/aosp_15_r20/external/skia/modules/canvaskit/htmlcanvas/ |
H A D | color.js | 11 'aliceblue': Float32Array.of(0.941, 0.973, 1.000, 1.000), 12 'antiquewhite': Float32Array.of(0.980, 0.922, 0.843, 1.000), 13 'aqua': Float32Array.of(0.000, 1.000, 1.000, 1.000), 14 'aquamarine': Float32Array.of(0.498, 1.000, 0.831, 1.000), 15 'azure': Float32Array.of(0.941, 1.000, 1.000, 1.000), 16 'beige': Float32Array.of(0.961, 0.961, 0.863, 1.000), 17 'bisque': Float32Array.of(1.000, 0.894, 0.769, 1.000), 18 'black': Float32Array.of(0.000, 0.000, 0.000, 1.000), 19 'blanchedalmond': Float32Array.of(1.000, 0.922, 0.804, 1.000), 20 'blue': Float32Array.of(0.000, 0.000, 1.000, 1.000), [all …]
|
/aosp_15_r20/external/skia/demos.skia.org/demos/mesh2d/ |
H A D | canvaskit.js | 25 …Float32Array&&4===d.length:!1}function h(d){return(n(255*d[3])<<24|n(255*d[0])<<16|n(255*d[1])<<8|… 26 Uint32Array)return d;if(d instanceof Array&&d[0]instanceof Float32Array)return d.map(h)}function u(… 27 if(d instanceof Float32Array)c.de=v(d,"HEAPF32"),c.count=d.length/4;else if(d instanceof Uint32Arra… 30 …y();t[0]=d;t[1]=c;t[2]=g;t[3]=l;return Ua}function U(d){for(var c=new Float32Array(4),g=0;4>g;g++)… 31 …&268435455)>>>0};a.Color4f=function(d,c,g,l){void 0===l&&(l=1);return Float32Array.of(d,c,g,l)};Ob… 35 …Vb,Ua=V,Wb,qa,fa=V,Cc,Pa=V,Dc,Yb=V,Ec,Zb=V,$b,xb=V,Fc,Xb=V,Gc,Hc=V,yd=Float32Array.of(0,0,1),V=0;a… 36 …Float32Array(a.HEAPU8.buffer,O,P)).slice();break;default:return null}a._free(O);return c}Wb=a.Mall… 37 …Float32Array,9);Ma=Ub.byteOffset;Fc=a.Malloc(Float32Array,12);Xb=Fc.byteOffset;Gc=a.Malloc(Float32… 65 …Float32Array.of(d,c,g,l)};a.XYWHRect=function(d,c,g,l){return Float32Array.of(d,c,d+g,c+l)};a.LTRB… 76 …tion(){var d=new Float32Array(20);d[0]=1;d[6]=1;d[12]=1;d[18]=1;return d};a.ColorMatrix.scaled=fun… [all …]
|
/aosp_15_r20/external/skia/modules/canvaskit/tests/ |
H A D | path_test.js | 74 expect(cmds).toEqual(Float32Array.of( 95 expect(cmds).toEqual(Float32Array.of( 123 const mPoints = CanvasKit.Malloc(Float32Array, 18); 124 const mWeights = CanvasKit.Malloc(Float32Array, 1); 142 expect(cmds).toEqual(Float32Array.of( 156 expect(cmds).toEqual(Float32Array.of( 172 expect(cmds).toEqual(Float32Array.of( 183 expect(cmds).toEqual(Float32Array.of( 195 const mPoints = CanvasKit.Malloc(Float32Array, 18); 196 const mWeights = CanvasKit.Malloc(Float32Array, 1); [all …]
|
H A D | core_test.js | 81 expect(new Float32Array(out.ambient)).toEqual(CanvasKit.BLACK); 91 const ambientColor = CanvasKit.Malloc(Float32Array, 4); 93 const spotColor = CanvasKit.Malloc(Float32Array, 4); 100 expect(new Float32Array(out.ambient)).toEqual(CanvasKit.BLACK); 285 const srcs = CanvasKit.Malloc(Float32Array, 16); 294 const dsts = CanvasKit.Malloc(Float32Array, 16); 415 const positions = new Float32Array(256*2); 556 Float32Array.of(...transparentGreen, ...CanvasKit.BLUE, ...CanvasKit.RED), 567 const colors = CanvasKit.Malloc(Float32Array, 12); 993 expect(CanvasKit.TRANSPARENT).toEqual(Float32Array.of(0, 0, 0, 0)); [all …]
|
H A D | font_test.js | 169 const mXforms = CanvasKit.Malloc(Float32Array, ids.length * 4); 363 const sects = font.getGlyphIntercepts(Array.of(glyphID), Float32Array.of(0, 0), -60, -40); 397 (x, y) => new Float32Array([ x, y ]), 399 const a = CanvasKit.Malloc(Float32Array, 2); 407 const a = CanvasKit.Malloc(Float32Array, 2);
|
