1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program EGL Module
3*35238bceSAndroid Build Coastguard Worker * ---------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Test eglSwapBuffers() interaction with native window.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "teglSwapBuffersTests.hpp"
25*35238bceSAndroid Build Coastguard Worker
26*35238bceSAndroid Build Coastguard Worker #include "teglSimpleConfigCase.hpp"
27*35238bceSAndroid Build Coastguard Worker
28*35238bceSAndroid Build Coastguard Worker #include "egluNativeWindow.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "egluUtil.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "egluUnique.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "eglwLibrary.hpp"
32*35238bceSAndroid Build Coastguard Worker #include "eglwEnums.hpp"
33*35238bceSAndroid Build Coastguard Worker
34*35238bceSAndroid Build Coastguard Worker #include "gluDefs.hpp"
35*35238bceSAndroid Build Coastguard Worker #include "glwEnums.hpp"
36*35238bceSAndroid Build Coastguard Worker #include "glwFunctions.hpp"
37*35238bceSAndroid Build Coastguard Worker
38*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
39*35238bceSAndroid Build Coastguard Worker #include "tcuSurface.hpp"
40*35238bceSAndroid Build Coastguard Worker #include "tcuTexture.hpp"
41*35238bceSAndroid Build Coastguard Worker #include "tcuTextureUtil.hpp"
42*35238bceSAndroid Build Coastguard Worker #include "tcuImageCompare.hpp"
43*35238bceSAndroid Build Coastguard Worker #include "tcuVector.hpp"
44*35238bceSAndroid Build Coastguard Worker #include "tcuVectorUtil.hpp"
45*35238bceSAndroid Build Coastguard Worker
46*35238bceSAndroid Build Coastguard Worker #include "deUniquePtr.hpp"
47*35238bceSAndroid Build Coastguard Worker #include "deThread.hpp"
48*35238bceSAndroid Build Coastguard Worker
49*35238bceSAndroid Build Coastguard Worker #include <string>
50*35238bceSAndroid Build Coastguard Worker #include <vector>
51*35238bceSAndroid Build Coastguard Worker #include <sstream>
52*35238bceSAndroid Build Coastguard Worker
53*35238bceSAndroid Build Coastguard Worker namespace deqp
54*35238bceSAndroid Build Coastguard Worker {
55*35238bceSAndroid Build Coastguard Worker namespace egl
56*35238bceSAndroid Build Coastguard Worker {
57*35238bceSAndroid Build Coastguard Worker
58*35238bceSAndroid Build Coastguard Worker using std::string;
59*35238bceSAndroid Build Coastguard Worker using std::vector;
60*35238bceSAndroid Build Coastguard Worker using tcu::TestLog;
61*35238bceSAndroid Build Coastguard Worker using namespace eglw;
62*35238bceSAndroid Build Coastguard Worker
63*35238bceSAndroid Build Coastguard Worker namespace
64*35238bceSAndroid Build Coastguard Worker {
65*35238bceSAndroid Build Coastguard Worker
createGLES2Context(const Library & egl,EGLDisplay display,EGLConfig config)66*35238bceSAndroid Build Coastguard Worker EGLContext createGLES2Context(const Library &egl, EGLDisplay display, EGLConfig config)
67*35238bceSAndroid Build Coastguard Worker {
68*35238bceSAndroid Build Coastguard Worker EGLContext context = EGL_NO_CONTEXT;
69*35238bceSAndroid Build Coastguard Worker const EGLint attribList[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
70*35238bceSAndroid Build Coastguard Worker
71*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
72*35238bceSAndroid Build Coastguard Worker
73*35238bceSAndroid Build Coastguard Worker context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList);
