xref: /aosp_15_r20/external/skia/modules/canvaskit/matrix.js (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker//
2*c8dee2aaSAndroid Build Coastguard Worker// Add some helpers for matrices. This is ported from SkMatrix.cpp and others
3*c8dee2aaSAndroid Build Coastguard Worker// to save complexity and overhead of going back and forth between C++ and JS layers.
4*c8dee2aaSAndroid Build Coastguard Worker// I would have liked to use something like DOMMatrix, except it
5*c8dee2aaSAndroid Build Coastguard Worker// isn't widely supported (would need polyfills) and it doesn't
6*c8dee2aaSAndroid Build Coastguard Worker// have a mapPoints() function (which could maybe be tacked on here).
7*c8dee2aaSAndroid Build Coastguard Worker// If DOMMatrix catches on, it would be worth re-considering this usage.
8*c8dee2aaSAndroid Build Coastguard Worker//
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix = {};
11*c8dee2aaSAndroid Build Coastguard Workerfunction sdot() { // to be called with an even number of scalar args
12*c8dee2aaSAndroid Build Coastguard Worker  var acc = 0;
13*c8dee2aaSAndroid Build Coastguard Worker  for (var i=0; i < arguments.length-1; i+=2) {
14*c8dee2aaSAndroid Build Coastguard Worker    acc += arguments[i] * arguments[i+1];
15*c8dee2aaSAndroid Build Coastguard Worker  }
16*c8dee2aaSAndroid Build Coastguard Worker  return acc;
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker// Private general matrix functions used in both 3x3s and 4x4s.
20*c8dee2aaSAndroid Build Coastguard Worker// Return a square identity matrix of size n.
21*c8dee2aaSAndroid Build Coastguard Workervar identityN = function(n) {
22*c8dee2aaSAndroid Build Coastguard Worker  var size = n*n;
23*c8dee2aaSAndroid Build Coastguard Worker  var m = new Array(size);
24*c8dee2aaSAndroid Build Coastguard Worker  while(size--) {
25*c8dee2aaSAndroid Build Coastguard Worker    m[size] = size%(n+1) === 0 ? 1.0 : 0.0;
26*c8dee2aaSAndroid Build Coastguard Worker  }
27*c8dee2aaSAndroid Build Coastguard Worker  return m;
28*c8dee2aaSAndroid Build Coastguard Worker};
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker// Stride, a function for compactly representing several ways of copying an array into another.
31*c8dee2aaSAndroid Build Coastguard Worker// Write vector `v` into matrix `m`. `m` is a matrix encoded as an array in row-major
32*c8dee2aaSAndroid Build Coastguard Worker// order. Its width is passed as `width`. `v` is an array with length < (m.length/width).
33*c8dee2aaSAndroid Build Coastguard Worker// An element of `v` is copied into `m` starting at `offset` and moving `colStride` cols right
34*c8dee2aaSAndroid Build Coastguard Worker// each row.
35*c8dee2aaSAndroid Build Coastguard Worker//
36*c8dee2aaSAndroid Build Coastguard Worker// For example, a width of 4, offset of 3, and stride of -1 would put the vector here.
37*c8dee2aaSAndroid Build Coastguard Worker// _ _ 0 _
38*c8dee2aaSAndroid Build Coastguard Worker// _ 1 _ _
39*c8dee2aaSAndroid Build Coastguard Worker// 2 _ _ _
40*c8dee2aaSAndroid Build Coastguard Worker// _ _ _ 3
41*c8dee2aaSAndroid Build Coastguard Worker//
42*c8dee2aaSAndroid Build Coastguard Workervar stride = function(v, m, width, offset, colStride) {
43*c8dee2aaSAndroid Build Coastguard Worker  for (var i=0; i<v.length; i++) {
44*c8dee2aaSAndroid Build Coastguard Worker    m[i * width + // column
45*c8dee2aaSAndroid Build Coastguard Worker      (i * colStride + offset + width) % width // row
46*c8dee2aaSAndroid Build Coastguard Worker    ] = v[i];
47*c8dee2aaSAndroid Build Coastguard Worker  }
48*c8dee2aaSAndroid Build Coastguard Worker  return m;
49*c8dee2aaSAndroid Build Coastguard Worker};
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix.identity = function() {
52*c8dee2aaSAndroid Build Coastguard Worker  return identityN(3);
53*c8dee2aaSAndroid Build Coastguard Worker};
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker// Return the inverse (if it exists) of this matrix.
56*c8dee2aaSAndroid Build Coastguard Worker// Otherwise, return null.
57*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix.invert = function(m) {
58*c8dee2aaSAndroid Build Coastguard Worker  // Find the determinant by the sarrus rule. https://en.wikipedia.org/wiki/Rule_of_Sarrus
59*c8dee2aaSAndroid Build Coastguard Worker  var det = m[0]*m[4]*m[8] + m[1]*m[5]*m[6] + m[2]*m[3]*m[7]
60*c8dee2aaSAndroid Build Coastguard Worker          - m[2]*m[4]*m[6] - m[1]*m[3]*m[8] - m[0]*m[5]*m[7];
61*c8dee2aaSAndroid Build Coastguard Worker  if (!det) {
62*c8dee2aaSAndroid Build Coastguard Worker    Debug('Warning, uninvertible matrix');
63*c8dee2aaSAndroid Build Coastguard Worker    return null;
64*c8dee2aaSAndroid Build Coastguard Worker  }
65*c8dee2aaSAndroid Build Coastguard Worker  // Return the inverse by the formula adj(m)/det.
66*c8dee2aaSAndroid Build Coastguard Worker  // adj (adjugate) of a 3x3 is the transpose of it's cofactor matrix.
67*c8dee2aaSAndroid Build Coastguard Worker  // a cofactor matrix is a matrix where each term is +-det(N) where matrix N is the 2x2 formed
68*c8dee2aaSAndroid Build Coastguard Worker  // by removing the row and column we're currently setting from the source.
69*c8dee2aaSAndroid Build Coastguard Worker  // the sign alternates in a checkerboard pattern with a `+` at the top left.
