Searched refs:m_sampleCoverageVal (Results 1 – 2 of 2) sorted by relevance
535 m_sampleCoverageVal = static_cast<GLclampf>(stream->getFloat()); in GLEScontext()711 stream->putFloat(m_sampleCoverageVal); in onSave()904 dispatcher.glSampleCoverage(m_sampleCoverageVal, m_sampleCoverageInvert); in postLoadRestoreCtx()1622 m_sampleCoverageVal = value; in setSampleCoverage()
595 GLclampf m_sampleCoverageVal = 1.0f; variable