1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program Reference Renderer
3*35238bceSAndroid Build Coastguard Worker * -----------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Reference implementation for per-fragment operations.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "rrFragmentOperations.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "tcuVectorUtil.hpp"
26*35238bceSAndroid Build Coastguard Worker #include "tcuTextureUtil.hpp"
27*35238bceSAndroid Build Coastguard Worker #include <limits>
28*35238bceSAndroid Build Coastguard Worker
29*35238bceSAndroid Build Coastguard Worker using de::clamp;
30*35238bceSAndroid Build Coastguard Worker using de::max;
31*35238bceSAndroid Build Coastguard Worker using de::min;
32*35238bceSAndroid Build Coastguard Worker using tcu::clamp;
33*35238bceSAndroid Build Coastguard Worker using tcu::IVec2;
34*35238bceSAndroid Build Coastguard Worker using tcu::IVec4;
35*35238bceSAndroid Build Coastguard Worker using tcu::max;
36*35238bceSAndroid Build Coastguard Worker using tcu::min;
37*35238bceSAndroid Build Coastguard Worker using tcu::UVec4;
38*35238bceSAndroid Build Coastguard Worker using tcu::Vec3;
39*35238bceSAndroid Build Coastguard Worker using tcu::Vec4;
40*35238bceSAndroid Build Coastguard Worker
41*35238bceSAndroid Build Coastguard Worker namespace rr
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker
44*35238bceSAndroid Build Coastguard Worker // Return oldValue with the bits indicated by mask replaced by corresponding bits of newValue.
maskedBitReplace(int oldValue,int newValue,uint32_t mask)45*35238bceSAndroid Build Coastguard Worker static inline int maskedBitReplace(int oldValue, int newValue, uint32_t mask)
46*35238bceSAndroid Build Coastguard Worker {
47*35238bceSAndroid Build Coastguard Worker return (oldValue & ~mask) | (newValue & mask);
48*35238bceSAndroid Build Coastguard Worker }
49*35238bceSAndroid Build Coastguard Worker
isInsideRect(const IVec2 & point,const WindowRectangle & rect)50*35238bceSAndroid Build Coastguard Worker static inline bool isInsideRect(const IVec2 &point, const WindowRectangle &rect)
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker return de::inBounds(point.x(), rect.left, rect.left + rect.width) &&
53*35238bceSAndroid Build Coastguard Worker de::inBounds(point.y(), rect.bottom, rect.bottom + rect.height);
54*35238bceSAndroid Build Coastguard Worker }
55*35238bceSAndroid Build Coastguard Worker
unpremultiply(const Vec4 & v)56*35238bceSAndroid Build Coastguard Worker static inline Vec4 unpremultiply(const Vec4 &v)
57*35238bceSAndroid Build Coastguard Worker {
58*35238bceSAndroid Build Coastguard Worker if (v.w() > 0.0f)
59*35238bceSAndroid Build Coastguard Worker return Vec4(v.x() / v.w(), v.y() / v.w(), v.z() / v.w(), v.w());
60*35238bceSAndroid Build Coastguard Worker else
61*35238bceSAndroid Build Coastguard Worker {
62*35238bceSAndroid Build Coastguard Worker DE_ASSERT(v.x() == 0.0f && v.y() == 0.0f && v.z() == 0.0f);
63*35238bceSAndroid Build Coastguard Worker return Vec4(0.0f, 0.0f, 0.0f, 0.0f);
64*35238bceSAndroid Build Coastguard Worker }
65*35238bceSAndroid Build Coastguard Worker }
66*35238bceSAndroid Build Coastguard Worker
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const Vec4 & v,const WindowRectangle & r)67*35238bceSAndroid Build Coastguard Worker void clearMultisampleColorBuffer(const tcu::PixelBufferAccess &dst, const Vec4 &v, const WindowRectangle &r)
68*35238bceSAndroid Build Coastguard Worker {
69*35238bceSAndroid Build Coastguard Worker tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);
70*35238bceSAndroid Build Coastguard Worker }
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const IVec4 & v,const WindowRectangle & r)71*35238bceSAndroid Build Coastguard Worker void clearMultisampleColorBuffer(const tcu::PixelBufferAccess &dst, const IVec4 &v, const WindowRectangle &r)
72*35238bceSAndroid Build Coastguard Worker {
73*35238bceSAndroid Build Coastguard Worker tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);
74*35238bceSAndroid Build Coastguard Worker }
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const UVec4 & v,const WindowRectangle & r)75*35238bceSAndroid Build Coastguard Worker void clearMultisampleColorBuffer(const tcu::PixelBufferAccess &dst, const UVec4 &v, const WindowRectangle &r)
76*35238bceSAndroid Build Coastguard Worker {
77*35238bceSAndroid Build Coastguard Worker tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v.cast<int>());
78*35238bceSAndroid Build Coastguard Worker }
clearMultisampleDepthBuffer(const tcu::PixelBufferAccess & dst,float v,const WindowRectangle & r)79*35238bceSAndroid Build Coastguard Worker void clearMultisampleDepthBuffer(const tcu::PixelBufferAccess &dst, float v, const WindowRectangle &r)
80*35238bceSAndroid Build Coastguard Worker {
81*35238bceSAndroid Build Coastguard Worker tcu::clearDepth(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);
82*35238bceSAndroid Build Coastguard Worker }
clearMultisampleStencilBuffer(const tcu::PixelBufferAccess & dst,int v,const WindowRectangle & r)83*35238bceSAndroid Build Coastguard Worker void clearMultisampleStencilBuffer(const tcu::PixelBufferAccess &dst, int v, const WindowRectangle &r)
84*35238bceSAndroid Build Coastguard Worker {
85*35238bceSAndroid Build Coastguard Worker tcu::clearStencil(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);
86*35238bceSAndroid Build Coastguard Worker }
87*35238bceSAndroid Build Coastguard Worker
FragmentProcessor(void)88*35238bceSAndroid Build Coastguard Worker FragmentProcessor::FragmentProcessor(void) : m_sampleRegister()
89*35238bceSAndroid Build Coastguard Worker {
90*35238bceSAndroid Build Coastguard Worker }
91*35238bceSAndroid Build Coastguard Worker
executeScissorTest(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const WindowRectangle & scissorRect)92*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeScissorTest(int fragNdxOffset, int numSamplesPerFragment, const Fragment *inputFragments,
93*35238bceSAndroid Build Coastguard Worker const WindowRectangle &scissorRect)
94*35238bceSAndroid Build Coastguard Worker {
95*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
96*35238bceSAndroid Build Coastguard Worker {
97*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
98*35238bceSAndroid Build Coastguard Worker {
99*35238bceSAndroid Build Coastguard Worker int fragNdx = fragNdxOffset + regSampleNdx / numSamplesPerFragment;
100*35238bceSAndroid Build Coastguard Worker
101*35238bceSAndroid Build Coastguard Worker if (!isInsideRect(inputFragments[fragNdx].pixelCoord, scissorRect))
102*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].isAlive = false;
103*35238bceSAndroid Build Coastguard Worker }
