Searched refs:GL_FRAGMENT_PROGRAM_ARB (Results 1 – 20 of 20) sorted by relevance
53 if (target == GL_FRAGMENT_PROGRAM_ARB) { in flush_vertices_for_program_constants()115 else if (target == GL_FRAGMENT_PROGRAM_ARB in _mesa_BindProgramARB()148 else if (target == GL_FRAGMENT_PROGRAM_ARB) { in _mesa_BindProgramARB()195 case GL_FRAGMENT_PROGRAM_ARB: in _mesa_DeleteProgramsARB()279 else if (target == GL_FRAGMENT_PROGRAM_ARB in get_current_program()335 if (target == GL_FRAGMENT_PROGRAM_ARB in get_env_param_pointer()399 else if (target == GL_FRAGMENT_PROGRAM_ARB in set_program_string()427 target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex"; in set_program_string()450 target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex"; in set_program_string()479 else if (target == GL_FRAGMENT_PROGRAM_ARB in _mesa_ProgramStringARB()[all …]
1141 case GL_FRAGMENT_PROGRAM_ARB: in _mesa_set_enable()1884 case GL_FRAGMENT_PROGRAM_ARB: in _mesa_IsEnabled()
1011 st_program_string_notify(ctx, GL_FRAGMENT_PROGRAM_ARB, prog); in _mesa_get_fixed_func_fragment_program()
476 GL_FRAGMENT_PROGRAM_ARB); in pop_enable_group()
103 case GL_FRAGMENT_PROGRAM_ARB: in _mesa_program_enum_to_shader_stage()129 return GL_FRAGMENT_PROGRAM_ARB; in _mesa_shader_stage_to_program()
203 assert(progType == GL_FRAGMENT_PROGRAM_ARB); in arb_input_attrib_string()239 GL_FRAGMENT_PROGRAM_ARB); in _mesa_print_fp_inputs()349 assert(progType == GL_FRAGMENT_PROGRAM_ARB); in arb_output_attrib_string()747 case GL_FRAGMENT_PROGRAM_ARB: in _mesa_fprint_program_opt()
314 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) in _mesa_reference_program_()315 assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB || in _mesa_reference_program_()
720 if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && in ptn_add_output_stores()762 if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { in setup_registers_and_variables()815 if ((c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && i == FRAG_RESULT_DEPTH) || in setup_registers_and_variables()
75 assert(target == GL_FRAGMENT_PROGRAM_ARB); in _mesa_parse_arb_fragment_program()
313 if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) {
242 case GL_FRAGMENT_PROGRAM_ARB: in delete_variant()1327 case GL_FRAGMENT_PROGRAM_ARB: { in st_precompile_shader_variant()1443 if (target == GL_FRAGMENT_PROGRAM_ARB || in st_program_string_notify()
121 assert(fp->Target == GL_FRAGMENT_PROGRAM_ARB); in st_update_fp()
41 - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
1426 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro
1726 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro
1728 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro
3145 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro
3164 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro
4690 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro
3906 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro