Searched refs:m_resolveFboTexture (Results 1 – 2 of 2) sorted by relevance
82 , m_resolveFboTexture(0) in MultisampleRenderCase()253 gl.genTextures(1, &m_resolveFboTexture); in init()254 gl.bindTexture(GL_TEXTURE_2D, m_resolveFboTexture); in init()262 ….framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolveFboTexture, 0); in init()355 if (m_resolveFboTexture) in deinit()357 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_resolveFboTexture); in deinit()358 m_resolveFboTexture = 0; in deinit()
124 uint32_t m_resolveFboTexture; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase