Searched refs:gl_shader_variable (Results 1 – 7 of 7) sorted by relevance
57 DECL_RESOURCE_FUNC(VAR, gl_shader_variable);200 const gl_shader_variable *const var = RESOURCE_VAR(res); in _mesa_GetActiveAttrib()1116 const gl_shader_variable *var = RESOURCE_VAR(res); in program_resource_location()1888 gl_shader_variable const **outputs = in validate_io()1889 (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList, in validate_io()1890 sizeof(gl_shader_variable *)); in validate_io()1919 gl_shader_variable const *const var = RESOURCE_VAR(res); in validate_io()1940 gl_shader_variable const *const consumer_var = RESOURCE_VAR(res); in validate_io()1941 gl_shader_variable const *producer_var = NULL; in validate_io()1951 const gl_shader_variable *const var = outputs[j]; in validate_io()[all …]
906 struct gl_shader_variable struct
781 const gl_shader_variable *var) in get_shader_var_and_pointer_sizes()783 *s_var_size = sizeof(gl_shader_variable); in get_shader_var_and_pointer_sizes()809 const gl_shader_variable *var = (gl_shader_variable *)res->Data; in write_program_resource_data()910 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable); in read_program_resource_data()
581 static struct gl_shader_variable *592 struct gl_shader_variable *out = rzalloc(shProg, in create_shader_variable()593 struct gl_shader_variable); in create_shader_variable()788 struct gl_shader_variable *sha_v = in add_shader_variable()834 struct gl_shader_variable *sh_var = in add_vars_with_modes()835 rzalloc(prog, struct gl_shader_variable); in add_vars_with_modes()
153 - glsl: stop adding pointers from gl_shader_variable to the cache
1101 - mtypes: move gl_shader_variable to shader_types.h
53666 …xternal/mesa3d,[email protected],mesa: use gl_shader_variable in program r…58875 …a3d,[email protected],mesa: Track the additional data in gl_shader_variable