/aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_context.c | 43 struct svga_context *svga = svga_context(pipe); in svga_destroy() local 47 if (svga->depthstencil_disable) { in svga_destroy() 48 pipe->delete_depth_stencil_alpha_state(pipe, svga->depthstencil_disable); in svga_destroy() 52 for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) { in svga_destroy() 53 for (i = 0; i < ARRAY_SIZE(svga->state.hw_draw.constbuf[0]); i++) { in svga_destroy() 54 pipe_resource_reference(&svga->state.hw_draw.constbuf[shader][i], NULL); in svga_destroy() 58 pipe->delete_blend_state(pipe, svga->noop_blend); in svga_destroy() 61 svga_destroy_stream_output_queries(svga); in svga_destroy() 64 if (svga->gb_query) { in svga_destroy() 66 svga->gb_query = NULL; in svga_destroy() [all …]
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H A D | svga_state_rss.c | 30 #define EMIT_RS(svga, value, token) \ argument 32 STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \ 33 if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \ 35 svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \ 39 #define EMIT_RS_FLOAT(svga, fvalue, token) \ argument 42 STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \ 43 if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \ 45 svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \ 82 emit_rss_vgpu9(struct svga_context *svga, uint64_t dirty) in emit_rss_vgpu9() argument 84 struct svga_screen *screen = svga_screen(svga->pipe.screen); in emit_rss_vgpu9() [all …]
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H A D | svga_pipe_query.c | 74 define_query_vgpu9(struct svga_context *svga, in define_query_vgpu9() argument 77 struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; in define_query_vgpu9() 79 sq->hwbuf = svga_winsys_buffer_create(svga, 1, in define_query_vgpu9() 105 begin_query_vgpu9(struct svga_context *svga, struct svga_query *sq) in begin_query_vgpu9() argument 107 struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; in begin_query_vgpu9() 118 svga_get_query_result(&svga->pipe, &sq->base, true, (void*)&result); in begin_query_vgpu9() 125 SVGA_RETRY(svga, SVGA3D_BeginQuery(svga->swc, sq->svga_type)); in begin_query_vgpu9() 129 end_query_vgpu9(struct svga_context *svga, struct svga_query *sq) in end_query_vgpu9() argument 134 SVGA_RETRY(svga, SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf)); in end_query_vgpu9() 138 get_query_result_vgpu9(struct svga_context *svga, struct svga_query *sq, in get_query_result_vgpu9() argument [all …]
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H A D | svga_state_constants.c | 28 svga_get_image_size_constant(const struct svga_context *svga, float **dest, in svga_get_image_size_constant() argument 71 * Extra space for svga-specific VS/PS constants (such as texcoord 86 svga_get_extra_constants_common(const struct svga_context *svga, in svga_get_extra_constants_common() argument 95 const struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i]; in svga_get_extra_constants_common() 129 count += svga_get_image_size_constant(svga, &dest, shader, in svga_get_extra_constants_common() 130 svga->state.hw_draw.num_image_views[shader], in svga_get_extra_constants_common() 131 svga->state.hw_draw.image_views); in svga_get_extra_constants_common() 145 svga_get_extra_fs_constants(const struct svga_context *svga, float *dest) in svga_get_extra_fs_constants() argument 147 const struct svga_shader_variant *variant = svga->state.hw_draw.fs; in svga_get_extra_fs_constants() 150 count += svga_get_extra_constants_common(svga, variant, in svga_get_extra_fs_constants() [all …]
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H A D | svga_state_ts.c | 19 make_tcs_key(struct svga_context *svga, struct svga_compile_key *key) in make_tcs_key() argument 21 struct svga_tcs_shader *tcs = svga->curr.tcs; in make_tcs_key() 28 svga_init_shader_key_common(svga, PIPE_SHADER_TESS_CTRL, &tcs->base, key); in make_tcs_key() 31 key->tcs.vertices_per_patch = svga->curr.vertices_per_patch; in make_tcs_key() 39 struct svga_tes_variant *tes = svga_tes_variant(svga->state.hw_draw.tes); in make_tcs_key() 53 if (svga->tcs.passthrough) in make_tcs_key() 56 key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable; in make_tcs_key() 64 emit_hw_tcs(struct svga_context *svga, uint64_t dirty) in emit_hw_tcs() argument 67 struct svga_tcs_shader *tcs = svga->curr.tcs; in emit_hw_tcs() 71 assert(svga_have_sm5(svga)); in emit_hw_tcs() [all …]
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H A D | svga_pipe_streamout.c | 35 svga_define_stream_output(struct svga_context *svga, in svga_define_stream_output() argument 64 if (svga_have_sm5(svga) && in svga_define_stream_output() 70 struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; in svga_define_stream_output() 73 declBuf = svga_winsys_buffer_create(svga, 1, SVGA_BUFFER_USAGE_PINNED, in svga_define_stream_output() 90 SVGA_RETRY(svga, SVGA3D_sm5_DefineAndBindStreamOutput in svga_define_stream_output() 91 (svga->swc, soid, in svga_define_stream_output() 99 SVGA_RETRY(svga, SVGA3D_vgpu10_DefineStreamOutput(svga->swc, soid, in svga_define_stream_output() 113 svga_create_stream_output(struct svga_context *svga, in svga_create_stream_output() argument 133 if (!svga_have_vgpu10(svga)) in svga_create_stream_output() 136 if (svga_have_sm5(svga)) in svga_create_stream_output() [all …]
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H A D | svga_draw.c | 31 svga_hwtnl_create(struct svga_context *svga) in svga_hwtnl_create() argument 37 hwtnl->svga = svga; in svga_hwtnl_create() 39 hwtnl->cmd.swc = svga->swc; in svga_hwtnl_create() 73 struct svga_screen *svgascreen = svga_screen(hwtnl->svga->pipe.screen); in svga_hwtnl_set_flatshade() 176 struct svga_context *svga = hwtnl->svga; in draw_vgpu9() local 193 if (svga->state.hw_draw.num_backed_views) { in draw_vgpu9() 194 for (i = 0; i < svga->state.hw_draw.num_views; i++) { in draw_vgpu9() 195 struct svga_hw_view_state *view = &svga->state.hw_draw.views[i]; in draw_vgpu9() 199 svga_validate_sampler_view(svga, view->v); in draw_vgpu9() 205 handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer.resource, in draw_vgpu9() [all …]
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H A D | svga_state_uav.c | 29 svga_uav_cache_init(struct svga_context *svga) in svga_uav_cache_init() argument 31 struct svga_cache_uav *cache = &svga->cache_uav; in svga_uav_cache_init() 115 svga_uav_cache_find_uav(struct svga_context *svga, in svga_uav_cache_find_uav() argument 120 struct svga_cache_uav *cache = &svga->cache_uav; in svga_uav_cache_find_uav() 138 svga_uav_cache_add_uav(struct svga_context *svga, in svga_uav_cache_add_uav() argument 145 struct svga_cache_uav *cache = &svga->cache_uav; in svga_uav_cache_add_uav() 175 svga_uav_cache_use_uav(struct svga_context *svga, in svga_uav_cache_use_uav() argument 182 uav->timestamp[pipe_type] = svga->state.uav_timestamp[pipe_type]; in svga_uav_cache_use_uav() 190 svga_uav_cache_purge(struct svga_context *svga, enum svga_pipe_type pipe_type) in svga_uav_cache_purge() argument 192 struct svga_cache_uav *cache = &svga->cache_uav; in svga_uav_cache_purge() [all …]
