xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkCaps.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkCaps.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextureCompressionType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkBackendSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanExtensions.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCompressedDataUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramDesc.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTarget.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStencilSettings.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrXferProcessor.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/TestFormatColorTypeCombination.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkGpu.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkImage.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkRenderPass.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkRenderTarget.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkSampler.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkTexture.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUniformHandler.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUtil.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanUtilsPriv.h"
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker #include <limits.h>
45*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
46*c8dee2aaSAndroid Build Coastguard Worker #include <array>
47*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
48*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID
51*c8dee2aaSAndroid Build Coastguard Worker #include <sys/system_properties.h>
52*c8dee2aaSAndroid Build Coastguard Worker #endif
53*c8dee2aaSAndroid Build Coastguard Worker 
GrVkCaps(const GrContextOptions & contextOptions,const skgpu::VulkanInterface * vkInterface,VkPhysicalDevice physDev,const VkPhysicalDeviceFeatures2 & features,uint32_t instanceVersion,uint32_t physicalDeviceVersion,const skgpu::VulkanExtensions & extensions,GrProtected isProtected)54*c8dee2aaSAndroid Build Coastguard Worker GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions,
55*c8dee2aaSAndroid Build Coastguard Worker                    const skgpu::VulkanInterface* vkInterface,
56*c8dee2aaSAndroid Build Coastguard Worker                    VkPhysicalDevice physDev,
57*c8dee2aaSAndroid Build Coastguard Worker                    const VkPhysicalDeviceFeatures2& features,
58*c8dee2aaSAndroid Build Coastguard Worker                    uint32_t instanceVersion,
59*c8dee2aaSAndroid Build Coastguard Worker                    uint32_t physicalDeviceVersion,
60*c8dee2aaSAndroid Build Coastguard Worker                    const skgpu::VulkanExtensions& extensions,
61*c8dee2aaSAndroid Build Coastguard Worker                    GrProtected isProtected)
62*c8dee2aaSAndroid Build Coastguard Worker         : INHERITED(contextOptions) {
63*c8dee2aaSAndroid Build Coastguard Worker     /**************************************************************************
64*c8dee2aaSAndroid Build Coastguard Worker      * GrCaps fields
65*c8dee2aaSAndroid Build Coastguard Worker      **************************************************************************/
66*c8dee2aaSAndroid Build Coastguard Worker     fMipmapSupport = true;   // always available in Vulkan
67*c8dee2aaSAndroid Build Coastguard Worker     fAnisoSupport = true;   // always available in Vulkan
68*c8dee2aaSAndroid Build Coastguard Worker     fNPOTTextureTileSupport = true;  // always available in Vulkan
69*c8dee2aaSAndroid Build Coastguard Worker     fReuseScratchTextures = true; //TODO: figure this out
70*c8dee2aaSAndroid Build Coastguard Worker     fGpuTracingSupport = false; //TODO: figure this out
71*c8dee2aaSAndroid Build Coastguard Worker     fOversizedStencilSupport = false; //TODO: figure this out
72*c8dee2aaSAndroid Build Coastguard Worker     fDrawInstancedSupport = true;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     fSemaphoreSupport = true;   // always available in Vulkan
75*c8dee2aaSAndroid Build Coastguard Worker     fBackendSemaphoreSupport = true;
76*c8dee2aaSAndroid Build Coastguard Worker     fFinishedProcAsyncCallbackSupport = true;
77*c8dee2aaSAndroid Build Coastguard Worker     fCrossContextTextureSupport = true;
78*c8dee2aaSAndroid Build Coastguard Worker     fHalfFloatVertexAttributeSupport = true;
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     // We always copy in/out of a transfer buffer so it's trivial to support row bytes.
81*c8dee2aaSAndroid Build Coastguard Worker     fReadPixelsRowBytesSupport = true;
82*c8dee2aaSAndroid Build Coastguard Worker     fWritePixelsRowBytesSupport = true;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     fTransferFromBufferToTextureSupport = true;
85*c8dee2aaSAndroid Build Coastguard Worker     fTransferFromSurfaceToBufferSupport = true;
86*c8dee2aaSAndroid Build Coastguard Worker     fTransferFromBufferToBufferSupport  = true;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     fMaxRenderTargetSize = 4096; // minimum required by spec
89*c8dee2aaSAndroid Build Coastguard Worker     fMaxTextureSize = 4096; // minimum required by spec
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     fDynamicStateArrayGeometryProcessorTextureSupport = true;
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     fTextureBarrierSupport = true;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     fShaderCaps = std::make_unique<GrShaderCaps>();
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     this->init(contextOptions, vkInterface, physDev, features, physicalDeviceVersion, extensions,
98*c8dee2aaSAndroid Build Coastguard Worker                isProtected);
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker namespace {
102*c8dee2aaSAndroid Build Coastguard Worker /**
103*c8dee2aaSAndroid Build Coastguard Worker  * This comes from section 37.1.6 of the Vulkan spec. Format is
104*c8dee2aaSAndroid Build Coastguard Worker  * (<bits>|<tag>)_<block_size>_<texels_per_block>.
105*c8dee2aaSAndroid Build Coastguard Worker  */
106*c8dee2aaSAndroid Build Coastguard Worker enum class FormatCompatibilityClass {
107*c8dee2aaSAndroid Build Coastguard Worker     k8_1_1,
108*c8dee2aaSAndroid Build Coastguard Worker     k16_2_1,
109*c8dee2aaSAndroid Build Coastguard Worker     k24_3_1,
110*c8dee2aaSAndroid Build Coastguard Worker     k32_4_1,
111*c8dee2aaSAndroid Build Coastguard Worker     k64_8_1,
112*c8dee2aaSAndroid Build Coastguard Worker     k10x6_64_6_1,
113*c8dee2aaSAndroid Build Coastguard Worker     kBC1_RGB_8_16_1,
114*c8dee2aaSAndroid Build Coastguard Worker     kBC1_RGBA_8_16,
115*c8dee2aaSAndroid Build Coastguard Worker     kETC2_RGB_8_16,
116*c8dee2aaSAndroid Build Coastguard Worker };
117*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
118*c8dee2aaSAndroid Build Coastguard Worker 
format_compatibility_class(VkFormat format)119*c8dee2aaSAndroid Build Coastguard Worker static FormatCompatibilityClass format_compatibility_class(VkFormat format) {
120*c8dee2aaSAndroid Build Coastguard Worker     switch (format) {
121*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_B8G8R8A8_UNORM:
122*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8B8A8_UNORM:
123*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
124*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
125*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8B8A8_SRGB:
126*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16G16_UNORM:
127*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16G16_SFLOAT:
128*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::k32_4_1;
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8_UNORM:
131*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::k8_1_1;
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R5G6B5_UNORM_PACK16:
134*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_B5G6R5_UNORM_PACK16:
135*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16_SFLOAT:
136*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8_UNORM:
137*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
138*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
139*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16_UNORM:
140*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::k16_2_1;
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16G16B16A16_SFLOAT:
143*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16G16B16A16_UNORM:
144*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::k64_8_1;
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8B8_UNORM:
147*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::k24_3_1;
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
150*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::k10x6_64_6_1;
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
153*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::kETC2_RGB_8_16;
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_BC1_RGB_UNORM_BLOCK:
156*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::kBC1_RGB_8_16_1;
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
159*c8dee2aaSAndroid Build Coastguard Worker             return FormatCompatibilityClass::kBC1_RGBA_8_16;
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker         default:
162*c8dee2aaSAndroid Build Coastguard Worker             SK_ABORT("Unsupported VkFormat");
163*c8dee2aaSAndroid Build Coastguard Worker     }
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker 
canCopyImage(VkFormat dstFormat,int dstSampleCnt,bool dstHasYcbcr,VkFormat srcFormat,int srcSampleCnt,bool srcHasYcbcr) const166*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::canCopyImage(VkFormat dstFormat, int dstSampleCnt, bool dstHasYcbcr,
167*c8dee2aaSAndroid Build Coastguard Worker                             VkFormat srcFormat, int srcSampleCnt, bool srcHasYcbcr) const {
168*c8dee2aaSAndroid Build Coastguard Worker     if ((dstSampleCnt > 1 || srcSampleCnt > 1) && dstSampleCnt != srcSampleCnt) {
169*c8dee2aaSAndroid Build Coastguard Worker         return false;
170*c8dee2aaSAndroid Build Coastguard Worker     }
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     if (dstHasYcbcr || srcHasYcbcr) {
173*c8dee2aaSAndroid Build Coastguard Worker         return false;
174*c8dee2aaSAndroid Build Coastguard Worker     }
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker     // We require that all Vulkan GrSurfaces have been created with transfer_dst and transfer_src
177*c8dee2aaSAndroid Build Coastguard Worker     // as image usage flags.
178*c8dee2aaSAndroid Build Coastguard Worker     return format_compatibility_class(srcFormat) == format_compatibility_class(dstFormat);
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker 
canCopyAsBlit(VkFormat dstFormat,int dstSampleCnt,bool dstIsLinear,bool dstHasYcbcr,VkFormat srcFormat,int srcSampleCnt,bool srcIsLinear,bool srcHasYcbcr) const181*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::canCopyAsBlit(VkFormat dstFormat, int dstSampleCnt, bool dstIsLinear,
182*c8dee2aaSAndroid Build Coastguard Worker                              bool dstHasYcbcr, VkFormat srcFormat, int srcSampleCnt,
183*c8dee2aaSAndroid Build Coastguard Worker                              bool srcIsLinear, bool srcHasYcbcr) const {
184*c8dee2aaSAndroid Build Coastguard Worker     // We require that all vulkan GrSurfaces have been created with transfer_dst and transfer_src
185*c8dee2aaSAndroid Build Coastguard Worker     // as image usage flags.
186*c8dee2aaSAndroid Build Coastguard Worker     if (!this->formatCanBeDstofBlit(dstFormat, dstIsLinear) ||
187*c8dee2aaSAndroid Build Coastguard Worker         !this->formatCanBeSrcofBlit(srcFormat, srcIsLinear)) {
188*c8dee2aaSAndroid Build Coastguard Worker         return false;
189*c8dee2aaSAndroid Build Coastguard Worker     }
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker     // We cannot blit images that are multisampled. Will need to figure out if we can blit the
192*c8dee2aaSAndroid Build Coastguard Worker     // resolved msaa though.
193*c8dee2aaSAndroid Build Coastguard Worker     if (dstSampleCnt > 1 || srcSampleCnt > 1) {
194*c8dee2aaSAndroid Build Coastguard Worker         return false;
195*c8dee2aaSAndroid Build Coastguard Worker     }
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker     if (dstHasYcbcr || srcHasYcbcr) {
198*c8dee2aaSAndroid Build Coastguard Worker         return false;
199*c8dee2aaSAndroid Build Coastguard Worker     }
200*c8dee2aaSAndroid Build Coastguard Worker 
201*c8dee2aaSAndroid Build Coastguard Worker     return true;
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker 
canCopyAsResolve(VkFormat dstFormat,int dstSampleCnt,bool dstHasYcbcr,VkFormat srcFormat,int srcSampleCnt,bool srcHasYcbcr) const204*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::canCopyAsResolve(VkFormat dstFormat, int dstSampleCnt, bool dstHasYcbcr,
205*c8dee2aaSAndroid Build Coastguard Worker                                 VkFormat srcFormat, int srcSampleCnt, bool srcHasYcbcr) const {
206*c8dee2aaSAndroid Build Coastguard Worker     // The src surface must be multisampled.
207*c8dee2aaSAndroid Build Coastguard Worker     if (srcSampleCnt <= 1) {
208*c8dee2aaSAndroid Build Coastguard Worker         return false;
209*c8dee2aaSAndroid Build Coastguard Worker     }
210*c8dee2aaSAndroid Build Coastguard Worker 
211*c8dee2aaSAndroid Build Coastguard Worker     // The dst must not be multisampled.
212*c8dee2aaSAndroid Build Coastguard Worker     if (dstSampleCnt > 1) {
213*c8dee2aaSAndroid Build Coastguard Worker         return false;
214*c8dee2aaSAndroid Build Coastguard Worker     }
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker     // Surfaces must have the same format.
217*c8dee2aaSAndroid Build Coastguard Worker     if (srcFormat != dstFormat) {
218*c8dee2aaSAndroid Build Coastguard Worker         return false;
219*c8dee2aaSAndroid Build Coastguard Worker     }
220*c8dee2aaSAndroid Build Coastguard Worker 
221*c8dee2aaSAndroid Build Coastguard Worker     if (dstHasYcbcr || srcHasYcbcr) {
222*c8dee2aaSAndroid Build Coastguard Worker         return false;
223*c8dee2aaSAndroid Build Coastguard Worker     }
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker     return true;
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker 
onCanCopySurface(const GrSurfaceProxy * dst,const SkIRect & dstRect,const GrSurfaceProxy * src,const SkIRect & srcRect) const228*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::onCanCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect,
229*c8dee2aaSAndroid Build Coastguard Worker                                 const GrSurfaceProxy* src, const SkIRect& srcRect) const {
230*c8dee2aaSAndroid Build Coastguard Worker     if (src->isProtected() == GrProtected::kYes && dst->isProtected() != GrProtected::kYes) {
231*c8dee2aaSAndroid Build Coastguard Worker         return false;
232*c8dee2aaSAndroid Build Coastguard Worker     }
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Figure out a way to track if we've wrapped a linear texture in a proxy (e.g.
235*c8dee2aaSAndroid Build Coastguard Worker     // PromiseImage which won't get instantiated right away. Does this need a similar thing like the
236*c8dee2aaSAndroid Build Coastguard Worker     // tracking of external or rectangle textures in GL? For now we don't create linear textures
237*c8dee2aaSAndroid Build Coastguard Worker     // internally, and I don't believe anyone is wrapping them.
238*c8dee2aaSAndroid Build Coastguard Worker     bool srcIsLinear = false;
239*c8dee2aaSAndroid Build Coastguard Worker     bool dstIsLinear = false;
240*c8dee2aaSAndroid Build Coastguard Worker 
241*c8dee2aaSAndroid Build Coastguard Worker     int dstSampleCnt = 0;
242*c8dee2aaSAndroid Build Coastguard Worker     int srcSampleCnt = 0;
243*c8dee2aaSAndroid Build Coastguard Worker     if (const GrRenderTargetProxy* rtProxy = dst->asRenderTargetProxy()) {
244*c8dee2aaSAndroid Build Coastguard Worker         // Copying to or from render targets that wrap a secondary command buffer is not allowed
245*c8dee2aaSAndroid Build Coastguard Worker         // since they would require us to know the VkImage, which we don't have, as well as need us
246*c8dee2aaSAndroid Build Coastguard Worker         // to stop and start the VkRenderPass which we don't have access to.
247*c8dee2aaSAndroid Build Coastguard Worker         if (rtProxy->wrapsVkSecondaryCB()) {
248*c8dee2aaSAndroid Build Coastguard Worker             return false;
249*c8dee2aaSAndroid Build Coastguard Worker         }
250*c8dee2aaSAndroid Build Coastguard Worker         if (this->preferDiscardableMSAAAttachment() && dst->asTextureProxy() &&
251*c8dee2aaSAndroid Build Coastguard Worker             rtProxy->supportsVkInputAttachment()) {
252*c8dee2aaSAndroid Build Coastguard Worker             dstSampleCnt = 1;
253*c8dee2aaSAndroid Build Coastguard Worker         } else {
254*c8dee2aaSAndroid Build Coastguard Worker             dstSampleCnt = rtProxy->numSamples();
255*c8dee2aaSAndroid Build Coastguard Worker         }
256*c8dee2aaSAndroid Build Coastguard Worker     }
257*c8dee2aaSAndroid Build Coastguard Worker     if (const GrRenderTargetProxy* rtProxy = src->asRenderTargetProxy()) {
258*c8dee2aaSAndroid Build Coastguard Worker         // Copying to or from render targets that wrap a secondary command buffer is not allowed
259*c8dee2aaSAndroid Build Coastguard Worker         // since they would require us to know the VkImage, which we don't have, as well as need us
260*c8dee2aaSAndroid Build Coastguard Worker         // to stop and start the VkRenderPass which we don't have access to.
261*c8dee2aaSAndroid Build Coastguard Worker         if (rtProxy->wrapsVkSecondaryCB()) {
262*c8dee2aaSAndroid Build Coastguard Worker             return false;
263*c8dee2aaSAndroid Build Coastguard Worker         }
264*c8dee2aaSAndroid Build Coastguard Worker         if (this->preferDiscardableMSAAAttachment() && src->asTextureProxy() &&
265*c8dee2aaSAndroid Build Coastguard Worker             rtProxy->supportsVkInputAttachment()) {
266*c8dee2aaSAndroid Build Coastguard Worker             srcSampleCnt = 1;
267*c8dee2aaSAndroid Build Coastguard Worker         } else {
268*c8dee2aaSAndroid Build Coastguard Worker             srcSampleCnt = rtProxy->numSamples();
269*c8dee2aaSAndroid Build Coastguard Worker         }
270*c8dee2aaSAndroid Build Coastguard Worker     }
271*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTargetProxy()));
272*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTargetProxy()));
273*c8dee2aaSAndroid Build Coastguard Worker 
274*c8dee2aaSAndroid Build Coastguard Worker     bool dstHasYcbcr = false;
275*c8dee2aaSAndroid Build Coastguard Worker     if (auto ycbcr = GrBackendFormats::GetVkYcbcrConversionInfo(dst->backendFormat())) {
276*c8dee2aaSAndroid Build Coastguard Worker         if (ycbcr->isValid()) {
277*c8dee2aaSAndroid Build Coastguard Worker             dstHasYcbcr = true;
278*c8dee2aaSAndroid Build Coastguard Worker         }
279*c8dee2aaSAndroid Build Coastguard Worker     }
280*c8dee2aaSAndroid Build Coastguard Worker 
281*c8dee2aaSAndroid Build Coastguard Worker     bool srcHasYcbcr = false;
282*c8dee2aaSAndroid Build Coastguard Worker     if (auto ycbcr = GrBackendFormats::GetVkYcbcrConversionInfo(src->backendFormat())) {
283*c8dee2aaSAndroid Build Coastguard Worker         if (ycbcr->isValid()) {
284*c8dee2aaSAndroid Build Coastguard Worker             srcHasYcbcr = true;
285*c8dee2aaSAndroid Build Coastguard Worker         }
286*c8dee2aaSAndroid Build Coastguard Worker     }
287*c8dee2aaSAndroid Build Coastguard Worker 
288*c8dee2aaSAndroid Build Coastguard Worker     VkFormat dstFormat, srcFormat;
289*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(GrBackendFormats::AsVkFormat(dst->backendFormat(), &dstFormat));
290*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(GrBackendFormats::AsVkFormat(src->backendFormat(), &srcFormat));
291*c8dee2aaSAndroid Build Coastguard Worker 
292*c8dee2aaSAndroid Build Coastguard Worker     // Only blits support scaling, but since we've already clamped the src and dst rects,
293*c8dee2aaSAndroid Build Coastguard Worker     // the dimensions of the scaled blit aren't important to know if it's allowed.
