Searched refs:ProgramUniformBlockMask (Results 1 – 4 of 4) sorted by relevance
1448 ProgramUniformBlockMask getAndResetDirtyUniformBlocks() const in getAndResetDirtyUniformBlocks()1450 ProgramUniformBlockMask dirtyBits = mDirtyUniformBlocks; in getAndResetDirtyUniformBlocks()1641 mutable ProgramUniformBlockMask mDirtyUniformBlocks;
715 ProgramUniformBlockMask getUniformBufferBlocksMappedToBinding(size_t uniformBufferIndex) in getUniformBufferBlocksMappedToBinding()1017 UniformBufferBindingArray<ProgramUniformBlockMask> mUniformBufferBindingToUniformBlocks;
548 using ProgramUniformBlockMask = angle::BitSet<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>; variable
3000 gl::ProgramUniformBlockMask dirtyBits = mState.getAndResetDirtyUniformBlocks(); in handleDirtyUniformBuffersImpl()