Searched refs:m_arrays (Results 1 – 7 of 7) sorted by relevance
2745 … for (size_t vertexAttribNdx = 0; vertexAttribNdx < (*i)->m_arrays.size(); ++vertexAttribNdx) in deleteBuffer()2747 if ((*i)->m_arrays[vertexAttribNdx].bufferBinding == buffer) in deleteBuffer()2750 (*i)->m_arrays[vertexAttribNdx].bufferDeleted = true; in deleteBuffer()2751 (*i)->m_arrays[vertexAttribNdx].bufferBinding = DE_NULL; in deleteBuffer()3890 vao.m_arrays[index].size = rawSize; in vertexAttribPointer()3891 vao.m_arrays[index].stride = stride; in vertexAttribPointer()3892 vao.m_arrays[index].type = type; in vertexAttribPointer()3893 vao.m_arrays[index].normalized = normalized == GL_TRUE; in vertexAttribPointer()3894 vao.m_arrays[index].integer = false; in vertexAttribPointer()3895 vao.m_arrays[index].pointer = pointer; in vertexAttribPointer()[all …]
619 std::vector<VertexAttribArray> m_arrays; member in sglr::rc::VertexArray
421 return m_arrays.at(i); in getArray()670 for (std::vector<ContextArray *>::iterator itr = m_arrays.begin(); itr != m_arrays.end(); itr++) in ~ContextArrayPack()678 return (int)m_arrays.size(); in getArrayCount()683 m_arrays.push_back(new ContextArray(storage, m_ctx)); in newArray()1102 m_program = new ContextShaderProgram(m_renderCtx, m_arrays); in updateProgram()1131 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()1133 if (m_arrays[arrayNdx]->isBound()) in render()1136 attribName << "a_" << m_arrays[arrayNdx]->getAttribNdx(); in render()1142 m_arrays[arrayNdx]->glBind(loc); in render()1150 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()[all …]
2238 std::vector<AttributeArray *> m_arrays; member in deqp::gls::AttributePack2279 return m_arrays.at(i); in getArray()2284 return (int)m_arrays.size(); in getArrayCount()2289 m_arrays.push_back(new AttributeArray(storage, m_ctx)); in newArray()2294 … for (std::vector<AttributeArray *>::iterator itr = m_arrays.begin(); itr != m_arrays.end(); itr++) in clearArrays()2296 m_arrays.clear(); in clearArrays()2306 m_program = new DrawTestShaderProgram(m_renderCtx, m_arrays); in updateProgram()2334 for (int arrayNdx = 0; arrayNdx < (int)m_arrays.size(); arrayNdx++) in render()2341 if (m_arrays[arrayNdx]->isBound()) in render()2347 m_arrays[arrayNdx]->bindAttribute(loc); in render()[all …]
274 std::vector<ContextArray *> m_arrays; member in deqp::gls::ContextArrayPack
124 for(auto it = m_arrays.begin(); it != m_arrays.end(); ++it) { in ~GLESConversionArrays()139 m_arrays[m_current].data = new GLfloat[size]; in allocArr()140 m_arrays[m_current].type = GL_FLOAT; in allocArr()142 m_arrays[m_current].data = new GLshort[size]; in allocArr()143 m_arrays[m_current].type = GL_SHORT; in allocArr()145 m_arrays[m_current].stride = 0; in allocArr()146 m_arrays[m_current].allocated = true; in allocArr()150 m_arrays[m_current].type = type; in setArr()151 m_arrays[m_current].data = data; in setArr()152 m_arrays[m_current].stride = stride; in setArr()[all …]
241 std::unordered_map<GLenum,ArrayData> m_arrays;