderProgramID programPacked) in ValidateActiveShaderProgram() argument 2004 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgram() 2110 ShaderProgramID programPacked, in ValidateProgramUniform1f() argument 2120 return ValidateProgramUniform1fBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1f() 2125 ShaderProgramID programPacked, in ValidateProgramUniform1fv() argument 2136 return ValidateProgramUniform1fvBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1fv() 2142 ShaderProgramID programPacked, in ValidateProgramUniform1i() argument 2152 return ValidateProgramUniform1iBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1i() 2157 ShaderProgramID programPacked, in ValidateProgramUniform1iv() argument 2168 return ValidateProgramUniform1ivBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1iv() [all …]
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H A D | Context_gles_2_0_autogen.h | 14 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 15 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \ 41 void deleteProgram(ShaderProgramID programPacked); \ 45 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 62 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 64 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 66 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \ 68 GLint getAttribLocation(ShaderProgramID programPacked, const GLchar *name); \ 76 void getProgramInfoLog(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \ 78 void getProgramiv(ShaderProgramID programPacked, GLenum pname, GLint *params); \ [all …]
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H A D | validationESEXT.cpp | 840 ShaderProgramID programPacked, in ValidateGetnUniformfvKHR() argument 857 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformfvKHR() 863 ShaderProgramID programPacked, in ValidateGetnUniformivKHR() argument 880 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformivKHR() 886 ShaderProgramID programPacked, in ValidateGetnUniformuivKHR() argument 905 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformuivKHR() 3285 ShaderProgramID programPacked) in ValidateActiveShaderProgramEXT() argument 3293 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgramEXT() 3399 ShaderProgramID programPacked, in ValidateProgramParameteriEXT() argument 3409 return ValidateProgramParameteriBase(context, entryPoint, programPacked, pname, value); in ValidateProgramParameteriEXT() [all …]
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H A D | validationESEXT_autogen.h | 421 ShaderProgramID programPacked, 456 ShaderProgramID programPacked, 463 ShaderProgramID programPacked, 666 ShaderProgramID programPacked, 673 ShaderProgramID programPacked, 734 ShaderProgramID programPacked, 791 ShaderProgramID programPacked, 798 ShaderProgramID programPacked, 805 ShaderProgramID programPacked, 1036 ShaderProgramID programPacked, [all …]
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H A D | Context_gles_3_0_autogen.h | 63 void getActiveUniformBlockName(ShaderProgramID programPacked, \ 66 void getActiveUniformBlockiv(ShaderProgramID programPacked, \ 69 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \ 73 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \ 79 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \ 88 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 90 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \ 91 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \ 93 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 109 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \ [all …]
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H A D | validationES2_autogen.h | 29 ShaderProgramID programPacked, 33 ShaderProgramID programPacked, 180 ShaderProgramID programPacked); 207 ShaderProgramID programPacked, 274 ShaderProgramID programPacked, 283 ShaderProgramID programPacked, 292 ShaderProgramID programPacked, 298 ShaderProgramID programPacked, 326 ShaderProgramID programPacked, 332 ShaderProgramID programPacked, [all …]
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H A D | validationES3_autogen.h | 211 ShaderProgramID programPacked, 218 ShaderProgramID programPacked, 224 ShaderProgramID programPacked, 241 ShaderProgramID programPacked, 266 ShaderProgramID programPacked, 304 ShaderProgramID programPacked, 313 ShaderProgramID programPacked, 317 ShaderProgramID programPacked, 323 ShaderProgramID programPacked, 370 ShaderProgramID programPacked, [all …]
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H A D | Context_gles_ext_autogen.h | 102 void bindFragDataLocation(ShaderProgramID programPacked, GLuint color, const GLchar *name); \ 103 void bindFragDataLocationIndexed(ShaderProgramID programPacked, GLuint colorNumber, \ 105 GLint getFragDataIndex(ShaderProgramID programPacked, const GLchar *name); \ 106 GLint getProgramResourceLocationIndex(ShaderProgramID programPacked, GLenum programInterface, \ 484 void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \ 494 void getUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 496 void getUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 552 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \ 554 void getActiveUniformBlockivRobust(ShaderProgramID programPacked, \ 572 void getProgramInterfaceivRobust(ShaderProgramID programPacked, GLenum programInterface, \ [all …]
