xref: /aosp_15_r20/external/deqp/modules/gles31/functional/es31fMultisampleShaderRenderCase.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _ES31FMULTISAMPLESHADERRENDERCASE_HPP
2*35238bceSAndroid Build Coastguard Worker #define _ES31FMULTISAMPLESHADERRENDERCASE_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES 3.1 Module
5*35238bceSAndroid Build Coastguard Worker  * -------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief Multisample shader render case
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "tes31TestCase.hpp"
28*35238bceSAndroid Build Coastguard Worker 
29*35238bceSAndroid Build Coastguard Worker #include <map>
30*35238bceSAndroid Build Coastguard Worker 
31*35238bceSAndroid Build Coastguard Worker namespace tcu
32*35238bceSAndroid Build Coastguard Worker {
33*35238bceSAndroid Build Coastguard Worker class Surface;
34*35238bceSAndroid Build Coastguard Worker } // namespace tcu
35*35238bceSAndroid Build Coastguard Worker 
36*35238bceSAndroid Build Coastguard Worker namespace glu
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker class ShaderProgram;
39*35238bceSAndroid Build Coastguard Worker } // namespace glu
40*35238bceSAndroid Build Coastguard Worker 
41*35238bceSAndroid Build Coastguard Worker namespace deqp
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker namespace gles31
44*35238bceSAndroid Build Coastguard Worker {
45*35238bceSAndroid Build Coastguard Worker namespace Functional
46*35238bceSAndroid Build Coastguard Worker {
47*35238bceSAndroid Build Coastguard Worker namespace MultisampleShaderRenderUtil
48*35238bceSAndroid Build Coastguard Worker {
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker class QualityWarning : public tcu::Exception
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker public:
53*35238bceSAndroid Build Coastguard Worker     QualityWarning(const std::string &message);
54*35238bceSAndroid Build Coastguard Worker };
55*35238bceSAndroid Build Coastguard Worker 
56*35238bceSAndroid Build Coastguard Worker class MultisampleRenderCase : public TestCase
57*35238bceSAndroid Build Coastguard Worker {
58*35238bceSAndroid Build Coastguard Worker public:
59*35238bceSAndroid Build Coastguard Worker     enum RenderTarget
60*35238bceSAndroid Build Coastguard Worker     {
61*35238bceSAndroid Build Coastguard Worker         TARGET_DEFAULT = 0,
62*35238bceSAndroid Build Coastguard Worker         TARGET_TEXTURE,
63*35238bceSAndroid Build Coastguard Worker         TARGET_RENDERBUFFER,
64*35238bceSAndroid Build Coastguard Worker 
65*35238bceSAndroid Build Coastguard Worker         TARGET_LAST
66*35238bceSAndroid Build Coastguard Worker     };
67*35238bceSAndroid Build Coastguard Worker     enum Flags
68*35238bceSAndroid Build Coastguard Worker     {
69*35238bceSAndroid Build Coastguard Worker         FLAG_PER_ITERATION_SHADER               = 1,
70*35238bceSAndroid Build Coastguard Worker         FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS = 2, // !< flag set: each sample layer is verified by verifySampleBuffer
71*35238bceSAndroid Build Coastguard Worker     };
72*35238bceSAndroid Build Coastguard Worker 
73*35238bceSAndroid Build Coastguard Worker     MultisampleRenderCase(Context &context, const char *name, const char *desc, int numSamples, RenderTarget target,
74*35238bceSAndroid Build Coastguard Worker                           int renderSize, int flags = 0);
75*35238bceSAndroid Build Coastguard Worker     virtual ~MultisampleRenderCase(void);
76*35238bceSAndroid Build Coastguard Worker 
77*35238bceSAndroid Build Coastguard Worker     virtual void init(void);
78*35238bceSAndroid Build Coastguard Worker     virtual void deinit(void);
79*35238bceSAndroid Build Coastguard Worker     IterateResult iterate(void);
80*35238bceSAndroid Build Coastguard Worker 
81*35238bceSAndroid Build Coastguard Worker private:
82*35238bceSAndroid Build Coastguard Worker     virtual void preDraw(void);
83*35238bceSAndroid Build Coastguard Worker     virtual void postDraw(void);
84*35238bceSAndroid Build Coastguard Worker     virtual void preTest(void);
85*35238bceSAndroid Build Coastguard Worker     virtual void postTest(void);
86*35238bceSAndroid Build Coastguard Worker     virtual std::string getIterationDescription(int iteration) const;
87*35238bceSAndroid Build Coastguard Worker 
