Searched refs:fVersionDeclString (Results 1 – 7 of 7) sorted by relevance
89 caps->fVersionDeclString = "#version 400"; in AddAndTrueToLoopCondition()99 caps->fVersionDeclString = "#version 400"; in CannotUseFractForNegativeValues()109 caps->fVersionDeclString = "#version 400"; in CannotUseFragCoord()119 caps->fVersionDeclString = "#version 400"; in CannotUseMinAndAbsTogether()148 caps->fVersionDeclString = "#version 400"; in EmulateAbsIntFunction()177 caps->fVersionDeclString = "#version 400"; in MustForceNegatedAtanParamToFloat()187 caps->fVersionDeclString = "#version 400"; in MustForceNegatedLdexpParamToMultiply()206 caps->fVersionDeclString = "#version 400"; in NoBuiltinDeterminantSupport()216 caps->fVersionDeclString = "#version 400"; in NoBuiltinFMASupport()226 caps->fVersionDeclString = "#version 400"; in NoExternalTextureSupport()[all …]
157 const char* fVersionDeclString = ""; member173 caps->fVersionDeclString = "#version 400"; in Default()
1930 if (fCaps.fVersionDeclString) { in writeHeader()1931 this->write(fCaps.fVersionDeclString); in writeHeader()
234 shaderCaps->fVersionDeclString = "#version 330\n"; in initShaderCaps()
733 shaderCaps->fVersionDeclString = "#version 330\n"; in initShaderCaps()
2165 const char* versionDecl = shaderCaps.fVersionDeclString; in build_glsl_highlight_shader()
1076 shaderCaps->fVersionDeclString = get_glsl_version_decl_string(standard, in initGLSL()