Searched refs:m_drawFramebufferBinding (Results 1 – 4 of 4) sorted by relevance
1013 …return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getF… in getDrawColorbuffer()1014 … *m_drawFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_COLOR0))) : in getDrawColorbuffer()1019 …return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getF… in getDrawDepthbuffer()1020 … *m_drawFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_DEPTH))) : in getDrawDepthbuffer()1025 …return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getF… in getDrawStencilbuffer()1026 … *m_drawFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_STENCIL))) : in getDrawStencilbuffer()1172 rc::Framebuffer *m_drawFramebufferBinding; member in sglr::ReferenceContext
389 , m_drawFramebufferBinding(DE_NULL) in ReferenceContext()814 … rc::Framebuffer *framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteTexture()817 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) + in deleteTexture()859 rc::Framebuffer *&binding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in bindFramebuffer()896 if (m_drawFramebufferBinding == framebuffer) in deleteFramebuffer()958 … rc::Framebuffer *framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer()961 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) + in deleteRenderbuffer()2138 m_drawFramebufferBinding : in framebufferTexture2D()2143 int bindingRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) + in framebufferTexture2D()2203 m_drawFramebufferBinding : in framebufferTextureLayer()[all …]
52 , m_drawFramebufferBinding(0) in GLContext()119 if (m_drawFramebufferBinding) in getDrawOffset()206 m_drawFramebufferBinding = framebuffer; in bindFramebuffer()
255 uint32_t m_drawFramebufferBinding; member in sglr::GLContext