70*c8dee2aaSAndroid Build Coastguard Worker  // that's all been combined here into one expression.
71*c8dee2aaSAndroid Build Coastguard Worker  return [
72*c8dee2aaSAndroid Build Coastguard Worker    (m[4]*m[8] - m[5]*m[7])/det, (m[2]*m[7] - m[1]*m[8])/det, (m[1]*m[5] - m[2]*m[4])/det,
73*c8dee2aaSAndroid Build Coastguard Worker    (m[5]*m[6] - m[3]*m[8])/det, (m[0]*m[8] - m[2]*m[6])/det, (m[2]*m[3] - m[0]*m[5])/det,
74*c8dee2aaSAndroid Build Coastguard Worker    (m[3]*m[7] - m[4]*m[6])/det, (m[1]*m[6] - m[0]*m[7])/det, (m[0]*m[4] - m[1]*m[3])/det,
75*c8dee2aaSAndroid Build Coastguard Worker  ];
76*c8dee2aaSAndroid Build Coastguard Worker};
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker// Maps the given points according to the passed in matrix.
79*c8dee2aaSAndroid Build Coastguard Worker// Results are done in place.
80*c8dee2aaSAndroid Build Coastguard Worker// See SkMatrix.h::mapPoints for the docs on the math.
81*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix.mapPoints = function(matrix, ptArr) {
82*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && (ptArr.length % 2)) {
83*c8dee2aaSAndroid Build Coastguard Worker    throw 'mapPoints requires an even length arr';
84*c8dee2aaSAndroid Build Coastguard Worker  }
85*c8dee2aaSAndroid Build Coastguard Worker  for (var i = 0; i < ptArr.length; i+=2) {
86*c8dee2aaSAndroid Build Coastguard Worker    var x = ptArr[i], y = ptArr[i+1];
87*c8dee2aaSAndroid Build Coastguard Worker    // Gx+Hy+I
88*c8dee2aaSAndroid Build Coastguard Worker    var denom  = matrix[6]*x + matrix[7]*y + matrix[8];
89*c8dee2aaSAndroid Build Coastguard Worker    // Ax+By+C
90*c8dee2aaSAndroid Build Coastguard Worker    var xTrans = matrix[0]*x + matrix[1]*y + matrix[2];
91*c8dee2aaSAndroid Build Coastguard Worker    // Dx+Ey+F
92*c8dee2aaSAndroid Build Coastguard Worker    var yTrans = matrix[3]*x + matrix[4]*y + matrix[5];
93*c8dee2aaSAndroid Build Coastguard Worker    ptArr[i]   = xTrans/denom;
94*c8dee2aaSAndroid Build Coastguard Worker    ptArr[i+1] = yTrans/denom;
95*c8dee2aaSAndroid Build Coastguard Worker  }
96*c8dee2aaSAndroid Build Coastguard Worker  return ptArr;
97*c8dee2aaSAndroid Build Coastguard Worker};
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Workerfunction isnumber(val) { return !isNaN(val); }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker// generalized iterative algorithm for multiplying two matrices.
102*c8dee2aaSAndroid Build Coastguard Workerfunction multiply(m1, m2, size) {
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && (!m1.every(isnumber) || !m2.every(isnumber))) {
105*c8dee2aaSAndroid Build Coastguard Worker    throw 'Some members of matrices are NaN m1='+m1+', m2='+m2+'';
106*c8dee2aaSAndroid Build Coastguard Worker  }
107*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && (m1.length !== m2.length)) {
108*c8dee2aaSAndroid Build Coastguard Worker    throw 'Undefined for matrices of different sizes. m1.length='+m1.length+', m2.length='+m2.length;
109*c8dee2aaSAndroid Build Coastguard Worker  }
110*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && (size*size !== m1.length)) {
111*c8dee2aaSAndroid Build Coastguard Worker    throw 'Undefined for non-square matrices. array size was '+size;
112*c8dee2aaSAndroid Build Coastguard Worker  }
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker  var result = Array(m1.length);
115*c8dee2aaSAndroid Build Coastguard Worker  for (var r = 0; r < size; r++) {
116*c8dee2aaSAndroid Build Coastguard Worker    for (var c = 0; c < size; c++) {
117*c8dee2aaSAndroid Build Coastguard Worker      // accumulate a sum of m1[r,k]*m2[k, c]
118*c8dee2aaSAndroid Build Coastguard Worker      var acc = 0;
119*c8dee2aaSAndroid Build Coastguard Worker      for (var k = 0; k < size; k++) {
120*c8dee2aaSAndroid Build Coastguard Worker        acc += m1[size * r + k] * m2[size * k + c];
121*c8dee2aaSAndroid Build Coastguard Worker      }
122*c8dee2aaSAndroid Build Coastguard Worker      result[r * size + c] = acc;
123*c8dee2aaSAndroid Build Coastguard Worker    }
124*c8dee2aaSAndroid Build Coastguard Worker  }
125*c8dee2aaSAndroid Build Coastguard Worker  return result;
126*c8dee2aaSAndroid Build Coastguard Worker}
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker// Accept an integer indicating the size of the matrices being multiplied (3 for 3x3), and any
129*c8dee2aaSAndroid Build Coastguard Worker// number of matrices following it.
130*c8dee2aaSAndroid Build Coastguard Workerfunction multiplyMany(size, listOfMatrices) {
131*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && (listOfMatrices.length < 2)) {
132*c8dee2aaSAndroid Build Coastguard Worker    throw 'multiplication expected two or more matrices';
133*c8dee2aaSAndroid Build Coastguard Worker  }
134*c8dee2aaSAndroid Build Coastguard Worker  var result = multiply(listOfMatrices[0], listOfMatrices[1], size);
135*c8dee2aaSAndroid Build Coastguard Worker  var next = 2;
136*c8dee2aaSAndroid Build Coastguard Worker  while (next < listOfMatrices.length) {
137*c8dee2aaSAndroid Build Coastguard Worker    result = multiply(result, listOfMatrices[next], size);
138*c8dee2aaSAndroid Build Coastguard Worker    next++;
139*c8dee2aaSAndroid Build Coastguard Worker  }
140*c8dee2aaSAndroid Build Coastguard Worker  return result;
141*c8dee2aaSAndroid Build Coastguard Worker}
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker// Accept any number 3x3 of matrices as arguments, multiply them together.
144*c8dee2aaSAndroid Build Coastguard Worker// Matrix multiplication is associative but not commutative. the order of the arguments
145*c8dee2aaSAndroid Build Coastguard Worker// matters, but it does not matter that this implementation multiplies them left to right.
146*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix.multiply = function() {
147*c8dee2aaSAndroid Build Coastguard Worker  return multiplyMany(3, arguments);
148*c8dee2aaSAndroid Build Coastguard Worker};
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker// Return a matrix representing a rotation by n radians.
151*c8dee2aaSAndroid Build Coastguard Worker// px, py optionally say which point the rotation should be around
152*c8dee2aaSAndroid Build Coastguard Worker// with the default being (0, 0);
153*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix.rotated = function(radians, px, py) {
154*c8dee2aaSAndroid Build Coastguard Worker  px = px || 0;
155*c8dee2aaSAndroid Build Coastguard Worker  py = py || 0;
156*c8dee2aaSAndroid Build Coastguard Worker  var sinV = Math.sin(radians);
157*c8dee2aaSAndroid Build Coastguard Worker  var cosV = Math.cos(radians);
158*c8dee2aaSAndroid Build Coastguard Worker  return [
159*c8dee2aaSAndroid Build Coastguard Worker    cosV, -sinV, sdot( sinV, py, 1 - cosV, px),
160*c8dee2aaSAndroid Build Coastguard Worker    sinV,  cosV, sdot(-sinV, px, 1 - cosV, py),
161*c8dee2aaSAndroid Build Coastguard Worker    0,        0,                             1,
162*c8dee2aaSAndroid Build Coastguard Worker  ];
163*c8dee2aaSAndroid Build Coastguard Worker};
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix.scaled = function(sx, sy, px, py) {
166*c8dee2aaSAndroid Build Coastguard Worker  px = px || 0;
167*c8dee2aaSAndroid Build Coastguard Worker  py = py || 0;
168*c8dee2aaSAndroid Build Coastguard Worker  var m = stride([sx, sy], identityN(3), 3, 0, 1);
169*c8dee2aaSAndroid Build Coastguard Worker  return stride([px-sx*px, py-sy*py], m, 3, 2, 0);
170*c8dee2aaSAndroid Build Coastguard Worker};
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix.skewed = function(kx, ky, px, py) {
173*c8dee2aaSAndroid Build Coastguard Worker  px = px || 0;
174*c8dee2aaSAndroid Build Coastguard Worker  py = py || 0;
175*c8dee2aaSAndroid Build Coastguard Worker  var m = stride([kx, ky], identityN(3), 3, 1, -1);
176*c8dee2aaSAndroid Build Coastguard Worker  return stride([-kx*px, -ky*py], m, 3, 2, 0);
177*c8dee2aaSAndroid Build Coastguard Worker};
178*c8dee2aaSAndroid Build Coastguard Worker
179*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Matrix.translated = function(dx, dy) {
180*c8dee2aaSAndroid Build Coastguard Worker  return stride(arguments, identityN(3), 3, 2, 0);
181*c8dee2aaSAndroid Build Coastguard Worker};
182*c8dee2aaSAndroid Build Coastguard Worker
183*c8dee2aaSAndroid Build Coastguard Worker// Functions for manipulating vectors.
184*c8dee2aaSAndroid Build Coastguard Worker// Loosely based off of SkV3 in SkM44.h but skia also has SkVec2 and Skv4. This combines them and
185*c8dee2aaSAndroid Build Coastguard Worker// works on vectors of any length.
186*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector = {};
187*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.dot = function(a, b) {
188*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && (a.length !== b.length)) {
189*c8dee2aaSAndroid Build Coastguard Worker    throw 'Cannot perform dot product on arrays of different length ('+a.length+' vs '+b.length+')';
190*c8dee2aaSAndroid Build Coastguard Worker  }
191*c8dee2aaSAndroid Build Coastguard Worker  return a.map(function(v, i) { return v*b[i] }).reduce(function(acc, cur) { return acc + cur; });
192*c8dee2aaSAndroid Build Coastguard Worker};
193*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.lengthSquared = function(v) {
194*c8dee2aaSAndroid Build Coastguard Worker  return CanvasKit.Vector.dot(v, v);
195*c8dee2aaSAndroid Build Coastguard Worker};
196*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.length = function(v) {
197*c8dee2aaSAndroid Build Coastguard Worker  return Math.sqrt(CanvasKit.Vector.lengthSquared(v));
198*c8dee2aaSAndroid Build Coastguard Worker};
199*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.mulScalar = function(v, s) {
200*c8dee2aaSAndroid Build Coastguard Worker  return v.map(function(i) { return i*s });
201*c8dee2aaSAndroid Build Coastguard Worker};
202*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.add = function(a, b) {
203*c8dee2aaSAndroid Build Coastguard Worker  return a.map(function(v, i) { return v+b[i] });
204*c8dee2aaSAndroid Build Coastguard Worker};
205*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.sub = function(a, b) {
206*c8dee2aaSAndroid Build Coastguard Worker  return a.map(function(v, i) { return v-b[i]; });
207*c8dee2aaSAndroid Build Coastguard Worker};
208*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.dist = function(a, b) {
209*c8dee2aaSAndroid Build Coastguard Worker  return CanvasKit.Vector.length(CanvasKit.Vector.sub(a, b));
210*c8dee2aaSAndroid Build Coastguard Worker};
211*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.normalize = function(v) {
212*c8dee2aaSAndroid Build Coastguard Worker  return CanvasKit.Vector.mulScalar(v, 1/CanvasKit.Vector.length(v));
213*c8dee2aaSAndroid Build Coastguard Worker};
214*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.Vector.cross = function(a, b) {
215*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && (a.length !== 3 || a.length !== 3)) {
216*c8dee2aaSAndroid Build Coastguard Worker    throw 'Cross product is only defined for 3-dimensional vectors (a.length='+a.length+', b.length='+b.length+')';
217*c8dee2aaSAndroid Build Coastguard Worker  }
218*c8dee2aaSAndroid Build Coastguard Worker  return [
219*c8dee2aaSAndroid Build Coastguard Worker    a[1]*b[2] - a[2]*b[1],
220*c8dee2aaSAndroid Build Coastguard Worker    a[2]*b[0] - a[0]*b[2],
221*c8dee2aaSAndroid Build Coastguard Worker    a[0]*b[1] - a[1]*b[0],
222*c8dee2aaSAndroid Build Coastguard Worker  ];
223*c8dee2aaSAndroid Build Coastguard Worker};
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker// Functions for creating and manipulating (row-major) 4x4 matrices. Accepted in place of
226*c8dee2aaSAndroid Build Coastguard Worker// SkM44 in canvas methods, for the same reasons as the 3x3 matrices above.
