Searched refs:ActiveTextureArray (Results 1 – 10 of 10) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | ProgramExecutable.h | 313 const ActiveTextureArray<ShaderBitSet> &getActiveImageShaderBits() const in getActiveImageShaderBits() 320 const ActiveTextureArray<TextureType> &getActiveSamplerTypes() const in getActiveSamplerTypes() 929 ActiveTextureArray<uint32_t> mActiveSamplerRefCounts; 930 ActiveTextureArray<TextureType> mActiveSamplerTypes; 932 ActiveTextureArray<SamplerFormat> mActiveSamplerFormats; 933 ActiveTextureArray<ShaderBitSet> mActiveSamplerShaderBits; 937 ActiveTextureArray<ShaderBitSet> mActiveImageShaderBits;
|
H A D | angletypes.h | 1109 using ActiveTextureArray = std::array<T, IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; variable 1111 using ActiveTextureTypeArray = ActiveTextureArray<TextureType>;
|
H A D | State.h | 85 ActiveTextureArray<Texture *> mTextures;
|
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ProgramExecutableVk.h | 211 gl::ActiveTextureArray<TextureVk *> *activeTextures); 219 const gl::ActiveTextureArray<TextureVk *> &textures, 403 const gl::ActiveTextureArray<TextureVk *> *activeTextures,
|
H A D | ProgramExecutableVk.cpp | 256 const gl::ActiveTextureArray<TextureVk *> &textures, in UpdateFullTexturesDescriptorSet() 1309 const gl::ActiveTextureArray<TextureVk *> *activeTextures, in addTextureDescriptorSetDesc() 1692 gl::ActiveTextureArray<TextureVk *> *activeTextures) in createPipelineLayout() 1957 const gl::ActiveTextureArray<TextureVk *> &textures, in updateTexturesDescriptorSet()
|
H A D | ContextVk.h | 1588 gl::ActiveTextureArray<TextureVk *> mActiveTextures; 1594 gl::ActiveTextureArray<TextureVk *> mActiveImages;
|
H A D | vk_cache_utils.h | 1983 const gl::ActiveTextureArray<TextureVk *> &activeImages, 1995 const gl::ActiveTextureArray<TextureVk *> &textures,
|
H A D | ContextVk.cpp | 789 void UpdateImagesWithSharedCacheKey(const gl::ActiveTextureArray<TextureVk *> &activeImages, in UpdateImagesWithSharedCacheKey() 7692 const gl::ActiveTextureArray<gl::ShaderBitSet> &activeImageShaderBits = in updateActiveImages()
|
H A D | vk_cache_utils.cpp | 6349 const gl::ActiveTextureArray<TextureVk *> &textures, in updatePreCacheActiveTextures() 6731 const gl::ActiveTextureArray<TextureVk *> &activeImages, in updateImages()
|
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | StateManagerGL.h | 450 angle::PackedEnumMap<gl::TextureType, gl::ActiveTextureArray<GLuint>> mTextures; 451 gl::ActiveTextureArray<GLuint> mSamplers;
|