104*35238bceSAndroid Build Coastguard Worker }
105*35238bceSAndroid Build Coastguard Worker }
106*35238bceSAndroid Build Coastguard Worker
executeStencilCompare(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::ConstPixelBufferAccess & stencilBuffer)107*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeStencilCompare(int fragNdxOffset, int numSamplesPerFragment,
108*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments, const StencilState &stencilState,
109*35238bceSAndroid Build Coastguard Worker int numStencilBits, const tcu::ConstPixelBufferAccess &stencilBuffer)
110*35238bceSAndroid Build Coastguard Worker {
111*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_STENCIL_COMPARE(COMPARE_EXPRESSION) \
112*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
113*35238bceSAndroid Build Coastguard Worker { \
114*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive) \
115*35238bceSAndroid Build Coastguard Worker { \
116*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \
117*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment]; \
118*35238bceSAndroid Build Coastguard Worker int stencilBufferValue = \
119*35238bceSAndroid Build Coastguard Worker stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
120*35238bceSAndroid Build Coastguard Worker int maskedRef = stencilState.compMask & clampedStencilRef; \
121*35238bceSAndroid Build Coastguard Worker int maskedBuf = stencilState.compMask & stencilBufferValue; \
122*35238bceSAndroid Build Coastguard Worker DE_UNREF(maskedRef); \
123*35238bceSAndroid Build Coastguard Worker DE_UNREF(maskedBuf); \
124*35238bceSAndroid Build Coastguard Worker \
125*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].stencilPassed = (COMPARE_EXPRESSION); \
126*35238bceSAndroid Build Coastguard Worker } \
127*35238bceSAndroid Build Coastguard Worker }
128*35238bceSAndroid Build Coastguard Worker
129*35238bceSAndroid Build Coastguard Worker int clampedStencilRef = de::clamp(stencilState.ref, 0, (1 << numStencilBits) - 1);
130*35238bceSAndroid Build Coastguard Worker
131*35238bceSAndroid Build Coastguard Worker switch (stencilState.func)
132*35238bceSAndroid Build Coastguard Worker {
133*35238bceSAndroid Build Coastguard Worker case TESTFUNC_NEVER:
134*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_STENCIL_COMPARE(false) break;
135*35238bceSAndroid Build Coastguard Worker case TESTFUNC_ALWAYS:
136*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_STENCIL_COMPARE(true) break;
137*35238bceSAndroid Build Coastguard Worker case TESTFUNC_LESS:
138*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef < maskedBuf) break;
139*35238bceSAndroid Build Coastguard Worker case TESTFUNC_LEQUAL:
140*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef <= maskedBuf) break;
141*35238bceSAndroid Build Coastguard Worker case TESTFUNC_GREATER:
142*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef > maskedBuf) break;
143*35238bceSAndroid Build Coastguard Worker case TESTFUNC_GEQUAL:
144*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef >= maskedBuf) break;
145*35238bceSAndroid Build Coastguard Worker case TESTFUNC_EQUAL:
146*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef == maskedBuf) break;
147*35238bceSAndroid Build Coastguard Worker case TESTFUNC_NOTEQUAL:
148*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef != maskedBuf) break;
149*35238bceSAndroid Build Coastguard Worker default:
150*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
151*35238bceSAndroid Build Coastguard Worker }
152*35238bceSAndroid Build Coastguard Worker
153*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_STENCIL_COMPARE
154*35238bceSAndroid Build Coastguard Worker }
155*35238bceSAndroid Build Coastguard Worker
executeStencilSFail(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::PixelBufferAccess & stencilBuffer)156*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeStencilSFail(int fragNdxOffset, int numSamplesPerFragment,
157*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments, const StencilState &stencilState,
158*35238bceSAndroid Build Coastguard Worker int numStencilBits, const tcu::PixelBufferAccess &stencilBuffer)
159*35238bceSAndroid Build Coastguard Worker {
160*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_SFAIL(SFAIL_EXPRESSION) \
161*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
162*35238bceSAndroid Build Coastguard Worker { \
163*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive && !m_sampleRegister[regSampleNdx].stencilPassed) \
164*35238bceSAndroid Build Coastguard Worker { \
165*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \
166*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment]; \
167*35238bceSAndroid Build Coastguard Worker int stencilBufferValue = \
168*35238bceSAndroid Build Coastguard Worker stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
169*35238bceSAndroid Build Coastguard Worker \
170*35238bceSAndroid Build Coastguard Worker stencilBuffer.setPixStencil( \
171*35238bceSAndroid Build Coastguard Worker maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, \
172*35238bceSAndroid Build Coastguard Worker frag.pixelCoord.x(), frag.pixelCoord.y()); \
173*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].isAlive = false; \
174*35238bceSAndroid Build Coastguard Worker } \
175*35238bceSAndroid Build Coastguard Worker }
176*35238bceSAndroid Build Coastguard Worker
177*35238bceSAndroid Build Coastguard Worker int clampedStencilRef = de::clamp(stencilState.ref, 0, (1 << numStencilBits) - 1);
178*35238bceSAndroid Build Coastguard Worker
179*35238bceSAndroid Build Coastguard Worker switch (stencilState.sFail)
180*35238bceSAndroid Build Coastguard Worker {
181*35238bceSAndroid Build Coastguard Worker case STENCILOP_KEEP:
182*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_SFAIL(stencilBufferValue) break;
183*35238bceSAndroid Build Coastguard Worker case STENCILOP_ZERO:
184*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_SFAIL(0) break;
185*35238bceSAndroid Build Coastguard Worker case STENCILOP_REPLACE:
186*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_SFAIL(clampedStencilRef) break;
187*35238bceSAndroid Build Coastguard Worker case STENCILOP_INCR:
188*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue + 1, 0, (1 << numStencilBits) - 1)) break;
189*35238bceSAndroid Build Coastguard Worker case STENCILOP_DECR:
190*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue - 1, 0, (1 << numStencilBits) - 1)) break;
191*35238bceSAndroid Build Coastguard Worker case STENCILOP_INCR_WRAP:
192*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1 << numStencilBits) - 1)) break;
193*35238bceSAndroid Build Coastguard Worker case STENCILOP_DECR_WRAP:
194*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1 << numStencilBits) - 1)) break;