227*c8dee2aaSAndroid Build Coastguard Worker// ported from C++ code in SkM44.cpp
228*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44 = {};
229*c8dee2aaSAndroid Build Coastguard Worker// Create a 4x4 identity matrix
230*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.identity = function() {
231*c8dee2aaSAndroid Build Coastguard Worker  return identityN(4);
232*c8dee2aaSAndroid Build Coastguard Worker};
233*c8dee2aaSAndroid Build Coastguard Worker
234*c8dee2aaSAndroid Build Coastguard Worker// Anything named vec below is an array of length 3 representing a vector/point in 3D space.
235*c8dee2aaSAndroid Build Coastguard Worker// Create a 4x4 matrix representing a translate by the provided 3-vec
236*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.translated = function(vec) {
237*c8dee2aaSAndroid Build Coastguard Worker  return stride(vec, identityN(4), 4, 3, 0);
238*c8dee2aaSAndroid Build Coastguard Worker};
239*c8dee2aaSAndroid Build Coastguard Worker// Create a 4x4 matrix representing a scaling by the provided 3-vec
240*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.scaled = function(vec) {
241*c8dee2aaSAndroid Build Coastguard Worker  return stride(vec, identityN(4), 4, 0, 1);
242*c8dee2aaSAndroid Build Coastguard Worker};
243*c8dee2aaSAndroid Build Coastguard Worker// Create a 4x4 matrix representing a rotation about the provided axis 3-vec.
244*c8dee2aaSAndroid Build Coastguard Worker// axis does not need to be normalized.
245*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.rotated = function(axisVec, radians) {
246*c8dee2aaSAndroid Build Coastguard Worker  return CanvasKit.M44.rotatedUnitSinCos(
247*c8dee2aaSAndroid Build Coastguard Worker    CanvasKit.Vector.normalize(axisVec), Math.sin(radians), Math.cos(radians));
248*c8dee2aaSAndroid Build Coastguard Worker};
249*c8dee2aaSAndroid Build Coastguard Worker// Create a 4x4 matrix representing a rotation about the provided normalized axis 3-vec.
250*c8dee2aaSAndroid Build Coastguard Worker// Rotation is provided redundantly as both sin and cos values.
251*c8dee2aaSAndroid Build Coastguard Worker// This rotate can be used when you already have the cosAngle and sinAngle values
252*c8dee2aaSAndroid Build Coastguard Worker// so you don't have to atan(cos/sin) to call roatated() which expects an angle in radians.
253*c8dee2aaSAndroid Build Coastguard Worker// this does no checking! Behavior for invalid sin or cos values or non-normalized axis vectors
254*c8dee2aaSAndroid Build Coastguard Worker// is incorrect. Prefer rotated().
255*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.rotatedUnitSinCos = function(axisVec, sinAngle, cosAngle) {
256*c8dee2aaSAndroid Build Coastguard Worker  var x = axisVec[0];
257*c8dee2aaSAndroid Build Coastguard Worker  var y = axisVec[1];
258*c8dee2aaSAndroid Build Coastguard Worker  var z = axisVec[2];
259*c8dee2aaSAndroid Build Coastguard Worker  var c = cosAngle;
260*c8dee2aaSAndroid Build Coastguard Worker  var s = sinAngle;
261*c8dee2aaSAndroid Build Coastguard Worker  var t = 1 - c;
262*c8dee2aaSAndroid Build Coastguard Worker  return [
263*c8dee2aaSAndroid Build Coastguard Worker    t*x*x + c,   t*x*y - s*z, t*x*z + s*y, 0,
264*c8dee2aaSAndroid Build Coastguard Worker    t*x*y + s*z, t*y*y + c,   t*y*z - s*x, 0,
265*c8dee2aaSAndroid Build Coastguard Worker    t*x*z - s*y, t*y*z + s*x, t*z*z + c,   0,
266*c8dee2aaSAndroid Build Coastguard Worker    0,           0,           0,           1
267*c8dee2aaSAndroid Build Coastguard Worker  ];
268*c8dee2aaSAndroid Build Coastguard Worker};
269*c8dee2aaSAndroid Build Coastguard Worker// Create a 4x4 matrix representing a camera at eyeVec, pointed at centerVec.
