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Searched refs:programPacked (Results 1 – 25 of 29) sorted by relevance

12

/aosp_15_r20/external/angle/src/libANGLE/
H A DContext_gles_3_1_autogen.h14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \
33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \
38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \
40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \
42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \
44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \
54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \
56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \
60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
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H A DvalidationES31.h49 ShaderProgramID programPacked);
82 ShaderProgramID programPacked,
87 ShaderProgramID programPacked,
92 ShaderProgramID programPacked,
98 ShaderProgramID programPacked,
103 ShaderProgramID programPacked,
109 ShaderProgramID programPacked,
114 ShaderProgramID programPacked,
120 ShaderProgramID programPacked,
126 ShaderProgramID programPacked,
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H A DvalidationES31_autogen.h26 ShaderProgramID programPacked);
97 ShaderProgramID programPacked,
114 ShaderProgramID programPacked,
119 ShaderProgramID programPacked,
124 ShaderProgramID programPacked,
132 ShaderProgramID programPacked,
163 ShaderProgramID programPacked,
168 ShaderProgramID programPacked,
174 ShaderProgramID programPacked,
179 ShaderProgramID programPacked,
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H A DvalidationES31.cpp1996 ShaderProgramID programPacked) in ValidateActiveShaderProgram() argument
2004 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgram()
2110 ShaderProgramID programPacked, in ValidateProgramUniform1f() argument
2120 return ValidateProgramUniform1fBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1f()
2125 ShaderProgramID programPacked, in ValidateProgramUniform1fv() argument
2136 return ValidateProgramUniform1fvBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1fv()
2142 ShaderProgramID programPacked, in ValidateProgramUniform1i() argument
2152 return ValidateProgramUniform1iBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1i()
2157 ShaderProgramID programPacked, in ValidateProgramUniform1iv() argument
2168 return ValidateProgramUniform1ivBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1iv()
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H A DContext_gles_2_0_autogen.h14 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
15 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \
41 void deleteProgram(ShaderProgramID programPacked); \
45 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
62 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
64 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
66 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \
68 GLint getAttribLocation(ShaderProgramID programPacked, const GLchar *name); \
76 void getProgramInfoLog(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
78 void getProgramiv(ShaderProgramID programPacked, GLenum pname, GLint *params); \
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H A DvalidationESEXT.cpp840 ShaderProgramID programPacked, in ValidateGetnUniformfvKHR() argument
857 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformfvKHR()
863 ShaderProgramID programPacked, in ValidateGetnUniformivKHR() argument
880 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformivKHR()
886 ShaderProgramID programPacked, in ValidateGetnUniformuivKHR() argument
905 return ValidateSizedGetUniform(context, entryPoint, programPacked, locationPacked, bufSize, in ValidateGetnUniformuivKHR()
3285 ShaderProgramID programPacked) in ValidateActiveShaderProgramEXT() argument
3293 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgramEXT()
3399 ShaderProgramID programPacked, in ValidateProgramParameteriEXT() argument
3409 return ValidateProgramParameteriBase(context, entryPoint, programPacked, pname, value); in ValidateProgramParameteriEXT()
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H A DvalidationESEXT_autogen.h421 ShaderProgramID programPacked,
456 ShaderProgramID programPacked,
463 ShaderProgramID programPacked,
666 ShaderProgramID programPacked,
673 ShaderProgramID programPacked,
734 ShaderProgramID programPacked,
791 ShaderProgramID programPacked,
798 ShaderProgramID programPacked,
805 ShaderProgramID programPacked,
1036 ShaderProgramID programPacked,
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H A DContext_gles_3_0_autogen.h63 void getActiveUniformBlockName(ShaderProgramID programPacked, \
66 void getActiveUniformBlockiv(ShaderProgramID programPacked, \
69 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \
73 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \
79 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
88 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
90 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \
91 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \
93 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
109 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \
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H A DvalidationES2_autogen.h29 ShaderProgramID programPacked,
33 ShaderProgramID programPacked,
180 ShaderProgramID programPacked);
207 ShaderProgramID programPacked,
274 ShaderProgramID programPacked,
283 ShaderProgramID programPacked,
292 ShaderProgramID programPacked,
298 ShaderProgramID programPacked,
326 ShaderProgramID programPacked,
332 ShaderProgramID programPacked,
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H A DvalidationES3_autogen.h211 ShaderProgramID programPacked,
218 ShaderProgramID programPacked,
224 ShaderProgramID programPacked,
