1*35238bceSAndroid Build Coastguard Worker #ifndef _ES31FMULTISAMPLESHADERRENDERCASE_HPP 2*35238bceSAndroid Build Coastguard Worker #define _ES31FMULTISAMPLESHADERRENDERCASE_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 3.1 Module 5*35238bceSAndroid Build Coastguard Worker * ------------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief Multisample shader render case 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "tes31TestCase.hpp" 28*35238bceSAndroid Build Coastguard Worker 29*35238bceSAndroid Build Coastguard Worker #include <map> 30*35238bceSAndroid Build Coastguard Worker 31*35238bceSAndroid Build Coastguard Worker namespace tcu 32*35238bceSAndroid Build Coastguard Worker { 33*35238bceSAndroid Build Coastguard Worker class Surface; 34*35238bceSAndroid Build Coastguard Worker } // namespace tcu 35*35238bceSAndroid Build Coastguard Worker 36*35238bceSAndroid Build Coastguard Worker namespace glu 37*35238bceSAndroid Build Coastguard Worker { 38*35238bceSAndroid Build Coastguard Worker class ShaderProgram; 39*35238bceSAndroid Build Coastguard Worker } // namespace glu 40*35238bceSAndroid Build Coastguard Worker 41*35238bceSAndroid Build Coastguard Worker namespace deqp 42*35238bceSAndroid Build Coastguard Worker { 43*35238bceSAndroid Build Coastguard Worker namespace gles31 44*35238bceSAndroid Build Coastguard Worker { 45*35238bceSAndroid Build Coastguard Worker namespace Functional 46*35238bceSAndroid Build Coastguard Worker { 47*35238bceSAndroid Build Coastguard Worker namespace MultisampleShaderRenderUtil 48*35238bceSAndroid Build Coastguard Worker { 49*35238bceSAndroid Build Coastguard Worker 50*35238bceSAndroid Build Coastguard Worker class QualityWarning : public tcu::Exception 51*35238bceSAndroid Build Coastguard Worker { 52*35238bceSAndroid Build Coastguard Worker public: 53*35238bceSAndroid Build Coastguard Worker QualityWarning(const std::string &message); 54*35238bceSAndroid Build Coastguard Worker }; 55*35238bceSAndroid Build Coastguard Worker 56*35238bceSAndroid Build Coastguard Worker class MultisampleRenderCase : public TestCase 57*35238bceSAndroid Build Coastguard Worker { 58*35238bceSAndroid Build Coastguard Worker public: 59*35238bceSAndroid Build Coastguard Worker enum RenderTarget 60*35238bceSAndroid Build Coastguard Worker { 61*35238bceSAndroid Build Coastguard Worker TARGET_DEFAULT = 0, 62*35238bceSAndroid Build Coastguard Worker TARGET_TEXTURE, 63*35238bceSAndroid Build Coastguard Worker TARGET_RENDERBUFFER, 64*35238bceSAndroid Build Coastguard Worker 65*35238bceSAndroid Build Coastguard Worker TARGET_LAST 66*35238bceSAndroid Build Coastguard Worker }; 67*35238bceSAndroid Build Coastguard Worker enum Flags 68*35238bceSAndroid Build Coastguard Worker { 69*35238bceSAndroid Build Coastguard Worker FLAG_PER_ITERATION_SHADER = 1, 70*35238bceSAndroid Build Coastguard Worker FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS = 2, // !< flag set: each sample layer is verified by verifySampleBuffer 71*35238bceSAndroid Build Coastguard Worker }; 72*35238bceSAndroid Build Coastguard Worker 73*35238bceSAndroid Build Coastguard Worker MultisampleRenderCase(Context &context, const char *name, const char *desc, int numSamples, RenderTarget target, 74*35238bceSAndroid Build Coastguard Worker int renderSize, int flags = 0); 75*35238bceSAndroid Build Coastguard Worker virtual ~MultisampleRenderCase(void); 76*35238bceSAndroid Build Coastguard Worker 77*35238bceSAndroid Build Coastguard Worker virtual void init(void); 78*35238bceSAndroid Build Coastguard Worker virtual void deinit(void); 79*35238bceSAndroid Build Coastguard Worker IterateResult iterate(void); 80*35238bceSAndroid Build Coastguard Worker 81*35238bceSAndroid Build Coastguard Worker private: 82*35238bceSAndroid Build Coastguard Worker virtual void preDraw(void); 83*35238bceSAndroid Build Coastguard Worker virtual void postDraw(void); 84*35238bceSAndroid Build Coastguard Worker virtual void preTest(void); 85*35238bceSAndroid Build Coastguard Worker virtual void postTest(void); 86*35238bceSAndroid Build Coastguard Worker virtual std::string getIterationDescription(int