294*c8dee2aaSAndroid Build Coastguard Worker     const bool copyScales = srcRect.size() != dstRect.size();
295*c8dee2aaSAndroid Build Coastguard Worker     if (!copyScales && (this->canCopyImage(dstFormat, dstSampleCnt, dstHasYcbcr,
296*c8dee2aaSAndroid Build Coastguard Worker                                            srcFormat, srcSampleCnt, srcHasYcbcr) ||
297*c8dee2aaSAndroid Build Coastguard Worker                         this->canCopyAsResolve(dstFormat, dstSampleCnt, dstHasYcbcr,
298*c8dee2aaSAndroid Build Coastguard Worker                                                srcFormat, srcSampleCnt, srcHasYcbcr))) {
299*c8dee2aaSAndroid Build Coastguard Worker         return true;
300*c8dee2aaSAndroid Build Coastguard Worker     }
301*c8dee2aaSAndroid Build Coastguard Worker     return this->canCopyAsBlit(dstFormat, dstSampleCnt, dstIsLinear, dstHasYcbcr,
302*c8dee2aaSAndroid Build Coastguard Worker                                srcFormat, srcSampleCnt, srcIsLinear, srcHasYcbcr);
303*c8dee2aaSAndroid Build Coastguard Worker 
304*c8dee2aaSAndroid Build Coastguard Worker }
305*c8dee2aaSAndroid Build Coastguard Worker 
init(const GrContextOptions & contextOptions,const skgpu::VulkanInterface * vkInterface,VkPhysicalDevice physDev,const VkPhysicalDeviceFeatures2 & features,uint32_t physicalDeviceVersion,const skgpu::VulkanExtensions & extensions,GrProtected isProtected)306*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::init(const GrContextOptions& contextOptions,
307*c8dee2aaSAndroid Build Coastguard Worker                     const skgpu::VulkanInterface* vkInterface,
308*c8dee2aaSAndroid Build Coastguard Worker                     VkPhysicalDevice physDev,
309*c8dee2aaSAndroid Build Coastguard Worker                     const VkPhysicalDeviceFeatures2& features,
310*c8dee2aaSAndroid Build Coastguard Worker                     uint32_t physicalDeviceVersion,
311*c8dee2aaSAndroid Build Coastguard Worker                     const skgpu::VulkanExtensions& extensions,
312*c8dee2aaSAndroid Build Coastguard Worker                     GrProtected isProtected) {
313*c8dee2aaSAndroid Build Coastguard Worker     VkPhysicalDeviceProperties properties;
314*c8dee2aaSAndroid Build Coastguard Worker     GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
315*c8dee2aaSAndroid Build Coastguard Worker 
316*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
317*c8dee2aaSAndroid Build Coastguard Worker     this->setDeviceName(properties.deviceName);
318*c8dee2aaSAndroid Build Coastguard Worker #endif
319*c8dee2aaSAndroid Build Coastguard Worker 
320*c8dee2aaSAndroid Build Coastguard Worker     VkPhysicalDeviceMemoryProperties memoryProperties;
321*c8dee2aaSAndroid Build Coastguard Worker     GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
322*c8dee2aaSAndroid Build Coastguard Worker 
323*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(physicalDeviceVersion <= properties.apiVersion);
324*c8dee2aaSAndroid Build Coastguard Worker 
325*c8dee2aaSAndroid Build Coastguard Worker     if (extensions.hasExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME, 1)) {
326*c8dee2aaSAndroid Build Coastguard Worker         fSupportsSwapchain = true;
327*c8dee2aaSAndroid Build Coastguard Worker     }
328*c8dee2aaSAndroid Build Coastguard Worker 
329*c8dee2aaSAndroid Build Coastguard Worker     if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
330*c8dee2aaSAndroid Build Coastguard Worker         extensions.hasExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, 1)) {
331*c8dee2aaSAndroid Build Coastguard Worker         fSupportsPhysicalDeviceProperties2 = true;
332*c8dee2aaSAndroid Build Coastguard Worker     }
333*c8dee2aaSAndroid Build Coastguard Worker 
334*c8dee2aaSAndroid Build Coastguard Worker     if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
335*c8dee2aaSAndroid Build Coastguard Worker         extensions.hasExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME, 1)) {
336*c8dee2aaSAndroid Build Coastguard Worker         fSupportsMemoryRequirements2 = true;
337*c8dee2aaSAndroid Build Coastguard Worker     }
338*c8dee2aaSAndroid Build Coastguard Worker 
339*c8dee2aaSAndroid Build Coastguard Worker     if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
340*c8dee2aaSAndroid Build Coastguard Worker         extensions.hasExtension(VK_KHR_BIND_MEMORY_2_EXTENSION_NAME, 1)) {
341*c8dee2aaSAndroid Build Coastguard Worker         fSupportsBindMemory2 = true;
342*c8dee2aaSAndroid Build Coastguard Worker     }
343*c8dee2aaSAndroid Build Coastguard Worker 
344*c8dee2aaSAndroid Build Coastguard Worker     if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
345*c8dee2aaSAndroid Build Coastguard Worker         extensions.hasExtension(VK_KHR_MAINTENANCE1_EXTENSION_NAME, 1)) {
346*c8dee2aaSAndroid Build Coastguard Worker         fSupportsMaintenance1 = true;
347*c8dee2aaSAndroid Build Coastguard Worker     }
348*c8dee2aaSAndroid Build Coastguard Worker 
349*c8dee2aaSAndroid Build Coastguard Worker     if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
350*c8dee2aaSAndroid Build Coastguard Worker         extensions.hasExtension(VK_KHR_MAINTENANCE2_EXTENSION_NAME, 1)) {
351*c8dee2aaSAndroid Build Coastguard Worker         fSupportsMaintenance2 = true;
352*c8dee2aaSAndroid Build Coastguard Worker     }
353*c8dee2aaSAndroid Build Coastguard Worker 
354*c8dee2aaSAndroid Build Coastguard Worker     if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
355*c8dee2aaSAndroid Build Coastguard Worker         extensions.hasExtension(VK_KHR_MAINTENANCE3_EXTENSION_NAME, 1)) {
356*c8dee2aaSAndroid Build Coastguard Worker         fSupportsMaintenance3 = true;
357*c8dee2aaSAndroid Build Coastguard Worker     }
358*c8dee2aaSAndroid Build Coastguard Worker 
359*c8dee2aaSAndroid Build Coastguard Worker     if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
360*c8dee2aaSAndroid Build Coastguard Worker         (extensions.hasExtension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, 1) &&
361*c8dee2aaSAndroid Build Coastguard Worker          this->supportsMemoryRequirements2())) {
362*c8dee2aaSAndroid Build Coastguard Worker         fSupportsDedicatedAllocation = true;
363*c8dee2aaSAndroid Build Coastguard Worker     }
364*c8dee2aaSAndroid Build Coastguard Worker 
365*c8dee2aaSAndroid Build Coastguard Worker     if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
366*c8dee2aaSAndroid Build Coastguard Worker         (extensions.hasExtension(VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME, 1) &&
367*c8dee2aaSAndroid Build Coastguard Worker          this->supportsPhysicalDeviceProperties2() &&
368*c8dee2aaSAndroid Build Coastguard Worker          extensions.hasExtension(VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME, 1) &&
369*c8dee2aaSAndroid Build Coastguard Worker          this->supportsDedicatedAllocation())) {
370*c8dee2aaSAndroid Build Coastguard Worker         fSupportsExternalMemory = true;
371*c8dee2aaSAndroid Build Coastguard Worker     }
372*c8dee2aaSAndroid Build Coastguard Worker 
373*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID
374*c8dee2aaSAndroid Build Coastguard Worker     // Currently Adreno devices are not supporting the QUEUE_FAMILY_FOREIGN_EXTENSION, so until they
375*c8dee2aaSAndroid Build Coastguard Worker     // do we don't explicitly require it here even the spec says it is required.
376*c8dee2aaSAndroid Build Coastguard Worker     if (extensions.hasExtension(
377*c8dee2aaSAndroid Build Coastguard Worker             VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME, 2) &&
378*c8dee2aaSAndroid Build Coastguard Worker        /* extensions.hasExtension(VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME, 1) &&*/
379*c8dee2aaSAndroid Build Coastguard Worker         this->supportsExternalMemory() &&
380*c8dee2aaSAndroid Build Coastguard Worker         this->supportsBindMemory2()) {
381*c8dee2aaSAndroid Build Coastguard Worker         fSupportsAndroidHWBExternalMemory = true;
382*c8dee2aaSAndroid Build Coastguard Worker         fSupportsAHardwareBufferImages = true;
383*c8dee2aaSAndroid Build Coastguard Worker     }
384*c8dee2aaSAndroid Build Coastguard Worker #endif
385*c8dee2aaSAndroid Build Coastguard Worker 
386*c8dee2aaSAndroid Build Coastguard Worker     auto ycbcrFeatures = skgpu::GetExtensionFeatureStruct<
387*c8dee2aaSAndroid Build Coastguard Worker             VkPhysicalDeviceSamplerYcbcrConversionFeatures>(
388*c8dee2aaSAndroid Build Coastguard Worker                     features,
389*c8dee2aaSAndroid Build Coastguard Worker                     VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES);
390*c8dee2aaSAndroid Build Coastguard Worker     if (ycbcrFeatures && ycbcrFeatures->samplerYcbcrConversion &&
391*c8dee2aaSAndroid Build Coastguard Worker         (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) ||
392*c8dee2aaSAndroid Build Coastguard Worker          (extensions.hasExtension(VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME, 1) &&
393*c8dee2aaSAndroid Build Coastguard Worker           this->supportsMaintenance1() && this->supportsBindMemory2() &&
394*c8dee2aaSAndroid Build Coastguard Worker           this->supportsMemoryRequirements2() && this->supportsPhysicalDeviceProperties2()))) {
395*c8dee2aaSAndroid Build Coastguard Worker         fSupportsYcbcrConversion = true;
396*c8dee2aaSAndroid Build Coastguard Worker     }
397*c8dee2aaSAndroid Build Coastguard Worker 
398*c8dee2aaSAndroid Build Coastguard Worker     // We always push back the default skgpu::VulkanYcbcrConversionInfo so that the case of no
399*c8dee2aaSAndroid Build Coastguard Worker     // conversion will return a key of 0.
400*c8dee2aaSAndroid Build Coastguard Worker     fYcbcrInfos.push_back(skgpu::VulkanYcbcrConversionInfo());
401*c8dee2aaSAndroid Build Coastguard Worker 
402*c8dee2aaSAndroid Build Coastguard Worker     if ((isProtected == GrProtected::kYes) &&
403*c8dee2aaSAndroid Build Coastguard Worker         (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0))) {
404*c8dee2aaSAndroid Build Coastguard Worker         fSupportsProtectedContent = true;
405*c8dee2aaSAndroid Build Coastguard Worker         fAvoidUpdateBuffers = true;
406*c8dee2aaSAndroid Build Coastguard Worker         fShouldAlwaysUseDedicatedImageMemory = true;
407*c8dee2aaSAndroid Build Coastguard Worker     }
408*c8dee2aaSAndroid Build Coastguard Worker 
409*c8dee2aaSAndroid Build Coastguard Worker     if (extensions.hasExtension(VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME, 1)) {
410*c8dee2aaSAndroid Build Coastguard Worker         fSupportsDRMFormatModifiers = true;
411*c8dee2aaSAndroid Build Coastguard Worker     }
412*c8dee2aaSAndroid Build Coastguard Worker 
413*c8dee2aaSAndroid Build Coastguard Worker     if (extensions.hasExtension(VK_EXT_DEVICE_FAULT_EXTENSION_NAME, 1)) {
414*c8dee2aaSAndroid Build Coastguard Worker         fSupportsDeviceFaultInfo = true;
415*c8dee2aaSAndroid Build Coastguard Worker     }
416*c8dee2aaSAndroid Build Coastguard Worker 
417*c8dee2aaSAndroid Build Coastguard Worker     if (extensions.hasExtension(VK_EXT_FRAME_BOUNDARY_EXTENSION_NAME, 1)) {
418*c8dee2aaSAndroid Build Coastguard Worker         fSupportsFrameBoundary = true;
419*c8dee2aaSAndroid Build Coastguard Worker     }
420*c8dee2aaSAndroid Build Coastguard Worker 
421*c8dee2aaSAndroid Build Coastguard Worker     fMaxInputAttachmentDescriptors = properties.limits.maxDescriptorSetInputAttachments;
422*c8dee2aaSAndroid Build Coastguard Worker 
423*c8dee2aaSAndroid Build Coastguard Worker     fMaxSamplerAnisotropy = properties.limits.maxSamplerAnisotropy;
424*c8dee2aaSAndroid Build Coastguard Worker 
425*c8dee2aaSAndroid Build Coastguard Worker     // On desktop GPUs we have found that this does not provide much benefit. The perf results show
426*c8dee2aaSAndroid Build Coastguard Worker     // a mix of regressions, some improvements, and lots of no changes. Thus it is not worth
427*c8dee2aaSAndroid Build Coastguard Worker     // enabling this (especially with the rendering artifacts) on desktop.
428*c8dee2aaSAndroid Build Coastguard Worker     //
429*c8dee2aaSAndroid Build Coastguard Worker     // On Adreno devices we were expecting to see perf gains. But instead there were actually a lot
430*c8dee2aaSAndroid Build Coastguard Worker     // of perf regressions and only a few perf wins. This needs some follow up with qualcomm since
431*c8dee2aaSAndroid Build Coastguard Worker     // we do expect this to be a big win on tilers.
432*c8dee2aaSAndroid Build Coastguard Worker     //
433*c8dee2aaSAndroid Build Coastguard Worker     // On ARM devices we are seeing an average perf win of around 50%-60% across the board.
434*c8dee2aaSAndroid Build Coastguard Worker     if (kARM_VkVendor == properties.vendorID) {
435*c8dee2aaSAndroid Build Coastguard Worker         // We currently don't see any Vulkan devices that expose a memory type that supports
436*c8dee2aaSAndroid Build Coastguard Worker         // both lazy allocated and protected memory. So for simplicity we just disable the
437*c8dee2aaSAndroid Build Coastguard Worker         // use of memoryless attachments when using protected memory. In the future, if we ever
438*c8dee2aaSAndroid Build Coastguard Worker         // do see devices that support both, we can look through the device's memory types here
439*c8dee2aaSAndroid Build Coastguard Worker         // and see if any support both flags.
440*c8dee2aaSAndroid Build Coastguard Worker         fPreferDiscardableMSAAAttachment = !fSupportsProtectedContent;
441*c8dee2aaSAndroid Build Coastguard Worker         fSupportsMemorylessAttachments = !fSupportsProtectedContent;
442*c8dee2aaSAndroid Build Coastguard Worker     }
443*c8dee2aaSAndroid Build Coastguard Worker 
444*c8dee2aaSAndroid Build Coastguard Worker     this->initGrCaps(vkInterface, physDev, properties, memoryProperties, features, extensions);
445*c8dee2aaSAndroid Build Coastguard Worker     this->initShaderCaps(properties, features);
446*c8dee2aaSAndroid Build Coastguard Worker 
447*c8dee2aaSAndroid Build Coastguard Worker     if (kQualcomm_VkVendor == properties.vendorID) {
448*c8dee2aaSAndroid Build Coastguard Worker         // A "clear" load for atlases runs faster on QC than a "discard" load followed by a
449*c8dee2aaSAndroid Build Coastguard Worker         // scissored clear.
450*c8dee2aaSAndroid Build Coastguard Worker         // On NVIDIA and Intel, the discard load followed by clear is faster.
451*c8dee2aaSAndroid Build Coastguard Worker         // TODO: Evaluate on ARM, Imagination, and ATI.
452*c8dee2aaSAndroid Build Coastguard Worker         fPreferFullscreenClears = true;
453*c8dee2aaSAndroid Build Coastguard Worker     }
454*c8dee2aaSAndroid Build Coastguard Worker 
455*c8dee2aaSAndroid Build Coastguard Worker     if (properties.vendorID == kNvidia_VkVendor || properties.vendorID == kAMD_VkVendor) {
456*c8dee2aaSAndroid Build Coastguard Worker         // On discrete GPUs it can be faster to read gpu only memory compared to memory that is also
457*c8dee2aaSAndroid Build Coastguard Worker         // mappable on the host.
458*c8dee2aaSAndroid Build Coastguard Worker         fGpuOnlyBuffersMorePerformant = true;
459*c8dee2aaSAndroid Build Coastguard Worker 
460*c8dee2aaSAndroid Build Coastguard Worker         // On discrete GPUs we try to use special DEVICE_LOCAL and HOST_VISIBLE memory for our
461*c8dee2aaSAndroid Build Coastguard Worker         // cpu write, gpu read buffers. This memory is not ideal to be kept persistently mapped.
462*c8dee2aaSAndroid Build Coastguard Worker         // Some discrete GPUs do not expose this special memory, however we still disable
463*c8dee2aaSAndroid Build Coastguard Worker         // persistently mapped buffers for all of them since most GPUs with updated drivers do
464*c8dee2aaSAndroid Build Coastguard Worker         // expose it. If this becomes an issue we can try to be more fine grained.
465*c8dee2aaSAndroid Build Coastguard Worker         fShouldPersistentlyMapCpuToGpuBuffers = false;
466*c8dee2aaSAndroid Build Coastguard Worker     }
467*c8dee2aaSAndroid Build Coastguard Worker 
468*c8dee2aaSAndroid Build Coastguard Worker     if (kQualcomm_VkVendor == properties.vendorID) {
469*c8dee2aaSAndroid Build Coastguard Worker         // On Qualcomm it looks like using vkCmdUpdateBuffer is slower than using a transfer buffer
470*c8dee2aaSAndroid Build Coastguard Worker         // even for small sizes.
471*c8dee2aaSAndroid Build Coastguard Worker         fAvoidUpdateBuffers = true;
472*c8dee2aaSAndroid Build Coastguard Worker     }
473*c8dee2aaSAndroid Build Coastguard Worker 
474*c8dee2aaSAndroid Build Coastguard Worker     fNativeDrawIndirectSupport = features.features.drawIndirectFirstInstance;
475*c8dee2aaSAndroid Build Coastguard Worker     if (properties.vendorID == kQualcomm_VkVendor) {
476*c8dee2aaSAndroid Build Coastguard Worker         // Indirect draws seem slow on QC. Disable until we can investigate. http://skbug.com/11139
477*c8dee2aaSAndroid Build Coastguard Worker         fNativeDrawIndirectSupport = false;
478*c8dee2aaSAndroid Build Coastguard Worker     }
479*c8dee2aaSAndroid Build Coastguard Worker 
480*c8dee2aaSAndroid Build Coastguard Worker     if (fNativeDrawIndirectSupport) {
481*c8dee2aaSAndroid Build Coastguard Worker         fMaxDrawIndirectDrawCount = properties.limits.maxDrawIndirectCount;
482*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fMaxDrawIndirectDrawCount == 1 || features.features.multiDrawIndirect);
483*c8dee2aaSAndroid Build Coastguard Worker     }
484*c8dee2aaSAndroid Build Coastguard Worker 
485*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_UNIX
486*c8dee2aaSAndroid Build Coastguard Worker     if (kNvidia_VkVendor == properties.vendorID) {
487*c8dee2aaSAndroid Build Coastguard Worker         // On nvidia linux we see a big perf regression when not using dedicated image allocations.
488*c8dee2aaSAndroid Build Coastguard Worker         fShouldAlwaysUseDedicatedImageMemory = true;
489*c8dee2aaSAndroid Build Coastguard Worker     }
490*c8dee2aaSAndroid Build Coastguard Worker #endif
491*c8dee2aaSAndroid Build Coastguard Worker 
492*c8dee2aaSAndroid Build Coastguard Worker     this->initFormatTable(contextOptions, vkInterface, physDev, properties, features, extensions);
493*c8dee2aaSAndroid Build Coastguard Worker     this->initStencilFormat(vkInterface, physDev);
494*c8dee2aaSAndroid Build Coastguard Worker 
495*c8dee2aaSAndroid Build Coastguard Worker     if (contextOptions.fMaxCachedVulkanSecondaryCommandBuffers >= 0) {
496*c8dee2aaSAndroid Build Coastguard Worker         fMaxPerPoolCachedSecondaryCommandBuffers =
497*c8dee2aaSAndroid Build Coastguard Worker                 contextOptions.fMaxCachedVulkanSecondaryCommandBuffers;
498*c8dee2aaSAndroid Build Coastguard Worker     }
499*c8dee2aaSAndroid Build Coastguard Worker 
500*c8dee2aaSAndroid Build Coastguard Worker     if (!contextOptions.fDisableDriverCorrectnessWorkarounds) {
501*c8dee2aaSAndroid Build Coastguard Worker         this->applyDriverCorrectnessWorkarounds(properties);
502*c8dee2aaSAndroid Build Coastguard Worker     }
503*c8dee2aaSAndroid Build Coastguard Worker 
504*c8dee2aaSAndroid Build Coastguard Worker     this->finishInitialization(contextOptions);
505*c8dee2aaSAndroid Build Coastguard Worker }
506*c8dee2aaSAndroid Build Coastguard Worker 
applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties & properties)507*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties& properties) {
508*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_WIN)
509*c8dee2aaSAndroid Build Coastguard Worker     if (kNvidia_VkVendor == properties.vendorID || kIntel_VkVendor == properties.vendorID) {
510*c8dee2aaSAndroid Build Coastguard Worker         fMustSyncCommandBuffersWithQueue = true;
511*c8dee2aaSAndroid Build Coastguard Worker     }
512*c8dee2aaSAndroid Build Coastguard Worker #elif defined(SK_BUILD_FOR_ANDROID)
513*c8dee2aaSAndroid Build Coastguard Worker     if (kImagination_VkVendor == properties.vendorID) {
514*c8dee2aaSAndroid Build Coastguard Worker         fMustSyncCommandBuffersWithQueue = true;
515*c8dee2aaSAndroid Build Coastguard Worker     }
516*c8dee2aaSAndroid Build Coastguard Worker #endif
517*c8dee2aaSAndroid Build Coastguard Worker 
518*c8dee2aaSAndroid Build Coastguard Worker     // Defaults to zero since all our workaround checks that use this consider things "fixed" once
519*c8dee2aaSAndroid Build Coastguard Worker     // above a certain api level. So this will just default to it being less which will enable
520*c8dee2aaSAndroid Build Coastguard Worker     // workarounds.
521*c8dee2aaSAndroid Build Coastguard Worker     int androidAPIVersion = 0;
522*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_ANDROID)
523*c8dee2aaSAndroid Build Coastguard Worker     char androidAPIVersionStr[PROP_VALUE_MAX];
524*c8dee2aaSAndroid Build Coastguard Worker     int strLength = __system_property_get("ro.build.version.sdk", androidAPIVersionStr);
525*c8dee2aaSAndroid Build Coastguard Worker     // Defaults to zero since most checks care if it is greater than a specific value. So this will
526*c8dee2aaSAndroid Build Coastguard Worker     // just default to it being less.
527*c8dee2aaSAndroid Build Coastguard Worker     androidAPIVersion = (strLength == 0) ? 0 : atoi(androidAPIVersionStr);
528*c8dee2aaSAndroid Build Coastguard Worker #endif
529*c8dee2aaSAndroid Build Coastguard Worker 
530*c8dee2aaSAndroid Build Coastguard Worker     // Protected memory features have problems in Android P and earlier.
531*c8dee2aaSAndroid Build Coastguard Worker     if (fSupportsProtectedContent && (kQualcomm_VkVendor == properties.vendorID)) {
532*c8dee2aaSAndroid Build Coastguard Worker         if (androidAPIVersion <= 28) {
533*c8dee2aaSAndroid Build Coastguard Worker             fSupportsProtectedContent = false;
534*c8dee2aaSAndroid Build Coastguard Worker         }
535*c8dee2aaSAndroid Build Coastguard Worker     }
536*c8dee2aaSAndroid Build Coastguard Worker 
537*c8dee2aaSAndroid Build Coastguard Worker     // On Mali galaxy s7 we see lots of rendering issues when we suballocate VkImages.