74*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_MSG(egl, "eglCreateContext() failed");
75*35238bceSAndroid Build Coastguard Worker TCU_CHECK(context);
76*35238bceSAndroid Build Coastguard Worker
77*35238bceSAndroid Build Coastguard Worker return context;
78*35238bceSAndroid Build Coastguard Worker }
79*35238bceSAndroid Build Coastguard Worker
80*35238bceSAndroid Build Coastguard Worker class SwapBuffersTest : public SimpleConfigCase
81*35238bceSAndroid Build Coastguard Worker {
82*35238bceSAndroid Build Coastguard Worker public:
83*35238bceSAndroid Build Coastguard Worker SwapBuffersTest(EglTestContext &eglTestCtx, const NamedFilterList &filters);
84*35238bceSAndroid Build Coastguard Worker ~SwapBuffersTest(void);
85*35238bceSAndroid Build Coastguard Worker
86*35238bceSAndroid Build Coastguard Worker private:
87*35238bceSAndroid Build Coastguard Worker void executeForConfig(EGLDisplay display, EGLConfig config);
88*35238bceSAndroid Build Coastguard Worker
89*35238bceSAndroid Build Coastguard Worker // Not allowed
90*35238bceSAndroid Build Coastguard Worker SwapBuffersTest(const SwapBuffersTest &);
91*35238bceSAndroid Build Coastguard Worker SwapBuffersTest &operator=(const SwapBuffersTest &);
92*35238bceSAndroid Build Coastguard Worker };
93*35238bceSAndroid Build Coastguard Worker
SwapBuffersTest(EglTestContext & eglTestCtx,const NamedFilterList & filters)94*35238bceSAndroid Build Coastguard Worker SwapBuffersTest::SwapBuffersTest(EglTestContext &eglTestCtx, const NamedFilterList &filters)
95*35238bceSAndroid Build Coastguard Worker : SimpleConfigCase(eglTestCtx, filters.getName(), filters.getDescription(), filters)
96*35238bceSAndroid Build Coastguard Worker {
97*35238bceSAndroid Build Coastguard Worker }
98*35238bceSAndroid Build Coastguard Worker
~SwapBuffersTest(void)99*35238bceSAndroid Build Coastguard Worker SwapBuffersTest::~SwapBuffersTest(void)
100*35238bceSAndroid Build Coastguard Worker {
101*35238bceSAndroid Build Coastguard Worker }
102*35238bceSAndroid Build Coastguard Worker
getConfigIdString(const Library & egl,EGLDisplay display,EGLConfig config)103*35238bceSAndroid Build Coastguard Worker string getConfigIdString(const Library &egl, EGLDisplay display, EGLConfig config)
104*35238bceSAndroid Build Coastguard Worker {
105*35238bceSAndroid Build Coastguard Worker std::ostringstream stream;
106*35238bceSAndroid Build Coastguard Worker EGLint id;
107*35238bceSAndroid Build Coastguard Worker
108*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, getConfigAttrib(display, config, EGL_CONFIG_ID, &id));
109*35238bceSAndroid Build Coastguard Worker
110*35238bceSAndroid Build Coastguard Worker stream << id;
111*35238bceSAndroid Build Coastguard Worker
112*35238bceSAndroid Build Coastguard Worker return stream.str();
113*35238bceSAndroid Build Coastguard Worker }
114*35238bceSAndroid Build Coastguard Worker
createGLES2Program(const glw::Functions & gl,TestLog & log)115*35238bceSAndroid Build Coastguard Worker uint32_t createGLES2Program(const glw::Functions &gl, TestLog &log)
116*35238bceSAndroid Build Coastguard Worker {
117*35238bceSAndroid Build Coastguard Worker const char *const vertexShaderSource = "attribute highp vec2 a_pos;\n"
118*35238bceSAndroid Build Coastguard Worker "void main (void)\n"
119*35238bceSAndroid Build Coastguard Worker "{\n"
120*35238bceSAndroid Build Coastguard Worker "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