H A D | canvas_test.js | 196 const rrect = CanvasKit.Malloc(Float32Array, 12); 355 const colorObj = new CanvasKit.Malloc(Float32Array, 20); 588 const mPointsObj = CanvasKit.Malloc(Float32Array, 3*2); 614 const points = Float32Array.of(40, 40, 80, 40, 120, 80, 160, 80); 715 const colors = Float32Array.of(...CanvasKit.RED, ...CanvasKit.BLUE, 765 const garbageMatrix = new Float32Array(16); 816 const garbageMatrix = new Float32Array(16);
|
H A D | skottie_test.js | 53 expectArrayCloseTo(size, Float32Array.of(800, 600), 4); 60 const damageRect = Float32Array.of(0, 0, 0, 0, 999); 65 expectArrayCloseTo(damageRect, Float32Array.of(0, 0, 800, 600, 999), 4);
|
/aosp_15_r20/external/skia/modules/canvaskit/npm_build/types/ |
H A D | index.d.ts | 430 colors?: Float32Array | ColorIntArray | null, indices?: number[] | null, 797 positions: Float32Array; // alternating x0, y0, x1, y1, ... 1785 bytesPerRow?: number): Float32Array | Uint8Array | null; 1937 output?: Float32Array): Float32Array; 1959 output?: Float32Array): Float32Array; 1976 getGlyphIntercepts(glyphs: InputGlyphIDArray, positions: Float32Array | number[], 1977 top: number, bottom: number): Float32Array; 2168 bytesPerRow?: number): Float32Array | Uint8Array | null; 2826 toCmds(): Float32Array; 2924 makeBlender(uniforms: Float32Array | number[] | MallocObj): Blender; [all …]
|
H A D | canvaskit-wasm-tests.ts | 89 const someMatrix = CK.Malloc(Float32Array, 16); // Make sure matrixes can be malloc'd. 146 const mallocedVector3 = CK.Malloc(Float32Array, 3); 414 const mallocedVector3 = CK.Malloc(Float32Array, 3); 464 const points = CK.Malloc(Float32Array, 10); 656 const mFoo = CK.Malloc(Float32Array, 5); 801 Float32Array.of( 811 Float32Array.of( 824 Float32Array.of( 834 Float32Array.of( 848 Float32Array.of( [all …]
|
/aosp_15_r20/external/autotest/client/deps/webgl_mpd/src/resources/ |
H A D | J3DI.js | 171 var vertices = new Float32Array( 181 var normals = new Float32Array( 192 var texCoords = new Float32Array( 301 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(normalData), ctx.STATIC_DRAW); 305 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(texCoordData), ctx.STATIC_DRAW); 309 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(geometryData), ctx.STATIC_DRAW); 497 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(normalArray), obj.ctx.STATIC_DRAW); 501 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(textureArray), obj.ctx.STATIC_DRAW); 505 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(vertexArray), obj.ctx.STATIC_DRAW);
|
H A D | J3DIMath.js | 216 var array = new Float32Array(16); 220 return new Float32Array(this.getAsArray()); 226 J3DIMatrix4.setUniformWebGLArray = new Float32Array(16); 1013 return new Float32Array(this.getAsArray());
|
/aosp_15_r20/external/skia/modules/canvaskit/ |
H A D | color.js | 39 return Float32Array.of(r, g, b, a); 147 return (ob.constructor === Float32Array && ob.length === 4); 159 } else if (arr instanceof Float32Array) { 168 } else if (arr instanceof Array && arr[0] instanceof Float32Array) {
|
