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Searched defs:texTarget (Results 1 – 22 of 22) sorted by relevance

/aosp_15_r20/frameworks/native/libs/gui/
H A DGLConsumer.cpp105 GLConsumer::GLConsumer(uint32_t tex, uint32_t texTarget, bool useFenceSync, bool isControlledByApp) in GLConsumer()
133 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : in GLConsumer()
162 GLConsumer::GLConsumer(uint32_t texTarget, bool useFenceSync, bool isControlledByApp) in GLConsumer()
189 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, bool useFenceSync, in GLConsumer()
1037 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()
/aosp_15_r20/frameworks/native/libs/nativedisplay/surfacetexture/
H A DSurfaceTexture.cpp39 SurfaceTexture::SurfaceTexture(uint32_t tex, uint32_t texTarget, bool useFenceSync, in SurfaceTexture()
60 SurfaceTexture::SurfaceTexture(uint32_t texTarget, bool useFenceSync, bool isControlledByApp) in SurfaceTexture()
82 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) in SurfaceTexture()
102 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in SurfaceTexture()
H A DEGLConsumer.cpp649 void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()
/aosp_15_r20/external/mesa3d/src/mesa/state_tracker/
H A Dst_copytex.c51 GLenum texTarget, GLint texLevel, in st_copy_framebuffer_to_texture()
/aosp_15_r20/external/angle/src/tests/test_utils/
H A DMultiviewTest.cpp81 GLenum texTarget = (samples > 0) ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES : GL_TEXTURE_2D_ARRAY; in CreateMultiviewBackingTextures() local
/aosp_15_r20/external/skia/src/gpu/ganesh/gl/
H A DAHardwareBufferGL.cpp68 GLTextureHelper(GrGLuint texID, EGLImageKHR image, EGLDisplay display, GrGLuint texTarget) in GLTextureHelper()
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fInternalFormatQueryTests.cpp483 const glw::GLenum texTarget = textureTargets[groupNdx].target; in init() local
H A Des31fIntegerStateQueryTests.cpp121 …ngCase::TexBindingCase(Context &context, const char *name, const char *desc, glw::GLenum texTarget, in TexBindingCase()
H A Des31fOpaqueTypeIndexingTests.cpp296 const uint32_t texTarget = getGLTextureTarget(texType); in setupTexture() local
/aosp_15_r20/hardware/google/gfxstream/guest/egl/
Degl.cpp385 EGLint texTarget; member
1296 EGLint texTarget = EGL_NO_TEXTURE; in eglCreatePbufferSurface() local
/aosp_15_r20/external/deqp/modules/glshared/
H A DglsFboUtil.hpp311 glw::GLenum texTarget; member
H A DglsShaderRenderCase.cpp543 uint32_t texTarget = GL_NONE; in setupDefaultInputs() local
/aosp_15_r20/external/mesa3d/src/mesa/main/
H A Dff_fragment_shader.c749 const GLuint texTarget = p->state->unit[unit].source_index; in load_texture() local
H A Dfbobject.c606 GLenum texTarget, GLuint level, GLsizei samples, in set_texture_attachment()
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cLayoutBindingTests.cpp945 glw::GLint texTarget = 0; in bind() local
988 glw::GLint texTarget = 0; in unbind() local
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DTextureMultisampleTest.cpp77 GLint getSamplesToUse(GLenum texTarget, const std::vector<GLenum> &formats) in getSamplesToUse()
H A DTextureTest.cpp4568 GLenum texTarget = cubeMap ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; in testTextureSize() local
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp557 uint32_t texTarget = GL_NONE; in setupDefaultInputs() local
/aosp_15_r20/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp526 TexTarget texTarget; member
/aosp_15_r20/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglImp.cpp835 EGLint width, height, largest, texTarget, texFormat; in eglCreatePbufferSurface() local
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fTextureSpecificationTests.cpp477 uint32_t texTarget = m_texType == TEXTURETYPE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP; in iterate() local
/aosp_15_r20/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp799 GLenum texTarget = GL_TEXTURE_2D; in postLoadRestoreCtx() local