121*35238bceSAndroid Build Coastguard Worker "}";
122*35238bceSAndroid Build Coastguard Worker
123*35238bceSAndroid Build Coastguard Worker const char *const fragmentShaderSource = "void main (void)\n"
124*35238bceSAndroid Build Coastguard Worker "{\n"
125*35238bceSAndroid Build Coastguard Worker "\tgl_FragColor = vec4(0.9, 0.1, 0.4, 1.0);\n"
126*35238bceSAndroid Build Coastguard Worker "}";
127*35238bceSAndroid Build Coastguard Worker
128*35238bceSAndroid Build Coastguard Worker uint32_t program = 0;
129*35238bceSAndroid Build Coastguard Worker uint32_t vertexShader = 0;
130*35238bceSAndroid Build Coastguard Worker uint32_t fragmentShader = 0;
131*35238bceSAndroid Build Coastguard Worker
132*35238bceSAndroid Build Coastguard Worker int32_t vertexCompileStatus;
133*35238bceSAndroid Build Coastguard Worker string vertexInfoLog;
134*35238bceSAndroid Build Coastguard Worker int32_t fragmentCompileStatus;
135*35238bceSAndroid Build Coastguard Worker string fragmentInfoLog;
136*35238bceSAndroid Build Coastguard Worker int32_t linkStatus;
137*35238bceSAndroid Build Coastguard Worker string programInfoLog;
138*35238bceSAndroid Build Coastguard Worker
139*35238bceSAndroid Build Coastguard Worker try
140*35238bceSAndroid Build Coastguard Worker {
141*35238bceSAndroid Build Coastguard Worker program = gl.createProgram();
142*35238bceSAndroid Build Coastguard Worker vertexShader = gl.createShader(GL_VERTEX_SHADER);
143*35238bceSAndroid Build Coastguard Worker fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
144*35238bceSAndroid Build Coastguard Worker
145*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
146*35238bceSAndroid Build Coastguard Worker
147*35238bceSAndroid Build Coastguard Worker gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
148*35238bceSAndroid Build Coastguard Worker gl.compileShader(vertexShader);
149*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
150*35238bceSAndroid Build Coastguard Worker
151*35238bceSAndroid Build Coastguard Worker gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
152*35238bceSAndroid Build Coastguard Worker gl.compileShader(fragmentShader);
153*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader");
154*35238bceSAndroid Build Coastguard Worker
155*35238bceSAndroid Build Coastguard Worker {
156*35238bceSAndroid Build Coastguard Worker int32_t infoLogLength = 0;
157*35238bceSAndroid Build Coastguard Worker
158*35238bceSAndroid Build Coastguard Worker gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
159*35238bceSAndroid Build Coastguard Worker gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
160*35238bceSAndroid Build Coastguard Worker
161*35238bceSAndroid Build Coastguard Worker vertexInfoLog.resize(infoLogLength, '\0');
162*35238bceSAndroid Build Coastguard Worker
163*35238bceSAndroid Build Coastguard Worker gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength,
164*35238bceSAndroid Build Coastguard Worker &(vertexInfoLog[0]));
165*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
166*35238bceSAndroid Build Coastguard Worker
167*35238bceSAndroid Build Coastguard Worker vertexInfoLog.resize(infoLogLength);
168*35238bceSAndroid Build Coastguard Worker }
169*35238bceSAndroid Build Coastguard Worker
170*35238bceSAndroid Build Coastguard Worker {
171*35238bceSAndroid Build Coastguard Worker int32_t infoLogLength = 0;
172*35238bceSAndroid Build Coastguard Worker
173*35238bceSAndroid Build Coastguard Worker gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
174*35238bceSAndroid Build Coastguard Worker gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
175*35238bceSAndroid Build Coastguard Worker
176*35238bceSAndroid Build Coastguard Worker fragmentInfoLog.resize(infoLogLength, '\0');
177*35238bceSAndroid Build Coastguard Worker
178*35238bceSAndroid Build Coastguard Worker gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength,
179*35238bceSAndroid Build Coastguard Worker &(fragmentInfoLog[0]));
180*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info");
181*35238bceSAndroid Build Coastguard Worker
182*35238bceSAndroid Build Coastguard Worker fragmentInfoLog.resize(infoLogLength);
183*35238bceSAndroid Build Coastguard Worker }
184*35238bceSAndroid Build Coastguard Worker
185*35238bceSAndroid Build Coastguard Worker gl.attachShader(program, vertexShader);
186*35238bceSAndroid Build Coastguard Worker gl.attachShader(program, fragmentShader);
187*35238bceSAndroid Build Coastguard Worker gl.linkProgram(program);
188*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program");
189*35238bceSAndroid Build Coastguard Worker
190*35238bceSAndroid Build Coastguard Worker {
191*35238bceSAndroid Build Coastguard Worker int32_t infoLogLength = 0;
192*35238bceSAndroid Build Coastguard Worker
193*35238bceSAndroid Build Coastguard Worker gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
194*35238bceSAndroid Build Coastguard Worker gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
195*35238bceSAndroid Build Coastguard Worker
196*35238bceSAndroid Build Coastguard Worker programInfoLog.resize(infoLogLength, '\0');
197*35238bceSAndroid Build Coastguard Worker
198*35238bceSAndroid Build Coastguard Worker gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0]));
199*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info");
200*35238bceSAndroid Build Coastguard Worker
201*35238bceSAndroid Build Coastguard Worker programInfoLog.resize(infoLogLength);
202*35238bceSAndroid Build Coastguard Worker }
203*35238bceSAndroid Build Coastguard Worker
204*35238bceSAndroid Build Coastguard Worker if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
205*35238bceSAndroid Build Coastguard Worker {
206*35238bceSAndroid Build Coastguard Worker
207*35238bceSAndroid Build Coastguard Worker log.startShaderProgram(linkStatus != 0, programInfoLog.c_str());
208*35238bceSAndroid Build Coastguard Worker
209*35238bceSAndroid Build Coastguard Worker log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
210*35238bceSAndroid Build Coastguard Worker log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0,
211*35238bceSAndroid Build Coastguard Worker fragmentInfoLog);
212*35238bceSAndroid Build Coastguard Worker
213*35238bceSAndroid Build Coastguard Worker log.endShaderProgram();
214*35238bceSAndroid Build Coastguard Worker }
215*35238bceSAndroid Build Coastguard Worker
216*35238bceSAndroid Build Coastguard Worker gl.deleteShader(vertexShader);
217*35238bceSAndroid Build Coastguard Worker gl.deleteShader(fragmentShader);
218*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders");
219*35238bceSAndroid Build Coastguard Worker
220*35238bceSAndroid Build Coastguard Worker TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
221*35238bceSAndroid Build Coastguard Worker }
222*35238bceSAndroid Build Coastguard Worker catch (...)