195*35238bceSAndroid Build Coastguard Worker case STENCILOP_INVERT:
196*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1 << numStencilBits) - 1)) break;
197*35238bceSAndroid Build Coastguard Worker default:
198*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
199*35238bceSAndroid Build Coastguard Worker }
200*35238bceSAndroid Build Coastguard Worker
201*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_SFAIL
202*35238bceSAndroid Build Coastguard Worker }
203*35238bceSAndroid Build Coastguard Worker
executeDepthBoundsTest(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const float minDepthBound,const float maxDepthBound,const tcu::ConstPixelBufferAccess & depthBuffer)204*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeDepthBoundsTest(int fragNdxOffset, int numSamplesPerFragment,
205*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments, const float minDepthBound,
206*35238bceSAndroid Build Coastguard Worker const float maxDepthBound,
207*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess &depthBuffer)
208*35238bceSAndroid Build Coastguard Worker {
209*35238bceSAndroid Build Coastguard Worker if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT ||
210*35238bceSAndroid Build Coastguard Worker depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
211*35238bceSAndroid Build Coastguard Worker {
212*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; ++regSampleNdx)
213*35238bceSAndroid Build Coastguard Worker {
214*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
215*35238bceSAndroid Build Coastguard Worker {
216*35238bceSAndroid Build Coastguard Worker const int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
217*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
218*35238bceSAndroid Build Coastguard Worker const float depthBufferValue =
219*35238bceSAndroid Build Coastguard Worker depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
220*35238bceSAndroid Build Coastguard Worker
221*35238bceSAndroid Build Coastguard Worker if (!de::inRange(depthBufferValue, minDepthBound, maxDepthBound))
222*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].isAlive = false;
223*35238bceSAndroid Build Coastguard Worker }
224*35238bceSAndroid Build Coastguard Worker }
225*35238bceSAndroid Build Coastguard Worker }
226*35238bceSAndroid Build Coastguard Worker else
227*35238bceSAndroid Build Coastguard Worker {
228*35238bceSAndroid Build Coastguard Worker /* Convert float bounds to target buffer format for comparison */
229*35238bceSAndroid Build Coastguard Worker
230*35238bceSAndroid Build Coastguard Worker uint32_t minDepthBoundUint, maxDepthBoundUint;
231*35238bceSAndroid Build Coastguard Worker {
232*35238bceSAndroid Build Coastguard Worker uint32_t buffer[2];
233*35238bceSAndroid Build Coastguard Worker DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize());
234*35238bceSAndroid Build Coastguard Worker
235*35238bceSAndroid Build Coastguard Worker tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer);
236*35238bceSAndroid Build Coastguard Worker access.setPixDepth(minDepthBound, 0, 0, 0);
237*35238bceSAndroid Build Coastguard Worker minDepthBoundUint = access.getPixelUint(0, 0, 0).x();
238*35238bceSAndroid Build Coastguard Worker }
239*35238bceSAndroid Build Coastguard Worker {
240*35238bceSAndroid Build Coastguard Worker uint32_t buffer[2];
241*35238bceSAndroid Build Coastguard Worker
242*35238bceSAndroid Build Coastguard Worker tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer);
243*35238bceSAndroid Build Coastguard Worker access.setPixDepth(maxDepthBound, 0, 0, 0);
244*35238bceSAndroid Build Coastguard Worker maxDepthBoundUint = access.getPixelUint(0, 0, 0).x();
245*35238bceSAndroid Build Coastguard Worker }
246*35238bceSAndroid Build Coastguard Worker
247*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; ++regSampleNdx)
248*35238bceSAndroid Build Coastguard Worker {
249*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
250*35238bceSAndroid Build Coastguard Worker {
251*35238bceSAndroid Build Coastguard Worker const int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
252*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
253*35238bceSAndroid Build Coastguard Worker const uint32_t depthBufferValue =
254*35238bceSAndroid Build Coastguard Worker depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x();
255*35238bceSAndroid Build Coastguard Worker
256*35238bceSAndroid Build Coastguard Worker if (!de::inRange(depthBufferValue, minDepthBoundUint, maxDepthBoundUint))
257*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].isAlive = false;
258*35238bceSAndroid Build Coastguard Worker }
259*35238bceSAndroid Build Coastguard Worker }
260*35238bceSAndroid Build Coastguard Worker }
261*35238bceSAndroid Build Coastguard Worker }
262*35238bceSAndroid Build Coastguard Worker
executeDepthCompare(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,TestFunc depthFunc,const tcu::ConstPixelBufferAccess & depthBuffer)263*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeDepthCompare(int fragNdxOffset, int numSamplesPerFragment,
264*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments, TestFunc depthFunc,
265*35238bceSAndroid Build Coastguard Worker const tcu::ConstPixelBufferAccess &depthBuffer)
266*35238bceSAndroid Build Coastguard Worker {
267*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_DEPTH_COMPARE_F(COMPARE_EXPRESSION) \
268*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
269*35238bceSAndroid Build Coastguard Worker { \
270*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive) \
271*35238bceSAndroid Build Coastguard Worker { \
272*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \
273*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment]; \
274*35238bceSAndroid Build Coastguard Worker float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
275*35238bceSAndroid Build Coastguard Worker float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \
276*35238bceSAndroid Build Coastguard Worker float sampleDepth = de::clamp(sampleDepthFloat, 0.0f, 1.0f); \
277*35238bceSAndroid Build Coastguard Worker \
278*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].depthPassed = (COMPARE_EXPRESSION); \
279*35238bceSAndroid Build Coastguard Worker \
280*35238bceSAndroid Build Coastguard Worker DE_UNREF(depthBufferValue); \
281*35238bceSAndroid Build Coastguard Worker DE_UNREF(sampleDepth); \
282*35238bceSAndroid Build Coastguard Worker } \
283*35238bceSAndroid Build Coastguard Worker }
284*35238bceSAndroid Build Coastguard Worker
285*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_DEPTH_COMPARE_UI(COMPARE_EXPRESSION) \
286*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