88*35238bceSAndroid Build Coastguard Worker     void drawOneIteration(void);
89*35238bceSAndroid Build Coastguard Worker     void verifyResultImageAndSetResult(const tcu::Surface &resultImage);
90*35238bceSAndroid Build Coastguard Worker     void verifyResultBuffersAndSetResult(const std::vector<tcu::Surface> &resultBuffers);
91*35238bceSAndroid Build Coastguard Worker     virtual std::string genVertexSource(int numTargetSamples) const;
92*35238bceSAndroid Build Coastguard Worker     virtual std::string genFragmentSource(int numTargetSamples) const = 0;
93*35238bceSAndroid Build Coastguard Worker     std::string genMSSamplerSource(int numTargetSamples) const;
94*35238bceSAndroid Build Coastguard Worker     std::string genMSTextureResolverSource(int numTargetSamples) const;
95*35238bceSAndroid Build Coastguard Worker     std::string genMSTextureLayerFetchSource(int numTargetSamples) const;
96*35238bceSAndroid Build Coastguard Worker     virtual bool verifyImage(const tcu::Surface &resultImage) = 0;
97*35238bceSAndroid Build Coastguard Worker     virtual bool verifySampleBuffers(const std::vector<tcu::Surface> &resultBuffers);
98*35238bceSAndroid Build Coastguard Worker     virtual void setupRenderData(void);
99*35238bceSAndroid Build Coastguard Worker 
100*35238bceSAndroid Build Coastguard Worker     glw::GLint getMaxConformantSampleCount(glw::GLenum target, glw::GLenum internalFormat);
101*35238bceSAndroid Build Coastguard Worker 
102*35238bceSAndroid Build Coastguard Worker protected:
103*35238bceSAndroid Build Coastguard Worker     struct Attrib
104*35238bceSAndroid Build Coastguard Worker     {
105*35238bceSAndroid Build Coastguard Worker         int offset;
106*35238bceSAndroid Build Coastguard Worker         int stride;
107*35238bceSAndroid Build Coastguard Worker     };
108*35238bceSAndroid Build Coastguard Worker 
109*35238bceSAndroid Build Coastguard Worker     const int m_numRequestedSamples;
110*35238bceSAndroid Build Coastguard Worker     const RenderTarget m_renderTarget;
111*35238bceSAndroid Build Coastguard Worker     const int m_renderSize;
112*35238bceSAndroid Build Coastguard Worker     const bool m_perIterationShader;
113*35238bceSAndroid Build Coastguard Worker     const bool m_verifyTextureSampleBuffers;
114*35238bceSAndroid Build Coastguard Worker     int32_t m_numTargetSamples;
115*35238bceSAndroid Build Coastguard Worker 
116*35238bceSAndroid Build Coastguard Worker     uint32_t m_buffer;
117*35238bceSAndroid Build Coastguard Worker     uint32_t m_resolveBuffer;
118*35238bceSAndroid Build Coastguard Worker     glu::ShaderProgram *m_program;
119*35238bceSAndroid Build Coastguard Worker     uint32_t m_fbo;
120*35238bceSAndroid Build Coastguard Worker     uint32_t m_fboTexture;
121*35238bceSAndroid Build Coastguard Worker     glu::ShaderProgram *m_textureSamplerProgram;
122*35238bceSAndroid Build Coastguard Worker     uint32_t m_fboRbo;
123*35238bceSAndroid Build Coastguard Worker     uint32_t m_resolveFbo;
124*35238bceSAndroid Build Coastguard Worker     uint32_t m_resolveFboTexture;
125*35238bceSAndroid Build Coastguard Worker     int m_iteration;
126*35238bceSAndroid Build Coastguard Worker     int m_numIterations;
127*35238bceSAndroid Build Coastguard Worker     uint32_t m_renderMode;
128*35238bceSAndroid Build Coastguard Worker     int32_t m_renderCount;
129*35238bceSAndroid Build Coastguard Worker     uint32_t m_renderVao;
130*35238bceSAndroid Build Coastguard Worker     uint32_t m_resolveVao;
131*35238bceSAndroid Build Coastguard Worker 
132*35238bceSAndroid Build Coastguard Worker     std::string m_renderSceneDescription;
133*35238bceSAndroid Build Coastguard Worker     std::map<std::string, Attrib> m_renderAttribs;
134*35238bceSAndroid Build Coastguard Worker };
135*35238bceSAndroid Build Coastguard Worker 
136*35238bceSAndroid Build Coastguard Worker } // namespace MultisampleShaderRenderUtil
137*35238bceSAndroid Build Coastguard Worker } // namespace Functional
138*35238bceSAndroid Build Coastguard Worker } // namespace gles31
139*35238bceSAndroid Build Coastguard Worker } // namespace deqp
140*35238bceSAndroid Build Coastguard Worker 
141*35238bceSAndroid Build Coastguard Worker #endif // _ES31FMULTISAMPLESHADERRENDERCASE_HPP
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