223*35238bceSAndroid Build Coastguard Worker {
224*35238bceSAndroid Build Coastguard Worker if (program)
225*35238bceSAndroid Build Coastguard Worker gl.deleteProgram(program);
226*35238bceSAndroid Build Coastguard Worker
227*35238bceSAndroid Build Coastguard Worker if (vertexShader)
228*35238bceSAndroid Build Coastguard Worker gl.deleteShader(vertexShader);
229*35238bceSAndroid Build Coastguard Worker
230*35238bceSAndroid Build Coastguard Worker if (fragmentShader)
231*35238bceSAndroid Build Coastguard Worker gl.deleteShader(fragmentShader);
232*35238bceSAndroid Build Coastguard Worker
233*35238bceSAndroid Build Coastguard Worker throw;
234*35238bceSAndroid Build Coastguard Worker }
235*35238bceSAndroid Build Coastguard Worker
236*35238bceSAndroid Build Coastguard Worker return program;
237*35238bceSAndroid Build Coastguard Worker }
238*35238bceSAndroid Build Coastguard Worker
checkColor(tcu::TestLog & log,const tcu::TextureLevel & screen,const tcu::Vec4 & color)239*35238bceSAndroid Build Coastguard Worker bool checkColor(tcu::TestLog &log, const tcu::TextureLevel &screen, const tcu::Vec4 &color)
240*35238bceSAndroid Build Coastguard Worker {
241*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 threshold(0.01f, 0.01f, 0.01f, 1.00f);
242*35238bceSAndroid Build Coastguard Worker
243*35238bceSAndroid Build Coastguard Worker for (int y = 0; y < screen.getHeight(); y++)
244*35238bceSAndroid Build Coastguard Worker {
245*35238bceSAndroid Build Coastguard Worker for (int x = 0; x < screen.getWidth(); x++)
246*35238bceSAndroid Build Coastguard Worker {
247*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 pixel(screen.getAccess().getPixel(x, y));
248*35238bceSAndroid Build Coastguard Worker const tcu::Vec4 diff(abs(pixel - color));
249*35238bceSAndroid Build Coastguard Worker
250*35238bceSAndroid Build Coastguard Worker if (!boolAll(lessThanEqual(diff, threshold)))
251*35238bceSAndroid Build Coastguard Worker {
252*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Unexpected color values read from screen expected: " << color
253*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
254*35238bceSAndroid Build Coastguard Worker log << TestLog::Image("Screen", "Screen", screen.getAccess());
255*35238bceSAndroid Build Coastguard Worker return false;
256*35238bceSAndroid Build Coastguard Worker }
257*35238bceSAndroid Build Coastguard Worker }
258*35238bceSAndroid Build Coastguard Worker }
259*35238bceSAndroid Build Coastguard Worker
260*35238bceSAndroid Build Coastguard Worker return true;
261*35238bceSAndroid Build Coastguard Worker }
262*35238bceSAndroid Build Coastguard Worker
executeForConfig(EGLDisplay display,EGLConfig config)263*35238bceSAndroid Build Coastguard Worker void SwapBuffersTest::executeForConfig(EGLDisplay display, EGLConfig config)
264*35238bceSAndroid Build Coastguard Worker {
265*35238bceSAndroid Build Coastguard Worker const Library &egl = m_eglTestCtx.getLibrary();
266*35238bceSAndroid Build Coastguard Worker const string configIdStr(getConfigIdString(egl, display, config));
267*35238bceSAndroid Build Coastguard Worker tcu::ScopedLogSection logSection(m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(),
268*35238bceSAndroid Build Coastguard Worker ("Config ID " + configIdStr).c_str());
269*35238bceSAndroid Build Coastguard Worker const int waitFrames = 5;
270*35238bceSAndroid Build Coastguard Worker const eglu::NativeWindowFactory &factory =
271*35238bceSAndroid Build Coastguard Worker eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
272*35238bceSAndroid Build Coastguard Worker
273*35238bceSAndroid Build Coastguard Worker if ((factory.getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0)
274*35238bceSAndroid Build Coastguard Worker TCU_THROW(NotSupportedError, "eglu::NativeWindow doesn't support readScreenPixels()");
275*35238bceSAndroid Build Coastguard Worker
276*35238bceSAndroid Build Coastguard Worker {
277*35238bceSAndroid Build Coastguard Worker TestLog &log = m_testCtx.getLog();
278*35238bceSAndroid Build Coastguard Worker
279*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "EGL_RED_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE)
280*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
281*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "EGL_GREEN_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE)
282*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
283*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "EGL_BLUE_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE)
284*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
285*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "EGL_ALPHA_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE)
286*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
