Searched defs:numStencilBits (Results 1 – 9 of 9) sorted by relevance
31 int numStencilBits) { in reset()175 int numStencilBits) { in reset()
64 int GrRenderTarget::numStencilBits(bool useMSAASurface) const { in numStencilBits() function in GrRenderTarget
54 GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { in GrStencilSettings()
109 … int numStencilBits, const tcu::ConstPixelBufferAccess &stencilBuffer) in executeStencilCompare()158 … int numStencilBits, const tcu::PixelBufferAccess &stencilBuffer) in executeStencilSFail()386 … int numStencilBits, const tcu::PixelBufferAccess &stencilBuffer) in executeStencilDpFailAndPass()
273 int numStencilBits; member
136 int numStencilBits = 0; in getBackendRenderTarget() local
143 int numStencilBits = 0; in getBackendRenderTarget() local
418 const uint32_t numStencilBits = in initializeStencilRbo() local
1341 const uint32_t numStencilBits = in invokeGLES() local