270*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.lookat = function(eyeVec, centerVec, upVec) {
271*c8dee2aaSAndroid Build Coastguard Worker  var f = CanvasKit.Vector.normalize(CanvasKit.Vector.sub(centerVec, eyeVec));
272*c8dee2aaSAndroid Build Coastguard Worker  var u = CanvasKit.Vector.normalize(upVec);
273*c8dee2aaSAndroid Build Coastguard Worker  var s = CanvasKit.Vector.normalize(CanvasKit.Vector.cross(f, u));
274*c8dee2aaSAndroid Build Coastguard Worker
275*c8dee2aaSAndroid Build Coastguard Worker  var m = CanvasKit.M44.identity();
276*c8dee2aaSAndroid Build Coastguard Worker  // set each column's top three numbers
277*c8dee2aaSAndroid Build Coastguard Worker  stride(s,                                   m, 4, 0, 0);
278*c8dee2aaSAndroid Build Coastguard Worker  stride(CanvasKit.Vector.cross(s, f),      m, 4, 1, 0);
279*c8dee2aaSAndroid Build Coastguard Worker  stride(CanvasKit.Vector.mulScalar(f, -1), m, 4, 2, 0);
280*c8dee2aaSAndroid Build Coastguard Worker  stride(eyeVec,                              m, 4, 3, 0);
281*c8dee2aaSAndroid Build Coastguard Worker
282*c8dee2aaSAndroid Build Coastguard Worker  var m2 = CanvasKit.M44.invert(m);
283*c8dee2aaSAndroid Build Coastguard Worker  if (m2 === null) {
284*c8dee2aaSAndroid Build Coastguard Worker    return CanvasKit.M44.identity();
285*c8dee2aaSAndroid Build Coastguard Worker  }
286*c8dee2aaSAndroid Build Coastguard Worker  return m2;
287*c8dee2aaSAndroid Build Coastguard Worker};
288*c8dee2aaSAndroid Build Coastguard Worker// Create a 4x4 matrix representing a perspective. All arguments are scalars.
289*c8dee2aaSAndroid Build Coastguard Worker// angle is in radians.
290*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.perspective = function(near, far, angle) {
291*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && (far <= near)) {
292*c8dee2aaSAndroid Build Coastguard Worker    throw 'far must be greater than near when constructing M44 using perspective.';
293*c8dee2aaSAndroid Build Coastguard Worker  }
294*c8dee2aaSAndroid Build Coastguard Worker  var dInv = 1 / (far - near);
295*c8dee2aaSAndroid Build Coastguard Worker  var halfAngle = angle / 2;
296*c8dee2aaSAndroid Build Coastguard Worker  var cot = Math.cos(halfAngle) / Math.sin(halfAngle);
297*c8dee2aaSAndroid Build Coastguard Worker  return [
298*c8dee2aaSAndroid Build Coastguard Worker    cot, 0,   0,               0,
299*c8dee2aaSAndroid Build Coastguard Worker    0,   cot, 0,               0,
300*c8dee2aaSAndroid Build Coastguard Worker    0,   0,   (far+near)*dInv, 2*far*near*dInv,
301*c8dee2aaSAndroid Build Coastguard Worker    0,   0,   -1,              1,
302*c8dee2aaSAndroid Build Coastguard Worker  ];
303*c8dee2aaSAndroid Build Coastguard Worker};
304*c8dee2aaSAndroid Build Coastguard Worker// Returns the number at the given row and column in matrix m.
305*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.rc = function(m, r, c) {
306*c8dee2aaSAndroid Build Coastguard Worker  return m[r*4+c];
307*c8dee2aaSAndroid Build Coastguard Worker};
308*c8dee2aaSAndroid Build Coastguard Worker// Accepts any number of 4x4 matrix arguments, multiplies them left to right.
309*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.multiply = function() {
310*c8dee2aaSAndroid Build Coastguard Worker  return multiplyMany(4, arguments);
311*c8dee2aaSAndroid Build Coastguard Worker};
312*c8dee2aaSAndroid Build Coastguard Worker
313*c8dee2aaSAndroid Build Coastguard Worker// Invert the 4x4 matrix if it is invertible and return it. if not, return null.
314*c8dee2aaSAndroid Build Coastguard Worker// taken from SkM44.cpp (altered to use row-major order)
315*c8dee2aaSAndroid Build Coastguard Worker// m is not altered.
316*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.invert = function(m) {
317*c8dee2aaSAndroid Build Coastguard Worker  if (IsDebug && !m.every(isnumber)) {
318*c8dee2aaSAndroid Build Coastguard Worker    throw 'some members of matrix are NaN m='+m;
319*c8dee2aaSAndroid Build Coastguard Worker  }
320*c8dee2aaSAndroid Build Coastguard Worker
321*c8dee2aaSAndroid Build Coastguard Worker  var a00 = m[0];
322*c8dee2aaSAndroid Build Coastguard Worker  var a01 = m[4];
323*c8dee2aaSAndroid Build Coastguard Worker  var a02 = m[8];
324*c8dee2aaSAndroid Build Coastguard Worker  var a03 = m[12];
325*c8dee2aaSAndroid Build Coastguard Worker  var a10 = m[1];
326*c8dee2aaSAndroid Build Coastguard Worker  var a11 = m[5];
327*c8dee2aaSAndroid Build Coastguard Worker  var a12 = m[9];
328*c8dee2aaSAndroid Build Coastguard Worker  var a13 = m[13];
329*c8dee2aaSAndroid Build Coastguard Worker  var a20 = m[2];
330*c8dee2aaSAndroid Build Coastguard Worker  var a21 = m[6];
331*c8dee2aaSAndroid Build Coastguard Worker  var a22 = m[10];
332*c8dee2aaSAndroid Build Coastguard Worker  var a23 = m[14];
333*c8dee2aaSAndroid Build Coastguard Worker  var a30 = m[3];
334*c8dee2aaSAndroid Build Coastguard Worker  var a31 = m[7];
335*c8dee2aaSAndroid Build Coastguard Worker  var a32 = m[11];
336*c8dee2aaSAndroid Build Coastguard Worker  var a33 = m[15];
337*c8dee2aaSAndroid Build Coastguard Worker
338*c8dee2aaSAndroid Build Coastguard Worker  var b00 = a00 * a11 - a01 * a10;
339*c8dee2aaSAndroid Build Coastguard Worker  var b01 = a00 * a12 - a02 * a10;
340*c8dee2aaSAndroid Build Coastguard Worker  var b02 = a00 * a13 - a03 * a10;
341*c8dee2aaSAndroid Build Coastguard Worker  var b03 = a01 * a12 - a02 * a11;
342*c8dee2aaSAndroid Build Coastguard Worker  var b04 = a01 * a13 - a03 * a11;
343*c8dee2aaSAndroid Build Coastguard Worker  var b05 = a02 * a13 - a03 * a12;
