Searched refs:nir_debug_print_shader (Results 1 – 3 of 3) sorted by relevance
71 bool nir_debug_print_shader_prev = nir_debug_print_shader[nir->info.stage]; in rogue_nir_passes()72 nir_debug_print_shader[nir->info.stage] = ROGUE_DEBUG(NIR_PASSES); in rogue_nir_passes()188 nir_debug_print_shader[nir->info.stage] = nir_debug_print_shader_prev; in rogue_nir_passes()
42 bool nir_debug_print_shader[MESA_SHADER_KERNEL + 1] = { 0 }; variable104 nir_debug_print_shader[MESA_SHADER_VERTEX] = NIR_DEBUG(PRINT_VS); in nir_process_debug_variable_once()105 nir_debug_print_shader[MESA_SHADER_TESS_CTRL] = NIR_DEBUG(PRINT_TCS); in nir_process_debug_variable_once()106 nir_debug_print_shader[MESA_SHADER_TESS_EVAL] = NIR_DEBUG(PRINT_TES); in nir_process_debug_variable_once()107 nir_debug_print_shader[MESA_SHADER_GEOMETRY] = NIR_DEBUG(PRINT_GS); in nir_process_debug_variable_once()108 nir_debug_print_shader[MESA_SHADER_FRAGMENT] = NIR_DEBUG(PRINT_FS); in nir_process_debug_variable_once()109 nir_debug_print_shader[MESA_SHADER_COMPUTE] = NIR_DEBUG(PRINT_CS); in nir_process_debug_variable_once()110 nir_debug_print_shader[MESA_SHADER_TASK] = NIR_DEBUG(PRINT_TS); in nir_process_debug_variable_once()111 nir_debug_print_shader[MESA_SHADER_MESH] = NIR_DEBUG(PRINT_MS); in nir_process_debug_variable_once()112 nir_debug_print_shader[MESA_SHADER_RAYGEN] = NIR_DEBUG(PRINT_RGS); in nir_process_debug_variable_once()[all …]
63 extern bool nir_debug_print_shader[MESA_SHADER_KERNEL + 1];5227 return unlikely(nir_debug_print_shader[shader->info.stage]); in should_print_nir()