Searched refs:fragmentCompileStatus (Results 1 – 4 of 4) sorted by relevance
/aosp_15_r20/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 134 int32_t fragmentCompileStatus; in createGLES2Program() local 173 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 204 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 210 … log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, in createGLES2Program() 220 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
|
H A D | teglNativeCoordMappingTests.cpp | 104 int32_t fragmentCompileStatus; in createGLES2Program() local 143 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 174 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 180 … log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, in createGLES2Program() 190 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
|
H A D | teglNativeColorMappingTests.cpp | 104 int32_t fragmentCompileStatus; in createGLES2Program() local 143 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 174 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 180 … log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, in createGLES2Program() 190 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
|
H A D | teglGetFrameTimestampsTests.cpp | 402 int32_t fragmentCompileStatus; in createGLES2Program() local 441 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 472 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 478 … log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, in createGLES2Program() 488 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
|