iteration) const; 87*35238bceSAndroid Build Coastguard Worker 88*35238bceSAndroid Build Coastguard Worker void drawOneIteration(void); 89*35238bceSAndroid Build Coastguard Worker void verifyResultImageAndSetResult(const tcu::Surface &resultImage); 90*35238bceSAndroid Build Coastguard Worker void verifyResultBuffersAndSetResult(const std::vector<tcu::Surface> &resultBuffers); 91*35238bceSAndroid Build Coastguard Worker virtual std::string genVertexSource(int numTargetSamples) const; 92*35238bceSAndroid Build Coastguard Worker virtual std::string genFragmentSource(int numTargetSamples) const = 0; 93*35238bceSAndroid Build Coastguard Worker std::string genMSSamplerSource(int numTargetSamples) const; 94*35238bceSAndroid Build Coastguard Worker std::string genMSTextureResolverSource(int numTargetSamples) const; 95*35238bceSAndroid Build Coastguard Worker std::string genMSTextureLayerFetchSource(int numTargetSamples) const; 96*35238bceSAndroid Build Coastguard Worker virtual bool verifyImage(const tcu::Surface &resultImage) = 0; 97*35238bceSAndroid Build Coastguard Worker virtual bool verifySampleBuffers(const std::vector<tcu::Surface> &resultBuffers); 98*35238bceSAndroid Build Coastguard Worker virtual void setupRenderData(void); 99*35238bceSAndroid Build Coastguard Worker 100*35238bceSAndroid Build Coastguard Worker glw::GLint getMaxConformantSampleCount(glw::GLenum target, glw::GLenum internalFormat); 101*35238bceSAndroid Build Coastguard Worker 102*35238bceSAndroid Build Coastguard Worker protected: 103*35238bceSAndroid Build Coastguard Worker struct Attrib 104*35238bceSAndroid Build Coastguard Worker { 105*35238bceSAndroid Build Coastguard Worker int offset; 106*35238bceSAndroid Build Coastguard Worker int stride; 107*35238bceSAndroid Build Coastguard Worker }; 108*35238bceSAndroid Build Coastguard Worker 109*35238bceSAndroid Build Coastguard Worker const int m_numRequestedSamples; 110*35238bceSAndroid Build Coastguard Worker const RenderTarget m_renderTarget; 111*35238bceSAndroid Build Coastguard Worker const int m_renderSize; 112*35238bceSAndroid Build Coastguard Worker const bool m_perIterationShader; 113*35238bceSAndroid Build Coastguard Worker const bool m_verifyTextureSampleBuffers; 114*35238bceSAndroid Build Coastguard Worker int32_t m_numTargetSamples; 115*35238bceSAndroid Build Coastguard Worker 116*35238bceSAndroid Build Coastguard Worker uint32_t m_buffer; 117*35238bceSAndroid Build Coastguard Worker uint32_t m_resolveBuffer; 118*35238bceSAndroid Build Coastguard Worker glu::ShaderProgram *m_program; 119*35238bceSAndroid Build Coastguard Worker uint32_t m_fbo; 120*35238bceSAndroid Build Coastguard Worker uint32_t m_fboTexture; 121*35238bceSAndroid Build Coastguard Worker glu::ShaderProgram *m_textureSamplerProgram; 122*35238bceSAndroid Build Coastguard Worker uint32_t m_fboRbo; 123*35238bceSAndroid Build Coastguard Worker uint32_t m_resolveFbo; 124*35238bceSAndroid Build Coastguard Worker uint32_t m_resolveFboTexture; 125*35238bceSAndroid Build Coastguard Worker int m_iteration; 126*35238bceSAndroid Build Coastguard Worker int m_numIterations; 127*35238bceSAndroid Build Coastguard Worker uint32_t m_renderMode; 128*35238bceSAndroid Build Coastguard Worker int32_t m_renderCount; 129*35238bceSAndroid Build Coastguard Worker uint32_t m_renderVao; 130*35238bceSAndroid Build Coastguard Worker uint32_t m_resolveVao; 131*35238bceSAndroid Build Coastguard Worker 132*35238bceSAndroid Build Coastguard Worker std::string m_renderSceneDescription; 133*35238bceSAndroid Build Coastguard Worker std::map<std::string, Attrib> m_renderAttribs; 134*35238bceSAndroid Build Coastguard Worker }; 135*35238bceSAndroid Build Coastguard Worker 136*35238bceSAndroid Build Coastguard Worker } // namespace MultisampleShaderRenderUtil 137*35238bceSAndroid Build Coastguard Worker } // namespace Functional 138*35238bceSAndroid Build Coastguard Worker } // namespace gles31 139*35238bceSAndroid Build Coastguard Worker } // namespace deqp 140*35238bceSAndroid Build Coastguard Worker 141*35238bceSAndroid Build Coastguard Worker #endif // _ES31FMULTISAMPLESHADERRENDERCASE_HPP 142