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Searched refs:m_resolveFboTexture (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp82 , m_resolveFboTexture(0) in MultisampleRenderCase()
253 gl.genTextures(1, &m_resolveFboTexture); in init()
254 gl.bindTexture(GL_TEXTURE_2D, m_resolveFboTexture); in init()
262 ….framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolveFboTexture, 0); in init()
355 if (m_resolveFboTexture) in deinit()
357 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_resolveFboTexture); in deinit()
358 m_resolveFboTexture = 0; in deinit()
H A Des31fMultisampleShaderRenderCase.hpp124 uint32_t m_resolveFboTexture; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase