/aosp_15_r20/external/deqp-deps/SPIRV-Tools/test/ |
D | text_to_binary.image_test.cpp | 1 // Copyright (c) 2015-2016 The Khronos Group Inc. 7 // http://www.apache.org/licenses/LICENSE-2.0 16 // the SPIR-V spec. 62 {" Lod %5", {MASK(Lod), 5}}, 78 {" Bias|Lod %5 %6", {MASK(Bias) | MASK(Lod), 5, 6}}, 79 {" Lod|Grad %5 %6 %7", {MASK(Lod) | MASK(Grad), 5, 6, 7}}, 88 {" Bias|Lod|Grad|ConstOffset|Offset|ConstOffsets|Sample" 89 " %5 %6 %7 %8 %9 %10 %11 %12", 90 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) | 92 5, 6, 7, 8, 9, 10, 11, 12}}, [all …]
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/aosp_15_r20/external/swiftshader/third_party/SPIRV-Tools/test/ |
H A D | text_to_binary.image_test.cpp | 1 // Copyright (c) 2015-2016 The Khronos Group Inc. 7 // http://www.apache.org/licenses/LICENSE-2.0 16 // the SPIR-V spec. 62 {" Lod %5", {MASK(Lod), 5}}, 78 {" Bias|Lod %5 %6", {MASK(Bias) | MASK(Lod), 5, 6}}, 79 {" Lod|Grad %5 %6 %7", {MASK(Lod) | MASK(Grad), 5, 6, 7}}, 88 {" Bias|Lod|Grad|ConstOffset|Offset|ConstOffsets|Sample" 89 " %5 %6 %7 %8 %9 %10 %11 %12", 90 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) | 92 5, 6, 7, 8, 9, 10, 11, 12}}, [all …]
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/aosp_15_r20/external/angle/third_party/spirv-tools/src/test/ |
H A D | text_to_binary.image_test.cpp | 1 // Copyright (c) 2015-2016 The Khronos Group Inc. 7 // http://www.apache.org/licenses/LICENSE-2.0 16 // the SPIR-V spec. 62 {" Lod %5", {MASK(Lod), 5}}, 78 {" Bias|Lod %5 %6", {MASK(Bias) | MASK(Lod), 5, 6}}, 79 {" Lod|Grad %5 %6 %7", {MASK(Lod) | MASK(Grad), 5, 6, 7}}, 88 {" Bias|Lod|Grad|ConstOffset|Offset|ConstOffsets|Sample" 89 " %5 %6 %7 %8 %9 %10 %11 %12", 90 {MASK(Bias) | MASK(Lod) | MASK(Grad) | MASK(ConstOffset) | 92 5, 6, 7, 8, 9, 10, 11, 12}}, [all …]
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/aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/ |
H A D | 300samplerExternalYUV.frag.out | 2 ERROR: 0:12: 'texture2D' : no matching overloaded function found 20 0:12 Sequence 21 0:12 Constant: 22 0:12 0.000000 33 0:18 'lod' ( temp mediump int) 41 0:20 textureSize ( global highp 2-component vector of int, operation at mediump) 43 0:20 'lod' ( temp mediump int) 44 0:21 texture ( global lowp 4-component vector of float) 49 0:22 texture ( global lowp 4-component vector of float, operation at highp) 55 0:23 textureProj ( global lowp 4-component vector of float) [all …]
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H A D | 300samplerExternal.frag.out | 2 ERROR: 0:12: 'texture2D' : no matching overloaded function found 22 0:12 Sequence 23 0:12 Constant: 24 0:12 0.000000 35 0:18 'lod' ( temp mediump int) 43 0:20 textureSize ( global highp 2-component vector of int, operation at mediump) 45 0:20 'lod' ( temp mediump int) 46 0:21 texture ( global lowp 4-component vector of float) 51 0:22 texture ( global lowp 4-component vector of float, operation at highp) 57 0:23 textureProj ( global lowp 4-component vector of float) [all …]
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H A D | hlsl.samplelevel.basic.dx10.vert.out | 4 0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) 8 0:30 move second child to first child ( temp 4-component vector of float) 9 0:30 'txval10' ( temp 4-component vector of float) 10 0:30 textureLod ( temp 4-component vector of float) 11 0:30 Construct combined texture-sampler ( temp sampler1D) 19 0:31 move second child to first child ( temp 4-component vector of int) 20 0:31 'txval11' ( temp 4-component vector of int) 21 0:31 textureLod ( temp 4-component vector of int) 22 0:31 Construct combined texture-sampler ( temp isampler1D) 30 0:32 move second child to first child ( temp 4-component vector of uint) [all …]
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H A D | hlsl.samplelevel.basic.dx10.frag.out | 6 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:32 move second child to first child ( temp 4-component vector of float) 11 0:32 'txval10' ( temp 4-component vector of float) 12 0:32 textureLod ( temp 4-component vector of float) 13 0:32 Construct combined texture-sampler ( temp sampler1D) 21 0:33 move second child to first child ( temp 4-component vector of int) 22 0:33 'txval11' ( temp 4-component vector of int) 23 0:33 textureLod ( temp 4-component vector of int) 24 0:33 Construct combined texture-sampler ( temp isampler1D) 32 0:34 move second child to first child ( temp 4-component vector of uint) [all …]