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H A D | svga_pipe_clear.c | 24 begin_blit(struct svga_context *svga) in begin_blit() argument 26 util_blitter_save_vertex_buffers(svga->blitter, svga->curr.vb, in begin_blit() 27 svga->curr.num_vertex_buffers); in begin_blit() 28 util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems); in begin_blit() 29 util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs); in begin_blit() 30 util_blitter_save_geometry_shader(svga->blitter, svga->curr.gs); in begin_blit() 31 util_blitter_save_tessctrl_shader(svga->blitter, svga->curr.tcs); in begin_blit() 32 util_blitter_save_tesseval_shader(svga->blitter, svga->curr.tes); in begin_blit() 33 util_blitter_save_so_targets(svga->blitter, svga->num_so_targets, in begin_blit() 34 (struct pipe_stream_output_target**)svga->so_targets); in begin_blit() [all …]
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H A D | svga_pipe_blit.c | 60 intra_surface_copy(struct svga_context *svga, struct pipe_resource *tex, in intra_surface_copy() argument 73 svga_surfaces_flush(svga); in intra_surface_copy() 87 SVGA_RETRY(svga, SVGA3D_vgpu10_IntraSurfaceCopy(svga->swc, stex->handle, in intra_surface_copy() 97 copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex, in copy_region_vgpu10() argument 111 svga_surfaces_flush(svga); in copy_region_vgpu10() 116 svga_texture_copy_region(svga, stex->handle, srcSubResource, in copy_region_vgpu10() 134 copy_region_fallback(struct svga_context *svga, in copy_region_fallback() argument 140 struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; in copy_region_fallback() 143 util_resource_copy_region(&svga->pipe, dst_tex, dst_level, dstx, in copy_region_fallback() 209 is_blending_enabled(struct svga_context *svga, in is_blending_enabled() argument [all …]
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H A D | svga_state_tss.c | 26 svga_cleanup_tss_binding(struct svga_context *svga) in svga_cleanup_tss_binding() argument 31 for (i = 0; i < ARRAY_SIZE(svga->state.hw_draw.views); i++) { in svga_cleanup_tss_binding() 32 struct svga_hw_view_state *view = &svga->state.hw_draw.views[i]; in svga_cleanup_tss_binding() 35 pipe_sampler_view_reference(&svga->curr.sampler_views[shader][i], in svga_cleanup_tss_binding() 58 emit_tex_binding_unit(struct svga_context *svga, in emit_tex_binding_unit() argument 100 view->v = svga_get_tex_sampler_view(&svga->pipe, in emit_tex_binding_unit() 118 svga_validate_sampler_view(svga, view->v); in emit_tex_binding_unit() 124 update_tss_binding(struct svga_context *svga, uint64_t dirty ) in update_tss_binding() argument 127 bool reemit = svga->rebind.flags.texture_samplers; in update_tss_binding() 129 unsigned count = MAX2(svga->curr.num_sampler_views[shader], in update_tss_binding() [all …]
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H A D | svga_state_fs.c | 70 svga_get_compiled_dummy_fragment_shader(struct svga_context *svga, in svga_get_compiled_dummy_fragment_shader() argument 89 variant = svga_tgsi_compile_shader(svga, shader, key); in svga_get_compiled_dummy_fragment_shader() 100 make_fs_key(const struct svga_context *svga, in make_fs_key() argument 114 struct svga_geometry_shader *gs = svga->curr.gs; in make_fs_key() 115 struct svga_vertex_shader *vs = svga->curr.vs; in make_fs_key() 129 if (!svga->state.sw.need_swtnl) { in make_fs_key() 138 if (svga->curr.tes) { in make_fs_key() 139 shader = &svga->curr.tes->base; in make_fs_key() 141 } else if (svga->curr.gs) { in make_fs_key() 142 shader = &svga->curr.gs->base; in make_fs_key() [all …]
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H A D | svga_swtnl_draw.c | 22 svga_swtnl_draw_vbo(struct svga_context *svga, in svga_swtnl_draw_vbo() argument 31 struct draw_context *draw = svga->swtnl.draw; in svga_swtnl_draw_vbo() 37 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLDRAWVBO); in svga_swtnl_draw_vbo() 39 assert(!svga->dirty); in svga_swtnl_draw_vbo() 40 assert(svga->state.sw.need_swtnl); in svga_swtnl_draw_vbo() 44 svga->state.sw.in_swtnl_draw = true; in svga_swtnl_draw_vbo() 46 SVGA_RETRY_CHECK(svga, svga_update_state(svga, SVGA_STATE_SWTNL_DRAW), retried); in svga_swtnl_draw_vbo() 48 svga->swtnl.new_vbuf = true; in svga_swtnl_draw_vbo() 54 for (i = 0; i < svga->curr.num_vertex_buffers; i++) { in svga_swtnl_draw_vbo() 55 if (svga->curr.vb[i].buffer.resource) { in svga_swtnl_draw_vbo() [all …]
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H A D | svga_state_framebuffer.c | 36 emit_fb_vgpu9(struct svga_context *svga) in emit_fb_vgpu9() argument 38 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); in emit_fb_vgpu9() 39 const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer; in emit_fb_vgpu9() 40 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; in emit_fb_vgpu9() 41 bool reemit = svga->rebind.flags.rendertargets; in emit_fb_vgpu9() 45 assert(!svga_have_vgpu10(svga)); in emit_fb_vgpu9() 54 if (svga->curr.nr_fbs++ > MAX_RT_PER_BATCH) in emit_fb_vgpu9() 59 svga_propagate_surface(svga, hw->cbufs[i], true); in emit_fb_vgpu9() 61 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, in emit_fb_vgpu9() 77 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf); in emit_fb_vgpu9() [all …]
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H A D | svga_pipe_sampler.c | 141 define_sampler_state_object(struct svga_context *svga, in define_sampler_state_object() argument 152 assert(svga_have_vgpu10(svga)); in define_sampler_state_object() 188 ss->id[i] = util_bitmask_add(svga->sampler_object_id_bm); in define_sampler_state_object() 190 SVGA_RETRY(svga, SVGA3D_vgpu10_DefineSamplerState in define_sampler_state_object() 191 (svga->swc, in define_sampler_state_object() 214 struct svga_context *svga = svga_context(pipe); in svga_create_sampler_state() local 251 if (svga->debug.use_min_mipmap) { in svga_create_sampler_state() 260 if (svga_have_vgpu10(svga)) { in svga_create_sampler_state() 261 define_sampler_state_object(svga, cso, sampler); in svga_create_sampler_state() 269 svga->hud.num_sampler_objects++; in svga_create_sampler_state() [all …]
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H A D | svga_pipe_draw.c | 28 retry_draw_range_elements(struct svga_context *svga, in retry_draw_range_elements() argument 33 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWELEMENTS); in retry_draw_range_elements() 35 SVGA_RETRY(svga, svga_hwtnl_draw_range_elements(svga->hwtnl, info, draw, count)); in retry_draw_range_elements() 37 SVGA_STATS_TIME_POP(svga_sws(svga)); in retry_draw_range_elements() 43 retry_draw_arrays( struct svga_context *svga, in retry_draw_arrays() argument 50 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWARRAYS); in retry_draw_arrays() 52 SVGA_RETRY_OOM(svga, ret, svga_hwtnl_draw_arrays(svga->hwtnl, prim, start, in retry_draw_arrays() 56 SVGA_STATS_TIME_POP(svga_sws(svga)); in retry_draw_arrays() 65 retry_draw_auto(struct svga_context *svga, in retry_draw_auto() argument 69 assert(svga_have_sm5(svga)); in retry_draw_auto() [all …]
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H A D | svga_swtnl_backend.c | 33 struct svga_context *svga = svga_render->svga; in svga_vbuf_render_get_vertex_info() local 35 svga_swtnl_update_vdecl(svga); in svga_vbuf_render_get_vertex_info() 47 struct svga_context *svga = svga_render->svga; in svga_vbuf_render_allocate_vertices() local 48 struct pipe_screen *screen = svga->pipe.screen; in svga_vbuf_render_allocate_vertices() 53 SVGA_STATS_TIME_PUSH(svga_sws(svga), in svga_vbuf_render_allocate_vertices() 57 svga->swtnl.new_vdecl = true; in svga_vbuf_render_allocate_vertices() 60 if (svga->swtnl.new_vbuf) in svga_vbuf_render_allocate_vertices() 62 svga->swtnl.new_vbuf = false; in svga_vbuf_render_allocate_vertices() 80 svga_retry_enter(svga); in svga_vbuf_render_allocate_vertices() 81 svga_context_flush(svga, NULL); in svga_vbuf_render_allocate_vertices() [all …]
