Searched refs:has_compute_shader (Results 1 – 5 of 5) sorted by relevance
75 bool has_compute_shader; member328 ctx->has_compute_shader = true; in cso_create_context()385 if (!ctx->has_compute_shader) in cso_unbind_context()444 if (ctx->has_compute_shader) { in cso_unbind_context()1116 assert(ctx->has_compute_shader || !handle); in cso_set_compute_shader_handle()1118 if (ctx->has_compute_shader && ctx->compute_shader != handle) { in cso_set_compute_shader_handle()1128 if (!ctx->has_compute_shader) { in cso_save_compute_shader()1140 if (!ctx->has_compute_shader) { in cso_restore_compute_shader()
278 bool has_compute_shader() const in has_compute_shader() function
1687 if (!state->has_compute_shader()) {1855 if (!state->has_compute_shader()) {
2258 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) { in do_late_parsing_checks()
849 return state->has_compute_shader(); in compute_shader_supported()