538*c8dee2aaSAndroid Build Coastguard Worker     if (kARM_VkVendor == properties.vendorID && androidAPIVersion <= 28) {
539*c8dee2aaSAndroid Build Coastguard Worker         fShouldAlwaysUseDedicatedImageMemory = true;
540*c8dee2aaSAndroid Build Coastguard Worker     }
541*c8dee2aaSAndroid Build Coastguard Worker 
542*c8dee2aaSAndroid Build Coastguard Worker     // On Mali galaxy s7 and s9 we see lots of rendering issues with image filters dropping out when
543*c8dee2aaSAndroid Build Coastguard Worker     // using only primary command buffers. We also see issues on the P30 running android 28.
544*c8dee2aaSAndroid Build Coastguard Worker     if (kARM_VkVendor == properties.vendorID && androidAPIVersion <= 28) {
545*c8dee2aaSAndroid Build Coastguard Worker         fPreferPrimaryOverSecondaryCommandBuffers = false;
546*c8dee2aaSAndroid Build Coastguard Worker         // If we are using secondary command buffers our code isn't setup to insert barriers into
547*c8dee2aaSAndroid Build Coastguard Worker         // the secondary cb so we need to disable support for them.
548*c8dee2aaSAndroid Build Coastguard Worker         fTextureBarrierSupport = false;
549*c8dee2aaSAndroid Build Coastguard Worker         fBlendEquationSupport = kBasic_BlendEquationSupport;
550*c8dee2aaSAndroid Build Coastguard Worker     }
551*c8dee2aaSAndroid Build Coastguard Worker 
552*c8dee2aaSAndroid Build Coastguard Worker     // We've seen numerous driver bugs on qualcomm devices running on android P (api 28) or earlier
553*c8dee2aaSAndroid Build Coastguard Worker     // when trying to using discardable msaa attachments and loading from resolve. So we disable the
554*c8dee2aaSAndroid Build Coastguard Worker     // feature for those devices.
555*c8dee2aaSAndroid Build Coastguard Worker     if (properties.vendorID == kQualcomm_VkVendor && androidAPIVersion <= 28) {
556*c8dee2aaSAndroid Build Coastguard Worker         fPreferDiscardableMSAAAttachment = false;
557*c8dee2aaSAndroid Build Coastguard Worker         fSupportsDiscardableMSAAForDMSAA = false;
558*c8dee2aaSAndroid Build Coastguard Worker     }
559*c8dee2aaSAndroid Build Coastguard Worker 
560*c8dee2aaSAndroid Build Coastguard Worker     // On the Mali G76 and T880, the Perlin noise code needs to aggressively snap to multiples
561*c8dee2aaSAndroid Build Coastguard Worker     // of 1/255 to avoid artifacts in the double table lookup.
562*c8dee2aaSAndroid Build Coastguard Worker     if (kARM_VkVendor == properties.vendorID) {
563*c8dee2aaSAndroid Build Coastguard Worker         fShaderCaps->fPerlinNoiseRoundingFix = true;
564*c8dee2aaSAndroid Build Coastguard Worker     }
565*c8dee2aaSAndroid Build Coastguard Worker 
566*c8dee2aaSAndroid Build Coastguard Worker     // On various devices, when calling vkCmdClearAttachments on a primary command buffer, it
567*c8dee2aaSAndroid Build Coastguard Worker     // corrupts the bound buffers on the command buffer. As a workaround we invalidate our knowledge
568*c8dee2aaSAndroid Build Coastguard Worker     // of bound buffers so that we will rebind them on the next draw.
569*c8dee2aaSAndroid Build Coastguard Worker     if (kQualcomm_VkVendor == properties.vendorID || kAMD_VkVendor == properties.vendorID) {
570*c8dee2aaSAndroid Build Coastguard Worker         fMustInvalidatePrimaryCmdBufferStateAfterClearAttachments = true;
571*c8dee2aaSAndroid Build Coastguard Worker     }
572*c8dee2aaSAndroid Build Coastguard Worker 
573*c8dee2aaSAndroid Build Coastguard Worker     // On Qualcomm and Arm the gpu resolves an area larger than the render pass bounds when using
574*c8dee2aaSAndroid Build Coastguard Worker     // discardable msaa attachments. This causes the resolve to resolve uninitialized data from the
575*c8dee2aaSAndroid Build Coastguard Worker     // msaa image into the resolve image.
576*c8dee2aaSAndroid Build Coastguard Worker     // This also occurs on swiftshader: b/303705884
577*c8dee2aaSAndroid Build Coastguard Worker     if (properties.vendorID == kQualcomm_VkVendor ||
578*c8dee2aaSAndroid Build Coastguard Worker         properties.vendorID == kARM_VkVendor ||
579*c8dee2aaSAndroid Build Coastguard Worker         (properties.vendorID == kGoogle_VkVendor &&
580*c8dee2aaSAndroid Build Coastguard Worker          properties.deviceID == kSwiftshader_DeviceID)) {
581*c8dee2aaSAndroid Build Coastguard Worker         fMustLoadFullImageWithDiscardableMSAA = true;
582*c8dee2aaSAndroid Build Coastguard Worker     }
583*c8dee2aaSAndroid Build Coastguard Worker 
584*c8dee2aaSAndroid Build Coastguard Worker     // There seems to be bug in swiftshader when we reuse scratch buffers for uploads. We end up
585*c8dee2aaSAndroid Build Coastguard Worker     // with very slight pixel diffs. For example:
586*c8dee2aaSAndroid Build Coastguard Worker     // (https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/1585128/overview).
587*c8dee2aaSAndroid Build Coastguard Worker     // Since swiftshader is only really used for testing, to try and make things more stable we
588*c8dee2aaSAndroid Build Coastguard Worker     // disable the reuse of buffers.
589*c8dee2aaSAndroid Build Coastguard Worker     if (properties.vendorID == kGoogle_VkVendor && properties.deviceID == kSwiftshader_DeviceID) {
590*c8dee2aaSAndroid Build Coastguard Worker         fReuseScratchBuffers = false;
591*c8dee2aaSAndroid Build Coastguard Worker     }
592*c8dee2aaSAndroid Build Coastguard Worker 
593*c8dee2aaSAndroid Build Coastguard Worker     ////////////////////////////////////////////////////////////////////////////
594*c8dee2aaSAndroid Build Coastguard Worker     // GrCaps workarounds
595*c8dee2aaSAndroid Build Coastguard Worker     ////////////////////////////////////////////////////////////////////////////
596*c8dee2aaSAndroid Build Coastguard Worker 
597*c8dee2aaSAndroid Build Coastguard Worker     if (kARM_VkVendor == properties.vendorID) {
598*c8dee2aaSAndroid Build Coastguard Worker         fAvoidWritePixelsFastPath = true; // bugs.skia.org/8064
599*c8dee2aaSAndroid Build Coastguard Worker     }
600*c8dee2aaSAndroid Build Coastguard Worker 
601*c8dee2aaSAndroid Build Coastguard Worker     // AMD advertises support for MAX_UINT vertex input attributes, but in reality only supports 32.
602*c8dee2aaSAndroid Build Coastguard Worker     if (kAMD_VkVendor == properties.vendorID) {
603*c8dee2aaSAndroid Build Coastguard Worker         fMaxVertexAttributes = std::min(fMaxVertexAttributes, 32);
604*c8dee2aaSAndroid Build Coastguard Worker     }
605*c8dee2aaSAndroid Build Coastguard Worker 
606*c8dee2aaSAndroid Build Coastguard Worker     // Adreno devices fail when trying to read the dest using an input attachment and texture
607*c8dee2aaSAndroid Build Coastguard Worker     // barriers.
608*c8dee2aaSAndroid Build Coastguard Worker     if (kQualcomm_VkVendor == properties.vendorID) {
609*c8dee2aaSAndroid Build Coastguard Worker         fTextureBarrierSupport = false;
610*c8dee2aaSAndroid Build Coastguard Worker     }
611*c8dee2aaSAndroid Build Coastguard Worker 
612*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN
613*c8dee2aaSAndroid Build Coastguard Worker     // Gen 12 Intel devices running on windows has issues using barriers for dst reads. This is seen
614*c8dee2aaSAndroid Build Coastguard Worker     // when running the unit tests SkRuntimeEffect_Blender_GPU and DMSAA_aa_dst_read_after_dmsaa.
615*c8dee2aaSAndroid Build Coastguard Worker     //
616*c8dee2aaSAndroid Build Coastguard Worker     // Additionally, as of 2023-01-19 the latest driver compatible with Intel Iris Graphics 540
617*c8dee2aaSAndroid Build Coastguard Worker     // (9th gen Skylake microarchitecture) produce SkRuntimeEffect_Blender and DMSAA deltas that
618*c8dee2aaSAndroid Build Coastguard Worker     // are unacceptable and break our tests. The drivers in question are version 31.0.101.2115 and
619*c8dee2aaSAndroid Build Coastguard Worker     // can be downloaded from
620*c8dee2aaSAndroid Build Coastguard Worker     // https://www.intel.com/content/www/us/en/download/762755/intel-6th-10th-gen-processor-graphics-windows.html.
621*c8dee2aaSAndroid Build Coastguard Worker     // This is likely due to bugs in the driver. As a temporary workaround, we disable texture
622*c8dee2aaSAndroid Build Coastguard Worker     // barrier support in Skylake and newer generations (i.e. 9th gen or newer).
623*c8dee2aaSAndroid Build Coastguard Worker     if (kIntel_VkVendor == properties.vendorID &&
624*c8dee2aaSAndroid Build Coastguard Worker         GetIntelGen(GetIntelGPUType(properties.deviceID)) >= 9) {
625*c8dee2aaSAndroid Build Coastguard Worker         fTextureBarrierSupport = false;
626*c8dee2aaSAndroid Build Coastguard Worker     }
627*c8dee2aaSAndroid Build Coastguard Worker #endif
628*c8dee2aaSAndroid Build Coastguard Worker 
629*c8dee2aaSAndroid Build Coastguard Worker     // On ARM indirect draws are broken on Android 9 and earlier. This was tested on a P30 and
630*c8dee2aaSAndroid Build Coastguard Worker     // Mate 20x running android 9.
631*c8dee2aaSAndroid Build Coastguard Worker     if (properties.vendorID == kARM_VkVendor && androidAPIVersion <= 28) {
632*c8dee2aaSAndroid Build Coastguard Worker         fNativeDrawIndirectSupport = false;
633*c8dee2aaSAndroid Build Coastguard Worker     }
634*c8dee2aaSAndroid Build Coastguard Worker 
635*c8dee2aaSAndroid Build Coastguard Worker     ////////////////////////////////////////////////////////////////////////////
636*c8dee2aaSAndroid Build Coastguard Worker     // GrShaderCaps workarounds
637*c8dee2aaSAndroid Build Coastguard Worker     ////////////////////////////////////////////////////////////////////////////
638*c8dee2aaSAndroid Build Coastguard Worker 
639*c8dee2aaSAndroid Build Coastguard Worker     if (kImagination_VkVendor == properties.vendorID) {
640*c8dee2aaSAndroid Build Coastguard Worker         fShaderCaps->fAtan2ImplementedAsAtanYOverX = true;
641*c8dee2aaSAndroid Build Coastguard Worker     }
642*c8dee2aaSAndroid Build Coastguard Worker 
643*c8dee2aaSAndroid Build Coastguard Worker     // ARM GPUs calculate `matrix * vector` in SPIR-V at full precision, even when the inputs are
644*c8dee2aaSAndroid Build Coastguard Worker     // RelaxedPrecision. Rewriting the multiply as a sum of vector*scalar fixes this. (skia:11769)
645*c8dee2aaSAndroid Build Coastguard Worker     if (kARM_VkVendor == properties.vendorID) {
646*c8dee2aaSAndroid Build Coastguard Worker         fShaderCaps->fRewriteMatrixVectorMultiply = true;
647*c8dee2aaSAndroid Build Coastguard Worker     }
648*c8dee2aaSAndroid Build Coastguard Worker }
649*c8dee2aaSAndroid Build Coastguard Worker 
initGrCaps(const skgpu::VulkanInterface * vkInterface,VkPhysicalDevice physDev,const VkPhysicalDeviceProperties & properties,const VkPhysicalDeviceMemoryProperties & memoryProperties,const VkPhysicalDeviceFeatures2 & features,const skgpu::VulkanExtensions & extensions)650*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::initGrCaps(const skgpu::VulkanInterface* vkInterface,
651*c8dee2aaSAndroid Build Coastguard Worker                           VkPhysicalDevice physDev,
652*c8dee2aaSAndroid Build Coastguard Worker                           const VkPhysicalDeviceProperties& properties,
653*c8dee2aaSAndroid Build Coastguard Worker                           const VkPhysicalDeviceMemoryProperties& memoryProperties,
654*c8dee2aaSAndroid Build Coastguard Worker                           const VkPhysicalDeviceFeatures2& features,
655*c8dee2aaSAndroid Build Coastguard Worker                           const skgpu::VulkanExtensions& extensions) {
656*c8dee2aaSAndroid Build Coastguard Worker     // So GPUs, like AMD, are reporting MAX_INT support vertex attributes. In general, there is no
657*c8dee2aaSAndroid Build Coastguard Worker     // need for us ever to support that amount, and it makes tests which tests all the vertex
658*c8dee2aaSAndroid Build Coastguard Worker     // attribs timeout looping over that many. For now, we'll cap this at 64 max and can raise it if
659*c8dee2aaSAndroid Build Coastguard Worker     // we ever find that need.
660*c8dee2aaSAndroid Build Coastguard Worker     static const uint32_t kMaxVertexAttributes = 64;
661*c8dee2aaSAndroid Build Coastguard Worker     fMaxVertexAttributes = std::min(properties.limits.maxVertexInputAttributes,
662*c8dee2aaSAndroid Build Coastguard Worker                                     kMaxVertexAttributes);
663*c8dee2aaSAndroid Build Coastguard Worker 
664*c8dee2aaSAndroid Build Coastguard Worker     // GrCaps::fSampleLocationsSupport refers to the ability to *query* the sample locations (not
665*c8dee2aaSAndroid Build Coastguard Worker     // program them). For now we just set this to true if the device uses standard locations, and
666*c8dee2aaSAndroid Build Coastguard Worker     // return the standard locations back when queried.
667*c8dee2aaSAndroid Build Coastguard Worker     if (properties.limits.standardSampleLocations) {
668*c8dee2aaSAndroid Build Coastguard Worker         fSampleLocationsSupport = true;
669*c8dee2aaSAndroid Build Coastguard Worker     }
670*c8dee2aaSAndroid Build Coastguard Worker 
671*c8dee2aaSAndroid Build Coastguard Worker     if (extensions.hasExtension(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME, 1)) {
672*c8dee2aaSAndroid Build Coastguard Worker         fConservativeRasterSupport = true;
673*c8dee2aaSAndroid Build Coastguard Worker     }
674*c8dee2aaSAndroid Build Coastguard Worker 
675*c8dee2aaSAndroid Build Coastguard Worker     fWireframeSupport = true;
676*c8dee2aaSAndroid Build Coastguard Worker 
677*c8dee2aaSAndroid Build Coastguard Worker     // We could actually query and get a max size for each config, however maxImageDimension2D will
678*c8dee2aaSAndroid Build Coastguard Worker     // give the minimum max size across all configs. So for simplicity we will use that for now.
679*c8dee2aaSAndroid Build Coastguard Worker     fMaxRenderTargetSize = std::min(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
680*c8dee2aaSAndroid Build Coastguard Worker     fMaxTextureSize = std::min(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
681*c8dee2aaSAndroid Build Coastguard Worker 
682*c8dee2aaSAndroid Build Coastguard Worker     // TODO: check if RT's larger than 4k incur a performance cost on ARM.
683*c8dee2aaSAndroid Build Coastguard Worker     fMaxPreferredRenderTargetSize = fMaxRenderTargetSize;
684*c8dee2aaSAndroid Build Coastguard Worker 
685*c8dee2aaSAndroid Build Coastguard Worker     fMaxPushConstantsSize = std::min(properties.limits.maxPushConstantsSize, (uint32_t)INT_MAX);
686*c8dee2aaSAndroid Build Coastguard Worker 
687*c8dee2aaSAndroid Build Coastguard Worker     // Assuming since we will always map in the end to upload the data we might as well just map
688*c8dee2aaSAndroid Build Coastguard Worker     // from the get go. There is no hard data to suggest this is faster or slower.
689*c8dee2aaSAndroid Build Coastguard Worker     fBufferMapThreshold = 0;
690*c8dee2aaSAndroid Build Coastguard Worker 
691*c8dee2aaSAndroid Build Coastguard Worker     fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag | kAsyncRead_MapFlag;
692*c8dee2aaSAndroid Build Coastguard Worker 
693*c8dee2aaSAndroid Build Coastguard Worker     fOversizedStencilSupport = true;
694*c8dee2aaSAndroid Build Coastguard Worker 
695*c8dee2aaSAndroid Build Coastguard Worker     if (extensions.hasExtension(VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME, 2) &&
696*c8dee2aaSAndroid Build Coastguard Worker         this->supportsPhysicalDeviceProperties2()) {
697*c8dee2aaSAndroid Build Coastguard Worker 
698*c8dee2aaSAndroid Build Coastguard Worker         VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT blendProps;
699*c8dee2aaSAndroid Build Coastguard Worker         blendProps.sType =
700*c8dee2aaSAndroid Build Coastguard Worker                 VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT;
701*c8dee2aaSAndroid Build Coastguard Worker         blendProps.pNext = nullptr;
702*c8dee2aaSAndroid Build Coastguard Worker 
703*c8dee2aaSAndroid Build Coastguard Worker         VkPhysicalDeviceProperties2 props;
704*c8dee2aaSAndroid Build Coastguard Worker         props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
705*c8dee2aaSAndroid Build Coastguard Worker         props.pNext = &blendProps;
706*c8dee2aaSAndroid Build Coastguard Worker 
707*c8dee2aaSAndroid Build Coastguard Worker         GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties2(physDev, &props));
708*c8dee2aaSAndroid Build Coastguard Worker 
709*c8dee2aaSAndroid Build Coastguard Worker         if (blendProps.advancedBlendAllOperations == VK_TRUE) {
710*c8dee2aaSAndroid Build Coastguard Worker             fShaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction;
711*c8dee2aaSAndroid Build Coastguard Worker 
712*c8dee2aaSAndroid Build Coastguard Worker             auto blendFeatures = skgpu::GetExtensionFeatureStruct<
713*c8dee2aaSAndroid Build Coastguard Worker                     VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT>(
714*c8dee2aaSAndroid Build Coastguard Worker                             features,
715*c8dee2aaSAndroid Build Coastguard Worker                             VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT
716*c8dee2aaSAndroid Build Coastguard Worker                     );
717*c8dee2aaSAndroid Build Coastguard Worker             if (blendFeatures && blendFeatures->advancedBlendCoherentOperations == VK_TRUE) {
718*c8dee2aaSAndroid Build Coastguard Worker                 fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
719*c8dee2aaSAndroid Build Coastguard Worker             } else {
720*c8dee2aaSAndroid Build Coastguard Worker                 fBlendEquationSupport = kAdvanced_BlendEquationSupport;
721*c8dee2aaSAndroid Build Coastguard Worker             }
722*c8dee2aaSAndroid Build Coastguard Worker         }
723*c8dee2aaSAndroid Build Coastguard Worker     }
724*c8dee2aaSAndroid Build Coastguard Worker 
725*c8dee2aaSAndroid Build Coastguard Worker     if (kARM_VkVendor == properties.vendorID) {
726*c8dee2aaSAndroid Build Coastguard Worker         fShouldCollapseSrcOverToSrcWhenAble = true;
727*c8dee2aaSAndroid Build Coastguard Worker     }
728*c8dee2aaSAndroid Build Coastguard Worker }
729*c8dee2aaSAndroid Build Coastguard Worker 
initShaderCaps(const VkPhysicalDeviceProperties & properties,const VkPhysicalDeviceFeatures2 & features)730*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties,
731*c8dee2aaSAndroid Build Coastguard Worker                               const VkPhysicalDeviceFeatures2& features) {
732*c8dee2aaSAndroid Build Coastguard Worker     GrShaderCaps* shaderCaps = fShaderCaps.get();
733*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fVersionDeclString = "#version 330\n";
734*c8dee2aaSAndroid Build Coastguard Worker 
735*c8dee2aaSAndroid Build Coastguard Worker     // Ganesh + Vulkan always emits `sk_Clockwise` to avoid some Adreno rendering errors.
736*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fMustDeclareFragmentFrontFacing = true;
737*c8dee2aaSAndroid Build Coastguard Worker 
738*c8dee2aaSAndroid Build Coastguard Worker     // Vulkan is based off ES 3.0 so the following should all be supported
739*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fUsesPrecisionModifiers = true;
740*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fFlatInterpolationSupport = true;
741*c8dee2aaSAndroid Build Coastguard Worker     // Flat interpolation appears to be slow on Qualcomm GPUs. This was tested in GL and is assumed
742*c8dee2aaSAndroid Build Coastguard Worker     // to be true with Vulkan as well.
