Searched refs:GetShaderVariables (Results 1 – 2 of 2) sorted by relevance
37 const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList) in GetShaderVariables() function217 uniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in buildCompiledShaderState()218 uniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle)); in buildCompiledShaderState()219 shaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle)); in buildCompiledShaderState()227 allAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in buildCompiledShaderState()234 outputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in buildCompiledShaderState()235 allAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in buildCompiledShaderState()242 allAttributes = GetShaderVariables(sh::GetAttributes(compilerHandle)); in buildCompiledShaderState()244 inputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); in buildCompiledShaderState()256 inputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); in buildCompiledShaderState()[all …]
58 const std::vector<VarT> *GetShaderVariables(const ShHandle handle) in GetShaderVariables() function569 return GetShaderVariables<InterfaceBlock>(handle); in GetInterfaceBlocks()