Searched refs:m_textureSamplerProgram (Results 1 – 2 of 2) sorted by relevance
79 , m_textureSamplerProgram(DE_NULL) in MultisampleRenderCase()214 m_textureSamplerProgram = new glu::ShaderProgram( in init()218 if (!m_textureSamplerProgram->isOk()) in init()220 …tx.getLog() << tcu::TestLog::Section("SamplerShader", "Sampler shader") << *m_textureSamplerProgram in init()340 delete m_textureSamplerProgram; in deinit()341 m_textureSamplerProgram = DE_NULL; in deinit()581 …const int32_t posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_pos… in drawOneIteration()582 …const int32_t samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration()615 gl.useProgram(m_textureSamplerProgram->getProgram()); in drawOneIteration()638 …const int32_t posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_pos… in drawOneIteration()[all …]
121 glu::ShaderProgram *m_textureSamplerProgram; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase