/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 475 static void checkFramebufferStatus(const glw::Functions &gl) in checkFramebufferStatus() function 477 const uint32_t status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferStatus() 522 checkFramebufferStatus(gl); in iterate() 585 checkFramebufferStatus(gl); in iterate() 681 checkFramebufferStatus(gl); in iterate() 753 checkFramebufferStatus(gl); in iterate() 758 checkFramebufferStatus(gl); in iterate() 811 checkFramebufferStatus(gl); in iterate() 834 checkFramebufferStatus(gl); in iterate() 895 checkFramebufferStatus(gl); in iterate() [all …]
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H A D | es31fFboNoAttachmentTests.cpp | 109 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize() 205 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable() 290 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in iterate() 294 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in iterate() 298 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, in iterate() 302 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in iterate() 373 GLenum status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
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H A D | es31fShaderHelperInvocationTests.cpp | 249 …if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPL… in FboHelper() 252 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper() 260 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
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H A D | es31fMultisampleShaderRenderCase.cpp | 196 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init() 237 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init() 265 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
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H A D | es31fFboColorbufferTests.cpp | 172 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 287 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es31fFboTestCase.hpp | 64 void checkFramebufferStatus(uint32_t target);
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/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 423 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 442 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 633 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 656 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 679 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 827 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 847 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 863 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() [all …]
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fFboColorbufferTests.cpp | 139 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 281 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 406 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 535 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 662 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 775 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 868 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 937 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 1000 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es3fFboDepthbufferTests.cpp | 98 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 191 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 278 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es3fFboInvalidateTests.cpp | 243 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 404 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 513 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 642 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 778 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 911 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 1035 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 1195 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 1317 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es3fFboStencilbufferTests.cpp | 98 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 197 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es3fFramebufferBlitTests.cpp | 107 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 411 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 574 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 707 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 846 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es3fFboTestCase.hpp | 64 void checkFramebufferStatus(uint32_t target);
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1196 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults() 1218 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults() 1246 void TextureCubeMapArrayTextureSizeRTBase::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayTextureSizeRTBase 1251 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() 1433 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in runShaders() 1672 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
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H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayStencilAttachments 812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initTestIteration()
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H A D | esextcTextureCubeMapArraySubImage3D.cpp | 417 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in copyTexSubImage3D() 446 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
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H A D | esextcTextureCubeMapArrayStencilAttachments.hpp | 146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | BlitGL.cpp | 472 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in blitColorBufferWithShader() 649 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTexture() 779 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback() 820 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback() 905 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage() 968 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture() 995 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture() 1027 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
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H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 994 if (gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in iterate() 997 … << "Draw framebuffer is incomplete: " << gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) in iterate() 1367 fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 443 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterateSecondPhase() 587 void TextureBufferOperations::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureBufferOperations 593 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() 893 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in initializeBufferObjectData()
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/aosp_15_r20/external/autotest/client/deps/webgl_mpd/src/debug/ |
H A D | webgl-debug.js | 745 wrappedContext_.checkFramebufferStatus = function(f) { function 753 }(wrappedContext_.checkFramebufferStatus);
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 1170 GLenum status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in doReadPixels() 1198 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in doReadPixels() 1734 int status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() 1858 int status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() 2031 GLenum status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() 2387 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() 2666 GLenum status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTexture.cpp | 533 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 687 void TextureBorderClampSamplingTexture<InputType, OutputType>::checkFramebufferStatus(glw::GLenum f… in checkFramebufferStatus() function in glcts::TextureBorderClampSamplingTexture 693 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
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