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H A D | svga_state_sampler.c | 50 svga_check_sampler_view_resource_collision(const struct svga_context *svga, in svga_check_sampler_view_resource_collision() argument 54 struct pipe_screen *screen = svga->pipe.screen; in svga_check_sampler_view_resource_collision() 61 if (!svga_curr_shader_use_samplers(svga, shader)) in svga_check_sampler_view_resource_collision() 64 for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) { in svga_check_sampler_view_resource_collision() 66 svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]); in svga_check_sampler_view_resource_collision() 82 svga_check_sampler_framebuffer_resource_collision(struct svga_context *svga, in svga_check_sampler_framebuffer_resource_collision() argument 88 for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) { in svga_check_sampler_framebuffer_resource_collision() 89 surf = svga_surface(svga->curr.framebuffer.cbufs[i]); in svga_check_sampler_framebuffer_resource_collision() 91 svga_check_sampler_view_resource_collision(svga, surf->handle, in svga_check_sampler_framebuffer_resource_collision() 97 surf = svga_surface(svga->curr.framebuffer.zsbuf); in svga_check_sampler_framebuffer_resource_collision() [all …]
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H A D | svga_state_vs.c | 60 svga_get_compiled_dummy_vertex_shader(struct svga_context *svga, in svga_get_compiled_dummy_vertex_shader() argument 77 variant = svga_tgsi_compile_shader(svga, shader, key); in svga_get_compiled_dummy_vertex_shader() 85 make_vs_key(struct svga_context *svga, struct svga_compile_key *key) in make_vs_key() argument 87 struct svga_vertex_shader *vs = svga->curr.vs; in make_vs_key() 91 if (svga->state.sw.need_swtnl && svga_have_vgpu10(svga)) { in make_vs_key() 98 if (svga_have_vgpu10(svga)) { in make_vs_key() 103 key->vs.need_prescale = svga->state.hw_clear.prescale[0].enabled && in make_vs_key() 104 (svga->curr.tes == NULL) && in make_vs_key() 105 (svga->curr.gs == NULL); in make_vs_key() 108 key->vs.allow_psiz = svga->curr.rast->templ.point_size_per_vertex; in make_vs_key() [all …]
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H A D | svga_shader.c | 258 svga_init_shader_key_common(const struct svga_context *svga, in svga_init_shader_key_common() argument 266 assert(shader_type < ARRAY_SIZE(svga->curr.num_sampler_views)); in svga_init_shader_key_common() 271 key->num_textures = MAX2(svga->curr.num_sampler_views[shader_type], in svga_init_shader_key_common() 272 svga->curr.num_samplers[shader_type]); in svga_init_shader_key_common() 280 * the number of samplers exceeds SVGA limit or the sampler state in svga_init_shader_key_common() 284 svga_use_sampler_state_mapping(svga, svga->curr.num_samplers[shader_type]); in svga_init_shader_key_common() 290 struct pipe_sampler_view *view = svga->curr.sampler_views[shader_type][i]; in svga_init_shader_key_common() 292 *sampler = svga->curr.sampler[shader_type][i]; in svga_init_shader_key_common() 415 * max limit supported by SVGA, we'll recreate the list with in svga_init_shader_key_common() 424 if (svga->curr.sampler[shader_type][j] == sampler) { in svga_init_shader_key_common() [all …]
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H A D | svga_pipe_ts.c | 20 struct svga_context *svga = svga_context(pipe); in svga_set_tess_state() local 24 svga->curr.default_tesslevels[i] = default_outer_level[i]; in svga_set_tess_state() 27 svga->curr.default_tesslevels[i + 4] = default_inner_level[i]; in svga_set_tess_state() 35 struct svga_context *svga = svga_context(pipe); in svga_set_patch_vertices() local 37 svga->patch_vertices = patch_vertices; in svga_set_patch_vertices() 45 struct svga_context *svga = svga_context(pipe); in svga_create_tcs_state() local 48 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS); in svga_create_tcs_state() 57 SVGA_STATS_TIME_POP(svga_sws(svga)); in svga_create_tcs_state() 58 (void) svga; /* silence unused var warning */ in svga_create_tcs_state() 68 struct svga_context *svga = svga_context(pipe); in svga_bind_tcs_state() local [all …]