287*35238bceSAndroid Build Coastguard Worker { \
288*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive) \
289*35238bceSAndroid Build Coastguard Worker { \
290*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \
291*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment]; \
292*35238bceSAndroid Build Coastguard Worker uint32_t depthBufferValue = \
293*35238bceSAndroid Build Coastguard Worker depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \
294*35238bceSAndroid Build Coastguard Worker float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \
295*35238bceSAndroid Build Coastguard Worker \
296*35238bceSAndroid Build Coastguard Worker /* Convert input float to target buffer format for comparison */ \
297*35238bceSAndroid Build Coastguard Worker \
298*35238bceSAndroid Build Coastguard Worker uint32_t buffer[2]; \
299*35238bceSAndroid Build Coastguard Worker \
300*35238bceSAndroid Build Coastguard Worker DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \
301*35238bceSAndroid Build Coastguard Worker \
302*35238bceSAndroid Build Coastguard Worker tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \
303*35238bceSAndroid Build Coastguard Worker access.setPixDepth(sampleDepthFloat, 0, 0, 0); \
304*35238bceSAndroid Build Coastguard Worker uint32_t sampleDepth = access.getPixelUint(0, 0, 0).x(); \
305*35238bceSAndroid Build Coastguard Worker \
306*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].depthPassed = (COMPARE_EXPRESSION); \
307*35238bceSAndroid Build Coastguard Worker \
308*35238bceSAndroid Build Coastguard Worker DE_UNREF(depthBufferValue); \
309*35238bceSAndroid Build Coastguard Worker DE_UNREF(sampleDepth); \
310*35238bceSAndroid Build Coastguard Worker } \
311*35238bceSAndroid Build Coastguard Worker }
312*35238bceSAndroid Build Coastguard Worker
313*35238bceSAndroid Build Coastguard Worker if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT ||
314*35238bceSAndroid Build Coastguard Worker depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
315*35238bceSAndroid Build Coastguard Worker {
316*35238bceSAndroid Build Coastguard Worker
317*35238bceSAndroid Build Coastguard Worker switch (depthFunc)
318*35238bceSAndroid Build Coastguard Worker {
319*35238bceSAndroid Build Coastguard Worker case TESTFUNC_NEVER:
320*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_F(false) break;
321*35238bceSAndroid Build Coastguard Worker case TESTFUNC_ALWAYS:
322*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_F(true) break;
323*35238bceSAndroid Build Coastguard Worker case TESTFUNC_LESS:
324*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth < depthBufferValue) break;
325*35238bceSAndroid Build Coastguard Worker case TESTFUNC_LEQUAL:
326*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth <= depthBufferValue) break;
327*35238bceSAndroid Build Coastguard Worker case TESTFUNC_GREATER:
328*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth > depthBufferValue) break;
329*35238bceSAndroid Build Coastguard Worker case TESTFUNC_GEQUAL:
330*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth >= depthBufferValue) break;
331*35238bceSAndroid Build Coastguard Worker case TESTFUNC_EQUAL:
332*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth == depthBufferValue) break;
333*35238bceSAndroid Build Coastguard Worker case TESTFUNC_NOTEQUAL:
334*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth != depthBufferValue) break;
335*35238bceSAndroid Build Coastguard Worker default:
336*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
337*35238bceSAndroid Build Coastguard Worker }
338*35238bceSAndroid Build Coastguard Worker }
339*35238bceSAndroid Build Coastguard Worker else
340*35238bceSAndroid Build Coastguard Worker {
341*35238bceSAndroid Build Coastguard Worker switch (depthFunc)
342*35238bceSAndroid Build Coastguard Worker {
343*35238bceSAndroid Build Coastguard Worker case TESTFUNC_NEVER:
344*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_UI(false) break;
345*35238bceSAndroid Build Coastguard Worker case TESTFUNC_ALWAYS:
346*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_UI(true) break;
347*35238bceSAndroid Build Coastguard Worker case TESTFUNC_LESS:
348*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth < depthBufferValue) break;
349*35238bceSAndroid Build Coastguard Worker case TESTFUNC_LEQUAL:
350*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth <= depthBufferValue) break;
351*35238bceSAndroid Build Coastguard Worker case TESTFUNC_GREATER:
352*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth > depthBufferValue) break;
353*35238bceSAndroid Build Coastguard Worker case TESTFUNC_GEQUAL:
354*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth >= depthBufferValue) break;
355*35238bceSAndroid Build Coastguard Worker case TESTFUNC_EQUAL:
356*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth == depthBufferValue) break;
357*35238bceSAndroid Build Coastguard Worker case TESTFUNC_NOTEQUAL:
358*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth != depthBufferValue) break;
359*35238bceSAndroid Build Coastguard Worker default:
360*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
361*35238bceSAndroid Build Coastguard Worker }
362*35238bceSAndroid Build Coastguard Worker }
363*35238bceSAndroid Build Coastguard Worker
364*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_DEPTH_COMPARE_F
365*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_DEPTH_COMPARE_UI
366*35238bceSAndroid Build Coastguard Worker }
367*35238bceSAndroid Build Coastguard Worker
executeDepthWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::PixelBufferAccess & depthBuffer)368*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeDepthWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment *inputFragments,
369*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &depthBuffer)
370*35238bceSAndroid Build Coastguard Worker {
371*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
372*35238bceSAndroid Build Coastguard Worker {
373*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive && m_sampleRegister[regSampleNdx].depthPassed)
374*35238bceSAndroid Build Coastguard Worker {
375*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
376*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
377*35238bceSAndroid Build Coastguard Worker const float clampedDepth = de::clamp(frag.sampleDepths[fragSampleNdx], 0.0f, 1.0f);
378*35238bceSAndroid Build Coastguard Worker
379*35238bceSAndroid Build Coastguard Worker depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
380*35238bceSAndroid Build Coastguard Worker }
381*35238bceSAndroid Build Coastguard Worker }
382*35238bceSAndroid Build Coastguard Worker }
383*35238bceSAndroid Build Coastguard Worker
executeStencilDpFailAndPass(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::PixelBufferAccess & stencilBuffer)384*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeStencilDpFailAndPass(int fragNdxOffset, int numSamplesPerFragment,
385*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments, const StencilState &stencilState,
386*35238bceSAndroid Build Coastguard Worker int numStencilBits, const tcu::PixelBufferAccess &stencilBuffer)
387*35238bceSAndroid Build Coastguard Worker {
388*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, EXPRESSION) \
389*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
390*35238bceSAndroid Build Coastguard Worker { \
391*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive && (CONDITION)) \
392*35238bceSAndroid Build Coastguard Worker { \
393*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \
394*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment]; \
395*35238bceSAndroid Build Coastguard Worker int stencilBufferValue = \
396*35238bceSAndroid Build Coastguard Worker stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
397*35238bceSAndroid Build Coastguard Worker \
398*35238bceSAndroid Build Coastguard Worker stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), \
399*35238bceSAndroid Build Coastguard Worker fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
400*35238bceSAndroid Build Coastguard Worker } \
401*35238bceSAndroid Build Coastguard Worker }
402*35238bceSAndroid Build Coastguard Worker
403*35238bceSAndroid Build Coastguard Worker #define SWITCH_DPFAIL_OR_DPPASS(OP_NAME, CONDITION) \
404*35238bceSAndroid Build Coastguard Worker switch (stencilState.OP_NAME) \
405*35238bceSAndroid Build Coastguard Worker { \
406*35238bceSAndroid Build Coastguard Worker case STENCILOP_KEEP: \
407*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, stencilBufferValue) break; \
408*35238bceSAndroid Build Coastguard Worker case STENCILOP_ZERO: \
409*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, 0) break; \
410*35238bceSAndroid Build Coastguard Worker case STENCILOP_REPLACE: \
411*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, clampedStencilRef) break; \
412*35238bceSAndroid Build Coastguard Worker case STENCILOP_INCR: \
413*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue + 1, 0, (1 << numStencilBits) - 1)) \
414*35238bceSAndroid Build Coastguard Worker break; \
415*35238bceSAndroid Build Coastguard Worker case STENCILOP_DECR: \
416*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue - 1, 0, (1 << numStencilBits) - 1)) \
417*35238bceSAndroid Build Coastguard Worker break; \
418*35238bceSAndroid Build Coastguard Worker case STENCILOP_INCR_WRAP: \
419*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue + 1) & ((1 << numStencilBits) - 1)) break; \
420*35238bceSAndroid Build Coastguard Worker case STENCILOP_DECR_WRAP: \
421*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue - 1) & ((1 << numStencilBits) - 1)) break; \
422*35238bceSAndroid Build Coastguard Worker case STENCILOP_INVERT: \
423*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (~stencilBufferValue) & ((1 << numStencilBits) - 1)) break; \
424*35238bceSAndroid Build Coastguard Worker default: \
425*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false); \
426*35238bceSAndroid Build Coastguard Worker }
427*35238bceSAndroid Build Coastguard Worker
428*35238bceSAndroid Build Coastguard Worker int clampedStencilRef = de::clamp(stencilState.ref, 0, (1 << numStencilBits) - 1);
429*35238bceSAndroid Build Coastguard Worker
430*35238bceSAndroid Build Coastguard Worker SWITCH_DPFAIL_OR_DPPASS(dpFail, !m_sampleRegister[regSampleNdx].depthPassed)
431*35238bceSAndroid Build Coastguard Worker SWITCH_DPFAIL_OR_DPPASS(dpPass, m_sampleRegister[regSampleNdx].depthPassed)
432*35238bceSAndroid Build Coastguard Worker
433*35238bceSAndroid Build Coastguard Worker #undef SWITCH_DPFAIL_OR_DPPASS
434*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_DPFAIL_OR_DPPASS
435*35238bceSAndroid Build Coastguard Worker }
436*35238bceSAndroid Build Coastguard Worker
executeBlendFactorComputeRGB(const Vec4 & blendColor,const BlendState & blendRGBState)437*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeBlendFactorComputeRGB(const Vec4 &blendColor, const BlendState &blendRGBState)
438*35238bceSAndroid Build Coastguard Worker {
439*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, FACTOR_EXPRESSION) \
440*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
441*35238bceSAndroid Build Coastguard Worker { \
442*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive) \
443*35238bceSAndroid Build Coastguard Worker { \
444*35238bceSAndroid Build Coastguard Worker const Vec4 &src = m_sampleRegister[regSampleNdx].clampedBlendSrcColor; \
445*35238bceSAndroid Build Coastguard Worker const Vec4 &src1 = m_sampleRegister[regSampleNdx].clampedBlendSrc1Color; \
446*35238bceSAndroid Build Coastguard Worker const Vec4 &dst = m_sampleRegister[regSampleNdx].clampedBlendDstColor; \
447*35238bceSAndroid Build Coastguard Worker DE_UNREF(src); \
448*35238bceSAndroid Build Coastguard Worker DE_UNREF(src1); \
449*35238bceSAndroid Build Coastguard Worker DE_UNREF(dst); \
450*35238bceSAndroid Build Coastguard Worker \
451*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].FACTOR_NAME = (FACTOR_EXPRESSION); \
452*35238bceSAndroid Build Coastguard Worker } \
453*35238bceSAndroid Build Coastguard Worker }
454*35238bceSAndroid Build Coastguard Worker
455*35238bceSAndroid Build Coastguard Worker #define SWITCH_SRC_OR_DST_FACTOR_RGB(FUNC_NAME, FACTOR_NAME) \
456*35238bceSAndroid Build Coastguard Worker switch (blendRGBState.FUNC_NAME) \
457*35238bceSAndroid Build Coastguard Worker { \
458*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ZERO: \
459*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(0.0f)) break; \
460*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE: \
461*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f)) break; \
462*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC_COLOR: \
463*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.swizzle(0, 1, 2)) break; \
464*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_SRC_COLOR: \
465*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src.swizzle(0, 1, 2)) break; \
466*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_DST_COLOR: \
467*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.swizzle(0, 1, 2)) break; \
468*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_DST_COLOR: \
469*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - dst.swizzle(0, 1, 2)) break; \
470*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC_ALPHA: \
471*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src.w())) break; \
472*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_SRC_ALPHA: \