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/aosp_15_r20/external/angle/src/libANGLE/capture/ |
H A D | capture_gles_3_1_autogen.h | 25 ShaderProgramID programPacked); 97 ShaderProgramID programPacked, 114 ShaderProgramID programPacked, 120 ShaderProgramID programPacked, 126 ShaderProgramID programPacked, 134 ShaderProgramID programPacked, 166 ShaderProgramID programPacked, 171 ShaderProgramID programPacked, 177 ShaderProgramID programPacked, 182 ShaderProgramID programPacked, [all …]
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H A D | capture_gles_3_1_autogen.cpp | 25 ShaderProgramID programPacked) in CaptureActiveShaderProgram() argument 30 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureActiveShaderProgram() 372 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() argument 379 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramInterfaceiv() 388 CaptureGetProgramInterfaceiv_params(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramInterfaceiv() 480 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() argument 487 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceIndex() 495 CaptureGetProgramResourceIndex_name(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramResourceIndex() 516 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() argument 523 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceLocation() [all …]
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H A D | capture_gles_2_0_autogen.h | 25 ShaderProgramID programPacked, 29 ShaderProgramID programPacked, 160 ShaderProgramID programPacked); 177 ShaderProgramID programPacked, 235 ShaderProgramID programPacked, 244 ShaderProgramID programPacked, 253 ShaderProgramID programPacked, 259 ShaderProgramID programPacked, 288 ShaderProgramID programPacked, 294 ShaderProgramID programPacked, [all …]
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H A D | capture_gles_3_0_autogen.h | 212 ShaderProgramID programPacked, 219 ShaderProgramID programPacked, 225 ShaderProgramID programPacked, 242 ShaderProgramID programPacked, 268 ShaderProgramID programPacked, 307 ShaderProgramID programPacked, 316 ShaderProgramID programPacked, 321 ShaderProgramID programPacked, 327 ShaderProgramID programPacked, 384 ShaderProgramID programPacked, [all …]
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H A D | capture_gles_ext_autogen.h | 417 ShaderProgramID programPacked, 452 ShaderProgramID programPacked, 459 ShaderProgramID programPacked, 662 ShaderProgramID programPacked, 670 ShaderProgramID programPacked, 731 ShaderProgramID programPacked, 788 ShaderProgramID programPacked, 795 ShaderProgramID programPacked, 802 ShaderProgramID programPacked, 1034 ShaderProgramID programPacked, [all …]
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H A D | capture_gles_3_0_autogen.cpp | 824 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() argument 832 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockName() 841 CaptureGetActiveUniformBlockName_length(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName() 858 CaptureGetActiveUniformBlockName_uniformBlockName(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName() 876 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() argument 883 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockiv() 892 CaptureGetActiveUniformBlockiv_params(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockiv() 908 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() argument 916 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformsiv() 923 CaptureGetActiveUniformsiv_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv() [all …]
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H A D | capture_gles_2_0_autogen.cpp | 33 ShaderProgramID programPacked, in CaptureAttachShader() argument 38 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureAttachShader() 46 ShaderProgramID programPacked, in CaptureBindAttribLocation() argument 52 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureBindAttribLocation() 59 CaptureBindAttribLocation_name(glState, isCallValid, programPacked, index, name, in CaptureBindAttribLocation() 583 ShaderProgramID programPacked) in CaptureDeleteProgram() argument 587 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDeleteProgram() 694 ShaderProgramID programPacked, in CaptureDetachShader() argument 699 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDetachShader() 979 ShaderProgramID programPacked, in CaptureGetActiveAttrib() argument [all …]
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H A D | capture_gles_ext_autogen.cpp | 1870 ShaderProgramID programPacked, in CaptureGetProgramivRobustANGLE() argument 1878 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramivRobustANGLE() 1886 CaptureGetProgramivRobustANGLE_length(glState, isCallValid, programPacked, pname, bufSize, in CaptureGetProgramivRobustANGLE() 1902 CaptureGetProgramivRobustANGLE_params(glState, isCallValid, programPacked, pname, bufSize, in CaptureGetProgramivRobustANGLE() 2112 ShaderProgramID programPacked, in CaptureGetUniformfvRobustANGLE() argument 2120 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetUniformfvRobustANGLE() 2128 CaptureGetUniformfvRobustANGLE_length(glState, isCallValid, programPacked, locationPacked, in CaptureGetUniformfvRobustANGLE() 2144 CaptureGetUniformfvRobustANGLE_params(glState, isCallValid, programPacked, locationPacked, in CaptureGetUniformfvRobustANGLE() 2161 ShaderProgramID programPacked, in CaptureGetUniformivRobustANGLE() argument 2169 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetUniformivRobustANGLE() [all …]