344*c8dee2aaSAndroid Build Coastguard Worker  var b06 = a20 * a31 - a21 * a30;
345*c8dee2aaSAndroid Build Coastguard Worker  var b07 = a20 * a32 - a22 * a30;
346*c8dee2aaSAndroid Build Coastguard Worker  var b08 = a20 * a33 - a23 * a30;
347*c8dee2aaSAndroid Build Coastguard Worker  var b09 = a21 * a32 - a22 * a31;
348*c8dee2aaSAndroid Build Coastguard Worker  var b10 = a21 * a33 - a23 * a31;
349*c8dee2aaSAndroid Build Coastguard Worker  var b11 = a22 * a33 - a23 * a32;
350*c8dee2aaSAndroid Build Coastguard Worker
351*c8dee2aaSAndroid Build Coastguard Worker  // calculate determinate
352*c8dee2aaSAndroid Build Coastguard Worker  var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
353*c8dee2aaSAndroid Build Coastguard Worker  var invdet = 1.0 / det;
354*c8dee2aaSAndroid Build Coastguard Worker
355*c8dee2aaSAndroid Build Coastguard Worker  // bail out if the matrix is not invertible
356*c8dee2aaSAndroid Build Coastguard Worker  if (det === 0 || invdet === Infinity) {
357*c8dee2aaSAndroid Build Coastguard Worker    Debug('Warning, uninvertible matrix');
358*c8dee2aaSAndroid Build Coastguard Worker    return null;
359*c8dee2aaSAndroid Build Coastguard Worker  }
360*c8dee2aaSAndroid Build Coastguard Worker
361*c8dee2aaSAndroid Build Coastguard Worker  b00 *= invdet;
362*c8dee2aaSAndroid Build Coastguard Worker  b01 *= invdet;
363*c8dee2aaSAndroid Build Coastguard Worker  b02 *= invdet;
364*c8dee2aaSAndroid Build Coastguard Worker  b03 *= invdet;
365*c8dee2aaSAndroid Build Coastguard Worker  b04 *= invdet;
366*c8dee2aaSAndroid Build Coastguard Worker  b05 *= invdet;
367*c8dee2aaSAndroid Build Coastguard Worker  b06 *= invdet;
368*c8dee2aaSAndroid Build Coastguard Worker  b07 *= invdet;
369*c8dee2aaSAndroid Build Coastguard Worker  b08 *= invdet;
370*c8dee2aaSAndroid Build Coastguard Worker  b09 *= invdet;
371*c8dee2aaSAndroid Build Coastguard Worker  b10 *= invdet;
372*c8dee2aaSAndroid Build Coastguard Worker  b11 *= invdet;
373*c8dee2aaSAndroid Build Coastguard Worker
374*c8dee2aaSAndroid Build Coastguard Worker  // store result in row major order
375*c8dee2aaSAndroid Build Coastguard Worker  var tmp = [
376*c8dee2aaSAndroid Build Coastguard Worker    a11 * b11 - a12 * b10 + a13 * b09,
377*c8dee2aaSAndroid Build Coastguard Worker    a12 * b08 - a10 * b11 - a13 * b07,
378*c8dee2aaSAndroid Build Coastguard Worker    a10 * b10 - a11 * b08 + a13 * b06,
379*c8dee2aaSAndroid Build Coastguard Worker    a11 * b07 - a10 * b09 - a12 * b06,
380*c8dee2aaSAndroid Build Coastguard Worker
381*c8dee2aaSAndroid Build Coastguard Worker    a02 * b10 - a01 * b11 - a03 * b09,
382*c8dee2aaSAndroid Build Coastguard Worker    a00 * b11 - a02 * b08 + a03 * b07,
383*c8dee2aaSAndroid Build Coastguard Worker    a01 * b08 - a00 * b10 - a03 * b06,
384*c8dee2aaSAndroid Build Coastguard Worker    a00 * b09 - a01 * b07 + a02 * b06,
385*c8dee2aaSAndroid Build Coastguard Worker
386*c8dee2aaSAndroid Build Coastguard Worker    a31 * b05 - a32 * b04 + a33 * b03,
387*c8dee2aaSAndroid Build Coastguard Worker    a32 * b02 - a30 * b05 - a33 * b01,
388*c8dee2aaSAndroid Build Coastguard Worker    a30 * b04 - a31 * b02 + a33 * b00,
389*c8dee2aaSAndroid Build Coastguard Worker    a31 * b01 - a30 * b03 - a32 * b00,
390*c8dee2aaSAndroid Build Coastguard Worker
391*c8dee2aaSAndroid Build Coastguard Worker    a22 * b04 - a21 * b05 - a23 * b03,
392*c8dee2aaSAndroid Build Coastguard Worker    a20 * b05 - a22 * b02 + a23 * b01,
393*c8dee2aaSAndroid Build Coastguard Worker    a21 * b02 - a20 * b04 - a23 * b00,
394*c8dee2aaSAndroid Build Coastguard Worker    a20 * b03 - a21 * b01 + a22 * b00,
395*c8dee2aaSAndroid Build Coastguard Worker  ];
396*c8dee2aaSAndroid Build Coastguard Worker
397*c8dee2aaSAndroid Build Coastguard Worker
398*c8dee2aaSAndroid Build Coastguard Worker  if (!tmp.every(function(val) { return !isNaN(val) && val !== Infinity && val !== -Infinity; })) {
399*c8dee2aaSAndroid Build Coastguard Worker    Debug('inverted matrix contains infinities or NaN '+tmp);
400*c8dee2aaSAndroid Build Coastguard Worker    return null;
401*c8dee2aaSAndroid Build Coastguard Worker  }
402*c8dee2aaSAndroid Build Coastguard Worker  return tmp;
403*c8dee2aaSAndroid Build Coastguard Worker};
404*c8dee2aaSAndroid Build Coastguard Worker
405*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.transpose = function(m) {
406*c8dee2aaSAndroid Build Coastguard Worker  return [
407*c8dee2aaSAndroid Build Coastguard Worker    m[0], m[4], m[8], m[12],
408*c8dee2aaSAndroid Build Coastguard Worker    m[1], m[5], m[9], m[13],
409*c8dee2aaSAndroid Build Coastguard Worker    m[2], m[6], m[10], m[14],
410*c8dee2aaSAndroid Build Coastguard Worker    m[3], m[7], m[11], m[15],
411*c8dee2aaSAndroid Build Coastguard Worker  ];
412*c8dee2aaSAndroid Build Coastguard Worker};
413*c8dee2aaSAndroid Build Coastguard Worker
414*c8dee2aaSAndroid Build Coastguard Worker// Return the inverse of an SkM44. throw an error if it's not invertible
415*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.mustInvert = function(m) {
416*c8dee2aaSAndroid Build Coastguard Worker  var m2 = CanvasKit.M44.invert(m);
417*c8dee2aaSAndroid Build Coastguard Worker  if (m2 === null) {
418*c8dee2aaSAndroid Build Coastguard Worker    throw 'Matrix not invertible';
419*c8dee2aaSAndroid Build Coastguard Worker  }
420*c8dee2aaSAndroid Build Coastguard Worker  return m2;
421*c8dee2aaSAndroid Build Coastguard Worker};
422*c8dee2aaSAndroid Build Coastguard Worker
423*c8dee2aaSAndroid Build Coastguard Worker// returns a matrix that sets up a 3D perspective view from a given camera.