473*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src.w())) break; \
474*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_DST_ALPHA: \
475*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(dst.w())) break; \
476*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_DST_ALPHA: \
477*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - dst.w())) break; \
478*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_CONSTANT_COLOR: \
479*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.swizzle(0, 1, 2)) break; \
480*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: \
481*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0, 1, 2)) break; \
482*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_CONSTANT_ALPHA: \
483*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w())) break; \
484*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: \
485*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w())) break; \
486*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC_ALPHA_SATURATE: \
487*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(de::min(src.w(), 1.0f - dst.w()))) break; \
488*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC1_COLOR: \
489*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.swizzle(0, 1, 2)) break; \
490*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_SRC1_COLOR: \
491*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src1.swizzle(0, 1, 2)) break; \
492*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC1_ALPHA: \
493*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src1.w())) break; \
494*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_SRC1_ALPHA: \
495*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src1.w())) break; \
496*35238bceSAndroid Build Coastguard Worker default: \
497*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false); \
498*35238bceSAndroid Build Coastguard Worker }
499*35238bceSAndroid Build Coastguard Worker
500*35238bceSAndroid Build Coastguard Worker SWITCH_SRC_OR_DST_FACTOR_RGB(srcFunc, blendSrcFactorRGB)
501*35238bceSAndroid Build Coastguard Worker SWITCH_SRC_OR_DST_FACTOR_RGB(dstFunc, blendDstFactorRGB)
502*35238bceSAndroid Build Coastguard Worker
503*35238bceSAndroid Build Coastguard Worker #undef SWITCH_SRC_OR_DST_FACTOR_RGB
504*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_BLEND_FACTOR
505*35238bceSAndroid Build Coastguard Worker }
506*35238bceSAndroid Build Coastguard Worker
executeBlendFactorComputeA(const Vec4 & blendColor,const BlendState & blendAState)507*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeBlendFactorComputeA(const Vec4 &blendColor, const BlendState &blendAState)
508*35238bceSAndroid Build Coastguard Worker {
509*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, FACTOR_EXPRESSION) \
510*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
511*35238bceSAndroid Build Coastguard Worker { \
512*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive) \
513*35238bceSAndroid Build Coastguard Worker { \
514*35238bceSAndroid Build Coastguard Worker const Vec4 &src = m_sampleRegister[regSampleNdx].clampedBlendSrcColor; \
515*35238bceSAndroid Build Coastguard Worker const Vec4 &src1 = m_sampleRegister[regSampleNdx].clampedBlendSrc1Color; \
516*35238bceSAndroid Build Coastguard Worker const Vec4 &dst = m_sampleRegister[regSampleNdx].clampedBlendDstColor; \
517*35238bceSAndroid Build Coastguard Worker DE_UNREF(src); \
518*35238bceSAndroid Build Coastguard Worker DE_UNREF(src1); \
519*35238bceSAndroid Build Coastguard Worker DE_UNREF(dst); \
520*35238bceSAndroid Build Coastguard Worker \
521*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].FACTOR_NAME = (FACTOR_EXPRESSION); \
522*35238bceSAndroid Build Coastguard Worker } \
523*35238bceSAndroid Build Coastguard Worker }
524*35238bceSAndroid Build Coastguard Worker
525*35238bceSAndroid Build Coastguard Worker #define SWITCH_SRC_OR_DST_FACTOR_A(FUNC_NAME, FACTOR_NAME) \
526*35238bceSAndroid Build Coastguard Worker switch (blendAState.FUNC_NAME) \
527*35238bceSAndroid Build Coastguard Worker { \
528*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ZERO: \
529*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 0.0f) break; \
530*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE: \
531*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f) break; \
532*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC_COLOR: \
533*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.w()) break; \
534*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_SRC_COLOR: \
535*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src.w()) break; \
536*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_DST_COLOR: \
537*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.w()) break; \
538*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_DST_COLOR: \
539*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - dst.w()) break; \
540*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC_ALPHA: \
541*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.w()) break; \
542*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_SRC_ALPHA: \
543*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src.w()) break; \
544*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_DST_ALPHA: \
545*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.w()) break; \
546*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_DST_ALPHA: \
547*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - dst.w()) break; \
548*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_CONSTANT_COLOR: \
549*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) break; \
550*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: \
551*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break; \
552*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_CONSTANT_ALPHA: \
553*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) break; \
554*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: \
555*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break; \
556*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC_ALPHA_SATURATE: \
557*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f) break; \
558*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC1_COLOR: \
559*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.w()) break; \
560*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_SRC1_COLOR: \
561*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src1.w()) break; \
562*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_SRC1_ALPHA: \
563*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.w()) break; \
564*35238bceSAndroid Build Coastguard Worker case BLENDFUNC_ONE_MINUS_SRC1_ALPHA: \
565*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src1.w()) break; \