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H A D | hlsl.samplecmplevelzero.basic.dx10.frag.out | 6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 13 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 16 0:42 Construct vec2 ( temp 2-component vector of float) 27 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 30 0:43 Construct vec2 ( temp 2-component vector of float) 41 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 44 0:44 Construct vec2 ( temp 2-component vector of float) 55 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 58 0:47 Construct vec3 ( temp 3-component vector of float) 70 0:48 Construct combined texture-sampler ( temp isampler2DShadow) [all …]
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H A D | hlsl.samplecmplevelzero.array.dx10.frag.out | 6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 16 0:42 Construct vec3 ( temp 3-component vector of float) 28 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 31 0:43 Construct vec3 ( temp 3-component vector of float) 43 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 46 0:44 Construct vec3 ( temp 3-component vector of float) 58 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 61 0:47 Construct vec4 ( temp 4-component vector of float) 74 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) [all …]
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H A D | hlsl.samplelevel.array.dx10.frag.out | 6 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:27 move second child to first child ( temp 4-component vector of float) 11 0:27 'txval10' ( temp 4-component vector of float) 12 0:27 textureLod ( temp 4-component vector of float) 13 0:27 Construct combined texture-sampler ( temp sampler1DArray) 22 0:28 move second child to first child ( temp 4-component vector of int) 23 0:28 'txval11' ( temp 4-component vector of int) 24 0:28 textureLod ( temp 4-component vector of int) 25 0:28 Construct combined texture-sampler ( temp isampler1DArray) 34 0:29 move second child to first child ( temp 4-component vector of uint) [all …]
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H A D | hlsl.imagefetch-subvec4.comp.out | 1 hlsl.imagefetch-subvec4.comp 7 0:21 'tid' ( in 3-component vector of uint) 19 0:23 'tid' ( in 3-component vector of uint) 28 0:24 vector swizzle ( temp 2-component vector of uint) 29 0:24 'tid' ( in 3-component vector of uint) 41 0:25 'tid' ( in 3-component vector of uint) 48 0:26 vector swizzle ( temp 2-component vector of uint) 49 0:26 'tid' ( in 3-component vector of uint) 61 0:27 'tid' ( in 3-component vector of uint) 67 0:? textureFetch ( temp 4-component vector of float) [all …]
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/aosp_15_r20/external/deqp-deps/glslang/Test/baseResults/ |
D | 300samplerExternalYUV.frag.out | 2 ERROR: 0:12: 'texture2D' : no matching overloaded function found 20 0:12 Sequence 21 0:12 Constant: 22 0:12 0.000000 33 0:18 'lod' ( temp mediump int) 41 0:20 textureSize ( global highp 2-component vector of int, operation at mediump) 43 0:20 'lod' ( temp mediump int) 44 0:21 texture ( global lowp 4-component vector of float) 49 0:22 texture ( global lowp 4-component vector of float, operation at highp) 55 0:23 textureProj ( global lowp 4-component vector of float) [all …]
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D | 300samplerExternal.frag.out | 2 ERROR: 0:12: 'texture2D' : no matching overloaded function found 22 0:12 Sequence 23 0:12 Constant: 24 0:12 0.000000 35 0:18 'lod' ( temp mediump int) 43 0:20 textureSize ( global highp 2-component vector of int, operation at mediump) 45 0:20 'lod' ( temp mediump int) 46 0:21 texture ( global lowp 4-component vector of float) 51 0:22 texture ( global lowp 4-component vector of float, operation at highp) 57 0:23 textureProj ( global lowp 4-component vector of float) [all …]
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D | hlsl.samplelevel.basic.dx10.vert.out | 4 0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) 8 0:30 move second child to first child ( temp 4-component vector of float) 9 0:30 'txval10' ( temp 4-component vector of float) 10 0:30 textureLod ( temp 4-component vector of float) 11 0:30 Construct combined texture-sampler ( temp sampler1D) 19 0:31 move second child to first child ( temp 4-component vector of int) 20 0:31 'txval11' ( temp 4-component vector of int) 21 0:31 textureLod ( temp 4-component vector of int) 22 0:31 Construct combined texture-sampler ( temp isampler1D) 30 0:32 move second child to first child ( temp 4-component vector of uint) [all …]