H A D | interface.js | 11 _scratchColor = CanvasKit.Malloc(Float32Array, 4); // 4 color scalars. 14 _scratch4x4Matrix = CanvasKit.Malloc(Float32Array, 16); // 16 matrix scalars. 17 _scratch3x3Matrix = CanvasKit.Malloc(Float32Array, 9); // 9 matrix scalars. 20 _scratchRRect = CanvasKit.Malloc(Float32Array, 12); // 4 scalars for rrect, 8 for radii. 23 _scratchRRect2 = CanvasKit.Malloc(Float32Array, 12); // 4 scalars for rrect, 8 for radii. 26 _scratchFourFloatsA = CanvasKit.Malloc(Float32Array, 4); 29 _scratchFourFloatsB = CanvasKit.Malloc(Float32Array, 4); 32 _scratchThreeFloatsA = CanvasKit.Malloc(Float32Array, 3); // 3 floats to represent SkVector3 35 _scratchThreeFloatsB = CanvasKit.Malloc(Float32Array, 3); // 3 floats to represent SkVector3 456 retVal = new Float32Array(CanvasKit.HEAPU8.buffer, pPtr, pBytes).slice(); [all …]
|
H A D | font.js | 40 var rects = new Float32Array(CanvasKit.HEAPU8.buffer, rectPtr, glyphs.length * 4); 47 var rv = Float32Array.from(rects); 101 var widths = new Float32Array(CanvasKit.HEAPU8.buffer, widthPtr, glyphs.length); 108 var rv = Float32Array.from(widths); 219 var xycs = new Float32Array(4);
|
H A D | memory.js | 161 if (colors instanceof Float32Array) { 195 var defaultPerspective = Float32Array.of(0, 0, 1); 363 var rv = new Float32Array(4);
|
H A D | matrix.js | 473 var m = new Float32Array(20); 482 var m = new Float32Array(20); 518 var m = new Float32Array(20);
|
H A D | paragraph_bindings.cpp | 309 Float32Array TextBoxesToFloat32Array(std::vector<para::TextBox> boxes) { in TextBoxesToFloat32Array() 326 return Float32Array(typed_memory_view(boxes.size() * 5, fPtr)); in TextBoxesToFloat32Array() 329 Float32Array GetRectsForRange(para::Paragraph& self, in GetRectsForRange() 338 Float32Array GetRectsForPlaceholders(para::Paragraph& self) { in GetRectsForPlaceholders()
|
H A D | CHANGELOG.md | 332 - `Path.toCmds()` returns a flattened Float32Array instead of a 2D Array. 443 - `ContourMeasure.getPosTan` returns a Float32Array instead of a normal array. Additionally, 445 that provided Float32Array instead of a new one being allocated. 576 Float32Array or a piece of memory returned by CanvasKit.Malloc. These floats are the 584 Float32Array or a piece of memory returned by CanvasKit.Malloc. The first 4 floats 591 an SkRect (an array/Float32Array of 4 floats) and an optional boolean for 603 take an optional argument. If a Float32Array with length 4 or greater is 609 - `SkTextBlob.MakeFromRSXform` also accepts a (possibly Malloc'd) Float32Array of RSXforms ( 708 2d Arrays of Float32Array(4) colors. The one thing you should not pass is an Array of numbers, 710 The fastest choice for gradients is the flat Float32Array, the fastest choice for drawAtlas and [all …]
|
/aosp_15_r20/external/skia/tools/perf-canvaskit-puppeteer/ |
H A D | benchmark.js | 37 const totalFrame = new Float32Array(maxFrames); 38 const withFlush = new Float32Array(maxFrames); 39 const withoutFlush = new Float32Array(maxFrames);
|
/aosp_15_r20/external/skia/experimental/tskit/interface/ |
H A D | public_api.d.ts | 37 export type InputFlattenedRectArray = Float32Array | number[]; 38 export type TypedArray = Float32Array | Int32Array;
|
/aosp_15_r20/external/flatbuffers/ts/ |
H A D | utils.ts | 2 export const float32 = new Float32Array(int32.buffer);
|
/aosp_15_r20/external/skia/experimental/tskit/bindings/ |
H A D | embind.d.ts | 8 HEAPF32: Float32Array;
|
/aosp_15_r20/external/skia/experimental/tskit/npm_build/types/ |
H A D | index.d.ts | 83 export type InputFlattenedRectArray = Float32Array | number[];
|
/aosp_15_r20/external/angle/third_party/spirv-tools/src/tools/sva/src/ |
H A D | assembler.js | 82 let f = new Float32Array(b);
|
/aosp_15_r20/external/swiftshader/third_party/SPIRV-Tools/tools/sva/src/ |
H A D | assembler.js | 82 let f = new Float32Array(b);
|