Searched refs:blend_shader (Results 1 – 7 of 7) sorted by relevance
137 mali_ptr blend_shader, void *out) in pan_blitter_emit_blend() argument139 assert(blend_shader == 0 || PAN_ARCH <= 5); in pan_blitter_emit_blend()157 if (!blend_shader) { in pan_blitter_emit_blend()179 cfg.blend_shader = true; in pan_blitter_emit_blend()180 cfg.shader_pc = blend_shader; in pan_blitter_emit_blend()225 mali_ptr blend_shader = blend_shaders ? blend_shaders[i] : 0; in pan_blitter_emit_blends() local227 pan_blitter_emit_blend(i, rt_view, blit_shader, blend_shader, dest); in pan_blitter_emit_blends()281 mali_ptr blend_shader = in pan_blitter_emit_rsd() local292 cfg.legacy_blend_shader = blend_shader; in pan_blitter_emit_rsd()294 cfg.blend_shader = blend_shader; in pan_blitter_emit_rsd()[all …]
189 mali_ptr blend_shader, uint16_t constant, in emit_blend_desc() argument206 if (blend_shader) { in emit_blend_desc()208 assert((blend_shader >> 32) == (fs_code >> 32)); in emit_blend_desc()210 assert((blend_shader & 15) == 0); in emit_blend_desc()215 cfg.internal.shader.pc = (uint32_t)blend_shader; in emit_blend_desc()
225 return b.blend_shader ? (b.shader_pc & ~0xf) : 0; in GENX()495 mali_ptr blend_shader = in GENX() local497 if (blend_shader) { in GENX()499 blend_shader); in GENX()500 pandecode_shader_disassemble(ctx, blend_shader, gpu_id); in GENX()
322 mali_ptr shader = state.blend_shader & ~0xF; in GENX()323 if (state.multisample_misc.blend_shader && shader) in GENX()
473 u32 blend_shader;579 mali_ptr blend_shader; member
340 cfg.blend_shader = (blend_shaders[i] != 0); in panfrost_emit_blend()537 cfg.multisample_misc.blend_shader = (blend_shaders[0] != 0); in panfrost_prepare_fs_state()545 cfg.blend_shader = blend_shaders[0]; in panfrost_prepare_fs_state()
765 - panvk: Instantiate our own blitter/blend_shader caches