Home
last modified time | relevance | path

Searched refs:checkFramebufferStatus (Results 1 – 25 of 143) sorted by relevance

123456

/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp475 static void checkFramebufferStatus(const glw::Functions &gl) in checkFramebufferStatus() function
477 const uint32_t status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferStatus()
522 checkFramebufferStatus(gl); in iterate()
585 checkFramebufferStatus(gl); in iterate()
681 checkFramebufferStatus(gl); in iterate()
753 checkFramebufferStatus(gl); in iterate()
758 checkFramebufferStatus(gl); in iterate()
811 checkFramebufferStatus(gl); in iterate()
834 checkFramebufferStatus(gl); in iterate()
895 checkFramebufferStatus(gl); in iterate()
[all …]
H A Des31fFboNoAttachmentTests.cpp109 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize()
205 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable()
290 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in iterate()
294 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in iterate()
298 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, in iterate()
302 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in iterate()
373 GLenum status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
H A Des31fShaderHelperInvocationTests.cpp249 …if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPL… in FboHelper()
252 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
260 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
H A Des31fMultisampleShaderRenderCase.cpp196 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
237 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
265 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
H A Des31fFboColorbufferTests.cpp172 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
287 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des31fFboTestCase.hpp64 void checkFramebufferStatus(uint32_t target);
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleDependenciesTests.cpp257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
423 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
442 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
633 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
656 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
679 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
827 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
847 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
863 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
[all …]
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fFboColorbufferTests.cpp139 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
281 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
406 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
535 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
662 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
775 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
868 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
937 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
1000 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des3fFboDepthbufferTests.cpp98 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
191 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
278 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des3fFboInvalidateTests.cpp243 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
404 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
513 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
642 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
778 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
911 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
1035 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
1195 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
1317 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des3fFboStencilbufferTests.cpp98 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
197 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des3fFramebufferBlitTests.cpp107 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
411 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
574 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
707 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
846 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des3fFboTestCase.hpp64 void checkFramebufferStatus(uint32_t target);
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1196 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1218 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1246 void TextureCubeMapArrayTextureSizeRTBase::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayTextureSizeRTBase
1251 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
1433 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in runShaders()
1672 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
H A DesextcTextureCubeMapArrayStencilAttachments.cpp404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayStencilAttachments
812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initTestIteration()
H A DesextcTextureCubeMapArraySubImage3D.cpp417 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in copyTexSubImage3D()
446 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
H A DesextcTextureCubeMapArrayStencilAttachments.hpp146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DBlitGL.cpp472 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in blitColorBufferWithShader()
649 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTexture()
779 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback()
820 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback()
905 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage()
968 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
995 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
1027 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
H A DesextcGeometryShaderLayeredFramebuffer.cpp994 if (gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in iterate()
997 … << "Draw framebuffer is incomplete: " << gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) in iterate()
1367 fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp443 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterateSecondPhase()
587 void TextureBufferOperations::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureBufferOperations
593 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
893 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in initializeBufferObjectData()
/aosp_15_r20/external/autotest/client/deps/webgl_mpd/src/debug/
H A Dwebgl-debug.js745 wrappedContext_.checkFramebufferStatus = function(f) { function
753 }(wrappedContext_.checkFramebufferStatus);
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp1170 GLenum status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in doReadPixels()
1198 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in doReadPixels()
1734 int status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate()
1858 int status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate()
2031 GLenum status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate()
2387 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate()
2666 GLenum status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTexture.cpp533 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
687 void TextureBorderClampSamplingTexture<InputType, OutputType>::checkFramebufferStatus(glw::GLenum f… in checkFramebufferStatus() function in glcts::TextureBorderClampSamplingTexture
693 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()

123456