Searched refs:m_shaderStorageBuffer (Results 1 – 5 of 5) sorted by relevance
98 m_shaderStorageBuffer = 0; in init()685 if (m_shaderStorageBuffer) in setBoundShaderStorageBuffersDirtyForHostMap()687 m_shaderStorageBuffer, in setBoundShaderStorageBuffersDirtyForHostMap()741 if (m_shaderStorageBuffer == id) in unBindBuffer()742 m_shaderStorageBuffer = 0; in unBindBuffer()793 m_shaderStorageBuffer = id; in bindBuffer()981 ret = m_shaderStorageBuffer; in getBuffer()
482 m_shaderStorageBuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()665 stream->putBe32(m_shaderStorageBuffer); in onSave()1241 m_shaderStorageBuffer = buffer; in bindBuffer()1329 if (m_shaderStorageBuffer == buffer) in unbindBuffer()1330 m_shaderStorageBuffer = 0; in unbindBuffer()1373 return m_shaderStorageBuffer != 0; in isBindedBuffer()1406 return m_shaderStorageBuffer; in getBuffer()
557 GLuint m_shaderStorageBuffer = 0; variable
377 bindBuffer(GL_SHADER_STORAGE_BUFFER, m_shaderStorageBuffer); in postLoadRestoreCtx()
630 GLuint m_shaderStorageBuffer; variable