Searched refs:mMaxShaderCompilerThreads (Results 1 – 2 of 2) sorted by relevance
1272 GLuint getMaxShaderCompilerThreads() const { return mMaxShaderCompilerThreads; } in getMaxShaderCompilerThreads()1626 GLuint mMaxShaderCompilerThreads; variable
2293 mMaxShaderCompilerThreads(std::numeric_limits<GLuint>::max()),3971 mMaxShaderCompilerThreads = count; in setMaxShaderCompilerThreads()