Searched refs:MaxGeometryUniformComponents (Results 1 – 14 of 14) sorted by relevance
50 MaxGeometryUniformComponents 1024
228 return resources.MaxGeometryUniformComponents / 4; in GetMaxUniformVectorsForShaderType()1505 << ":MaxGeometryUniformComponents:" << mResources.MaxGeometryUniformComponents in setResourceString()
305 resources->MaxGeometryUniformComponents = 1024; in InitBuiltInResources()
26797 unionArray[0].setIConst(resources.MaxGeometryUniformComponents); in initializeBuiltInVariables()26807 unionArray[0].setIConst(resources.MaxGeometryUniformComponents); in initializeBuiltInVariables()
696 int MaxGeometryUniformComponents; member
545 unsigned MaxGeometryUniformComponents; member
826 state->Const.MaxGeometryUniformComponents); in generate_constants()
132 …this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComp… in _mesa_glsl_parse_state()
237 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; in Compiler()