Searched refs:fUsesPrecisionModifiers (Results 1 – 10 of 10) sorted by relevance
257 caps->fUsesPrecisionModifiers = true; in RewriteMatrixComparisons()300 caps->fUsesPrecisionModifiers = true; in ShaderDerivativeExtensionString()320 caps->fUsesPrecisionModifiers = true; in UsesPrecisionModifiers()
95 bool fUsesPrecisionModifiers = false; member
39 writer->appendBool("Uses precision modifiers", fUsesPrecisionModifiers); in dumpJSON()
237 shaderCaps->fUsesPrecisionModifiers = true; in initShaderCaps()
273 return fCaps.fUsesPrecisionModifiers; in usesPrecisionModifiers()
198 shaderCaps->fUsesPrecisionModifiers = true;
739 shaderCaps->fUsesPrecisionModifiers = true; in initShaderCaps()
1019 shaderCaps->fUsesPrecisionModifiers = true; in initGLSL()1029 shaderCaps->fUsesPrecisionModifiers = true; in initGLSL()
534 shaderCaps->fUsesPrecisionModifiers = true;
2167 if (shaderCaps.fUsesPrecisionModifiers) { in build_glsl_highlight_shader()