Searched refs:fallbackKeyCode (Results 1 – 5 of 5) sorted by relevance
246 if (behavior->fallbackKeyCode) { in getFallbackAction()247 outFallbackAction->keyCode = behavior->fallbackKeyCode; in getFallbackAction()644 int32_t fallbackKeyCode = parcel->readInt32(); in readFromParcel() local653 .fallbackKeyCode = fallbackKeyCode, in readFromParcel()721 parcel->writeInt32(behavior.fallbackKeyCode); in writeToParcel()1050 behavior.fallbackKeyCode = *keyCode; in parseKeyProperty()1120 key.behaviors.front().fallbackKeyCode, in parseKeyProperty()
6717 std::optional<int32_t> fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); in afterKeyEventLockedInterruptable() local6726 if (fallbackKeyCode) { in afterKeyEventLockedInterruptable()6750 if (*fallbackKeyCode != AKEYCODE_UNKNOWN) { in afterKeyEventLockedInterruptable()6758 options.keyCode = *fallbackKeyCode; in afterKeyEventLockedInterruptable()6769 if (!fallbackKeyCode && !initialDown) { in afterKeyEventLockedInterruptable()6808 fallbackKeyCode = event.getKeyCode(); in afterKeyEventLockedInterruptable()6810 fallbackKeyCode = AKEYCODE_UNKNOWN; in afterKeyEventLockedInterruptable()6812 connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); in afterKeyEventLockedInterruptable()6815 LOG_IF(FATAL, !fallbackKeyCode) in afterKeyEventLockedInterruptable()6821 if (*fallbackKeyCode != AKEYCODE_UNKNOWN && in afterKeyEventLockedInterruptable()[all …]
592 void InputState::setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode) { in setFallbackKey() argument593 mFallbackKeys.insert_or_assign(originalKeyCode, fallbackKeyCode); in setFallbackKey()
82 void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
167 int32_t fallbackKeyCode = 0; member