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H A D | capture_gles_ext_params.cpp | 2629 ShaderProgramID programPacked, in CaptureGetnUniformfvKHR_params() argument 2640 ShaderProgramID programPacked, in CaptureGetnUniformivKHR_params() argument 2651 ShaderProgramID programPacked, in CaptureGetnUniformuivKHR_params() argument 3818 ShaderProgramID programPacked, in CaptureProgramUniform1fvEXT_value() argument 3829 ShaderProgramID programPacked, in CaptureProgramUniform1ivEXT_value() argument 3840 ShaderProgramID programPacked, in CaptureProgramUniform1uivEXT_value() argument 3851 ShaderProgramID programPacked, in CaptureProgramUniform2fvEXT_value() argument 3862 ShaderProgramID programPacked, in CaptureProgramUniform2ivEXT_value() argument 3873 ShaderProgramID programPacked, in CaptureProgramUniform2uivEXT_value() argument 3884 ShaderProgramID programPacked, in CaptureProgramUniform3fvEXT_value() argument [all …]
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H A D | capture_gles_3_2_autogen.h | 179 ShaderProgramID programPacked, 185 ShaderProgramID programPacked, 191 ShaderProgramID programPacked, 471 ShaderProgramID programPacked, 478 ShaderProgramID programPacked, 485 ShaderProgramID programPacked,
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/aosp_15_r20/external/angle/src/libGLESv2/ |
H A D | entry_points_gles_3_1_autogen.cpp | 36 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local 44 pipelinePacked, programPacked))); in GL_ActiveShaderProgram() 47 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram() 49 ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in GL_ActiveShaderProgram() 507 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() local 512 programPacked, programInterface, pname, params)); in GL_GetProgramInterfaceiv() 515 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GL_GetProgramInterfaceiv() 517 ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked, in GL_GetProgramInterfaceiv() 604 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() local 609 programPacked, programInterface, name)); in GL_GetProgramResourceIndex() [all …]
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H A D | entry_points_gles_ext_autogen.cpp | 1901 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramivRobustANGLE() local 1906 programPacked, pname, bufSize, length, params)); in GL_GetProgramivRobustANGLE() 1909 context->getProgramivRobust(programPacked, pname, bufSize, length, params); in GL_GetProgramivRobustANGLE() 1911 ANGLE_CAPTURE_GL(GetProgramivRobustANGLE, isCallValid, context, programPacked, pname, in GL_GetProgramivRobustANGLE() 2077 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformfvRobustANGLE() local 2083 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformfvRobustANGLE() 2086 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformfvRobustANGLE() 2088 ANGLE_CAPTURE_GL(GetUniformfvRobustANGLE, isCallValid, context, programPacked, in GL_GetUniformfvRobustANGLE() 2113 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformivRobustANGLE() local 2119 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformivRobustANGLE() [all …]
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H A D | entry_points_gles_2_0_autogen.cpp | 62 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local 70 ValidateAttachShader(context, angle::EntryPoint::GLAttachShader, programPacked, in GL_AttachShader() 74 context->attachShader(programPacked, shaderPacked); in GL_AttachShader() 76 ANGLE_CAPTURE_GL(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader() 95 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local 103 programPacked, index, name))); in GL_BindAttribLocation() 106 context->bindAttribLocation(programPacked, index, name); in GL_BindAttribLocation() 108 ANGLE_CAPTURE_GL(BindAttribLocation, isCallValid, context, programPacked, index, name); in GL_BindAttribLocation() 1001 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local 1005 ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked)); in GL_DeleteProgram() [all …]
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H A D | entry_points_gles_3_0_autogen.cpp | 1164 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local 1170 context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked, in GL_GetActiveUniformBlockName() 1174 context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, in GL_GetActiveUniformBlockName() 1177 ANGLE_CAPTURE_GL(GetActiveUniformBlockName, isCallValid, context, programPacked, in GL_GetActiveUniformBlockName() 1202 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local 1208 programPacked, uniformBlockIndexPacked, pname, params)); in GL_GetActiveUniformBlockiv() 1211 context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); in GL_GetActiveUniformBlockiv() 1213 ANGLE_CAPTURE_GL(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GL_GetActiveUniformBlockiv() 1239 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local 1243 context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked, in GL_GetActiveUniformsiv() [all …]
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