743*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fPreferFlatInterpolation = kQualcomm_VkVendor != properties.vendorID;
744*c8dee2aaSAndroid Build Coastguard Worker 
745*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fSampleMaskSupport = true;
746*c8dee2aaSAndroid Build Coastguard Worker 
747*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fShaderDerivativeSupport = true;
748*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fExplicitTextureLodSupport = true;
749*c8dee2aaSAndroid Build Coastguard Worker 
750*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fDualSourceBlendingSupport = features.features.dualSrcBlend;
751*c8dee2aaSAndroid Build Coastguard Worker 
752*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fIntegerSupport = true;
753*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fNonsquareMatrixSupport = true;
754*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fInverseHyperbolicSupport = true;
755*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fVertexIDSupport = true;
756*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fInfinitySupport = true;
757*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fNonconstantArrayIndexSupport = true;
758*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fBitManipulationSupport = true;
759*c8dee2aaSAndroid Build Coastguard Worker 
760*c8dee2aaSAndroid Build Coastguard Worker     // Assume the minimum precisions mandated by the SPIR-V spec.
761*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fFloatIs32Bits = true;
762*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fHalfIs32Bits = false;
763*c8dee2aaSAndroid Build Coastguard Worker 
764*c8dee2aaSAndroid Build Coastguard Worker     shaderCaps->fMaxFragmentSamplers = std::min(
765*c8dee2aaSAndroid Build Coastguard Worker                                        std::min(properties.limits.maxPerStageDescriptorSampledImages,
766*c8dee2aaSAndroid Build Coastguard Worker                                               properties.limits.maxPerStageDescriptorSamplers),
767*c8dee2aaSAndroid Build Coastguard Worker                                               (uint32_t)INT_MAX);
768*c8dee2aaSAndroid Build Coastguard Worker }
769*c8dee2aaSAndroid Build Coastguard Worker 
stencil_format_supported(const skgpu::VulkanInterface * interface,VkPhysicalDevice physDev,VkFormat format)770*c8dee2aaSAndroid Build Coastguard Worker bool stencil_format_supported(const skgpu::VulkanInterface* interface,
771*c8dee2aaSAndroid Build Coastguard Worker                               VkPhysicalDevice physDev,
772*c8dee2aaSAndroid Build Coastguard Worker                               VkFormat format) {
773*c8dee2aaSAndroid Build Coastguard Worker     VkFormatProperties props;
774*c8dee2aaSAndroid Build Coastguard Worker     memset(&props, 0, sizeof(VkFormatProperties));
775*c8dee2aaSAndroid Build Coastguard Worker     GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
776*c8dee2aaSAndroid Build Coastguard Worker     return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
777*c8dee2aaSAndroid Build Coastguard Worker }
778*c8dee2aaSAndroid Build Coastguard Worker 
initStencilFormat(const skgpu::VulkanInterface * interface,VkPhysicalDevice physDev)779*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::initStencilFormat(const skgpu::VulkanInterface* interface,
780*c8dee2aaSAndroid Build Coastguard Worker                                  VkPhysicalDevice physDev) {
781*c8dee2aaSAndroid Build Coastguard Worker     if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
782*c8dee2aaSAndroid Build Coastguard Worker         fPreferredStencilFormat = VK_FORMAT_S8_UINT;
783*c8dee2aaSAndroid Build Coastguard Worker     } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
784*c8dee2aaSAndroid Build Coastguard Worker         fPreferredStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
785*c8dee2aaSAndroid Build Coastguard Worker     } else {
786*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
787*c8dee2aaSAndroid Build Coastguard Worker         fPreferredStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
788*c8dee2aaSAndroid Build Coastguard Worker     }
789*c8dee2aaSAndroid Build Coastguard Worker }
790*c8dee2aaSAndroid Build Coastguard Worker 
format_is_srgb(VkFormat format)791*c8dee2aaSAndroid Build Coastguard Worker static bool format_is_srgb(VkFormat format) {
792*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(GrVkFormatIsSupported(format));
793*c8dee2aaSAndroid Build Coastguard Worker 
794*c8dee2aaSAndroid Build Coastguard Worker     switch (format) {
795*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8B8A8_SRGB:
796*c8dee2aaSAndroid Build Coastguard Worker             return true;
797*c8dee2aaSAndroid Build Coastguard Worker         default:
798*c8dee2aaSAndroid Build Coastguard Worker             return false;
799*c8dee2aaSAndroid Build Coastguard Worker     }
800*c8dee2aaSAndroid Build Coastguard Worker }
801*c8dee2aaSAndroid Build Coastguard Worker 
802*c8dee2aaSAndroid Build Coastguard Worker // These are all the valid VkFormats that we support in Skia. They are roughly ordered from most
803*c8dee2aaSAndroid Build Coastguard Worker // frequently used to least to improve look up times in arrays.
804*c8dee2aaSAndroid Build Coastguard Worker static constexpr VkFormat kVkFormats[] = {
805*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R8G8B8A8_UNORM,
806*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R8_UNORM,
807*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_B8G8R8A8_UNORM,
808*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R5G6B5_UNORM_PACK16,
809*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_B5G6R5_UNORM_PACK16,
810*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R16G16B16A16_SFLOAT,
811*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R16_SFLOAT,
812*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R8G8B8_UNORM,
813*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R8G8_UNORM,
814*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_A2B10G10R10_UNORM_PACK32,
815*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_A2R10G10B10_UNORM_PACK32,
816*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
817*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_B4G4R4A4_UNORM_PACK16,
818*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R4G4B4A4_UNORM_PACK16,
819*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R8G8B8A8_SRGB,
820*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
821*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_BC1_RGB_UNORM_BLOCK,
822*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
823*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R16_UNORM,
824*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R16G16_UNORM,
825*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
826*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
827*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
828*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R16G16B16A16_UNORM,
829*c8dee2aaSAndroid Build Coastguard Worker     VK_FORMAT_R16G16_SFLOAT,
830*c8dee2aaSAndroid Build Coastguard Worker };
831*c8dee2aaSAndroid Build Coastguard Worker 
setColorType(GrColorType colorType,std::initializer_list<VkFormat> formats)832*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::setColorType(GrColorType colorType, std::initializer_list<VkFormat> formats) {
833*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
834*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < kNumVkFormats; ++i) {
835*c8dee2aaSAndroid Build Coastguard Worker         const auto& formatInfo = fFormatTable[i];
836*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < formatInfo.fColorTypeInfoCount; ++j) {
837*c8dee2aaSAndroid Build Coastguard Worker             const auto& ctInfo = formatInfo.fColorTypeInfos[j];
838*c8dee2aaSAndroid Build Coastguard Worker             if (ctInfo.fColorType == colorType &&
839*c8dee2aaSAndroid Build Coastguard Worker                 !SkToBool(ctInfo.fFlags & ColorTypeInfo::kWrappedOnly_Flag)) {
840*c8dee2aaSAndroid Build Coastguard Worker                 bool found = false;
841*c8dee2aaSAndroid Build Coastguard Worker                 for (auto it = formats.begin(); it != formats.end(); ++it) {
842*c8dee2aaSAndroid Build Coastguard Worker                     if (kVkFormats[i] == *it) {
843*c8dee2aaSAndroid Build Coastguard Worker                         found = true;
844*c8dee2aaSAndroid Build Coastguard Worker                     }
845*c8dee2aaSAndroid Build Coastguard Worker                 }
846*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(found);
847*c8dee2aaSAndroid Build Coastguard Worker             }
848*c8dee2aaSAndroid Build Coastguard Worker         }
849*c8dee2aaSAndroid Build Coastguard Worker     }
850*c8dee2aaSAndroid Build Coastguard Worker #endif
851*c8dee2aaSAndroid Build Coastguard Worker     int idx = static_cast<int>(colorType);
852*c8dee2aaSAndroid Build Coastguard Worker     for (auto it = formats.begin(); it != formats.end(); ++it) {
853*c8dee2aaSAndroid Build Coastguard Worker         const auto& info = this->getFormatInfo(*it);
854*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
855*c8dee2aaSAndroid Build Coastguard Worker             if (info.fColorTypeInfos[i].fColorType == colorType) {
856*c8dee2aaSAndroid Build Coastguard Worker                 fColorTypeToFormatTable[idx] = *it;
857*c8dee2aaSAndroid Build Coastguard Worker                 return;
858*c8dee2aaSAndroid Build Coastguard Worker             }
859*c8dee2aaSAndroid Build Coastguard Worker         }
860*c8dee2aaSAndroid Build Coastguard Worker     }
861*c8dee2aaSAndroid Build Coastguard Worker }
862*c8dee2aaSAndroid Build Coastguard Worker 
getFormatInfo(VkFormat format) const863*c8dee2aaSAndroid Build Coastguard Worker const GrVkCaps::FormatInfo& GrVkCaps::getFormatInfo(VkFormat format) const {
864*c8dee2aaSAndroid Build Coastguard Worker     GrVkCaps* nonConstThis = const_cast<GrVkCaps*>(this);
865*c8dee2aaSAndroid Build Coastguard Worker     return nonConstThis->getFormatInfo(format);
866*c8dee2aaSAndroid Build Coastguard Worker }
867*c8dee2aaSAndroid Build Coastguard Worker 
getFormatInfo(VkFormat format)868*c8dee2aaSAndroid Build Coastguard Worker GrVkCaps::FormatInfo& GrVkCaps::getFormatInfo(VkFormat format) {
869*c8dee2aaSAndroid Build Coastguard Worker     static_assert(std::size(kVkFormats) == GrVkCaps::kNumVkFormats,
870*c8dee2aaSAndroid Build Coastguard Worker                   "Size of VkFormats array must match static value in header");
871*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < std::size(kVkFormats); ++i) {
872*c8dee2aaSAndroid Build Coastguard Worker         if (kVkFormats[i] == format) {
873*c8dee2aaSAndroid Build Coastguard Worker             return fFormatTable[i];
874*c8dee2aaSAndroid Build Coastguard Worker         }
875*c8dee2aaSAndroid Build Coastguard Worker     }
876*c8dee2aaSAndroid Build Coastguard Worker     static FormatInfo kInvalidFormat;
877*c8dee2aaSAndroid Build Coastguard Worker     return kInvalidFormat;
878*c8dee2aaSAndroid Build Coastguard Worker }
879*c8dee2aaSAndroid Build Coastguard Worker 
initFormatTable(const GrContextOptions & contextOptions,const skgpu::VulkanInterface * interface,VkPhysicalDevice physDev,const VkPhysicalDeviceProperties & properties,const VkPhysicalDeviceFeatures2 & features,const skgpu::VulkanExtensions & extensions)880*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::initFormatTable(const GrContextOptions& contextOptions,
881*c8dee2aaSAndroid Build Coastguard Worker                                const skgpu::VulkanInterface* interface,
882*c8dee2aaSAndroid Build Coastguard Worker                                VkPhysicalDevice physDev,
883*c8dee2aaSAndroid Build Coastguard Worker                                const VkPhysicalDeviceProperties& properties,
884*c8dee2aaSAndroid Build Coastguard Worker                                const VkPhysicalDeviceFeatures2& features,
885*c8dee2aaSAndroid Build Coastguard Worker                                const skgpu::VulkanExtensions& extensions) {
886*c8dee2aaSAndroid Build Coastguard Worker     static_assert(std::size(kVkFormats) == GrVkCaps::kNumVkFormats,
887*c8dee2aaSAndroid Build Coastguard Worker                   "Size of VkFormats array must match static value in header");
888*c8dee2aaSAndroid Build Coastguard Worker 
889*c8dee2aaSAndroid Build Coastguard Worker     std::fill_n(fColorTypeToFormatTable, kGrColorTypeCnt, VK_FORMAT_UNDEFINED);
890*c8dee2aaSAndroid Build Coastguard Worker 
891*c8dee2aaSAndroid Build Coastguard Worker     // Go through all the formats and init their support surface and data GrColorTypes.
892*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R8G8B8A8_UNORM
893*c8dee2aaSAndroid Build Coastguard Worker     {
894*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
895*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
896*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
897*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
898*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 2;
899*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
900*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
901*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R8G8B8A8_UNORM, Surface: kRGBA_8888
902*c8dee2aaSAndroid Build Coastguard Worker             {
903*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGBA_8888;
904*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
905*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
906*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
907*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
908*c8dee2aaSAndroid Build Coastguard Worker             }
909*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R8G8B8A8_UNORM, Surface: kRGB_888x
910*c8dee2aaSAndroid Build Coastguard Worker             {
911*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGB_888x;
912*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
913*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
914*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
915*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
916*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1();
917*c8dee2aaSAndroid Build Coastguard Worker             }
918*c8dee2aaSAndroid Build Coastguard Worker         }
919*c8dee2aaSAndroid Build Coastguard Worker     }
920*c8dee2aaSAndroid Build Coastguard Worker 
921*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R8_UNORM
922*c8dee2aaSAndroid Build Coastguard Worker     {
923*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R8_UNORM;
924*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
925*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
926*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
927*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 3;
928*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
929*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
930*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R8_UNORM, Surface: kR_8
931*c8dee2aaSAndroid Build Coastguard Worker             {
932*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kR_8;
933*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
934*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
935*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
936*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
937*c8dee2aaSAndroid Build Coastguard Worker             }
938*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R8_UNORM, Surface: kAlpha_8
939*c8dee2aaSAndroid Build Coastguard Worker             {
940*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kAlpha_8;
941*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
942*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
943*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
944*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
945*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle("000r");
946*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fWriteSwizzle = skgpu::Swizzle("a000");
947*c8dee2aaSAndroid Build Coastguard Worker             }
948*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R8_UNORM, Surface: kGray_8
949*c8dee2aaSAndroid Build Coastguard Worker             {
950*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kGray_8;
951*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
952*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
953*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
954*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
955*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle("rrr1");
956*c8dee2aaSAndroid Build Coastguard Worker             }
957*c8dee2aaSAndroid Build Coastguard Worker         }
958*c8dee2aaSAndroid Build Coastguard Worker     }
959*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_B8G8R8A8_UNORM
960*c8dee2aaSAndroid Build Coastguard Worker     {
961*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_B8G8R8A8_UNORM;
962*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
963*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
964*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
965*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 2;
966*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
967*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
968*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_B8G8R8A8_UNORM, Surface: kBGRA_8888
969*c8dee2aaSAndroid Build Coastguard Worker             {
970*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kBGRA_8888;
971*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
972*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
973*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
974*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
975*c8dee2aaSAndroid Build Coastguard Worker             }
976*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_B8G8R8A8_UNORM, Surface: kRGB_888x
977*c8dee2aaSAndroid Build Coastguard Worker             // TODO: add and use kBGR_888X instead
978*c8dee2aaSAndroid Build Coastguard Worker             {
979*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGB_888x;
980*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
981*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
982*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = GrColorType::kBGRA_8888;
983*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
984*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1();
985*c8dee2aaSAndroid Build Coastguard Worker             }
986*c8dee2aaSAndroid Build Coastguard Worker         }
987*c8dee2aaSAndroid Build Coastguard Worker     }
988*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R5G6B5_UNORM_PACK16
989*c8dee2aaSAndroid Build Coastguard Worker     {
990*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R5G6B5_UNORM_PACK16;
991*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
992*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
993*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
994*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
995*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
996*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
997*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R5G6B5_UNORM_PACK16, Surface: kBGR_565
998*c8dee2aaSAndroid Build Coastguard Worker             {
999*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kBGR_565;
1000*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1001*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1002*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1003*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1004*c8dee2aaSAndroid Build Coastguard Worker             }
1005*c8dee2aaSAndroid Build Coastguard Worker         }
1006*c8dee2aaSAndroid Build Coastguard Worker     }
1007*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_B5G6R5_UNORM_PACK16
1008*c8dee2aaSAndroid Build Coastguard Worker     {
1009*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_B5G6R5_UNORM_PACK16;
1010*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1011*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1012*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1013*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 2;
1014*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1015*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1016*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_B5G6R5_UNORM_PACK16, Surface: kRGB_565
1017*c8dee2aaSAndroid Build Coastguard Worker             {
1018*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGB_565;
1019*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1020*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1021*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1022*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1023*c8dee2aaSAndroid Build Coastguard Worker             }
1024*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_B5G6R5_UNORM_PACK16, Surface: kBGR_565
1025*c8dee2aaSAndroid Build Coastguard Worker             // We need this because there is no kBGR_565_SkColorType.
1026*c8dee2aaSAndroid Build Coastguard Worker             {
1027*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kBGR_565;
1028*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1029*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1030*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = GrColorType::kRGB_565;
1031*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
1032*c8dee2aaSAndroid Build Coastguard Worker             }
1033*c8dee2aaSAndroid Build Coastguard Worker         }
1034*c8dee2aaSAndroid Build Coastguard Worker     }
1035*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R16G16B16A16_SFLOAT
1036*c8dee2aaSAndroid Build Coastguard Worker     {
1037*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R16G16B16A16_SFLOAT;
1038*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1039*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1040*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1041*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 3;
1042*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1043*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1044*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R16G16B16A16_SFLOAT, Surface: GrColorType::kRGBA_F16
1045*c8dee2aaSAndroid Build Coastguard Worker             {
1046*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGBA_F16;
1047*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1048*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1049*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1050*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1051*c8dee2aaSAndroid Build Coastguard Worker             }
1052*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R16G16B16A16_SFLOAT, Surface: GrColorType::kRGBA_F16_Clamped
1053*c8dee2aaSAndroid Build Coastguard Worker             {
1054*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGBA_F16_Clamped;
1055*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1056*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1057*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1058*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1059*c8dee2aaSAndroid Build Coastguard Worker             }
1060*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R16G16B16A16_SFLOAT, Surface: GrColorType::kRGB_F16F16F16x
1061*c8dee2aaSAndroid Build Coastguard Worker             {
1062*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGB_F16F16F16x;
1063*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1064*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1065*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1066*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
1067*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1();
1068*c8dee2aaSAndroid Build Coastguard Worker             }
1069*c8dee2aaSAndroid Build Coastguard Worker         }
1070*c8dee2aaSAndroid Build Coastguard Worker     }
1071*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R16_SFLOAT
1072*c8dee2aaSAndroid Build Coastguard Worker     {
1073*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R16_SFLOAT;
1074*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1075*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1076*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1077*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1078*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1079*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1080*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R16_SFLOAT, Surface: kAlpha_F16
1081*c8dee2aaSAndroid Build Coastguard Worker             {
1082*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kAlpha_F16;
1083*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1084*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1085*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1086*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1087*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle("000r");
1088*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fWriteSwizzle = skgpu::Swizzle("a000");
1089*c8dee2aaSAndroid Build Coastguard Worker             }
1090*c8dee2aaSAndroid Build Coastguard Worker         }
1091*c8dee2aaSAndroid Build Coastguard Worker     }
1092*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R8G8B8_UNORM
1093*c8dee2aaSAndroid Build Coastguard Worker     {
1094*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R8G8B8_UNORM;
1095*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1096*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1097*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1098*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1099*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1100*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1101*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R8G8B8_UNORM, Surface: kRGB_888x
1102*c8dee2aaSAndroid Build Coastguard Worker             {
1103*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGB_888x;
1104*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1105*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1106*c8dee2aaSAndroid Build Coastguard Worker                 // The Vulkan format is 3 bpp so we must convert to/from that when transferring.
1107*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = GrColorType::kRGB_888;
1108*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1109*c8dee2aaSAndroid Build Coastguard Worker             }
1110*c8dee2aaSAndroid Build Coastguard Worker         }
1111*c8dee2aaSAndroid Build Coastguard Worker     }
1112*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R8G8_UNORM
1113*c8dee2aaSAndroid Build Coastguard Worker     {
1114*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R8G8_UNORM;
1115*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1116*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1117*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1118*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1119*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1120*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1121*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R8G8_UNORM, Surface: kRG_88
1122*c8dee2aaSAndroid Build Coastguard Worker             {
1123*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRG_88;
1124*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1125*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1126*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1127*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1128*c8dee2aaSAndroid Build Coastguard Worker             }
1129*c8dee2aaSAndroid Build Coastguard Worker         }
1130*c8dee2aaSAndroid Build Coastguard Worker     }
1131*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_A2B10G10R10_UNORM_PACK32
1132*c8dee2aaSAndroid Build Coastguard Worker     {
1133*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_A2B10G10R10_UNORM_PACK32;
1134*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1135*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1136*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1137*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 2;
1138*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1139*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1140*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_A2B10G10R10_UNORM_PACK32, Surface: kRGBA_1010102
1141*c8dee2aaSAndroid Build Coastguard Worker             {
1142*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGBA_1010102;
1143*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1144*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1145*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1146*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1147*c8dee2aaSAndroid Build Coastguard Worker             }
1148*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_A2B10G10R10_UNORM_PACK32, Surface: kRGB_101010x
1149*c8dee2aaSAndroid Build Coastguard Worker             {
1150*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGB_101010x;
1151*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1152*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1153*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1154*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag;
1155*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1();
1156*c8dee2aaSAndroid Build Coastguard Worker             }
1157*c8dee2aaSAndroid Build Coastguard Worker         }
1158*c8dee2aaSAndroid Build Coastguard Worker     }
1159*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_A2R10G10B10_UNORM_PACK32
1160*c8dee2aaSAndroid Build Coastguard Worker     {
1161*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_A2R10G10B10_UNORM_PACK32;
1162*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1163*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1164*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1165*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1166*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1167*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1168*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_A2R10G10B10_UNORM_PACK32, Surface: kBGRA_1010102
1169*c8dee2aaSAndroid Build Coastguard Worker             {
1170*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kBGRA_1010102;
1171*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1172*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1173*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1174*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1175*c8dee2aaSAndroid Build Coastguard Worker             }
1176*c8dee2aaSAndroid Build Coastguard Worker         }
1177*c8dee2aaSAndroid Build Coastguard Worker     }
1178*c8dee2aaSAndroid Build Coastguard Worker 
1179*c8dee2aaSAndroid Build Coastguard Worker     bool supportsRGBA10x6 = false;
1180*c8dee2aaSAndroid Build Coastguard Worker     if (extensions.hasExtension(VK_EXT_RGBA10X6_FORMATS_EXTENSION_NAME, 1)) {
1181*c8dee2aaSAndroid Build Coastguard Worker         auto rgba10x6Feature =
1182*c8dee2aaSAndroid Build Coastguard Worker                 skgpu::GetExtensionFeatureStruct<VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT>(
1183*c8dee2aaSAndroid Build Coastguard Worker                         features, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT);
1184*c8dee2aaSAndroid Build Coastguard Worker         // Technically without this extension and exabled feature we could still use this format to
1185*c8dee2aaSAndroid Build Coastguard Worker         // sample with a ycbcr sampler. But for simplicity until we have clients requesting that, we
1186*c8dee2aaSAndroid Build Coastguard Worker         // limit the use of this format to cases where we have the extension supported.