287*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "EGL_DEPTH_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE)
288*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
289*35238bceSAndroid Build Coastguard Worker log << TestLog::Message
290*35238bceSAndroid Build Coastguard Worker << "EGL_STENCIL_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE)
291*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
292*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "EGL_SAMPLES: " << eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES)
293*35238bceSAndroid Build Coastguard Worker << TestLog::EndMessage;
294*35238bceSAndroid Build Coastguard Worker
295*35238bceSAndroid Build Coastguard Worker log << TestLog::Message << "Waiting " << waitFrames * 16
296*35238bceSAndroid Build Coastguard Worker << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage;
297*35238bceSAndroid Build Coastguard Worker }
298*35238bceSAndroid Build Coastguard Worker
299*35238bceSAndroid Build Coastguard Worker de::UniquePtr<eglu::NativeWindow> window(
300*35238bceSAndroid Build Coastguard Worker factory.createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL,
301*35238bceSAndroid Build Coastguard Worker eglu::WindowParams(128, 128, eglu::WindowParams::VISIBILITY_VISIBLE)));
302*35238bceSAndroid Build Coastguard Worker
303*35238bceSAndroid Build Coastguard Worker eglu::UniqueSurface surface(
304*35238bceSAndroid Build Coastguard Worker egl, display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, display, config, DE_NULL));
305*35238bceSAndroid Build Coastguard Worker eglu::UniqueContext context(egl, display, createGLES2Context(egl, display, config));
306*35238bceSAndroid Build Coastguard Worker glw::Functions gl;
307*35238bceSAndroid Build Coastguard Worker uint32_t program = 0;
308*35238bceSAndroid Build Coastguard Worker
309*35238bceSAndroid Build Coastguard Worker tcu::TextureLevel whiteFrame;
310*35238bceSAndroid Build Coastguard Worker tcu::TextureLevel blackFrame;
311*35238bceSAndroid Build Coastguard Worker tcu::TextureLevel frameBegin;
312*35238bceSAndroid Build Coastguard Worker tcu::TextureLevel frameEnd;
313*35238bceSAndroid Build Coastguard Worker
314*35238bceSAndroid Build Coastguard Worker m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2, 0));
315*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, *context));
316*35238bceSAndroid Build Coastguard Worker
317*35238bceSAndroid Build Coastguard Worker try
318*35238bceSAndroid Build Coastguard Worker {
319*35238bceSAndroid Build Coastguard Worker const float positions1[] = {0.00f, 0.00f, 0.75f, 0.00f, 0.75f, 0.75f,
320*35238bceSAndroid Build Coastguard Worker
321*35238bceSAndroid Build Coastguard Worker 0.75f, 0.75f, 0.00f, 0.75f, 0.00f, 0.00f};
322*35238bceSAndroid Build Coastguard Worker
323*35238bceSAndroid Build Coastguard Worker const float positions2[] = {-0.75f, -0.75f, 0.00f, -0.75f, 0.00f, 0.00f,
324*35238bceSAndroid Build Coastguard Worker
325*35238bceSAndroid Build Coastguard Worker 0.00f, 0.00f, -0.75f, 0.00f, -0.75f, -0.75f};
326*35238bceSAndroid Build Coastguard Worker
327*35238bceSAndroid Build Coastguard Worker uint32_t posLocation;
328*35238bceSAndroid Build Coastguard Worker
329*35238bceSAndroid Build Coastguard Worker program = createGLES2Program(gl, m_testCtx.getLog());
330*35238bceSAndroid Build Coastguard Worker
331*35238bceSAndroid Build Coastguard Worker gl.useProgram(program);
332*35238bceSAndroid Build Coastguard Worker posLocation = gl.getAttribLocation(program, "a_pos");
333*35238bceSAndroid Build Coastguard Worker gl.enableVertexAttribArray(posLocation);
334*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");
335*35238bceSAndroid Build Coastguard Worker
336*35238bceSAndroid Build Coastguard Worker // Clear screen to white and check that sceen is white
337*35238bceSAndroid Build Coastguard Worker gl.clearColor(1.0f, 1.0f, 1.0f, 1.0f);
338*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT);
339*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
340*35238bceSAndroid Build Coastguard Worker
341*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
342*35238bceSAndroid Build Coastguard Worker gl.finish();
343*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
344*35238bceSAndroid Build Coastguard Worker deSleep(waitFrames * 16);
345*35238bceSAndroid Build Coastguard Worker window->processEvents();
346*35238bceSAndroid Build Coastguard Worker window->readScreenPixels(&whiteFrame);
347*35238bceSAndroid Build Coastguard Worker
348*35238bceSAndroid Build Coastguard Worker if (!checkColor(m_testCtx.getLog(), whiteFrame, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)))
349*35238bceSAndroid Build Coastguard Worker {
350*35238bceSAndroid Build Coastguard Worker m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen");