566*35238bceSAndroid Build Coastguard Worker default: \
567*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false); \
568*35238bceSAndroid Build Coastguard Worker }
569*35238bceSAndroid Build Coastguard Worker
570*35238bceSAndroid Build Coastguard Worker SWITCH_SRC_OR_DST_FACTOR_A(srcFunc, blendSrcFactorA)
571*35238bceSAndroid Build Coastguard Worker SWITCH_SRC_OR_DST_FACTOR_A(dstFunc, blendDstFactorA)
572*35238bceSAndroid Build Coastguard Worker
573*35238bceSAndroid Build Coastguard Worker #undef SWITCH_SRC_OR_DST_FACTOR_A
574*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_BLEND_FACTOR
575*35238bceSAndroid Build Coastguard Worker }
576*35238bceSAndroid Build Coastguard Worker
executeBlend(const BlendState & blendRGBState,const BlendState & blendAState)577*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeBlend(const BlendState &blendRGBState, const BlendState &blendAState)
578*35238bceSAndroid Build Coastguard Worker {
579*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_BLENDED_COLOR(COLOR_NAME, COLOR_EXPRESSION) \
580*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
581*35238bceSAndroid Build Coastguard Worker { \
582*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive) \
583*35238bceSAndroid Build Coastguard Worker { \
584*35238bceSAndroid Build Coastguard Worker SampleData &sample = m_sampleRegister[regSampleNdx]; \
585*35238bceSAndroid Build Coastguard Worker const Vec4 &srcColor = sample.clampedBlendSrcColor; \
586*35238bceSAndroid Build Coastguard Worker const Vec4 &dstColor = sample.clampedBlendDstColor; \
587*35238bceSAndroid Build Coastguard Worker \
588*35238bceSAndroid Build Coastguard Worker sample.COLOR_NAME = (COLOR_EXPRESSION); \
589*35238bceSAndroid Build Coastguard Worker } \
590*35238bceSAndroid Build Coastguard Worker }
591*35238bceSAndroid Build Coastguard Worker
592*35238bceSAndroid Build Coastguard Worker switch (blendRGBState.equation)
593*35238bceSAndroid Build Coastguard Worker {
594*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADD:
595*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0, 1, 2) * sample.blendSrcFactorRGB +
596*35238bceSAndroid Build Coastguard Worker dstColor.swizzle(0, 1, 2) * sample.blendDstFactorRGB)
597*35238bceSAndroid Build Coastguard Worker break;
598*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_SUBTRACT:
599*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0, 1, 2) * sample.blendSrcFactorRGB -
600*35238bceSAndroid Build Coastguard Worker dstColor.swizzle(0, 1, 2) * sample.blendDstFactorRGB)
601*35238bceSAndroid Build Coastguard Worker break;
602*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_REVERSE_SUBTRACT:
603*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, dstColor.swizzle(0, 1, 2) * sample.blendDstFactorRGB -
604*35238bceSAndroid Build Coastguard Worker srcColor.swizzle(0, 1, 2) * sample.blendSrcFactorRGB)
605*35238bceSAndroid Build Coastguard Worker break;
606*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_MIN:
607*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, min(srcColor.swizzle(0, 1, 2), dstColor.swizzle(0, 1, 2))) break;
608*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_MAX:
609*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, max(srcColor.swizzle(0, 1, 2), dstColor.swizzle(0, 1, 2))) break;
610*35238bceSAndroid Build Coastguard Worker default:
611*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
612*35238bceSAndroid Build Coastguard Worker }
613*35238bceSAndroid Build Coastguard Worker
614*35238bceSAndroid Build Coastguard Worker switch (blendAState.equation)
615*35238bceSAndroid Build Coastguard Worker {
616*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADD:
617*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedA,
618*35238bceSAndroid Build Coastguard Worker srcColor.w() * sample.blendSrcFactorA + dstColor.w() * sample.blendDstFactorA)
619*35238bceSAndroid Build Coastguard Worker break;
620*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_SUBTRACT:
621*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedA,
622*35238bceSAndroid Build Coastguard Worker srcColor.w() * sample.blendSrcFactorA - dstColor.w() * sample.blendDstFactorA)
623*35238bceSAndroid Build Coastguard Worker break;
624*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_REVERSE_SUBTRACT:
625*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedA,
626*35238bceSAndroid Build Coastguard Worker dstColor.w() * sample.blendDstFactorA - srcColor.w() * sample.blendSrcFactorA)
627*35238bceSAndroid Build Coastguard Worker break;
628*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_MIN:
629*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedA, min(srcColor.w(), dstColor.w())) break;
630*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_MAX:
631*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_BLENDED_COLOR(blendedA, max(srcColor.w(), dstColor.w())) break;
632*35238bceSAndroid Build Coastguard Worker default:
633*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
634*35238bceSAndroid Build Coastguard Worker }
635*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_BLENDED_COLOR
636*35238bceSAndroid Build Coastguard Worker }
637*35238bceSAndroid Build Coastguard Worker
638*35238bceSAndroid Build Coastguard Worker namespace advblend
639*35238bceSAndroid Build Coastguard Worker {
640*35238bceSAndroid Build Coastguard Worker
multiply(float src,float dst)641*35238bceSAndroid Build Coastguard Worker inline float multiply(float src, float dst)
642*35238bceSAndroid Build Coastguard Worker {
643*35238bceSAndroid Build Coastguard Worker return src * dst;
644*35238bceSAndroid Build Coastguard Worker }
screen(float src,float dst)645*35238bceSAndroid Build Coastguard Worker inline float screen(float src, float dst)
646*35238bceSAndroid Build Coastguard Worker {
647*35238bceSAndroid Build Coastguard Worker return src + dst - src * dst;
648*35238bceSAndroid Build Coastguard Worker }
darken(float src,float dst)649*35238bceSAndroid Build Coastguard Worker inline float darken(float src, float dst)
650*35238bceSAndroid Build Coastguard Worker {
651*35238bceSAndroid Build Coastguard Worker return de::min(src, dst);
652*35238bceSAndroid Build Coastguard Worker }
lighten(float src,float dst)653*35238bceSAndroid Build Coastguard Worker inline float lighten(float src, float dst)
654*35238bceSAndroid Build Coastguard Worker {
655*35238bceSAndroid Build Coastguard Worker return de::max(src, dst);
656*35238bceSAndroid Build Coastguard Worker }
difference(float src,float dst)657*35238bceSAndroid Build Coastguard Worker inline float difference(float src, float dst)
658*35238bceSAndroid Build Coastguard Worker {
659*35238bceSAndroid Build Coastguard Worker return de::abs(dst - src);