1187*c8dee2aaSAndroid Build Coastguard Worker         supportsRGBA10x6 = rgba10x6Feature  && rgba10x6Feature->formatRgba10x6WithoutYCbCrSampler;
1188*c8dee2aaSAndroid Build Coastguard Worker     }
1189*c8dee2aaSAndroid Build Coastguard Worker 
1190*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16
1191*c8dee2aaSAndroid Build Coastguard Worker     if (supportsRGBA10x6) {
1192*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16;
1193*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1194*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1195*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1196*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1197*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1198*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1199*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, Surface: kRGBA_10x6
1200*c8dee2aaSAndroid Build Coastguard Worker             {
1201*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGBA_10x6;
1202*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1203*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1204*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1205*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1206*c8dee2aaSAndroid Build Coastguard Worker             }
1207*c8dee2aaSAndroid Build Coastguard Worker         }
1208*c8dee2aaSAndroid Build Coastguard Worker     }
1209*c8dee2aaSAndroid Build Coastguard Worker 
1210*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_B4G4R4A4_UNORM_PACK16
1211*c8dee2aaSAndroid Build Coastguard Worker     {
1212*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_B4G4R4A4_UNORM_PACK16;
1213*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1214*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1215*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1216*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1217*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1218*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1219*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_B4G4R4A4_UNORM_PACK16, Surface: kABGR_4444
1220*c8dee2aaSAndroid Build Coastguard Worker             {
1221*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kABGR_4444;
1222*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1223*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1224*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1225*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1226*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle::BGRA();
1227*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fWriteSwizzle = skgpu::Swizzle::BGRA();
1228*c8dee2aaSAndroid Build Coastguard Worker             }
1229*c8dee2aaSAndroid Build Coastguard Worker         }
1230*c8dee2aaSAndroid Build Coastguard Worker     }
1231*c8dee2aaSAndroid Build Coastguard Worker 
1232*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R4G4B4A4_UNORM_PACK16
1233*c8dee2aaSAndroid Build Coastguard Worker     {
1234*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R4G4B4A4_UNORM_PACK16;
1235*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1236*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1237*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1238*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1239*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1240*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1241*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R4G4B4A4_UNORM_PACK16, Surface: kABGR_4444
1242*c8dee2aaSAndroid Build Coastguard Worker             {
1243*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kABGR_4444;
1244*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1245*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1246*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1247*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1248*c8dee2aaSAndroid Build Coastguard Worker             }
1249*c8dee2aaSAndroid Build Coastguard Worker         }
1250*c8dee2aaSAndroid Build Coastguard Worker     }
1251*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R8G8B8A8_SRGB
1252*c8dee2aaSAndroid Build Coastguard Worker     {
1253*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R8G8B8A8_SRGB;
1254*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1255*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1256*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1257*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1258*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1259*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1260*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R8G8B8A8_SRGB, Surface: kRGBA_8888_SRGB
1261*c8dee2aaSAndroid Build Coastguard Worker             {
1262*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGBA_8888_SRGB;
1263*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1264*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1265*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1266*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1267*c8dee2aaSAndroid Build Coastguard Worker             }
1268*c8dee2aaSAndroid Build Coastguard Worker         }
1269*c8dee2aaSAndroid Build Coastguard Worker     }
1270*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R16_UNORM
1271*c8dee2aaSAndroid Build Coastguard Worker     {
1272*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R16_UNORM;
1273*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1274*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1275*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1276*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1277*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1278*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1279*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R16_UNORM, Surface: kAlpha_16
1280*c8dee2aaSAndroid Build Coastguard Worker             {
1281*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kAlpha_16;
1282*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1283*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1284*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1285*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1286*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fReadSwizzle = skgpu::Swizzle("000r");
1287*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fWriteSwizzle = skgpu::Swizzle("a000");
1288*c8dee2aaSAndroid Build Coastguard Worker             }
1289*c8dee2aaSAndroid Build Coastguard Worker         }
1290*c8dee2aaSAndroid Build Coastguard Worker     }
1291*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R16G16_UNORM
1292*c8dee2aaSAndroid Build Coastguard Worker     {
1293*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R16G16_UNORM;
1294*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1295*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1296*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1297*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1298*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1299*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1300*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R16G16_UNORM, Surface: kRG_1616
1301*c8dee2aaSAndroid Build Coastguard Worker             {
1302*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRG_1616;
1303*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1304*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1305*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1306*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1307*c8dee2aaSAndroid Build Coastguard Worker             }
1308*c8dee2aaSAndroid Build Coastguard Worker         }
1309*c8dee2aaSAndroid Build Coastguard Worker     }
1310*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R16G16B16A16_UNORM
1311*c8dee2aaSAndroid Build Coastguard Worker     {
1312*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R16G16B16A16_UNORM;
1313*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1314*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1315*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1316*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1317*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1318*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1319*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R16G16B16A16_UNORM, Surface: kRGBA_16161616
1320*c8dee2aaSAndroid Build Coastguard Worker             {
1321*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGBA_16161616;
1322*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1323*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1324*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1325*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1326*c8dee2aaSAndroid Build Coastguard Worker             }
1327*c8dee2aaSAndroid Build Coastguard Worker         }
1328*c8dee2aaSAndroid Build Coastguard Worker     }
1329*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_R16G16_SFLOAT
1330*c8dee2aaSAndroid Build Coastguard Worker     {
1331*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_R16G16_SFLOAT;
1332*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1333*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1334*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1335*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1336*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1337*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1338*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_R16G16_SFLOAT, Surface: kRG_F16
1339*c8dee2aaSAndroid Build Coastguard Worker             {
1340*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRG_F16;
1341*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1342*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1343*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1344*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag;
1345*c8dee2aaSAndroid Build Coastguard Worker             }
1346*c8dee2aaSAndroid Build Coastguard Worker         }
1347*c8dee2aaSAndroid Build Coastguard Worker     }
1348*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM
1349*c8dee2aaSAndroid Build Coastguard Worker     {
1350*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM;
1351*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1352*c8dee2aaSAndroid Build Coastguard Worker         if (fSupportsYcbcrConversion) {
1353*c8dee2aaSAndroid Build Coastguard Worker             info.init(contextOptions, interface, physDev, properties, format);
1354*c8dee2aaSAndroid Build Coastguard Worker         }
1355*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1356*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1357*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1358*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1359*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, Surface: kRGB_888x
1360*c8dee2aaSAndroid Build Coastguard Worker             {
1361*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGB_888x;
1362*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1363*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1364*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1365*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kWrappedOnly_Flag;
1366*c8dee2aaSAndroid Build Coastguard Worker             }
1367*c8dee2aaSAndroid Build Coastguard Worker         }
1368*c8dee2aaSAndroid Build Coastguard Worker     }
1369*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_G8_B8R8_2PLANE_420_UNORM
1370*c8dee2aaSAndroid Build Coastguard Worker     {
1371*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM;
1372*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1373*c8dee2aaSAndroid Build Coastguard Worker         if (fSupportsYcbcrConversion) {
1374*c8dee2aaSAndroid Build Coastguard Worker             info.init(contextOptions, interface, physDev, properties, format);
1375*c8dee2aaSAndroid Build Coastguard Worker         }
1376*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1377*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1378*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1379*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1380*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, Surface: kRGB_888x
1381*c8dee2aaSAndroid Build Coastguard Worker             {
1382*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGB_888x;
1383*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1384*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1385*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1386*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kWrappedOnly_Flag;
1387*c8dee2aaSAndroid Build Coastguard Worker             }
1388*c8dee2aaSAndroid Build Coastguard Worker         }
1389*c8dee2aaSAndroid Build Coastguard Worker     }
1390*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16
1391*c8dee2aaSAndroid Build Coastguard Worker     {
1392*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16;
1393*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1394*c8dee2aaSAndroid Build Coastguard Worker         if (fSupportsYcbcrConversion) {
1395*c8dee2aaSAndroid Build Coastguard Worker             info.init(contextOptions, interface, physDev, properties, format);
1396*c8dee2aaSAndroid Build Coastguard Worker         }
1397*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(info.fOptimalFlags & FormatInfo::kTexturable_Flag)) {
1398*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfoCount = 1;
1399*c8dee2aaSAndroid Build Coastguard Worker             info.fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info.fColorTypeInfoCount);
1400*c8dee2aaSAndroid Build Coastguard Worker             int ctIdx = 0;
1401*c8dee2aaSAndroid Build Coastguard Worker             // Format: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, Surface: kRGBA_1010102
1402*c8dee2aaSAndroid Build Coastguard Worker             {
1403*c8dee2aaSAndroid Build Coastguard Worker                 constexpr GrColorType ct = GrColorType::kRGBA_1010102;
1404*c8dee2aaSAndroid Build Coastguard Worker                 auto& ctInfo = info.fColorTypeInfos[ctIdx++];
1405*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fColorType = ct;
1406*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fTransferColorType = ct;
1407*c8dee2aaSAndroid Build Coastguard Worker                 ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kWrappedOnly_Flag;
1408*c8dee2aaSAndroid Build Coastguard Worker             }
1409*c8dee2aaSAndroid Build Coastguard Worker         }
1410*c8dee2aaSAndroid Build Coastguard Worker     }
1411*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK
1412*c8dee2aaSAndroid Build Coastguard Worker     {
1413*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
1414*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1415*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1416*c8dee2aaSAndroid Build Coastguard Worker         // Setting this to texel block size
1417*c8dee2aaSAndroid Build Coastguard Worker         // No supported GrColorTypes.
1418*c8dee2aaSAndroid Build Coastguard Worker     }
1419*c8dee2aaSAndroid Build Coastguard Worker 
1420*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_BC1_RGB_UNORM_BLOCK
1421*c8dee2aaSAndroid Build Coastguard Worker     {
1422*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_BC1_RGB_UNORM_BLOCK;
1423*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1424*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1425*c8dee2aaSAndroid Build Coastguard Worker         // Setting this to texel block size
1426*c8dee2aaSAndroid Build Coastguard Worker         // No supported GrColorTypes.
1427*c8dee2aaSAndroid Build Coastguard Worker     }
1428*c8dee2aaSAndroid Build Coastguard Worker 
1429*c8dee2aaSAndroid Build Coastguard Worker     // Format: VK_FORMAT_BC1_RGBA_UNORM_BLOCK
1430*c8dee2aaSAndroid Build Coastguard Worker     {
1431*c8dee2aaSAndroid Build Coastguard Worker         constexpr VkFormat format = VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
1432*c8dee2aaSAndroid Build Coastguard Worker         auto& info = this->getFormatInfo(format);
1433*c8dee2aaSAndroid Build Coastguard Worker         info.init(contextOptions, interface, physDev, properties, format);
1434*c8dee2aaSAndroid Build Coastguard Worker         // Setting this to texel block size
1435*c8dee2aaSAndroid Build Coastguard Worker         // No supported GrColorTypes.
1436*c8dee2aaSAndroid Build Coastguard Worker     }
1437*c8dee2aaSAndroid Build Coastguard Worker 
1438*c8dee2aaSAndroid Build Coastguard Worker     ////////////////////////////////////////////////////////////////////////////
1439*c8dee2aaSAndroid Build Coastguard Worker     // Map GrColorTypes (used for creating GrSurfaces) to VkFormats. The order in which the formats
1440*c8dee2aaSAndroid Build Coastguard Worker     // are passed into the setColorType function indicates the priority in selecting which format
1441*c8dee2aaSAndroid Build Coastguard Worker     // we use for a given GrcolorType.
1442*c8dee2aaSAndroid Build Coastguard Worker 
1443*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kAlpha_8,          { VK_FORMAT_R8_UNORM });
1444*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kBGR_565,          { VK_FORMAT_R5G6B5_UNORM_PACK16,
1445*c8dee2aaSAndroid Build Coastguard Worker                                                          VK_FORMAT_B5G6R5_UNORM_PACK16 });
1446*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGB_565,          { VK_FORMAT_B5G6R5_UNORM_PACK16 });
1447*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kABGR_4444,        { VK_FORMAT_R4G4B4A4_UNORM_PACK16,
1448*c8dee2aaSAndroid Build Coastguard Worker                                                          VK_FORMAT_B4G4R4A4_UNORM_PACK16 });
1449*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGBA_8888,        { VK_FORMAT_R8G8B8A8_UNORM });
1450*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGBA_8888_SRGB,   { VK_FORMAT_R8G8B8A8_SRGB });
1451*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGB_888x,         { VK_FORMAT_R8G8B8_UNORM,
1452*c8dee2aaSAndroid Build Coastguard Worker                                                          VK_FORMAT_R8G8B8A8_UNORM,
1453*c8dee2aaSAndroid Build Coastguard Worker                                                          VK_FORMAT_B8G8R8A8_UNORM, });
1454*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRG_88,            { VK_FORMAT_R8G8_UNORM });
1455*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kBGRA_8888,        { VK_FORMAT_B8G8R8A8_UNORM });
1456*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGBA_1010102,     { VK_FORMAT_A2B10G10R10_UNORM_PACK32 });
1457*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kBGRA_1010102,     { VK_FORMAT_A2R10G10B10_UNORM_PACK32 });
1458*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGB_101010x,      { VK_FORMAT_A2B10G10R10_UNORM_PACK32 });
1459*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kGray_8,           { VK_FORMAT_R8_UNORM });
1460*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kAlpha_F16,        { VK_FORMAT_R16_SFLOAT });
1461*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGBA_F16,         { VK_FORMAT_R16G16B16A16_SFLOAT });
1462*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGBA_F16_Clamped, { VK_FORMAT_R16G16B16A16_SFLOAT });
1463*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGB_F16F16F16x,   { VK_FORMAT_R16G16B16A16_SFLOAT});
1464*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kAlpha_16,         { VK_FORMAT_R16_UNORM });
1465*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRG_1616,          { VK_FORMAT_R16G16_UNORM });
1466*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRGBA_16161616,    { VK_FORMAT_R16G16B16A16_UNORM });
1467*c8dee2aaSAndroid Build Coastguard Worker     this->setColorType(GrColorType::kRG_F16,           { VK_FORMAT_R16G16_SFLOAT });
1468*c8dee2aaSAndroid Build Coastguard Worker }
1469*c8dee2aaSAndroid Build Coastguard Worker 
InitFormatFlags(VkFormatFeatureFlags vkFlags,uint16_t * flags)1470*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::FormatInfo::InitFormatFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
1471*c8dee2aaSAndroid Build Coastguard Worker     if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
1472*c8dee2aaSAndroid Build Coastguard Worker         SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
1473*c8dee2aaSAndroid Build Coastguard Worker         *flags = *flags | kTexturable_Flag;
1474*c8dee2aaSAndroid Build Coastguard Worker 
1475*c8dee2aaSAndroid Build Coastguard Worker         // Ganesh assumes that all renderable surfaces are also texturable
1476*c8dee2aaSAndroid Build Coastguard Worker         if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
1477*c8dee2aaSAndroid Build Coastguard Worker             *flags = *flags | kRenderable_Flag;
1478*c8dee2aaSAndroid Build Coastguard Worker         }
1479*c8dee2aaSAndroid Build Coastguard Worker     }
1480*c8dee2aaSAndroid Build Coastguard Worker     // TODO: For Vk w/ VK_KHR_maintenance1 extension support, check
1481*c8dee2aaSAndroid Build Coastguard Worker     //  VK_FORMAT_FEATURE_TRANSFER_[SRC|DST]_BIT_KHR explicitly to set copy flags
1482*c8dee2aaSAndroid Build Coastguard Worker     //  Can do similar check for VK_KHR_sampler_ycbcr_conversion added bits
1483*c8dee2aaSAndroid Build Coastguard Worker 
1484*c8dee2aaSAndroid Build Coastguard Worker     if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
1485*c8dee2aaSAndroid Build Coastguard Worker         *flags = *flags | kBlitSrc_Flag;
1486*c8dee2aaSAndroid Build Coastguard Worker     }
1487*c8dee2aaSAndroid Build Coastguard Worker 
1488*c8dee2aaSAndroid Build Coastguard Worker     if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
1489*c8dee2aaSAndroid Build Coastguard Worker         *flags = *flags | kBlitDst_Flag;
1490*c8dee2aaSAndroid Build Coastguard Worker     }
1491*c8dee2aaSAndroid Build Coastguard Worker }
1492*c8dee2aaSAndroid Build Coastguard Worker 
initSampleCounts(const GrContextOptions & contextOptions,const skgpu::VulkanInterface * interface,VkPhysicalDevice physDev,const VkPhysicalDeviceProperties & physProps,VkFormat format)1493*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::FormatInfo::initSampleCounts(const GrContextOptions& contextOptions,
1494*c8dee2aaSAndroid Build Coastguard Worker                                             const skgpu::VulkanInterface* interface,
1495*c8dee2aaSAndroid Build Coastguard Worker                                             VkPhysicalDevice physDev,
1496*c8dee2aaSAndroid Build Coastguard Worker                                             const VkPhysicalDeviceProperties& physProps,
1497*c8dee2aaSAndroid Build Coastguard Worker                                             VkFormat format) {
1498*c8dee2aaSAndroid Build Coastguard Worker     VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
1499*c8dee2aaSAndroid Build Coastguard Worker                               VK_IMAGE_USAGE_TRANSFER_DST_BIT |
1500*c8dee2aaSAndroid Build Coastguard Worker                               VK_IMAGE_USAGE_SAMPLED_BIT |
1501*c8dee2aaSAndroid Build Coastguard Worker                               VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
1502*c8dee2aaSAndroid Build Coastguard Worker     VkImageFormatProperties properties;
1503*c8dee2aaSAndroid Build Coastguard Worker     GR_VK_CALL(interface, GetPhysicalDeviceImageFormatProperties(physDev,
1504*c8dee2aaSAndroid Build Coastguard Worker                                                                  format,
1505*c8dee2aaSAndroid Build Coastguard Worker                                                                  VK_IMAGE_TYPE_2D,
1506*c8dee2aaSAndroid Build Coastguard Worker                                                                  VK_IMAGE_TILING_OPTIMAL,
1507*c8dee2aaSAndroid Build Coastguard Worker                                                                  usage,
1508*c8dee2aaSAndroid Build Coastguard Worker                                                                  0,  // createFlags
1509*c8dee2aaSAndroid Build Coastguard Worker                                                                  &properties));
1510*c8dee2aaSAndroid Build Coastguard Worker     VkSampleCountFlags flags = properties.sampleCounts;
1511*c8dee2aaSAndroid Build Coastguard Worker     if (flags & VK_SAMPLE_COUNT_1_BIT) {
1512*c8dee2aaSAndroid Build Coastguard Worker         fColorSampleCounts.push_back(1);
1513*c8dee2aaSAndroid Build Coastguard Worker     }
1514*c8dee2aaSAndroid Build Coastguard Worker     if (kImagination_VkVendor == physProps.vendorID) {
1515*c8dee2aaSAndroid Build Coastguard Worker         // MSAA does not work on imagination
1516*c8dee2aaSAndroid Build Coastguard Worker         return;
1517*c8dee2aaSAndroid Build Coastguard Worker     }
1518*c8dee2aaSAndroid Build Coastguard Worker     if (kIntel_VkVendor == physProps.vendorID) {
1519*c8dee2aaSAndroid Build Coastguard Worker         if (GetIntelGen(GetIntelGPUType(physProps.deviceID)) < 12 ||
1520*c8dee2aaSAndroid Build Coastguard Worker             !contextOptions.fAllowMSAAOnNewIntel) {
1521*c8dee2aaSAndroid Build Coastguard Worker             // MSAA doesn't work well on Intel GPUs chromium:527565, chromium:983926
1522*c8dee2aaSAndroid Build Coastguard Worker             return;
1523*c8dee2aaSAndroid Build Coastguard Worker         }
1524*c8dee2aaSAndroid Build Coastguard Worker     }
1525*c8dee2aaSAndroid Build Coastguard Worker     if (flags & VK_SAMPLE_COUNT_2_BIT) {
1526*c8dee2aaSAndroid Build Coastguard Worker         fColorSampleCounts.push_back(2);
1527*c8dee2aaSAndroid Build Coastguard Worker     }
1528*c8dee2aaSAndroid Build Coastguard Worker     if (flags & VK_SAMPLE_COUNT_4_BIT) {
1529*c8dee2aaSAndroid Build Coastguard Worker         fColorSampleCounts.push_back(4);
1530*c8dee2aaSAndroid Build Coastguard Worker     }
1531*c8dee2aaSAndroid Build Coastguard Worker     if (flags & VK_SAMPLE_COUNT_8_BIT) {
1532*c8dee2aaSAndroid Build Coastguard Worker         fColorSampleCounts.push_back(8);
1533*c8dee2aaSAndroid Build Coastguard Worker     }
1534*c8dee2aaSAndroid Build Coastguard Worker     if (flags & VK_SAMPLE_COUNT_16_BIT) {
1535*c8dee2aaSAndroid Build Coastguard Worker         fColorSampleCounts.push_back(16);
1536*c8dee2aaSAndroid Build Coastguard Worker     }
1537*c8dee2aaSAndroid Build Coastguard Worker     // Standard sample locations are not defined for more than 16 samples, and we don't need more
1538*c8dee2aaSAndroid Build Coastguard Worker     // than 16. Omit 32 and 64.