351*35238bceSAndroid Build Coastguard Worker return;
352*35238bceSAndroid Build Coastguard Worker }
353*35238bceSAndroid Build Coastguard Worker
354*35238bceSAndroid Build Coastguard Worker // Clear screen to black and check that sceen is black
355*35238bceSAndroid Build Coastguard Worker gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
356*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT);
357*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
358*35238bceSAndroid Build Coastguard Worker
359*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
360*35238bceSAndroid Build Coastguard Worker gl.finish();
361*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
362*35238bceSAndroid Build Coastguard Worker deSleep(waitFrames * 16);
363*35238bceSAndroid Build Coastguard Worker window->processEvents();
364*35238bceSAndroid Build Coastguard Worker window->readScreenPixels(&blackFrame);
365*35238bceSAndroid Build Coastguard Worker
366*35238bceSAndroid Build Coastguard Worker if (!checkColor(m_testCtx.getLog(), blackFrame, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)))
367*35238bceSAndroid Build Coastguard Worker {
368*35238bceSAndroid Build Coastguard Worker m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen");
369*35238bceSAndroid Build Coastguard Worker return;
370*35238bceSAndroid Build Coastguard Worker }
371*35238bceSAndroid Build Coastguard Worker
372*35238bceSAndroid Build Coastguard Worker gl.clearColor(0.7f, 1.0f, 0.3f, 1.0f);
373*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT);
374*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
375*35238bceSAndroid Build Coastguard Worker
376*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1);
377*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 6);
378*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
379*35238bceSAndroid Build Coastguard Worker
380*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
381*35238bceSAndroid Build Coastguard Worker gl.finish();
382*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
383*35238bceSAndroid Build Coastguard Worker deSleep(waitFrames * 16);
384*35238bceSAndroid Build Coastguard Worker window->processEvents();
385*35238bceSAndroid Build Coastguard Worker window->readScreenPixels(&frameBegin);
386*35238bceSAndroid Build Coastguard Worker
387*35238bceSAndroid Build Coastguard Worker gl.clearColor(0.7f, 0.7f, 1.0f, 1.0f);
388*35238bceSAndroid Build Coastguard Worker gl.clear(GL_COLOR_BUFFER_BIT);
389*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface");
390*35238bceSAndroid Build Coastguard Worker
391*35238bceSAndroid Build Coastguard Worker gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2);
392*35238bceSAndroid Build Coastguard Worker gl.drawArrays(GL_TRIANGLES, 0, 6);
393*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
394*35238bceSAndroid Build Coastguard Worker
395*35238bceSAndroid Build Coastguard Worker gl.finish();
396*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
397*35238bceSAndroid Build Coastguard Worker deSleep(waitFrames * 16);
398*35238bceSAndroid Build Coastguard Worker window->readScreenPixels(&frameEnd);
399*35238bceSAndroid Build Coastguard Worker
400*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
401*35238bceSAndroid Build Coastguard Worker gl.finish();
402*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed");
403*35238bceSAndroid Build Coastguard Worker deSleep(waitFrames * 16);
404*35238bceSAndroid Build Coastguard Worker window->processEvents();
405*35238bceSAndroid Build Coastguard Worker
406*35238bceSAndroid Build Coastguard Worker gl.disableVertexAttribArray(posLocation);
407*35238bceSAndroid Build Coastguard Worker gl.useProgram(0);
408*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to release program state");
409*35238bceSAndroid Build Coastguard Worker
410*35238bceSAndroid Build Coastguard Worker gl.deleteProgram(program);
411*35238bceSAndroid Build Coastguard Worker program = 0;
412*35238bceSAndroid Build Coastguard Worker GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteProgram()");
413*35238bceSAndroid Build Coastguard Worker
414*35238bceSAndroid Build Coastguard Worker if (!tcu::intThresholdCompare(m_testCtx.getLog(), "Compare end of frame against beginning of frame",
415*35238bceSAndroid Build Coastguard Worker "Compare end of frame against beginning of frame", frameBegin.getAccess(),
416*35238bceSAndroid Build Coastguard Worker frameEnd.getAccess(), tcu::UVec4(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT))
417*35238bceSAndroid Build Coastguard Worker m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Screen pixels changed during frame");
418*35238bceSAndroid Build Coastguard Worker }
419*35238bceSAndroid Build Coastguard Worker catch (...)