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D | hlsl.samplelevel.basic.dx10.frag.out | 6 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:32 move second child to first child ( temp 4-component vector of float) 11 0:32 'txval10' ( temp 4-component vector of float) 12 0:32 textureLod ( temp 4-component vector of float) 13 0:32 Construct combined texture-sampler ( temp sampler1D) 21 0:33 move second child to first child ( temp 4-component vector of int) 22 0:33 'txval11' ( temp 4-component vector of int) 23 0:33 textureLod ( temp 4-component vector of int) 24 0:33 Construct combined texture-sampler ( temp isampler1D) 32 0:34 move second child to first child ( temp 4-component vector of uint) [all …]
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D | hlsl.samplecmplevelzero.basic.dx10.frag.out | 6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 13 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 16 0:42 Construct vec2 ( temp 2-component vector of float) 27 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 30 0:43 Construct vec2 ( temp 2-component vector of float) 41 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 44 0:44 Construct vec2 ( temp 2-component vector of float) 55 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 58 0:47 Construct vec3 ( temp 3-component vector of float) 70 0:48 Construct combined texture-sampler ( temp isampler2DShadow) [all …]
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D | hlsl.samplecmplevelzero.array.dx10.frag.out | 6 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 13 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 16 0:42 Construct vec3 ( temp 3-component vector of float) 28 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 31 0:43 Construct vec3 ( temp 3-component vector of float) 43 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 46 0:44 Construct vec3 ( temp 3-component vector of float) 58 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 61 0:47 Construct vec4 ( temp 4-component vector of float) 74 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) [all …]
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D | hlsl.samplelevel.array.dx10.frag.out | 6 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:27 move second child to first child ( temp 4-component vector of float) 11 0:27 'txval10' ( temp 4-component vector of float) 12 0:27 textureLod ( temp 4-component vector of float) 13 0:27 Construct combined texture-sampler ( temp sampler1DArray) 22 0:28 move second child to first child ( temp 4-component vector of int) 23 0:28 'txval11' ( temp 4-component vector of int) 24 0:28 textureLod ( temp 4-component vector of int) 25 0:28 Construct combined texture-sampler ( temp isampler1DArray) 34 0:29 move second child to first child ( temp 4-component vector of uint) [all …]
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D | hlsl.imagefetch-subvec4.comp.out | 1 hlsl.imagefetch-subvec4.comp 7 0:21 'tid' ( in 3-component vector of uint) 19 0:23 'tid' ( in 3-component vector of uint) 28 0:24 vector swizzle ( temp 2-component vector of uint) 29 0:24 'tid' ( in 3-component vector of uint) 41 0:25 'tid' ( in 3-component vector of uint) 48 0:26 vector swizzle ( temp 2-component vector of uint) 49 0:26 'tid' ( in 3-component vector of uint) 61 0:27 'tid' ( in 3-component vector of uint) 67 0:? textureFetch ( temp 4-component vector of float) [all …]
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/aosp_15_r20/external/mesa3d/src/intel/compiler/ |
H A D | intel_nir_lower_texture.c | 28 * Pack either the explicit LOD or LOD bias and the array index together. 33 /* If 32-bit texture coordinates are used, pack either the explicit LOD or in pack_lod_and_array_index() 34 * LOD bias and the array index into a single (32-bit) value. in pack_lod_and_array_index() 40 /* The explicit LOD or LOD bias may not be found if this lowering has in pack_lod_and_array_index() 41 * already occured. The explicit LOD may also not be found in some in pack_lod_and_array_index() 50 /* Also do not perform this packing if the explicit LOD is zero. */ in pack_lod_and_array_index() 51 if (tex->op == nir_texop_txl && in pack_lod_and_array_index() 52 nir_src_is_const(tex->src[lod_index].src) && in pack_lod_and_array_index() 53 nir_src_as_float(tex->src[lod_index].src) == 0.0) { in pack_lod_and_array_index() 60 nir_def *lod = tex->src[lod_index].src.ssa; in pack_lod_and_array_index() local [all …]