1539*c8dee2aaSAndroid Build Coastguard Worker }
1540*c8dee2aaSAndroid Build Coastguard Worker 
init(const GrContextOptions & contextOptions,const skgpu::VulkanInterface * interface,VkPhysicalDevice physDev,const VkPhysicalDeviceProperties & properties,VkFormat format)1541*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::FormatInfo::init(const GrContextOptions& contextOptions,
1542*c8dee2aaSAndroid Build Coastguard Worker                                 const skgpu::VulkanInterface* interface,
1543*c8dee2aaSAndroid Build Coastguard Worker                                 VkPhysicalDevice physDev,
1544*c8dee2aaSAndroid Build Coastguard Worker                                 const VkPhysicalDeviceProperties& properties,
1545*c8dee2aaSAndroid Build Coastguard Worker                                 VkFormat format) {
1546*c8dee2aaSAndroid Build Coastguard Worker     VkFormatProperties props;
1547*c8dee2aaSAndroid Build Coastguard Worker     memset(&props, 0, sizeof(VkFormatProperties));
1548*c8dee2aaSAndroid Build Coastguard Worker     GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
1549*c8dee2aaSAndroid Build Coastguard Worker     InitFormatFlags(props.linearTilingFeatures, &fLinearFlags);
1550*c8dee2aaSAndroid Build Coastguard Worker     InitFormatFlags(props.optimalTilingFeatures, &fOptimalFlags);
1551*c8dee2aaSAndroid Build Coastguard Worker     if (fOptimalFlags & kRenderable_Flag) {
1552*c8dee2aaSAndroid Build Coastguard Worker         this->initSampleCounts(contextOptions, interface, physDev, properties, format);
1553*c8dee2aaSAndroid Build Coastguard Worker     }
1554*c8dee2aaSAndroid Build Coastguard Worker }
1555*c8dee2aaSAndroid Build Coastguard Worker 
1556*c8dee2aaSAndroid Build Coastguard Worker // For many checks in caps, we need to know whether the GrBackendFormat is external or not. If it is
1557*c8dee2aaSAndroid Build Coastguard Worker // external the VkFormat will be VK_NULL_HANDLE which is not handled by our various format
1558*c8dee2aaSAndroid Build Coastguard Worker // capability checks.
backend_format_is_external(const GrBackendFormat & format)1559*c8dee2aaSAndroid Build Coastguard Worker static bool backend_format_is_external(const GrBackendFormat& format) {
1560*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::VulkanYcbcrConversionInfo* ycbcrInfo =
1561*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormats::GetVkYcbcrConversionInfo(format);
1562*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(ycbcrInfo);
1563*c8dee2aaSAndroid Build Coastguard Worker 
1564*c8dee2aaSAndroid Build Coastguard Worker     // All external formats have a valid ycbcrInfo used for sampling and a non zero external format.
1565*c8dee2aaSAndroid Build Coastguard Worker     if (ycbcrInfo->isValid() && ycbcrInfo->fExternalFormat != 0) {
1566*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
1567*c8dee2aaSAndroid Build Coastguard Worker         VkFormat vkFormat;
1568*c8dee2aaSAndroid Build Coastguard Worker         SkAssertResult(GrBackendFormats::AsVkFormat(format, &vkFormat));
1569*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(vkFormat == VK_FORMAT_UNDEFINED);
1570*c8dee2aaSAndroid Build Coastguard Worker #endif
1571*c8dee2aaSAndroid Build Coastguard Worker         return true;
1572*c8dee2aaSAndroid Build Coastguard Worker     }
1573*c8dee2aaSAndroid Build Coastguard Worker     return false;
1574*c8dee2aaSAndroid Build Coastguard Worker }
1575*c8dee2aaSAndroid Build Coastguard Worker 
isFormatSRGB(const GrBackendFormat & format) const1576*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::isFormatSRGB(const GrBackendFormat& format) const {
1577*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1578*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(format, &vkFormat)) {
1579*c8dee2aaSAndroid Build Coastguard Worker         return false;
1580*c8dee2aaSAndroid Build Coastguard Worker     }
1581*c8dee2aaSAndroid Build Coastguard Worker     if (backend_format_is_external(format)) {
1582*c8dee2aaSAndroid Build Coastguard Worker         return false;
1583*c8dee2aaSAndroid Build Coastguard Worker     }
1584*c8dee2aaSAndroid Build Coastguard Worker 
1585*c8dee2aaSAndroid Build Coastguard Worker     return format_is_srgb(vkFormat);
1586*c8dee2aaSAndroid Build Coastguard Worker }
1587*c8dee2aaSAndroid Build Coastguard Worker 
isFormatTexturable(const GrBackendFormat & format,GrTextureType) const1588*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::isFormatTexturable(const GrBackendFormat& format, GrTextureType) const {
1589*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1590*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(format, &vkFormat)) {
1591*c8dee2aaSAndroid Build Coastguard Worker         return false;
1592*c8dee2aaSAndroid Build Coastguard Worker     }
1593*c8dee2aaSAndroid Build Coastguard Worker     if (backend_format_is_external(format)) {
1594*c8dee2aaSAndroid Build Coastguard Worker         // We can always texture from an external format (assuming we have the ycbcr conversion
1595*c8dee2aaSAndroid Build Coastguard Worker         // info which we require to be passed in).
1596*c8dee2aaSAndroid Build Coastguard Worker         return true;
1597*c8dee2aaSAndroid Build Coastguard Worker     }
1598*c8dee2aaSAndroid Build Coastguard Worker     return this->isVkFormatTexturable(vkFormat);
1599*c8dee2aaSAndroid Build Coastguard Worker }
1600*c8dee2aaSAndroid Build Coastguard Worker 
isVkFormatTexturable(VkFormat format) const1601*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::isVkFormatTexturable(VkFormat format) const {
1602*c8dee2aaSAndroid Build Coastguard Worker     const FormatInfo& info = this->getFormatInfo(format);
1603*c8dee2aaSAndroid Build Coastguard Worker     return SkToBool(FormatInfo::kTexturable_Flag & info.fOptimalFlags);
1604*c8dee2aaSAndroid Build Coastguard Worker }
1605*c8dee2aaSAndroid Build Coastguard Worker 
isFormatAsColorTypeRenderable(GrColorType ct,const GrBackendFormat & format,int sampleCount) const1606*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format,
1607*c8dee2aaSAndroid Build Coastguard Worker                                              int sampleCount) const {
1608*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isFormatRenderable(format, sampleCount)) {
1609*c8dee2aaSAndroid Build Coastguard Worker         return false;
1610*c8dee2aaSAndroid Build Coastguard Worker     }
1611*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1612*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(format, &vkFormat)) {
1613*c8dee2aaSAndroid Build Coastguard Worker         return false;
1614*c8dee2aaSAndroid Build Coastguard Worker     }
1615*c8dee2aaSAndroid Build Coastguard Worker     const auto& info = this->getFormatInfo(vkFormat);
1616*c8dee2aaSAndroid Build Coastguard Worker     if (!SkToBool(info.colorTypeFlags(ct) & ColorTypeInfo::kRenderable_Flag)) {
1617*c8dee2aaSAndroid Build Coastguard Worker         return false;
1618*c8dee2aaSAndroid Build Coastguard Worker     }
1619*c8dee2aaSAndroid Build Coastguard Worker     return true;
1620*c8dee2aaSAndroid Build Coastguard Worker }
1621*c8dee2aaSAndroid Build Coastguard Worker 
isFormatRenderable(const GrBackendFormat & format,int sampleCount) const1622*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::isFormatRenderable(const GrBackendFormat& format, int sampleCount) const {
1623*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1624*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(format, &vkFormat)) {
1625*c8dee2aaSAndroid Build Coastguard Worker         return false;
1626*c8dee2aaSAndroid Build Coastguard Worker     }
1627*c8dee2aaSAndroid Build Coastguard Worker     return this->isFormatRenderable(vkFormat, sampleCount);
1628*c8dee2aaSAndroid Build Coastguard Worker }
1629*c8dee2aaSAndroid Build Coastguard Worker 
isFormatRenderable(VkFormat format,int sampleCount) const1630*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::isFormatRenderable(VkFormat format, int sampleCount) const {
1631*c8dee2aaSAndroid Build Coastguard Worker     return sampleCount <= this->maxRenderTargetSampleCount(format);
1632*c8dee2aaSAndroid Build Coastguard Worker }
1633*c8dee2aaSAndroid Build Coastguard Worker 
getRenderTargetSampleCount(int requestedCount,const GrBackendFormat & format) const1634*c8dee2aaSAndroid Build Coastguard Worker int GrVkCaps::getRenderTargetSampleCount(int requestedCount,
1635*c8dee2aaSAndroid Build Coastguard Worker                                          const GrBackendFormat& format) const {
1636*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1637*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(format, &vkFormat)) {
1638*c8dee2aaSAndroid Build Coastguard Worker         return 0;
1639*c8dee2aaSAndroid Build Coastguard Worker     }
1640*c8dee2aaSAndroid Build Coastguard Worker 
1641*c8dee2aaSAndroid Build Coastguard Worker     return this->getRenderTargetSampleCount(requestedCount, vkFormat);
1642*c8dee2aaSAndroid Build Coastguard Worker }
1643*c8dee2aaSAndroid Build Coastguard Worker 
getRenderTargetSampleCount(int requestedCount,VkFormat format) const1644*c8dee2aaSAndroid Build Coastguard Worker int GrVkCaps::getRenderTargetSampleCount(int requestedCount, VkFormat format) const {
1645*c8dee2aaSAndroid Build Coastguard Worker     requestedCount = std::max(1, requestedCount);
1646*c8dee2aaSAndroid Build Coastguard Worker 
1647*c8dee2aaSAndroid Build Coastguard Worker     const FormatInfo& info = this->getFormatInfo(format);
1648*c8dee2aaSAndroid Build Coastguard Worker 
1649*c8dee2aaSAndroid Build Coastguard Worker     int count = info.fColorSampleCounts.size();
1650*c8dee2aaSAndroid Build Coastguard Worker 
1651*c8dee2aaSAndroid Build Coastguard Worker     if (!count) {
1652*c8dee2aaSAndroid Build Coastguard Worker         return 0;
1653*c8dee2aaSAndroid Build Coastguard Worker     }
1654*c8dee2aaSAndroid Build Coastguard Worker 
1655*c8dee2aaSAndroid Build Coastguard Worker     if (1 == requestedCount) {
1656*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!info.fColorSampleCounts.empty() && info.fColorSampleCounts[0] == 1);
1657*c8dee2aaSAndroid Build Coastguard Worker         return 1;
1658*c8dee2aaSAndroid Build Coastguard Worker     }
1659*c8dee2aaSAndroid Build Coastguard Worker 
1660*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < count; ++i) {
1661*c8dee2aaSAndroid Build Coastguard Worker         if (info.fColorSampleCounts[i] >= requestedCount) {
1662*c8dee2aaSAndroid Build Coastguard Worker             return info.fColorSampleCounts[i];
1663*c8dee2aaSAndroid Build Coastguard Worker         }
1664*c8dee2aaSAndroid Build Coastguard Worker     }
1665*c8dee2aaSAndroid Build Coastguard Worker     return 0;
1666*c8dee2aaSAndroid Build Coastguard Worker }
1667*c8dee2aaSAndroid Build Coastguard Worker 
maxRenderTargetSampleCount(const GrBackendFormat & format) const1668*c8dee2aaSAndroid Build Coastguard Worker int GrVkCaps::maxRenderTargetSampleCount(const GrBackendFormat& format) const {
1669*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1670*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(format, &vkFormat)) {
1671*c8dee2aaSAndroid Build Coastguard Worker         return 0;
1672*c8dee2aaSAndroid Build Coastguard Worker     }
1673*c8dee2aaSAndroid Build Coastguard Worker     return this->maxRenderTargetSampleCount(vkFormat);
1674*c8dee2aaSAndroid Build Coastguard Worker }
1675*c8dee2aaSAndroid Build Coastguard Worker 
maxRenderTargetSampleCount(VkFormat format) const1676*c8dee2aaSAndroid Build Coastguard Worker int GrVkCaps::maxRenderTargetSampleCount(VkFormat format) const {
1677*c8dee2aaSAndroid Build Coastguard Worker     const FormatInfo& info = this->getFormatInfo(format);
1678*c8dee2aaSAndroid Build Coastguard Worker 
1679*c8dee2aaSAndroid Build Coastguard Worker     const auto& table = info.fColorSampleCounts;
1680*c8dee2aaSAndroid Build Coastguard Worker     if (table.empty()) {
1681*c8dee2aaSAndroid Build Coastguard Worker         return 0;
1682*c8dee2aaSAndroid Build Coastguard Worker     }
1683*c8dee2aaSAndroid Build Coastguard Worker     return table[table.size() - 1];
1684*c8dee2aaSAndroid Build Coastguard Worker }
1685*c8dee2aaSAndroid Build Coastguard Worker 
align_to_4(size_t v)1686*c8dee2aaSAndroid Build Coastguard Worker static inline size_t align_to_4(size_t v) {
1687*c8dee2aaSAndroid Build Coastguard Worker     switch (v & 0b11) {
1688*c8dee2aaSAndroid Build Coastguard Worker         // v is already a multiple of 4.
1689*c8dee2aaSAndroid Build Coastguard Worker         case 0:     return v;
1690*c8dee2aaSAndroid Build Coastguard Worker         // v is a multiple of 2 but not 4.
1691*c8dee2aaSAndroid Build Coastguard Worker         case 2:     return 2 * v;
1692*c8dee2aaSAndroid Build Coastguard Worker         // v is not a multiple of 2.
1693*c8dee2aaSAndroid Build Coastguard Worker         default:    return 4 * v;
1694*c8dee2aaSAndroid Build Coastguard Worker     }
1695*c8dee2aaSAndroid Build Coastguard Worker }
1696*c8dee2aaSAndroid Build Coastguard Worker 
supportedWritePixelsColorType(GrColorType surfaceColorType,const GrBackendFormat & surfaceFormat,GrColorType srcColorType) const1697*c8dee2aaSAndroid Build Coastguard Worker GrCaps::SupportedWrite GrVkCaps::supportedWritePixelsColorType(GrColorType surfaceColorType,
1698*c8dee2aaSAndroid Build Coastguard Worker                                                                const GrBackendFormat& surfaceFormat,
1699*c8dee2aaSAndroid Build Coastguard Worker                                                                GrColorType srcColorType) const {
1700*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1701*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(surfaceFormat, &vkFormat)) {
1702*c8dee2aaSAndroid Build Coastguard Worker         return {GrColorType::kUnknown, 0};
1703*c8dee2aaSAndroid Build Coastguard Worker     }
1704*c8dee2aaSAndroid Build Coastguard Worker 
1705*c8dee2aaSAndroid Build Coastguard Worker     // We don't support the ability to upload to external formats or formats that require a ycbcr
1706*c8dee2aaSAndroid Build Coastguard Worker     // sampler. In general these types of formats are only used for sampling in a shader.
1707*c8dee2aaSAndroid Build Coastguard Worker     if (backend_format_is_external(surfaceFormat) || skgpu::VkFormatNeedsYcbcrSampler(vkFormat)) {
1708*c8dee2aaSAndroid Build Coastguard Worker         return {GrColorType::kUnknown, 0};
1709*c8dee2aaSAndroid Build Coastguard Worker     }
1710*c8dee2aaSAndroid Build Coastguard Worker 
1711*c8dee2aaSAndroid Build Coastguard Worker     // The VkBufferImageCopy bufferOffset field must be both a multiple of 4 and of a single texel.
1712*c8dee2aaSAndroid Build Coastguard Worker     size_t offsetAlignment = align_to_4(skgpu::VkFormatBytesPerBlock(vkFormat));
1713*c8dee2aaSAndroid Build Coastguard Worker 
1714*c8dee2aaSAndroid Build Coastguard Worker     const auto& info = this->getFormatInfo(vkFormat);
1715*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
1716*c8dee2aaSAndroid Build Coastguard Worker         const auto& ctInfo = info.fColorTypeInfos[i];
1717*c8dee2aaSAndroid Build Coastguard Worker         if (ctInfo.fColorType == surfaceColorType) {
1718*c8dee2aaSAndroid Build Coastguard Worker             return {ctInfo.fTransferColorType, offsetAlignment};
1719*c8dee2aaSAndroid Build Coastguard Worker         }
1720*c8dee2aaSAndroid Build Coastguard Worker     }
1721*c8dee2aaSAndroid Build Coastguard Worker     return {GrColorType::kUnknown, 0};
1722*c8dee2aaSAndroid Build Coastguard Worker }
1723*c8dee2aaSAndroid Build Coastguard Worker 
surfaceSupportsReadPixels(const GrSurface * surface) const1724*c8dee2aaSAndroid Build Coastguard Worker GrCaps::SurfaceReadPixelsSupport GrVkCaps::surfaceSupportsReadPixels(
1725*c8dee2aaSAndroid Build Coastguard Worker         const GrSurface* surface) const {
1726*c8dee2aaSAndroid Build Coastguard Worker     if (surface->isProtected()) {
1727*c8dee2aaSAndroid Build Coastguard Worker         return SurfaceReadPixelsSupport::kUnsupported;
1728*c8dee2aaSAndroid Build Coastguard Worker     }
1729*c8dee2aaSAndroid Build Coastguard Worker     if (auto tex = static_cast<const GrVkTexture*>(surface->asTexture())) {
1730*c8dee2aaSAndroid Build Coastguard Worker         auto texImage = tex->textureImage();
1731*c8dee2aaSAndroid Build Coastguard Worker         if (!texImage) {
1732*c8dee2aaSAndroid Build Coastguard Worker             return SurfaceReadPixelsSupport::kUnsupported;
1733*c8dee2aaSAndroid Build Coastguard Worker         }
1734*c8dee2aaSAndroid Build Coastguard Worker         // We can't directly read from a VkImage that has a ycbcr sampler.
1735*c8dee2aaSAndroid Build Coastguard Worker         if (texImage->ycbcrConversionInfo().isValid()) {
1736*c8dee2aaSAndroid Build Coastguard Worker             return SurfaceReadPixelsSupport::kCopyToTexture2D;
1737*c8dee2aaSAndroid Build Coastguard Worker         }
1738*c8dee2aaSAndroid Build Coastguard Worker         // We can't directly read from a compressed format
1739*c8dee2aaSAndroid Build Coastguard Worker         if (skgpu::VkFormatIsCompressed(texImage->imageFormat())) {
1740*c8dee2aaSAndroid Build Coastguard Worker             return SurfaceReadPixelsSupport::kCopyToTexture2D;
1741*c8dee2aaSAndroid Build Coastguard Worker         }
1742*c8dee2aaSAndroid Build Coastguard Worker         return SurfaceReadPixelsSupport::kSupported;
1743*c8dee2aaSAndroid Build Coastguard Worker     } else if (auto rt = surface->asRenderTarget()) {
1744*c8dee2aaSAndroid Build Coastguard Worker         if (rt->numSamples() > 1) {
1745*c8dee2aaSAndroid Build Coastguard Worker             return SurfaceReadPixelsSupport::kCopyToTexture2D;
1746*c8dee2aaSAndroid Build Coastguard Worker         }
1747*c8dee2aaSAndroid Build Coastguard Worker         return SurfaceReadPixelsSupport::kSupported;
1748*c8dee2aaSAndroid Build Coastguard Worker     }
1749*c8dee2aaSAndroid Build Coastguard Worker     return SurfaceReadPixelsSupport::kUnsupported;
1750*c8dee2aaSAndroid Build Coastguard Worker }
1751*c8dee2aaSAndroid Build Coastguard Worker 
transferColorType(VkFormat vkFormat,GrColorType surfaceColorType) const1752*c8dee2aaSAndroid Build Coastguard Worker GrColorType GrVkCaps::transferColorType(VkFormat vkFormat, GrColorType surfaceColorType) const {
1753*c8dee2aaSAndroid Build Coastguard Worker     const auto& info = this->getFormatInfo(vkFormat);
1754*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
1755*c8dee2aaSAndroid Build Coastguard Worker         if (info.fColorTypeInfos[i].fColorType == surfaceColorType) {
1756*c8dee2aaSAndroid Build Coastguard Worker             return info.fColorTypeInfos[i].fTransferColorType;
1757*c8dee2aaSAndroid Build Coastguard Worker         }
1758*c8dee2aaSAndroid Build Coastguard Worker     }
1759*c8dee2aaSAndroid Build Coastguard Worker     return GrColorType::kUnknown;
1760*c8dee2aaSAndroid Build Coastguard Worker }
1761*c8dee2aaSAndroid Build Coastguard Worker 
onSurfaceSupportsWritePixels(const GrSurface * surface) const1762*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::onSurfaceSupportsWritePixels(const GrSurface* surface) const {
1763*c8dee2aaSAndroid Build Coastguard Worker     if (auto rt = surface->asRenderTarget()) {
1764*c8dee2aaSAndroid Build Coastguard Worker         return rt->numSamples() <= 1 && SkToBool(surface->asTexture());
1765*c8dee2aaSAndroid Build Coastguard Worker     }
1766*c8dee2aaSAndroid Build Coastguard Worker     // We can't write to a texture that has a ycbcr sampler.
