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Searched refs:fragmentShaderSource (Results 1 – 25 of 50) sorted by relevance

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/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fNegativeTessellationTests.cpp54 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
143 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage()
164 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage()
189 … tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage()
207 … tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage()
238 … tcu::StringTemplate(fragmentShaderSource).specialize(args), in invalid_primitive_mode()
265 … tcu::StringTemplate(fragmentShaderSource).specialize(args), in tessellation_not_active()
308 glu::FragmentSource frgSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)); in invalid_program_state()
367 … tcu::StringTemplate(fragmentShaderSource).specialize(args), in tessellation_control_invalid_vertex_count()
H A Des31fNegativeVertexArrayApiTests.cpp55 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
444 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays()
512 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_incomplete_primitive()
555 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements()
674 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements_incomplete_primitive()
823 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_instanced()
900 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_arrays_instanced_incomplete_primitive()
945 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements_instanced()
1073 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements_instanced_incomplete_primitive()
1159 … tcu::StringTemplate(fragmentShaderSource).specialize(args))); in draw_elements_instanced_base_vertex()
[all …]
H A Des31fNegativeShaderApiTests.cpp55 static const char *fragmentShaderSource = "#version 300 es\n" variable
356 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in link_program()
403 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program()
405 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program()
483 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_program_binary()
533 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in program_binary()
891 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_attrib_location()
928 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_uniform_location()
2025 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in bind_transform_feedback()
2080 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in delete_transform_feedbacks()
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H A Des31fNegativeShaderFramebufferFetchTests.cpp51 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
268 … << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args))); in invalid_vertex_inout()
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fNegativeVertexArrayApiTests.cpp43 static const char *fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
128 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
182 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
211 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
279 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
H A Des2fShaderIndexingTests.cpp394 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
409 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase()
509 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
522 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
692 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
709 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
919 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
932 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
1123 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
1136 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
H A Des2fLightAmountTest.cpp146 string fragmentShaderSource; in iterate() local
161 fragmentShaderSource = fragmentTemplate.specialize(params); in iterate()
166 glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in iterate()
H A Des2fShaderAlgorithmTests.cpp139 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
142 fragmentShaderSource.c_str()); in createExpressionCase()
H A Des2fNegativeShaderApiTests.cpp44 static const char *fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
312 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
343 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
374 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
429 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
H A Des2fShaderLoopTests.cpp472 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
491 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase()
1252 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1273 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp360 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
364 fragmentShaderSource.c_str()); in createVaryingArrayCase()
468 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
472 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
615 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
619 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
833 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
837 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
1077 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
1081 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
H A Des3fNegativeVertexArrayApiTests.cpp48 static const char *fragmentShaderSource = "#version 300 es\n" variable
307 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
363 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
394 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
503 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
577 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
641 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
676 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
794 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
873 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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H A Des3fNegativeShaderApiTests.cpp50 static const char *fragmentShaderSource = "#version 300 es\n" variable
295 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
339 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
341 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
400 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
443 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
663 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
695 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
1743 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
1794 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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H A Des3fPixelBufferObjectTests.cpp245 stringstream fragmentShaderSource; in init() local
247 fragmentShaderSource << "#version 300 es\n" in init()
250 fragmentShaderSource << "layout (location = 0) out mediump " << outtype in init()
260 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str())); in init()
H A Des3fShaderLoopTests.cpp444 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
449 fragmentShaderSource.c_str()); in createGenericLoopCase()
1145 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1150 fragmentShaderSource.c_str()); in createSpecialLoopCase()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp401 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
405fragmentShaderSource, varType, false)); in createVaryingArrayCase()
515 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
519 …context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true… in createUniformArrayCase()
693 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
702 …context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, fals… in createTmpArrayCase()
917 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
921 …context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, fals… in createVectorSubscriptCase()
1162 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
1166 …context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, fals… in createMatrixSubscriptCase()
H A DvktShaderRenderLoopTests.cpp309 const std::string &fragmentShaderSource) in ShaderLoopCase() argument
313 m_fragShaderSource = fragmentShaderSource; in ShaderLoopCase()
556 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
562 … vertexShaderSource, fragmentShaderSource)); in createGenericLoopCase()
1505 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1511 … vertexShaderSource, fragmentShaderSource)); in createSpecialLoopCase()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
362 fragmentShaderSource.c_str()); in createVaryingArrayCase()
470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
474 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase()
620 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
624 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase()
883 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
887 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase()
1130 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
1134 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
H A DglcShaderLoopTests.cpp435 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
440 fragmentShaderSource.c_str()); in createGenericLoopCase()
1135 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
1140 fragmentShaderSource.c_str()); in createSpecialLoopCase()
/aosp_15_r20/packages/apps/Car/SystemUI/src/com/android/systemui/car/wm/activity/blurredbackground/
DGLHelper.java52 public static int createProgram(String vertexShaderSource, String fragmentShaderSource) { in createProgram() argument
54 int fragmentShader = compileShader(GLES30.GL_FRAGMENT_SHADER, fragmentShaderSource); in createProgram()
/aosp_15_r20/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp123 const char *const fragmentShaderSource = "void main (void)\n" in createGLES2Program() local
151 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
210 … log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, in createGLES2Program()
H A DteglRobustnessTests.cpp881 std::ostringstream fragmentShaderSource; in genFragmentShader() local
882 fragmentShaderSource << "#version 310 es\n" in genFragmentShader()
892 return fragmentShaderSource.str(); in genFragmentShader()
896 std::ostringstream fragmentShaderSource; in genFragmentShader() local
897 fragmentShaderSource << "#version 310 es\n" in genFragmentShader()
908 return fragmentShaderSource.str(); in genFragmentShader()
/aosp_15_r20/external/deqp/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp151 string fragmentShaderSource = ""; in init() local
163 fragmentShaderSource.append("precision mediump float;\n" in init()
174 … glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
/aosp_15_r20/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp274 const char *const fragmentShaderSource = "${VERSION}\n" in createFragmentShaderSource() local
286 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); in createFragmentShaderSource()
370 … const string &fragmentShaderSource, const string &fragmentShaderInfoLog, bool fragmentCompileOk) in logShaders() argument
390 log << TestLog::KernelSource(fragmentShaderSource); in logShaders()
408 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
419 const char *const fragmentShaderString = fragmentShaderSource.c_str(); in createAndAttachShaders()
442 … logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, in createAndAttachShaders()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmCrossStageInterfaceTests.cpp927 const string fragmentShaderSource = "; SPIR-V\n" in initPrograms() local
1067 programCollection.spirvAsmSources.add(fragment.str()) << fragmentShaderSource; in initPrograms()
2006 const string fragmentShaderSource = "; SPIR-V\n" in initPrograms() local
2117 programCollection.spirvAsmSources.add(fragment.str()) << fragmentShaderSource; in initPrograms()

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