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/aosp_15_r20/external/intel-media-driver/media_softlet/agnostic/Xe_R/Xe2_HPG/hw/ |
H A D | mhw_state_heap_hwcmd_xe2_hpg.h | 26 //! \brief Auto-generated constructors for MHW and states. 46 #define __CODEGEN_BITFIELD(l, h) (h) - (l) + 1 48 …#define __CODEGEN_OP_LENGTH(x) (uint32_t)((__CODEGEN_MAX(x, __CODEGEN_OP_LENGTH_BIAS)) - __CODEGEN… 84 … Reserved76 : __CODEGEN_BITFIELD(12, 12) ; //!< Reserved 121 … Reserved170 : __CODEGEN_BITFIELD(10, 12) ; //!< Reserved 198 //! stop in middle on receiving mid-thread pre-emption request. 201 …LE = 0, //!< Thread is preempted only in case of page-fault. 202 … = 1, //!< Thread is pre-empted on receiving pre-emption i… 256 … SHARED_LOCAL_MEMORY_SIZE_ENCODES192KB = 12, //!< No additional details 265 … ROUNDING_MODE_RD = 2, //!< Round toward -Infinity [all …]
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/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 1 /*------------------------------------------------------------------------- 3 * ------------------------------------------------ 11 * http://www.apache.org/licenses/LICENSE-2.0 24 *//*--------------------------------------------------------------------*/ 108 const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels() - 1); in getSubView() 109 const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels() - 1); in getSubView() 110 const int numLevels = clampedMax - clampedBase + 1; in getSubView() 117 const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels() - 1); in getSubView() 118 const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels() - 1); in getSubView() 119 const int numLevels = clampedMax - clampedBase + 1; in getSubView() [all …]
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/aosp_15_r20/external/deqp/framework/common/ |
H A D | tcuTexture.cpp | 1 /*------------------------------------------------------------------------- 3 * ---------------------------------------- 11 * http://www.apache.org/licenses/LICENSE-2.0 22 *//*--------------------------------------------------------------------*/ 50 // \todo [2012-11-14 pyry] Use intrinsics if available. 233 // \todo [2011-09-21 pyry] Move to tcutil? 237 // \note Doesn't work for 64-bit types in convertSatRte() 239 DE_STATIC_ASSERT((-3 % 2 != 0) && (-4 % 2 == 0)); in convertSatRte() 244 int64_t intVal = (int64_t)(f - q); in convertSatRte() 291 return de::max(-1.0f, (float)*((const int8_t *)value) / 127.0f); in channelToFloat() [all …]
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/aosp_15_r20/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicConvolve5x5.cpp | 8 * http://www.apache.org/licenses/LICENSE-2.0 77 mIp[ct] = (int16_t)(mFp[ct] * 256.f - 0.5f); in setGlobalVar() 87 uint32_t x0 = rsMax((int32_t)x-2, 0); in OneU4() 88 uint32_t x1 = rsMax((int32_t)x-1, 0); in OneU4() 90 uint32_t x3 = rsMin((int32_t)x+1, (int32_t)(info->dim.x-1)); in OneU4() 91 uint32_t x4 = rsMin((int32_t)x+2, (int32_t)(info->dim.x-1)); in OneU4() 107 convert_float4(py2[x2]) * coeff[12] + in OneU4() 130 uint32_t x0 = rsMax((int32_t)x-2, 0); in OneU2() 131 uint32_t x1 = rsMax((int32_t)x-1, 0); in OneU2() 133 uint32_t x3 = rsMin((int32_t)x+1, (int32_t)(info->dim.x-1)); in OneU2() [all …]
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/aosp_15_r20/external/deqp-deps/SPIRV-Tools/test/opt/ |
D | convert_to_sampled_image_test.cpp | 7 // http://www.apache.org/licenses/LICENSE-2.0 120 {"-1:200", false, VectorOfDescriptorSetAndBindingPairs{}}, 126 {"12:34;23:14", false, VectorOfDescriptorSetAndBindingPairs{}}, 128 {"12@34", false, VectorOfDescriptorSetAndBindingPairs{}}, 129 // 12. spaces before colon 168 %12 = OpConstantComposite %v2float %float_1 %float_2 in BuildShader() 209 ; CHECK-NOT: OpVariable %_ptr_UniformConstant_type_2d_image in TEST_F() 221 %28 = OpImageSampleExplicitLod %v4float %27 %12 Lod|ConstOffset %float_10 %17 in TEST_F() 252 %28 = OpImageSampleExplicitLod %v4float %27 %12 Lod|ConstOffset %float_10 %17 in TEST_F() 279 %28 = OpImageSampleExplicitLod %v4float %27 %12 Lod|ConstOffset %float_10 %17 in TEST_F() [all …]
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