1767*c8dee2aaSAndroid Build Coastguard Worker     if (auto tex = static_cast<const GrVkTexture*>(surface->asTexture())) {
1768*c8dee2aaSAndroid Build Coastguard Worker         auto texImage = tex->textureImage();
1769*c8dee2aaSAndroid Build Coastguard Worker         if (!texImage) {
1770*c8dee2aaSAndroid Build Coastguard Worker             return false;
1771*c8dee2aaSAndroid Build Coastguard Worker         }
1772*c8dee2aaSAndroid Build Coastguard Worker         // We can't directly read from a VkImage that has a ycbcr sampler.
1773*c8dee2aaSAndroid Build Coastguard Worker         if (texImage->ycbcrConversionInfo().isValid()) {
1774*c8dee2aaSAndroid Build Coastguard Worker             return false;
1775*c8dee2aaSAndroid Build Coastguard Worker         }
1776*c8dee2aaSAndroid Build Coastguard Worker     }
1777*c8dee2aaSAndroid Build Coastguard Worker     return true;
1778*c8dee2aaSAndroid Build Coastguard Worker }
1779*c8dee2aaSAndroid Build Coastguard Worker 
onAreColorTypeAndFormatCompatible(GrColorType ct,const GrBackendFormat & format) const1780*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::onAreColorTypeAndFormatCompatible(GrColorType ct,
1781*c8dee2aaSAndroid Build Coastguard Worker                                                  const GrBackendFormat& format) const {
1782*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1783*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(format, &vkFormat)) {
1784*c8dee2aaSAndroid Build Coastguard Worker         return false;
1785*c8dee2aaSAndroid Build Coastguard Worker     }
1786*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::VulkanYcbcrConversionInfo* ycbcrInfo =
1787*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormats::GetVkYcbcrConversionInfo(format);
1788*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(ycbcrInfo);
1789*c8dee2aaSAndroid Build Coastguard Worker 
1790*c8dee2aaSAndroid Build Coastguard Worker     if (ycbcrInfo->isValid() && !skgpu::VkFormatNeedsYcbcrSampler(vkFormat)) {
1791*c8dee2aaSAndroid Build Coastguard Worker         // Format may be undefined for external images, which are required to have YCbCr conversion.
1792*c8dee2aaSAndroid Build Coastguard Worker         if (VK_FORMAT_UNDEFINED == vkFormat && ycbcrInfo->fExternalFormat != 0) {
1793*c8dee2aaSAndroid Build Coastguard Worker             return true;
1794*c8dee2aaSAndroid Build Coastguard Worker         }
1795*c8dee2aaSAndroid Build Coastguard Worker         return false;
1796*c8dee2aaSAndroid Build Coastguard Worker     }
1797*c8dee2aaSAndroid Build Coastguard Worker 
1798*c8dee2aaSAndroid Build Coastguard Worker     const auto& info = this->getFormatInfo(vkFormat);
1799*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
1800*c8dee2aaSAndroid Build Coastguard Worker         if (info.fColorTypeInfos[i].fColorType == ct) {
1801*c8dee2aaSAndroid Build Coastguard Worker             return true;
1802*c8dee2aaSAndroid Build Coastguard Worker         }
1803*c8dee2aaSAndroid Build Coastguard Worker     }
1804*c8dee2aaSAndroid Build Coastguard Worker     return false;
1805*c8dee2aaSAndroid Build Coastguard Worker }
1806*c8dee2aaSAndroid Build Coastguard Worker 
onGetDefaultBackendFormat(GrColorType ct) const1807*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat GrVkCaps::onGetDefaultBackendFormat(GrColorType ct) const {
1808*c8dee2aaSAndroid Build Coastguard Worker     VkFormat format = this->getFormatFromColorType(ct);
1809*c8dee2aaSAndroid Build Coastguard Worker     if (format == VK_FORMAT_UNDEFINED) {
1810*c8dee2aaSAndroid Build Coastguard Worker         return {};
1811*c8dee2aaSAndroid Build Coastguard Worker     }
1812*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendFormats::MakeVk(format);
1813*c8dee2aaSAndroid Build Coastguard Worker }
1814*c8dee2aaSAndroid Build Coastguard Worker 
onSupportsDynamicMSAA(const GrRenderTargetProxy * rtProxy) const1815*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::onSupportsDynamicMSAA(const GrRenderTargetProxy* rtProxy) const {
1816*c8dee2aaSAndroid Build Coastguard Worker     // We must be able to use the rtProxy as an input attachment to load into the discardable msaa
1817*c8dee2aaSAndroid Build Coastguard Worker     // attachment. Also the rtProxy should have a sample count of 1 so that it can be used as a
1818*c8dee2aaSAndroid Build Coastguard Worker     // resolve attachment.
1819*c8dee2aaSAndroid Build Coastguard Worker     return this->supportsDiscardableMSAAForDMSAA() &&
1820*c8dee2aaSAndroid Build Coastguard Worker            rtProxy->supportsVkInputAttachment() &&
1821*c8dee2aaSAndroid Build Coastguard Worker            rtProxy->numSamples() == 1;
1822*c8dee2aaSAndroid Build Coastguard Worker }
1823*c8dee2aaSAndroid Build Coastguard Worker 
renderTargetSupportsDiscardableMSAA(const GrVkRenderTarget * rt) const1824*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::renderTargetSupportsDiscardableMSAA(const GrVkRenderTarget* rt) const {
1825*c8dee2aaSAndroid Build Coastguard Worker     return rt->resolveAttachment() &&
1826*c8dee2aaSAndroid Build Coastguard Worker            rt->resolveAttachment()->supportsInputAttachmentUsage() &&
1827*c8dee2aaSAndroid Build Coastguard Worker            ((rt->numSamples() > 1 && this->preferDiscardableMSAAAttachment()) ||
1828*c8dee2aaSAndroid Build Coastguard Worker             (rt->numSamples() == 1 && this->supportsDiscardableMSAAForDMSAA()));
1829*c8dee2aaSAndroid Build Coastguard Worker }
1830*c8dee2aaSAndroid Build Coastguard Worker 
programInfoWillUseDiscardableMSAA(const GrProgramInfo & programInfo) const1831*c8dee2aaSAndroid Build Coastguard Worker bool GrVkCaps::programInfoWillUseDiscardableMSAA(const GrProgramInfo& programInfo) const {
1832*c8dee2aaSAndroid Build Coastguard Worker     return programInfo.targetHasVkResolveAttachmentWithInput() &&
1833*c8dee2aaSAndroid Build Coastguard Worker            programInfo.numSamples() > 1 &&
1834*c8dee2aaSAndroid Build Coastguard Worker            ((programInfo.targetsNumSamples() > 1 && this->preferDiscardableMSAAAttachment()) ||
1835*c8dee2aaSAndroid Build Coastguard Worker             (programInfo.targetsNumSamples() == 1 && this->supportsDiscardableMSAAForDMSAA()));
1836*c8dee2aaSAndroid Build Coastguard Worker }
1837*c8dee2aaSAndroid Build Coastguard Worker 
getBackendFormatFromCompressionType(SkTextureCompressionType compressionType) const1838*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat GrVkCaps::getBackendFormatFromCompressionType(
1839*c8dee2aaSAndroid Build Coastguard Worker         SkTextureCompressionType compressionType) const {
1840*c8dee2aaSAndroid Build Coastguard Worker     switch (compressionType) {
1841*c8dee2aaSAndroid Build Coastguard Worker         case SkTextureCompressionType::kNone:
1842*c8dee2aaSAndroid Build Coastguard Worker             return {};
1843*c8dee2aaSAndroid Build Coastguard Worker         case SkTextureCompressionType::kETC2_RGB8_UNORM:
1844*c8dee2aaSAndroid Build Coastguard Worker             if (this->isVkFormatTexturable(VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK)) {
1845*c8dee2aaSAndroid Build Coastguard Worker                 return GrBackendFormats::MakeVk(VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
1846*c8dee2aaSAndroid Build Coastguard Worker             }
1847*c8dee2aaSAndroid Build Coastguard Worker             return {};
1848*c8dee2aaSAndroid Build Coastguard Worker         case SkTextureCompressionType::kBC1_RGB8_UNORM:
1849*c8dee2aaSAndroid Build Coastguard Worker             if (this->isVkFormatTexturable(VK_FORMAT_BC1_RGB_UNORM_BLOCK)) {
1850*c8dee2aaSAndroid Build Coastguard Worker                 return GrBackendFormats::MakeVk(VK_FORMAT_BC1_RGB_UNORM_BLOCK);
1851*c8dee2aaSAndroid Build Coastguard Worker             }
1852*c8dee2aaSAndroid Build Coastguard Worker             return {};
1853*c8dee2aaSAndroid Build Coastguard Worker         case SkTextureCompressionType::kBC1_RGBA8_UNORM:
1854*c8dee2aaSAndroid Build Coastguard Worker             if (this->isVkFormatTexturable(VK_FORMAT_BC1_RGBA_UNORM_BLOCK)) {
1855*c8dee2aaSAndroid Build Coastguard Worker                 return GrBackendFormats::MakeVk(VK_FORMAT_BC1_RGBA_UNORM_BLOCK);
1856*c8dee2aaSAndroid Build Coastguard Worker             }
1857*c8dee2aaSAndroid Build Coastguard Worker             return {};
1858*c8dee2aaSAndroid Build Coastguard Worker     }
1859*c8dee2aaSAndroid Build Coastguard Worker 
1860*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
1861*c8dee2aaSAndroid Build Coastguard Worker }
1862*c8dee2aaSAndroid Build Coastguard Worker 
onGetReadSwizzle(const GrBackendFormat & format,GrColorType colorType) const1863*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle GrVkCaps::onGetReadSwizzle(const GrBackendFormat& format,
1864*c8dee2aaSAndroid Build Coastguard Worker                                           GrColorType colorType) const {
1865*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1866*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(GrBackendFormats::AsVkFormat(format, &vkFormat));
1867*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::VulkanYcbcrConversionInfo* ycbcrInfo =
1868*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormats::GetVkYcbcrConversionInfo(format);
1869*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(ycbcrInfo);
1870*c8dee2aaSAndroid Build Coastguard Worker     if (ycbcrInfo->isValid() && ycbcrInfo->fExternalFormat != 0) {
1871*c8dee2aaSAndroid Build Coastguard Worker         // We allow these to work with any color type and never swizzle. See
1872*c8dee2aaSAndroid Build Coastguard Worker         // onAreColorTypeAndFormatCompatible.
1873*c8dee2aaSAndroid Build Coastguard Worker         return skgpu::Swizzle{"rgba"};
1874*c8dee2aaSAndroid Build Coastguard Worker     }
1875*c8dee2aaSAndroid Build Coastguard Worker 
1876*c8dee2aaSAndroid Build Coastguard Worker     const auto& info = this->getFormatInfo(vkFormat);
1877*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
1878*c8dee2aaSAndroid Build Coastguard Worker         const auto& ctInfo = info.fColorTypeInfos[i];
1879*c8dee2aaSAndroid Build Coastguard Worker         if (ctInfo.fColorType == colorType) {
1880*c8dee2aaSAndroid Build Coastguard Worker             return ctInfo.fReadSwizzle;
1881*c8dee2aaSAndroid Build Coastguard Worker         }
1882*c8dee2aaSAndroid Build Coastguard Worker     }
1883*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGFAILF("Illegal color type (%d) and format (%d) combination.",
1884*c8dee2aaSAndroid Build Coastguard Worker                  (int)colorType, (int)vkFormat);
1885*c8dee2aaSAndroid Build Coastguard Worker     return {};
1886*c8dee2aaSAndroid Build Coastguard Worker }
1887*c8dee2aaSAndroid Build Coastguard Worker 
getWriteSwizzle(const GrBackendFormat & format,GrColorType colorType) const1888*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle GrVkCaps::getWriteSwizzle(const GrBackendFormat& format,
1889*c8dee2aaSAndroid Build Coastguard Worker                                          GrColorType colorType) const {
1890*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1891*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(GrBackendFormats::AsVkFormat(format, &vkFormat));
1892*c8dee2aaSAndroid Build Coastguard Worker     const auto& info = this->getFormatInfo(vkFormat);
1893*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
1894*c8dee2aaSAndroid Build Coastguard Worker         const auto& ctInfo = info.fColorTypeInfos[i];
1895*c8dee2aaSAndroid Build Coastguard Worker         if (ctInfo.fColorType == colorType) {
1896*c8dee2aaSAndroid Build Coastguard Worker             return ctInfo.fWriteSwizzle;
1897*c8dee2aaSAndroid Build Coastguard Worker         }
1898*c8dee2aaSAndroid Build Coastguard Worker     }
1899*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGFAILF("Illegal color type (%d) and format (%d) combination.",
1900*c8dee2aaSAndroid Build Coastguard Worker                  (int)colorType, (int)vkFormat);
1901*c8dee2aaSAndroid Build Coastguard Worker     return {};
1902*c8dee2aaSAndroid Build Coastguard Worker }
1903*c8dee2aaSAndroid Build Coastguard Worker 
onGetDstSampleFlagsForProxy(const GrRenderTargetProxy * rt) const1904*c8dee2aaSAndroid Build Coastguard Worker GrDstSampleFlags GrVkCaps::onGetDstSampleFlagsForProxy(const GrRenderTargetProxy* rt) const {
1905*c8dee2aaSAndroid Build Coastguard Worker     bool isMSAAWithResolve = rt->numSamples() > 1 && rt->asTextureProxy();
1906*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Currently if we have an msaa rt with a resolve, the supportsVkInputAttachment call
1907*c8dee2aaSAndroid Build Coastguard Worker     // references whether the resolve is supported as an input attachment. We need to add a check to
1908*c8dee2aaSAndroid Build Coastguard Worker     // allow checking the color attachment (msaa or not) supports input attachment specifically.
1909*c8dee2aaSAndroid Build Coastguard Worker     if (!isMSAAWithResolve && rt->supportsVkInputAttachment()) {
1910*c8dee2aaSAndroid Build Coastguard Worker         return GrDstSampleFlags::kRequiresTextureBarrier | GrDstSampleFlags::kAsInputAttachment;
1911*c8dee2aaSAndroid Build Coastguard Worker     }
1912*c8dee2aaSAndroid Build Coastguard Worker     return GrDstSampleFlags::kNone;
1913*c8dee2aaSAndroid Build Coastguard Worker }
1914*c8dee2aaSAndroid Build Coastguard Worker 
computeFormatKey(const GrBackendFormat & format) const1915*c8dee2aaSAndroid Build Coastguard Worker uint64_t GrVkCaps::computeFormatKey(const GrBackendFormat& format) const {
1916*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1917*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(GrBackendFormats::AsVkFormat(format, &vkFormat));
1918*c8dee2aaSAndroid Build Coastguard Worker 
1919*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
1920*c8dee2aaSAndroid Build Coastguard Worker     // We should never be trying to compute a key for an external format
1921*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::VulkanYcbcrConversionInfo* ycbcrInfo =
1922*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormats::GetVkYcbcrConversionInfo(format);
1923*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(ycbcrInfo);
1924*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!ycbcrInfo->isValid() || ycbcrInfo->fExternalFormat == 0);
1925*c8dee2aaSAndroid Build Coastguard Worker #endif
1926*c8dee2aaSAndroid Build Coastguard Worker 
1927*c8dee2aaSAndroid Build Coastguard Worker     // A VkFormat has a size of 64 bits.
1928*c8dee2aaSAndroid Build Coastguard Worker     return (uint64_t)vkFormat;
1929*c8dee2aaSAndroid Build Coastguard Worker }
1930*c8dee2aaSAndroid Build Coastguard Worker 
onSupportedReadPixelsColorType(GrColorType srcColorType,const GrBackendFormat & srcBackendFormat,GrColorType dstColorType) const1931*c8dee2aaSAndroid Build Coastguard Worker GrCaps::SupportedRead GrVkCaps::onSupportedReadPixelsColorType(
1932*c8dee2aaSAndroid Build Coastguard Worker         GrColorType srcColorType, const GrBackendFormat& srcBackendFormat,
1933*c8dee2aaSAndroid Build Coastguard Worker         GrColorType dstColorType) const {
1934*c8dee2aaSAndroid Build Coastguard Worker     VkFormat vkFormat;
1935*c8dee2aaSAndroid Build Coastguard Worker     if (!GrBackendFormats::AsVkFormat(srcBackendFormat, &vkFormat)) {
1936*c8dee2aaSAndroid Build Coastguard Worker         return {GrColorType::kUnknown, 0};
1937*c8dee2aaSAndroid Build Coastguard Worker     }
1938*c8dee2aaSAndroid Build Coastguard Worker 
1939*c8dee2aaSAndroid Build Coastguard Worker     if (skgpu::VkFormatNeedsYcbcrSampler(vkFormat)) {
1940*c8dee2aaSAndroid Build Coastguard Worker         return {GrColorType::kUnknown, 0};
1941*c8dee2aaSAndroid Build Coastguard Worker     }
1942*c8dee2aaSAndroid Build Coastguard Worker 
1943*c8dee2aaSAndroid Build Coastguard Worker     SkTextureCompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat);
1944*c8dee2aaSAndroid Build Coastguard Worker     if (compression != SkTextureCompressionType::kNone) {
1945*c8dee2aaSAndroid Build Coastguard Worker         return { SkTextureCompressionTypeIsOpaque(compression) ? GrColorType::kRGB_888x
1946*c8dee2aaSAndroid Build Coastguard Worker                                                         : GrColorType::kRGBA_8888, 0 };
1947*c8dee2aaSAndroid Build Coastguard Worker     }
1948*c8dee2aaSAndroid Build Coastguard Worker 
1949*c8dee2aaSAndroid Build Coastguard Worker     // The VkBufferImageCopy bufferOffset field must be both a multiple of 4 and of a single texel.
1950*c8dee2aaSAndroid Build Coastguard Worker     size_t offsetAlignment = align_to_4(skgpu::VkFormatBytesPerBlock(vkFormat));
1951*c8dee2aaSAndroid Build Coastguard Worker 
1952*c8dee2aaSAndroid Build Coastguard Worker     const auto& info = this->getFormatInfo(vkFormat);
1953*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < info.fColorTypeInfoCount; ++i) {
1954*c8dee2aaSAndroid Build Coastguard Worker         const auto& ctInfo = info.fColorTypeInfos[i];
1955*c8dee2aaSAndroid Build Coastguard Worker         if (ctInfo.fColorType == srcColorType) {
1956*c8dee2aaSAndroid Build Coastguard Worker             return {ctInfo.fTransferColorType, offsetAlignment};
1957*c8dee2aaSAndroid Build Coastguard Worker         }
1958*c8dee2aaSAndroid Build Coastguard Worker     }
1959*c8dee2aaSAndroid Build Coastguard Worker     return {GrColorType::kUnknown, 0};
1960*c8dee2aaSAndroid Build Coastguard Worker }
1961*c8dee2aaSAndroid Build Coastguard Worker 
getFragmentUniformBinding() const1962*c8dee2aaSAndroid Build Coastguard Worker int GrVkCaps::getFragmentUniformBinding() const {
1963*c8dee2aaSAndroid Build Coastguard Worker     return GrVkUniformHandler::kUniformBinding;
1964*c8dee2aaSAndroid Build Coastguard Worker }
1965*c8dee2aaSAndroid Build Coastguard Worker 
getFragmentUniformSet() const1966*c8dee2aaSAndroid Build Coastguard Worker int GrVkCaps::getFragmentUniformSet() const {
1967*c8dee2aaSAndroid Build Coastguard Worker     return GrVkUniformHandler::kUniformBufferDescSet;
1968*c8dee2aaSAndroid Build Coastguard Worker }
1969*c8dee2aaSAndroid Build Coastguard Worker 
addExtraSamplerKey(skgpu::KeyBuilder * b,GrSamplerState samplerState,const GrBackendFormat & format) const1970*c8dee2aaSAndroid Build Coastguard Worker void GrVkCaps::addExtraSamplerKey(skgpu::KeyBuilder* b,
1971*c8dee2aaSAndroid Build Coastguard Worker                                   GrSamplerState samplerState,
1972*c8dee2aaSAndroid Build Coastguard Worker                                   const GrBackendFormat& format) const {
1973*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::VulkanYcbcrConversionInfo* ycbcrInfo =
1974*c8dee2aaSAndroid Build Coastguard Worker             GrBackendFormats::GetVkYcbcrConversionInfo(format);
1975*c8dee2aaSAndroid Build Coastguard Worker     if (!ycbcrInfo) {
1976*c8dee2aaSAndroid Build Coastguard Worker         return;
1977*c8dee2aaSAndroid Build Coastguard Worker     }
1978*c8dee2aaSAndroid Build Coastguard Worker 
1979*c8dee2aaSAndroid Build Coastguard Worker     GrVkSampler::Key key = GrVkSampler::GenerateKey(samplerState, *ycbcrInfo);
1980*c8dee2aaSAndroid Build Coastguard Worker 
1981*c8dee2aaSAndroid Build Coastguard Worker     constexpr size_t numInts = (sizeof(key) + 3) / 4;
1982*c8dee2aaSAndroid Build Coastguard Worker     uint32_t tmp[numInts];
1983*c8dee2aaSAndroid Build Coastguard Worker     memcpy(tmp, &key, sizeof(key));
1984*c8dee2aaSAndroid Build Coastguard Worker 
1985*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < numInts; ++i) {
1986*c8dee2aaSAndroid Build Coastguard Worker         b->add32(tmp[i]);
1987*c8dee2aaSAndroid Build Coastguard Worker     }
1988*c8dee2aaSAndroid Build Coastguard Worker }
1989*c8dee2aaSAndroid Build Coastguard Worker 
1990*c8dee2aaSAndroid Build Coastguard Worker /**
1991*c8dee2aaSAndroid Build Coastguard Worker  * For Vulkan we want to cache the entire VkPipeline for reuse of draws. The Desc here holds all
1992*c8dee2aaSAndroid Build Coastguard Worker  * the information needed to differentiate one pipeline from another.