420*35238bceSAndroid Build Coastguard Worker {
421*35238bceSAndroid Build Coastguard Worker if (program != 0)
422*35238bceSAndroid Build Coastguard Worker gl.deleteProgram(program);
423*35238bceSAndroid Build Coastguard Worker
424*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
425*35238bceSAndroid Build Coastguard Worker throw;
426*35238bceSAndroid Build Coastguard Worker }
427*35238bceSAndroid Build Coastguard Worker
428*35238bceSAndroid Build Coastguard Worker EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
429*35238bceSAndroid Build Coastguard Worker }
430*35238bceSAndroid Build Coastguard Worker
431*35238bceSAndroid Build Coastguard Worker } // namespace
432*35238bceSAndroid Build Coastguard Worker
SwapBuffersTests(EglTestContext & eglTestCtx)433*35238bceSAndroid Build Coastguard Worker SwapBuffersTests::SwapBuffersTests(EglTestContext &eglTestCtx)
434*35238bceSAndroid Build Coastguard Worker : TestCaseGroup(eglTestCtx, "swap_buffers", "Swap buffers tests")
435*35238bceSAndroid Build Coastguard Worker {
436*35238bceSAndroid Build Coastguard Worker }
437*35238bceSAndroid Build Coastguard Worker
isWindow(const eglu::CandidateConfig & c)438*35238bceSAndroid Build Coastguard Worker static bool isWindow(const eglu::CandidateConfig &c)
439*35238bceSAndroid Build Coastguard Worker {
440*35238bceSAndroid Build Coastguard Worker return (c.surfaceType() & EGL_WINDOW_BIT) != 0;
441*35238bceSAndroid Build Coastguard Worker }
442*35238bceSAndroid Build Coastguard Worker
init(void)443*35238bceSAndroid Build Coastguard Worker void SwapBuffersTests::init(void)
444*35238bceSAndroid Build Coastguard Worker {
445*35238bceSAndroid Build Coastguard Worker eglu::FilterList baseFilters;
446*35238bceSAndroid Build Coastguard Worker baseFilters << isWindow;
447*35238bceSAndroid Build Coastguard Worker
448*35238bceSAndroid Build Coastguard Worker vector<NamedFilterList> filterLists;
449*35238bceSAndroid Build Coastguard Worker getDefaultFilterLists(filterLists, baseFilters);
450*35238bceSAndroid Build Coastguard Worker
451*35238bceSAndroid Build Coastguard Worker for (vector<NamedFilterList>::iterator i = filterLists.begin(); i != filterLists.end(); i++)
452*35238bceSAndroid Build Coastguard Worker addChild(new SwapBuffersTest(m_eglTestCtx, *i));
453*35238bceSAndroid Build Coastguard Worker }
454*35238bceSAndroid Build Coastguard Worker
455*35238bceSAndroid Build Coastguard Worker } // namespace egl
456*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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