241 ShaderProgramID programPacked,
266 ShaderProgramID programPacked,
304 ShaderProgramID programPacked,
313 ShaderProgramID programPacked,
317 ShaderProgramID programPacked,
323 ShaderProgramID programPacked,
370 ShaderProgramID programPacked,
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H A DContext_gles_ext_autogen.h102 void bindFragDataLocation(ShaderProgramID programPacked, GLuint color, const GLchar *name); \
103 void bindFragDataLocationIndexed(ShaderProgramID programPacked, GLuint colorNumber, \
105 GLint getFragDataIndex(ShaderProgramID programPacked, const GLchar *name); \
106 GLint getProgramResourceLocationIndex(ShaderProgramID programPacked, GLenum programInterface, \
484 void getProgramivRobust(ShaderProgramID programPacked, GLenum pname, GLsizei bufSize, \
494 void getUniformfvRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
496 void getUniformivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
552 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
554 void getActiveUniformBlockivRobust(ShaderProgramID programPacked, \
572 void getProgramInterfaceivRobust(ShaderProgramID programPacked, GLenum programInterface, \
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/aosp_15_r20/external/angle/src/libANGLE/capture/
H A Dcapture_gles_3_1_autogen.h25 ShaderProgramID programPacked);
97 ShaderProgramID programPacked,
114 ShaderProgramID programPacked,
120 ShaderProgramID programPacked,
126 ShaderProgramID programPacked,
134 ShaderProgramID programPacked,
166 ShaderProgramID programPacked,
171 ShaderProgramID programPacked,
177 ShaderProgramID programPacked,
182 ShaderProgramID programPacked,
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H A Dcapture_gles_3_1_autogen.cpp25 ShaderProgramID programPacked) in CaptureActiveShaderProgram() argument
30 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureActiveShaderProgram()
372 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() argument
379 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramInterfaceiv()
388 CaptureGetProgramInterfaceiv_params(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramInterfaceiv()
480 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() argument
487 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceIndex()
495 CaptureGetProgramResourceIndex_name(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramResourceIndex()
516 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() argument
523 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceLocation()
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H A Dcapture_gles_2_0_autogen.h25 ShaderProgramID programPacked,
29 ShaderProgramID programPacked,
160 ShaderProgramID programPacked);
177 ShaderProgramID programPacked,
235 ShaderProgramID programPacked,
244 ShaderProgramID programPacked,
253 ShaderProgramID programPacked,
259 ShaderProgramID programPacked,
288 ShaderProgramID programPacked,
294 ShaderProgramID programPacked,
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H A Dcapture_gles_3_0_autogen.h212 ShaderProgramID programPacked,
219 ShaderProgramID programPacked,
225 ShaderProgramID programPacked,
242 ShaderProgramID programPacked,
268 ShaderProgramID programPacked,
307 ShaderProgramID programPacked,
316 ShaderProgramID programPacked,
321 ShaderProgramID programPacked,
327 ShaderProgramID programPacked,
384 ShaderProgramID programPacked,
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H A Dcapture_gles_ext_autogen.h417 ShaderProgramID programPacked,
452 ShaderProgramID programPacked,
459 ShaderProgramID programPacked,
662 ShaderProgramID programPacked,
670 ShaderProgramID programPacked,
731 ShaderProgramID programPacked,
788 ShaderProgramID programPacked,
795 ShaderProgramID programPacked,
802 ShaderProgramID programPacked,
1034 ShaderProgramID programPacked,
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H A Dcapture_gles_3_0_autogen.cpp824 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() argument
832 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockName()
841 CaptureGetActiveUniformBlockName_length(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName()
858 CaptureGetActiveUniformBlockName_uniformBlockName(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName()
876 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() argument
883 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockiv()
892 CaptureGetActiveUniformBlockiv_params(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockiv()
908 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() argument
916 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformsiv()
923 CaptureGetActiveUniformsiv_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv()
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H A Dcapture_gles_2_0_autogen.cpp33 ShaderProgramID programPacked, in CaptureAttachShader() argument
38 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureAttachShader()
46 ShaderProgramID programPacked, in CaptureBindAttribLocation() argument
52 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureBindAttribLocation()
59 CaptureBindAttribLocation_name(glState, isCallValid, programPacked, index, name, in CaptureBindAttribLocation()
583 ShaderProgramID programPacked) in CaptureDeleteProgram() argument
587 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDeleteProgram()
694 ShaderProgramID programPacked, in CaptureDetachShader() argument
699 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureDetachShader()
979 ShaderProgramID programPacked, in CaptureGetActiveAttrib() argument
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H A Dcapture_gles_ext_autogen.cpp1870 ShaderProgramID programPacked, in CaptureGetProgramivRobustANGLE() argument
1878 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramivRobustANGLE()