1993*c8dee2aaSAndroid Build Coastguard Worker  *
1994*c8dee2aaSAndroid Build Coastguard Worker  * The GrProgramDesc contains all the information need to create the actual shaders for the
1995*c8dee2aaSAndroid Build Coastguard Worker  * pipeline.
1996*c8dee2aaSAndroid Build Coastguard Worker  *
1997*c8dee2aaSAndroid Build Coastguard Worker  * For Vulkan we need to add to the GrProgramDesc to include the rest of the state on the
1998*c8dee2aaSAndroid Build Coastguard Worker  * pipline. This includes stencil settings, blending information, render pass format, draw face
1999*c8dee2aaSAndroid Build Coastguard Worker  * information, and primitive type. Note that some state is set dynamically on the pipeline for
2000*c8dee2aaSAndroid Build Coastguard Worker  * each draw  and thus is not included in this descriptor. This includes the viewport, scissor,
2001*c8dee2aaSAndroid Build Coastguard Worker  * and blend constant.
2002*c8dee2aaSAndroid Build Coastguard Worker  */
makeDesc(GrRenderTarget * rt,const GrProgramInfo & programInfo,ProgramDescOverrideFlags overrideFlags) const2003*c8dee2aaSAndroid Build Coastguard Worker GrProgramDesc GrVkCaps::makeDesc(GrRenderTarget* rt,
2004*c8dee2aaSAndroid Build Coastguard Worker                                  const GrProgramInfo& programInfo,
2005*c8dee2aaSAndroid Build Coastguard Worker                                  ProgramDescOverrideFlags overrideFlags) const {
2006*c8dee2aaSAndroid Build Coastguard Worker     GrProgramDesc desc;
2007*c8dee2aaSAndroid Build Coastguard Worker     GrProgramDesc::Build(&desc, programInfo, *this);
2008*c8dee2aaSAndroid Build Coastguard Worker 
2009*c8dee2aaSAndroid Build Coastguard Worker     skgpu::KeyBuilder b(desc.key());
2010*c8dee2aaSAndroid Build Coastguard Worker 
2011*c8dee2aaSAndroid Build Coastguard Worker     // This will become part of the sheared off key used to persistently cache
2012*c8dee2aaSAndroid Build Coastguard Worker     // the SPIRV code. It needs to be added right after the base key so that,
2013*c8dee2aaSAndroid Build Coastguard Worker     // when the base-key is sheared off, the shearing code can include it in the
2014*c8dee2aaSAndroid Build Coastguard Worker     // reduced key (c.f. the +4s in the SkData::MakeWithCopy calls in
2015*c8dee2aaSAndroid Build Coastguard Worker     // GrVkPipelineStateBuilder.cpp).
2016*c8dee2aaSAndroid Build Coastguard Worker     b.add32(GrVkGpu::kShader_PersistentCacheKeyType);
2017*c8dee2aaSAndroid Build Coastguard Worker 
2018*c8dee2aaSAndroid Build Coastguard Worker     GrVkRenderPass::SelfDependencyFlags selfDepFlags = GrVkRenderPass::SelfDependencyFlags::kNone;
2019*c8dee2aaSAndroid Build Coastguard Worker     if (programInfo.renderPassBarriers() & GrXferBarrierFlags::kBlend) {
2020*c8dee2aaSAndroid Build Coastguard Worker         selfDepFlags |= GrVkRenderPass::SelfDependencyFlags::kForNonCoherentAdvBlend;
2021*c8dee2aaSAndroid Build Coastguard Worker     }
2022*c8dee2aaSAndroid Build Coastguard Worker     if (programInfo.renderPassBarriers() & GrXferBarrierFlags::kTexture) {
2023*c8dee2aaSAndroid Build Coastguard Worker         selfDepFlags |= GrVkRenderPass::SelfDependencyFlags::kForInputAttachment;
2024*c8dee2aaSAndroid Build Coastguard Worker     }
2025*c8dee2aaSAndroid Build Coastguard Worker 
2026*c8dee2aaSAndroid Build Coastguard Worker     bool needsResolve = this->programInfoWillUseDiscardableMSAA(programInfo);
2027*c8dee2aaSAndroid Build Coastguard Worker 
2028*c8dee2aaSAndroid Build Coastguard Worker     bool forceLoadFromResolve =
2029*c8dee2aaSAndroid Build Coastguard Worker             overrideFlags & GrCaps::ProgramDescOverrideFlags::kVulkanHasResolveLoadSubpass;
2030*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!forceLoadFromResolve || needsResolve);
2031*c8dee2aaSAndroid Build Coastguard Worker 
2032*c8dee2aaSAndroid Build Coastguard Worker     GrVkRenderPass::LoadFromResolve loadFromResolve = GrVkRenderPass::LoadFromResolve::kNo;
2033*c8dee2aaSAndroid Build Coastguard Worker     if (needsResolve && (programInfo.colorLoadOp() == GrLoadOp::kLoad || forceLoadFromResolve)) {
2034*c8dee2aaSAndroid Build Coastguard Worker         loadFromResolve = GrVkRenderPass::LoadFromResolve::kLoad;
2035*c8dee2aaSAndroid Build Coastguard Worker     }
2036*c8dee2aaSAndroid Build Coastguard Worker 
2037*c8dee2aaSAndroid Build Coastguard Worker     if (rt) {
2038*c8dee2aaSAndroid Build Coastguard Worker         GrVkRenderTarget* vkRT = (GrVkRenderTarget*) rt;
2039*c8dee2aaSAndroid Build Coastguard Worker 
2040*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!needsResolve || (vkRT->resolveAttachment() &&
2041*c8dee2aaSAndroid Build Coastguard Worker                                    vkRT->resolveAttachment()->supportsInputAttachmentUsage()));
2042*c8dee2aaSAndroid Build Coastguard Worker 
2043*c8dee2aaSAndroid Build Coastguard Worker         bool needsStencil = programInfo.needsStencil() || programInfo.isStencilEnabled();
2044*c8dee2aaSAndroid Build Coastguard Worker         // TODO: support failure in getSimpleRenderPass
2045*c8dee2aaSAndroid Build Coastguard Worker         auto rp = vkRT->getSimpleRenderPass(needsResolve, needsStencil, selfDepFlags,
2046*c8dee2aaSAndroid Build Coastguard Worker                                             loadFromResolve);
2047*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(rp);
2048*c8dee2aaSAndroid Build Coastguard Worker         rp->genKey(&b);
2049*c8dee2aaSAndroid Build Coastguard Worker 
2050*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
2051*c8dee2aaSAndroid Build Coastguard Worker         if (!rp->isExternal()) {
2052*c8dee2aaSAndroid Build Coastguard Worker             // This is to ensure ReconstructAttachmentsDescriptor keeps matching
2053*c8dee2aaSAndroid Build Coastguard Worker             // getSimpleRenderPass' result
2054*c8dee2aaSAndroid Build Coastguard Worker             GrVkRenderPass::AttachmentsDescriptor attachmentsDescriptor;
2055*c8dee2aaSAndroid Build Coastguard Worker             GrVkRenderPass::AttachmentFlags attachmentFlags;
2056*c8dee2aaSAndroid Build Coastguard Worker             GrVkRenderTarget::ReconstructAttachmentsDescriptor(*this, programInfo,
2057*c8dee2aaSAndroid Build Coastguard Worker                                                                &attachmentsDescriptor,
2058*c8dee2aaSAndroid Build Coastguard Worker                                                                &attachmentFlags);
2059*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(rp->isCompatible(attachmentsDescriptor, attachmentFlags, selfDepFlags,
2060*c8dee2aaSAndroid Build Coastguard Worker                                       loadFromResolve));
2061*c8dee2aaSAndroid Build Coastguard Worker         }
2062*c8dee2aaSAndroid Build Coastguard Worker #endif
2063*c8dee2aaSAndroid Build Coastguard Worker     } else {
2064*c8dee2aaSAndroid Build Coastguard Worker         GrVkRenderPass::AttachmentsDescriptor attachmentsDescriptor;
2065*c8dee2aaSAndroid Build Coastguard Worker         GrVkRenderPass::AttachmentFlags attachmentFlags;
2066*c8dee2aaSAndroid Build Coastguard Worker         GrVkRenderTarget::ReconstructAttachmentsDescriptor(*this, programInfo,
2067*c8dee2aaSAndroid Build Coastguard Worker                                                            &attachmentsDescriptor,
2068*c8dee2aaSAndroid Build Coastguard Worker                                                            &attachmentFlags);
2069*c8dee2aaSAndroid Build Coastguard Worker 
2070*c8dee2aaSAndroid Build Coastguard Worker         // kExternal_AttachmentFlag is only set for wrapped secondary command buffers - which
2071*c8dee2aaSAndroid Build Coastguard Worker         // will always go through the above 'rt' path (i.e., we can always pass 0 as the final
2072*c8dee2aaSAndroid Build Coastguard Worker         // parameter to GenKey).
2073*c8dee2aaSAndroid Build Coastguard Worker         GrVkRenderPass::GenKey(&b, attachmentFlags, attachmentsDescriptor, selfDepFlags,
2074*c8dee2aaSAndroid Build Coastguard Worker                                loadFromResolve, 0);
2075*c8dee2aaSAndroid Build Coastguard Worker     }
2076*c8dee2aaSAndroid Build Coastguard Worker 
2077*c8dee2aaSAndroid Build Coastguard Worker     GrStencilSettings stencil = programInfo.nonGLStencilSettings();
2078*c8dee2aaSAndroid Build Coastguard Worker     stencil.genKey(&b, true);
2079*c8dee2aaSAndroid Build Coastguard Worker 
2080*c8dee2aaSAndroid Build Coastguard Worker     programInfo.pipeline().genKey(&b, *this);
2081*c8dee2aaSAndroid Build Coastguard Worker     b.add32(programInfo.numSamples());
2082*c8dee2aaSAndroid Build Coastguard Worker 
2083*c8dee2aaSAndroid Build Coastguard Worker     // Vulkan requires the full primitive type as part of its key
2084*c8dee2aaSAndroid Build Coastguard Worker     b.add32(programInfo.primitiveTypeKey());
2085*c8dee2aaSAndroid Build Coastguard Worker 
2086*c8dee2aaSAndroid Build Coastguard Worker     b.flush();
2087*c8dee2aaSAndroid Build Coastguard Worker     return desc;
2088*c8dee2aaSAndroid Build Coastguard Worker }
2089*c8dee2aaSAndroid Build Coastguard Worker 
getExtraSurfaceFlagsForDeferredRT() const2090*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags GrVkCaps::getExtraSurfaceFlagsForDeferredRT() const {
2091*c8dee2aaSAndroid Build Coastguard Worker     // We always create vulkan RT with the input attachment flag;
2092*c8dee2aaSAndroid Build Coastguard Worker     return GrInternalSurfaceFlags::kVkRTSupportsInputAttachment;
2093*c8dee2aaSAndroid Build Coastguard Worker }
2094*c8dee2aaSAndroid Build Coastguard Worker 
getPushConstantStageFlags() const2095*c8dee2aaSAndroid Build Coastguard Worker VkShaderStageFlags GrVkCaps::getPushConstantStageFlags() const {
2096*c8dee2aaSAndroid Build Coastguard Worker     VkShaderStageFlags stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
2097*c8dee2aaSAndroid Build Coastguard Worker     return stageFlags;
2098*c8dee2aaSAndroid Build Coastguard Worker }
2099*c8dee2aaSAndroid Build Coastguard Worker 
2100*c8dee2aaSAndroid Build Coastguard Worker template <size_t N>
intel_deviceID_present(const std::array<uint32_t,N> & array,uint32_t deviceID)2101*c8dee2aaSAndroid Build Coastguard Worker static bool intel_deviceID_present(const std::array<uint32_t, N>& array, uint32_t deviceID) {
2102*c8dee2aaSAndroid Build Coastguard Worker     return std::find(array.begin(), array.end(), deviceID) != array.end();
2103*c8dee2aaSAndroid Build Coastguard Worker }
2104*c8dee2aaSAndroid Build Coastguard Worker 
2105*c8dee2aaSAndroid Build Coastguard Worker 
GetIntelGPUType(uint32_t deviceID)2106*c8dee2aaSAndroid Build Coastguard Worker GrVkCaps::IntelGPUType GrVkCaps::GetIntelGPUType(uint32_t deviceID) {
2107*c8dee2aaSAndroid Build Coastguard Worker     // Some common Intel GPU models, currently we cover SKL/ICL/RKL/TGL/ADL
2108*c8dee2aaSAndroid Build Coastguard Worker     // Referenced from the following Mesa source files:
2109*c8dee2aaSAndroid Build Coastguard Worker     // https://github.com/mesa3d/mesa/blob/master/include/pci_ids/i965_pci_ids.h
2110*c8dee2aaSAndroid Build Coastguard Worker     // https://github.com/mesa3d/mesa/blob/master/include/pci_ids/iris_pci_ids.h
2111*c8dee2aaSAndroid Build Coastguard Worker     static constexpr std::array<uint32_t, 25> kSkyLakeIDs = {
2112*c8dee2aaSAndroid Build Coastguard Worker         {0x1902, 0x1906, 0x190A, 0x190B, 0x190E, 0x1912, 0x1913,
2113*c8dee2aaSAndroid Build Coastguard Worker          0x1915, 0x1916, 0x1917, 0x191A, 0x191B, 0x191D, 0x191E,
2114*c8dee2aaSAndroid Build Coastguard Worker          0x1921, 0x1923, 0x1926, 0x1927, 0x192A, 0x192B, 0x192D,
2115*c8dee2aaSAndroid Build Coastguard Worker          0x1932, 0x193A, 0x193B, 0x193D}};
2116*c8dee2aaSAndroid Build Coastguard Worker     static constexpr std::array<uint32_t, 14> kIceLakeIDs = {
2117*c8dee2aaSAndroid Build Coastguard Worker         {0x8A50, 0x8A51, 0x8A52, 0x8A53, 0x8A54, 0x8A56, 0x8A57,
2118*c8dee2aaSAndroid Build Coastguard Worker          0x8A58, 0x8A59, 0x8A5A, 0x8A5B, 0x8A5C, 0x8A5D, 0x8A71}};
2119*c8dee2aaSAndroid Build Coastguard Worker     static constexpr  std::array<uint32_t, 5> kRocketLakeIDs = {
2120*c8dee2aaSAndroid Build Coastguard Worker         {0x4c8a, 0x4c8b, 0x4c8c, 0x4c90, 0x4c9a}};
2121*c8dee2aaSAndroid Build Coastguard Worker     static constexpr  std::array<uint32_t, 11> kTigerLakeIDs = {
2122*c8dee2aaSAndroid Build Coastguard Worker         {0x9A40, 0x9A49, 0x9A59, 0x9A60, 0x9A68, 0x9A70,
2123*c8dee2aaSAndroid Build Coastguard Worker          0x9A78, 0x9AC0, 0x9AC9, 0x9AD9, 0x9AF8}};
2124*c8dee2aaSAndroid Build Coastguard Worker     static constexpr  std::array<uint32_t, 10> kAlderLakeIDs = {
2125*c8dee2aaSAndroid Build Coastguard Worker         {0x4680, 0x4681, 0x4682, 0x4683, 0x4690,
2126*c8dee2aaSAndroid Build Coastguard Worker          0x4691, 0x4692, 0x4693, 0x4698, 0x4699}};
2127*c8dee2aaSAndroid Build Coastguard Worker 
2128*c8dee2aaSAndroid Build Coastguard Worker     if (intel_deviceID_present(kSkyLakeIDs, deviceID)) {
2129*c8dee2aaSAndroid Build Coastguard Worker         return IntelGPUType::kSkyLake;
2130*c8dee2aaSAndroid Build Coastguard Worker     }
2131*c8dee2aaSAndroid Build Coastguard Worker     if (intel_deviceID_present(kIceLakeIDs, deviceID)) {
2132*c8dee2aaSAndroid Build Coastguard Worker         return IntelGPUType::kIceLake;
2133*c8dee2aaSAndroid Build Coastguard Worker     }
2134*c8dee2aaSAndroid Build Coastguard Worker     if (intel_deviceID_present(kRocketLakeIDs, deviceID)) {
2135*c8dee2aaSAndroid Build Coastguard Worker         return IntelGPUType::kRocketLake;
2136*c8dee2aaSAndroid Build Coastguard Worker     }
2137*c8dee2aaSAndroid Build Coastguard Worker     if (intel_deviceID_present(kTigerLakeIDs, deviceID)) {
2138*c8dee2aaSAndroid Build Coastguard Worker         return IntelGPUType::kTigerLake;
2139*c8dee2aaSAndroid Build Coastguard Worker     }
2140*c8dee2aaSAndroid Build Coastguard Worker     if (intel_deviceID_present(kAlderLakeIDs, deviceID)) {
2141*c8dee2aaSAndroid Build Coastguard Worker         return IntelGPUType::kAlderLake;
2142*c8dee2aaSAndroid Build Coastguard Worker     }
2143*c8dee2aaSAndroid Build Coastguard Worker     return IntelGPUType::kOther;
2144*c8dee2aaSAndroid Build Coastguard Worker }
2145*c8dee2aaSAndroid Build Coastguard Worker 
2146*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
getTestingCombinations() const2147*c8dee2aaSAndroid Build Coastguard Worker std::vector<GrTest::TestFormatColorTypeCombination> GrVkCaps::getTestingCombinations() const {
2148*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrTest::TestFormatColorTypeCombination> combos = {
2149*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_8,          GrBackendFormats::MakeVk(VK_FORMAT_R8_UNORM)            },
2150*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGR_565,          GrBackendFormats::MakeVk(VK_FORMAT_R5G6B5_UNORM_PACK16) },
2151*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_565,          GrBackendFormats::MakeVk(VK_FORMAT_B5G6R5_UNORM_PACK16) },
2152*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kABGR_4444,       GrBackendFormats::MakeVk(VK_FORMAT_R4G4B4A4_UNORM_PACK16)},
2153*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kABGR_4444,       GrBackendFormats::MakeVk(VK_FORMAT_B4G4R4A4_UNORM_PACK16)},
2154*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_8888,        GrBackendFormats::MakeVk(VK_FORMAT_R8G8B8A8_UNORM)      },
2155*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_8888_SRGB,   GrBackendFormats::MakeVk(VK_FORMAT_R8G8B8A8_SRGB)       },
2156*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         GrBackendFormats::MakeVk(VK_FORMAT_R8G8B8A8_UNORM)      },
2157*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         GrBackendFormats::MakeVk(VK_FORMAT_B8G8R8A8_UNORM)      },
2158*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         GrBackendFormats::MakeVk(VK_FORMAT_R8G8B8_UNORM)        },
2159*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_88,            GrBackendFormats::MakeVk(VK_FORMAT_R8G8_UNORM)          },
2160*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGRA_8888,        GrBackendFormats::MakeVk(VK_FORMAT_B8G8R8A8_UNORM)      },
2161*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_1010102, GrBackendFormats::MakeVk(VK_FORMAT_A2B10G10R10_UNORM_PACK32)},
2162*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kBGRA_1010102, GrBackendFormats::MakeVk(VK_FORMAT_A2R10G10B10_UNORM_PACK32)},
2163*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_101010x, GrBackendFormats::MakeVk(VK_FORMAT_A2B10G10R10_UNORM_PACK32)},
2164*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_10x6,
2165*c8dee2aaSAndroid Build Coastguard Worker           GrBackendFormats::MakeVk(VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16)},
2166*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kGray_8,           GrBackendFormats::MakeVk(VK_FORMAT_R8_UNORM)            },
2167*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_F16,        GrBackendFormats::MakeVk(VK_FORMAT_R16_SFLOAT)          },
2168*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_F16,         GrBackendFormats::MakeVk(VK_FORMAT_R16G16B16A16_SFLOAT) },
2169*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_F16_Clamped, GrBackendFormats::MakeVk(VK_FORMAT_R16G16B16A16_SFLOAT) },
2170*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_F16F16F16x,   GrBackendFormats::MakeVk(VK_FORMAT_R16G16B16A16_SFLOAT) },
2171*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kAlpha_16,         GrBackendFormats::MakeVk(VK_FORMAT_R16_UNORM)           },
2172*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_1616,          GrBackendFormats::MakeVk(VK_FORMAT_R16G16_UNORM)        },
2173*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_16161616,    GrBackendFormats::MakeVk(VK_FORMAT_R16G16B16A16_UNORM)  },
2174*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRG_F16,           GrBackendFormats::MakeVk(VK_FORMAT_R16G16_SFLOAT)       },
2175*c8dee2aaSAndroid Build Coastguard Worker         // These two compressed formats both have an effective colorType of kRGB_888x
2176*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,      GrBackendFormats::MakeVk(VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK)},
2177*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGB_888x,         GrBackendFormats::MakeVk(VK_FORMAT_BC1_RGB_UNORM_BLOCK) },
2178*c8dee2aaSAndroid Build Coastguard Worker         { GrColorType::kRGBA_8888,        GrBackendFormats::MakeVk(VK_FORMAT_BC1_RGBA_UNORM_BLOCK)},
2179*c8dee2aaSAndroid Build Coastguard Worker     };
2180*c8dee2aaSAndroid Build Coastguard Worker 
2181*c8dee2aaSAndroid Build Coastguard Worker     return combos;
2182*c8dee2aaSAndroid Build Coastguard Worker }
2183*c8dee2aaSAndroid Build Coastguard Worker #endif
2184