Home
last modified time | relevance | path

Searched refs:has_compute_shader (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c75 bool has_compute_shader; member
328 ctx->has_compute_shader = true; in cso_create_context()
385 if (!ctx->has_compute_shader) in cso_unbind_context()
444 if (ctx->has_compute_shader) { in cso_unbind_context()
1116 assert(ctx->has_compute_shader || !handle); in cso_set_compute_shader_handle()
1118 if (ctx->has_compute_shader && ctx->compute_shader != handle) { in cso_set_compute_shader_handle()
1128 if (!ctx->has_compute_shader) { in cso_save_compute_shader()
1140 if (!ctx->has_compute_shader) { in cso_restore_compute_shader()
/aosp_15_r20/external/mesa3d/src/compiler/glsl/
H A Dglsl_parser_extras.h278 bool has_compute_shader() const in has_compute_shader() function
H A Dglsl_parser.yy1687 if (!state->has_compute_shader()) {
1855 if (!state->has_compute_shader()) {
H A Dglsl_parser_extras.cpp2258 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) { in do_late_parsing_checks()
H A Dbuiltin_functions.cpp849 return state->has_compute_shader(); in compute_shader_supported()