1886 CaptureGetProgramivRobustANGLE_length(glState, isCallValid, programPacked, pname, bufSize, in CaptureGetProgramivRobustANGLE()
1902 CaptureGetProgramivRobustANGLE_params(glState, isCallValid, programPacked, pname, bufSize, in CaptureGetProgramivRobustANGLE()
2112 ShaderProgramID programPacked, in CaptureGetUniformfvRobustANGLE() argument
2120 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetUniformfvRobustANGLE()
2128 CaptureGetUniformfvRobustANGLE_length(glState, isCallValid, programPacked, locationPacked, in CaptureGetUniformfvRobustANGLE()
2144 CaptureGetUniformfvRobustANGLE_params(glState, isCallValid, programPacked, locationPacked, in CaptureGetUniformfvRobustANGLE()
2161 ShaderProgramID programPacked, in CaptureGetUniformivRobustANGLE() argument
2169 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetUniformivRobustANGLE()
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H A Dcapture_gles_ext_params.cpp2629 ShaderProgramID programPacked, in CaptureGetnUniformfvKHR_params() argument
2640 ShaderProgramID programPacked, in CaptureGetnUniformivKHR_params() argument
2651 ShaderProgramID programPacked, in CaptureGetnUniformuivKHR_params() argument
3818 ShaderProgramID programPacked, in CaptureProgramUniform1fvEXT_value() argument
3829 ShaderProgramID programPacked, in CaptureProgramUniform1ivEXT_value() argument
3840 ShaderProgramID programPacked, in CaptureProgramUniform1uivEXT_value() argument
3851 ShaderProgramID programPacked, in CaptureProgramUniform2fvEXT_value() argument
3862 ShaderProgramID programPacked, in CaptureProgramUniform2ivEXT_value() argument
3873 ShaderProgramID programPacked, in CaptureProgramUniform2uivEXT_value() argument
3884 ShaderProgramID programPacked, in CaptureProgramUniform3fvEXT_value() argument
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H A Dcapture_gles_3_2_autogen.h179 ShaderProgramID programPacked,
185 ShaderProgramID programPacked,
191 ShaderProgramID programPacked,
471 ShaderProgramID programPacked,
478 ShaderProgramID programPacked,
485 ShaderProgramID programPacked,
/aosp_15_r20/external/angle/src/libGLESv2/
H A Dentry_points_gles_3_1_autogen.cpp36 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local
44 pipelinePacked, programPacked))); in GL_ActiveShaderProgram()
47 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram()
49 ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in GL_ActiveShaderProgram()
507 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() local
512 programPacked, programInterface, pname, params)); in GL_GetProgramInterfaceiv()
515 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GL_GetProgramInterfaceiv()
517 ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked, in GL_GetProgramInterfaceiv()
604 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() local
609 programPacked, programInterface, name)); in GL_GetProgramResourceIndex()
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H A Dentry_points_gles_ext_autogen.cpp1901 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramivRobustANGLE() local
1906 programPacked, pname, bufSize, length, params)); in GL_GetProgramivRobustANGLE()
1909 context->getProgramivRobust(programPacked, pname, bufSize, length, params); in GL_GetProgramivRobustANGLE()
1911 ANGLE_CAPTURE_GL(GetProgramivRobustANGLE, isCallValid, context, programPacked, pname, in GL_GetProgramivRobustANGLE()
2077 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformfvRobustANGLE() local
2083 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformfvRobustANGLE()
2086 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformfvRobustANGLE()
2088 ANGLE_CAPTURE_GL(GetUniformfvRobustANGLE, isCallValid, context, programPacked, in GL_GetUniformfvRobustANGLE()
2113 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformivRobustANGLE() local
2119 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformivRobustANGLE()
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H A Dentry_points_gles_2_0_autogen.cpp62 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local
70 ValidateAttachShader(context, angle::EntryPoint::GLAttachShader, programPacked, in GL_AttachShader()
74 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
76 ANGLE_CAPTURE_GL(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
95 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local
103 programPacked, index, name))); in GL_BindAttribLocation()
106 context->bindAttribLocation(programPacked, index, name); in GL_BindAttribLocation()
108 ANGLE_CAPTURE_GL(BindAttribLocation, isCallValid, context, programPacked, index, name); in GL_BindAttribLocation()
1001 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local
1005 ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked)); in GL_DeleteProgram()
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H A Dentry_points_gles_3_0_autogen.cpp1164 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local
1170 context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked, in GL_GetActiveUniformBlockName()
1174 context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, in GL_GetActiveUniformBlockName()
1177 ANGLE_CAPTURE_GL(GetActiveUniformBlockName, isCallValid, context, programPacked, in GL_GetActiveUniformBlockName()
1202 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local
1208 programPacked, uniformBlockIndexPacked, pname, params)); in GL_GetActiveUniformBlockiv()
1211 context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); in GL_GetActiveUniformBlockiv()
1213 ANGLE_CAPTURE_GL(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GL_GetActiveUniformBlockiv()
1239 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local
1243 context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked, in GL_GetActiveUniformsiv()
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