Searched refs:_mesa_lookup_shader_program_err (Results 1 – 9 of 9) sorted by relevance
/aosp_15_r20/external/mesa3d/src/mesa/main/ |
H A D | uniforms.c | 346 _mesa_lookup_shader_program_err(ctx, program, in _mesa_ProgramUniform1f() 359 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); in _mesa_ProgramUniform2f() 373 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); in _mesa_ProgramUniform3f() 388 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); in _mesa_ProgramUniform4f() 397 _mesa_lookup_shader_program_err(ctx, program, in _mesa_ProgramUniform1i() 410 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); in _mesa_ProgramUniform2i() 424 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); in _mesa_ProgramUniform3i() 439 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); in _mesa_ProgramUniform4i() 449 _mesa_lookup_shader_program_err(ctx, program, in _mesa_ProgramUniform1fv() 460 _mesa_lookup_shader_program_err(ctx, program, in _mesa_ProgramUniform2fv() [all …]
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H A D | program_resource.c | 75 _mesa_lookup_shader_program_err(ctx, program, caller); in lookup_linked_program() 101 _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetProgramInterfaceiv() 159 _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetProgramResourceIndex() 229 _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetProgramResourceName() 263 _mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceiv"); in _mesa_GetProgramResourceiv()
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H A D | shaderapi.c | 360 shProg = _mesa_lookup_shader_program_err(ctx, program, caller); in attach_shader_err() 480 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); in delete_shader_program() 520 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); in detach_shader() 616 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); in get_attached_shaders() 767 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)"); in get_programiv() 1094 shProg = _mesa_lookup_shader_program_err(ctx, program, in get_program_info_log() 1581 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); in validate_program() 1931 _mesa_lookup_shader_program_err(ctx, programObj, "glLinkProgram"); in _mesa_LinkProgram() 2214 _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); in use_program() 2430 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary"); in _mesa_GetProgramBinary() [all …]
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H A D | shader_query.cpp | 155 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); in _mesa_BindAttribLocation() 175 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); in _mesa_GetActiveAttrib() 220 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); in _mesa_GetAttribLocation() 350 _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed"); in _mesa_BindFragDataLocationIndexed() 400 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex"); in _mesa_GetFragDataIndex() 429 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation"); in _mesa_GetFragDataLocation()
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H A D | pipelineobj.c | 346 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_UseProgramStages() 388 shProg = _mesa_lookup_shader_program_err(ctx, program, in active_shader_program()
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H A D | shaderobj.h | 103 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
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H A D | transformfeedback.c | 952 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_TransformFeedbackVaryings() 1006 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetTransformFeedbackVarying()
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H A D | shaderobj.c | 471 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, in _mesa_lookup_shader_program_err() function
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H A D | uniform_query.cpp | 150 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); in _mesa_GetActiveUniformsiv() 308 _mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv"); in _mesa_get_uniform()
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