424*c8dee2aaSAndroid Build Coastguard Worker//
425*c8dee2aaSAndroid Build Coastguard Worker// area - a rect describing the viewport. (0, 0, canvas_width, canvas_height) suggested
426*c8dee2aaSAndroid Build Coastguard Worker// zscale - a scalar describing the scale of the z axis. min(width, height)/2 suggested
427*c8dee2aaSAndroid Build Coastguard Worker// cam - an object with the following attributes
428*c8dee2aaSAndroid Build Coastguard Worker// const cam = {
429*c8dee2aaSAndroid Build Coastguard Worker//   'eye'  : [0, 0, 1 / Math.tan(Math.PI / 24) - 1], // a 3D point locating the camera
430*c8dee2aaSAndroid Build Coastguard Worker//   'coa'  : [0, 0, 0], // center of attention - the 3D point the camera is looking at.
431*c8dee2aaSAndroid Build Coastguard Worker//   'up'   : [0, 1, 0], // a unit vector pointing in the camera's up direction, because eye and
432*c8dee2aaSAndroid Build Coastguard Worker//                       // coa alone leave roll unspecified.
433*c8dee2aaSAndroid Build Coastguard Worker//   'near' : 0.02,      // near clipping plane
434*c8dee2aaSAndroid Build Coastguard Worker//   'far'  : 4,         // far clipping plane
435*c8dee2aaSAndroid Build Coastguard Worker//   'angle': Math.PI / 12, // field of view in radians
436*c8dee2aaSAndroid Build Coastguard Worker// };
437*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.M44.setupCamera = function(area, zscale, cam) {
438*c8dee2aaSAndroid Build Coastguard Worker  var camera = CanvasKit.M44.lookat(cam['eye'], cam['coa'], cam['up']);
439*c8dee2aaSAndroid Build Coastguard Worker  var perspective = CanvasKit.M44.perspective(cam['near'], cam['far'], cam['angle']);
440*c8dee2aaSAndroid Build Coastguard Worker  var center = [(area[0] + area[2])/2, (area[1] + area[3])/2, 0];
441*c8dee2aaSAndroid Build Coastguard Worker  var viewScale = [(area[2] - area[0])/2, (area[3] - area[1])/2, zscale];
442*c8dee2aaSAndroid Build Coastguard Worker  var viewport = CanvasKit.M44.multiply(
443*c8dee2aaSAndroid Build Coastguard Worker    CanvasKit.M44.translated(center),
444*c8dee2aaSAndroid Build Coastguard Worker    CanvasKit.M44.scaled(viewScale));
445*c8dee2aaSAndroid Build Coastguard Worker  return CanvasKit.M44.multiply(
446*c8dee2aaSAndroid Build Coastguard Worker    viewport, perspective, camera, CanvasKit.M44.mustInvert(viewport));
447*c8dee2aaSAndroid Build Coastguard Worker};
448*c8dee2aaSAndroid Build Coastguard Worker
449*c8dee2aaSAndroid Build Coastguard Worker// An ColorMatrix is a 4x4 color matrix that transforms the 4 color channels
450*c8dee2aaSAndroid Build Coastguard Worker//  with a 1x4 matrix that post-translates those 4 channels.
451*c8dee2aaSAndroid Build Coastguard Worker// For example, the following is the layout with the scale (S) and post-transform
452*c8dee2aaSAndroid Build Coastguard Worker// (PT) items indicated.
453*c8dee2aaSAndroid Build Coastguard Worker// RS,  0,  0,  0 | RPT
454*c8dee2aaSAndroid Build Coastguard Worker//  0, GS,  0,  0 | GPT
455*c8dee2aaSAndroid Build Coastguard Worker//  0,  0, BS,  0 | BPT
456*c8dee2aaSAndroid Build Coastguard Worker//  0,  0,  0, AS | APT
457*c8dee2aaSAndroid Build Coastguard Worker//
458*c8dee2aaSAndroid Build Coastguard Worker// Much of this was hand-transcribed from SkColorMatrix.cpp, because it's easier to
459*c8dee2aaSAndroid Build Coastguard Worker// deal with a Float32Array of length 20 than to try to expose the SkColorMatrix object.