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H A D | svga_state_tgsi_transform.c | 27 bind_gs_state(struct svga_context *svga, in bind_gs_state() argument 30 svga->curr.gs = gs; in bind_gs_state() 31 svga->dirty |= SVGA_NEW_GS; in bind_gs_state() 48 bind_shader(struct svga_context *svga, in bind_shader() argument 54 svga->pipe.bind_vs_state(&svga->pipe, shader); in bind_shader() 62 svga_bind_fs_state(&svga->pipe, shader); in bind_shader() 65 svga->pipe.bind_gs_state(&svga->pipe, shader); in bind_shader() 68 svga->pipe.bind_tcs_state(&svga->pipe, shader); in bind_shader() 71 svga->pipe.bind_tes_state(&svga->pipe, shader); in bind_shader() 84 create_shader(struct svga_context *svga, in create_shader() argument [all …]
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H A D | svga_swtnl_state.c | 34 set_draw_viewport(struct svga_context *svga) in set_draw_viewport() argument 36 struct pipe_viewport_state vp = svga->curr.viewport[0]; in set_draw_viewport() 40 if (svga_have_vgpu10(svga)) { in set_draw_viewport() 41 if (svga->curr.reduced_prim == MESA_PRIM_TRIANGLES) { in set_draw_viewport() 46 switch (svga->curr.reduced_prim) { in set_draw_viewport() 56 if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES) in set_draw_viewport() 79 draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp); in set_draw_viewport() 83 update_swtnl_draw(struct svga_context *svga, uint64_t dirty) in update_swtnl_draw() argument 85 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEDRAW); in update_swtnl_draw() 87 draw_flush(svga->swtnl.draw); in update_swtnl_draw() [all …]
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H A D | svga_state_need_swtnl.c | 18 update_need_swvfetch(struct svga_context *svga, uint64_t dirty) in update_need_swvfetch() argument 20 if (!svga->curr.velems) { in update_need_swvfetch() 25 if (svga->state.sw.need_swvfetch != svga->curr.velems->need_swvfetch) { in update_need_swvfetch() 26 svga->state.sw.need_swvfetch = svga->curr.velems->need_swvfetch; in update_need_swvfetch() 27 svga->dirty |= SVGA_NEW_NEED_SWVFETCH; in update_need_swvfetch() 43 update_need_pipeline(struct svga_context *svga, uint64_t dirty) in update_need_pipeline() argument 46 struct svga_vertex_shader *vs = svga->curr.vs; in update_need_pipeline() 51 if (svga->curr.rast && in update_need_pipeline() 52 (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim))) { in update_need_pipeline() 55 svga->curr.rast->need_pipeline, in update_need_pipeline() [all …]
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H A D | svga_pipe_misc.c | 26 struct svga_context *svga = svga_context(pipe); in svga_set_scissor_states() local 32 svga->curr.scissor[num_sc++] = scissors[i]; /* struct copy */ in svga_set_scissor_states() 35 svga->dirty |= SVGA_NEW_SCISSOR; in svga_set_scissor_states() 43 struct svga_context *svga = svga_context(pipe); in svga_set_polygon_stipple() local 46 pipe_resource_reference(&svga->polygon_stipple.texture, NULL); in svga_set_polygon_stipple() 49 if (svga->polygon_stipple.sampler_view) { in svga_set_polygon_stipple() 51 &svga->polygon_stipple.sampler_view->base); in svga_set_polygon_stipple() 55 svga->polygon_stipple.texture = in svga_set_polygon_stipple() 59 svga->polygon_stipple.sampler_view = in svga_set_polygon_stipple() 62 svga->polygon_stipple.texture); in svga_set_polygon_stipple() [all …]
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