460*c8dee2aaSAndroid Build Coastguard Worker
461*c8dee2aaSAndroid Build Coastguard Workervar rScale = 0;
462*c8dee2aaSAndroid Build Coastguard Workervar gScale = 6;
463*c8dee2aaSAndroid Build Coastguard Workervar bScale = 12;
464*c8dee2aaSAndroid Build Coastguard Workervar aScale = 18;
465*c8dee2aaSAndroid Build Coastguard Worker
466*c8dee2aaSAndroid Build Coastguard Workervar rPostTrans = 4;
467*c8dee2aaSAndroid Build Coastguard Workervar gPostTrans = 9;
468*c8dee2aaSAndroid Build Coastguard Workervar bPostTrans = 14;
469*c8dee2aaSAndroid Build Coastguard Workervar aPostTrans = 19;
470*c8dee2aaSAndroid Build Coastguard Worker
471*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.ColorMatrix = {};
472*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.ColorMatrix.identity = function() {
473*c8dee2aaSAndroid Build Coastguard Worker  var m = new Float32Array(20);
474*c8dee2aaSAndroid Build Coastguard Worker  m[rScale] = 1;
475*c8dee2aaSAndroid Build Coastguard Worker  m[gScale] = 1;
476*c8dee2aaSAndroid Build Coastguard Worker  m[bScale] = 1;
477*c8dee2aaSAndroid Build Coastguard Worker  m[aScale] = 1;
478*c8dee2aaSAndroid Build Coastguard Worker  return m;
479*c8dee2aaSAndroid Build Coastguard Worker};
480*c8dee2aaSAndroid Build Coastguard Worker
481*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.ColorMatrix.scaled = function(rs, gs, bs, as) {
482*c8dee2aaSAndroid Build Coastguard Worker  var m = new Float32Array(20);
483*c8dee2aaSAndroid Build Coastguard Worker  m[rScale] = rs;
484*c8dee2aaSAndroid Build Coastguard Worker  m[gScale] = gs;
485*c8dee2aaSAndroid Build Coastguard Worker  m[bScale] = bs;
486*c8dee2aaSAndroid Build Coastguard Worker  m[aScale] = as;
487*c8dee2aaSAndroid Build Coastguard Worker  return m;
488*c8dee2aaSAndroid Build Coastguard Worker};
489*c8dee2aaSAndroid Build Coastguard Worker
490*c8dee2aaSAndroid Build Coastguard Workervar rotateIndices = [
491*c8dee2aaSAndroid Build Coastguard Worker  [6, 7, 11, 12],
492*c8dee2aaSAndroid Build Coastguard Worker  [0, 10, 2, 12],
493*c8dee2aaSAndroid Build Coastguard Worker  [0, 1,  5,  6],
494*c8dee2aaSAndroid Build Coastguard Worker];
495*c8dee2aaSAndroid Build Coastguard Worker// axis should be 0, 1, 2 for r, g, b
496*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.ColorMatrix.rotated = function(axis, sine, cosine) {
497*c8dee2aaSAndroid Build Coastguard Worker  var m = CanvasKit.ColorMatrix.identity();
498*c8dee2aaSAndroid Build Coastguard Worker  var indices = rotateIndices[axis];
499*c8dee2aaSAndroid Build Coastguard Worker  m[indices[0]] = cosine;
500*c8dee2aaSAndroid Build Coastguard Worker  m[indices[1]] = sine;
501*c8dee2aaSAndroid Build Coastguard Worker  m[indices[2]] = -sine;
502*c8dee2aaSAndroid Build Coastguard Worker  m[indices[3]] = cosine;
503*c8dee2aaSAndroid Build Coastguard Worker  return m;
504*c8dee2aaSAndroid Build Coastguard Worker};
505*c8dee2aaSAndroid Build Coastguard Worker
506*c8dee2aaSAndroid Build Coastguard Worker// m is a ColorMatrix (i.e. a Float32Array), and this sets the 4 "special"
507*c8dee2aaSAndroid Build Coastguard Worker// params that will translate the colors after they are multiplied by the 4x4 matrix.
508*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.ColorMatrix.postTranslate = function(m, dr, dg, db, da) {
509*c8dee2aaSAndroid Build Coastguard Worker  m[rPostTrans] += dr;
510*c8dee2aaSAndroid Build Coastguard Worker  m[gPostTrans] += dg;
511*c8dee2aaSAndroid Build Coastguard Worker  m[bPostTrans] += db;
512*c8dee2aaSAndroid Build Coastguard Worker  m[aPostTrans] += da;
513*c8dee2aaSAndroid Build Coastguard Worker  return m;
514*c8dee2aaSAndroid Build Coastguard Worker};
515*c8dee2aaSAndroid Build Coastguard Worker
516*c8dee2aaSAndroid Build Coastguard Worker// concat returns a new ColorMatrix that is the result of multiplying outer*inner
517*c8dee2aaSAndroid Build Coastguard WorkerCanvasKit.ColorMatrix.concat = function(outer, inner) {
518*c8dee2aaSAndroid Build Coastguard Worker  var m = new Float32Array(20);
519*c8dee2aaSAndroid Build Coastguard Worker  var index = 0;
520*c8dee2aaSAndroid Build Coastguard Worker  for (var j = 0; j < 20; j += 5) {
521*c8dee2aaSAndroid Build Coastguard Worker      for (var i = 0; i < 4; i++) {
522*c8dee2aaSAndroid Build Coastguard Worker          m[index++] =  outer[j + 0] * inner[i + 0] +
523*c8dee2aaSAndroid Build Coastguard Worker                        outer[j + 1] * inner[i + 5] +
524*c8dee2aaSAndroid Build Coastguard Worker                        outer[j + 2] * inner[i + 10] +
525*c8dee2aaSAndroid Build Coastguard Worker                        outer[j + 3] * inner[i + 15];
526*c8dee2aaSAndroid Build Coastguard Worker      }
527*c8dee2aaSAndroid Build Coastguard Worker      m[index++] =  outer[j + 0] * inner[4] +
528*c8dee2aaSAndroid Build Coastguard Worker                    outer[j + 1] * inner[9] +
529*c8dee2aaSAndroid Build Coastguard Worker                    outer[j + 2] * inner[14] +
530*c8dee2aaSAndroid Build Coastguard Worker                    outer[j + 3] * inner[19] +
531*c8dee2aaSAndroid Build Coastguard Worker                    outer[j + 4];
532*c8dee2aaSAndroid Build Coastguard Worker  }
533*c8dee2aaSAndroid Build Coastguard Worker
534*c8dee2aaSAndroid Build Coastguard Worker  return m;
535*c8dee2aaSAndroid Build Coastguard Worker};