660*35238bceSAndroid Build Coastguard Worker }
exclusion(float src,float dst)661*35238bceSAndroid Build Coastguard Worker inline float exclusion(float src, float dst)
662*35238bceSAndroid Build Coastguard Worker {
663*35238bceSAndroid Build Coastguard Worker return src + dst - 2.0f * src * dst;
664*35238bceSAndroid Build Coastguard Worker }
665*35238bceSAndroid Build Coastguard Worker
overlay(float src,float dst)666*35238bceSAndroid Build Coastguard Worker inline float overlay(float src, float dst)
667*35238bceSAndroid Build Coastguard Worker {
668*35238bceSAndroid Build Coastguard Worker if (dst <= 0.5f)
669*35238bceSAndroid Build Coastguard Worker return 2.0f * src * dst;
670*35238bceSAndroid Build Coastguard Worker else
671*35238bceSAndroid Build Coastguard Worker return 1.0f - 2.0f * (1.0f - src) * (1.0f - dst);
672*35238bceSAndroid Build Coastguard Worker }
673*35238bceSAndroid Build Coastguard Worker
colordodge(float src,float dst)674*35238bceSAndroid Build Coastguard Worker inline float colordodge(float src, float dst)
675*35238bceSAndroid Build Coastguard Worker {
676*35238bceSAndroid Build Coastguard Worker if (dst <= 0.0f)
677*35238bceSAndroid Build Coastguard Worker return 0.0f;
678*35238bceSAndroid Build Coastguard Worker else if (src < 1.0f)
679*35238bceSAndroid Build Coastguard Worker return de::min(1.0f, dst / (1.0f - src));
680*35238bceSAndroid Build Coastguard Worker else
681*35238bceSAndroid Build Coastguard Worker return 1.0f;
682*35238bceSAndroid Build Coastguard Worker }
683*35238bceSAndroid Build Coastguard Worker
colorburn(float src,float dst)684*35238bceSAndroid Build Coastguard Worker inline float colorburn(float src, float dst)
685*35238bceSAndroid Build Coastguard Worker {
686*35238bceSAndroid Build Coastguard Worker if (dst >= 1.0f)
687*35238bceSAndroid Build Coastguard Worker return 1.0f;
688*35238bceSAndroid Build Coastguard Worker else if (src > 0.0f)
689*35238bceSAndroid Build Coastguard Worker return 1.0f - de::min(1.0f, (1.0f - dst) / src);
690*35238bceSAndroid Build Coastguard Worker else
691*35238bceSAndroid Build Coastguard Worker return 0.0f;
692*35238bceSAndroid Build Coastguard Worker }
693*35238bceSAndroid Build Coastguard Worker
hardlight(float src,float dst)694*35238bceSAndroid Build Coastguard Worker inline float hardlight(float src, float dst)
695*35238bceSAndroid Build Coastguard Worker {
696*35238bceSAndroid Build Coastguard Worker if (src <= 0.5f)
697*35238bceSAndroid Build Coastguard Worker return 2.0f * src * dst;
698*35238bceSAndroid Build Coastguard Worker else
699*35238bceSAndroid Build Coastguard Worker return 1.0f - 2.0f * (1.0f - src) * (1.0f - dst);
700*35238bceSAndroid Build Coastguard Worker }
701*35238bceSAndroid Build Coastguard Worker
softlight(float src,float dst)702*35238bceSAndroid Build Coastguard Worker inline float softlight(float src, float dst)
703*35238bceSAndroid Build Coastguard Worker {
704*35238bceSAndroid Build Coastguard Worker if (src <= 0.5f)
705*35238bceSAndroid Build Coastguard Worker return dst - (1.0f - 2.0f * src) * dst * (1.0f - dst);
706*35238bceSAndroid Build Coastguard Worker else if (dst <= 0.25f)
707*35238bceSAndroid Build Coastguard Worker return dst + (2.0f * src - 1.0f) * dst * ((16.0f * dst - 12.0f) * dst + 3.0f);
708*35238bceSAndroid Build Coastguard Worker else
709*35238bceSAndroid Build Coastguard Worker return dst + (2.0f * src - 1.0f) * (deFloatSqrt(dst) - dst);
710*35238bceSAndroid Build Coastguard Worker }
711*35238bceSAndroid Build Coastguard Worker
minComp(const Vec3 & v)712*35238bceSAndroid Build Coastguard Worker inline float minComp(const Vec3 &v)
713*35238bceSAndroid Build Coastguard Worker {
714*35238bceSAndroid Build Coastguard Worker return de::min(de::min(v.x(), v.y()), v.z());
715*35238bceSAndroid Build Coastguard Worker }
716*35238bceSAndroid Build Coastguard Worker
maxComp(const Vec3 & v)717*35238bceSAndroid Build Coastguard Worker inline float maxComp(const Vec3 &v)
718*35238bceSAndroid Build Coastguard Worker {
719*35238bceSAndroid Build Coastguard Worker return de::max(de::max(v.x(), v.y()), v.z());
720*35238bceSAndroid Build Coastguard Worker }
721*35238bceSAndroid Build Coastguard Worker
luminosity(const Vec3 & rgb)722*35238bceSAndroid Build Coastguard Worker inline float luminosity(const Vec3 &rgb)
723*35238bceSAndroid Build Coastguard Worker {
724*35238bceSAndroid Build Coastguard Worker return dot(rgb, Vec3(0.3f, 0.59f, 0.11f));
725*35238bceSAndroid Build Coastguard Worker }
726*35238bceSAndroid Build Coastguard Worker
saturation(const Vec3 & rgb)727*35238bceSAndroid Build Coastguard Worker inline float saturation(const Vec3 &rgb)
728*35238bceSAndroid Build Coastguard Worker {
729*35238bceSAndroid Build Coastguard Worker return maxComp(rgb) - minComp(rgb);
730*35238bceSAndroid Build Coastguard Worker }
731*35238bceSAndroid Build Coastguard Worker
setLum(const Vec3 & cbase,const Vec3 & clum)732*35238bceSAndroid Build Coastguard Worker Vec3 setLum(const Vec3 &cbase, const Vec3 &clum)
733*35238bceSAndroid Build Coastguard Worker {
734*35238bceSAndroid Build Coastguard Worker const float lbase = luminosity(cbase);
735*35238bceSAndroid Build Coastguard Worker const float llum = luminosity(clum);
736*35238bceSAndroid Build Coastguard Worker const float ldiff = llum - lbase;
737*35238bceSAndroid Build Coastguard Worker const Vec3 color = cbase + Vec3(ldiff);
738*35238bceSAndroid Build Coastguard Worker const float minC = minComp(color);
739*35238bceSAndroid Build Coastguard Worker const float maxC = maxComp(color);
740*35238bceSAndroid Build Coastguard Worker
741*35238bceSAndroid Build Coastguard Worker if (minC < 0.0f)
742*35238bceSAndroid Build Coastguard Worker return llum + ((color - llum) * llum / (llum != minC ? (llum - minC) : 1.0f));
743*35238bceSAndroid Build Coastguard Worker else if (maxC > 1.0f)
744*35238bceSAndroid Build Coastguard Worker return llum + ((color - llum) * (1.0f - llum) / (llum != maxC ? (maxC - llum) : 1.0f));
745*35238bceSAndroid Build Coastguard Worker else
746*35238bceSAndroid Build Coastguard Worker return color;
747*35238bceSAndroid Build Coastguard Worker }
748*35238bceSAndroid Build Coastguard Worker
setLumSat(const Vec3 & cbase,const Vec3 & csat,const Vec3 & clum)749*35238bceSAndroid Build Coastguard Worker Vec3 setLumSat(const Vec3 &cbase, const Vec3 &csat, const Vec3 &clum)
750*35238bceSAndroid Build Coastguard Worker {
751*35238bceSAndroid Build Coastguard Worker const float minbase = minComp(cbase);
752*35238bceSAndroid Build Coastguard Worker const float sbase = saturation(cbase);
753*35238bceSAndroid Build Coastguard Worker const float ssat = saturation(csat);
754*35238bceSAndroid Build Coastguard Worker Vec3 color = Vec3(0.0f);
755*35238bceSAndroid Build Coastguard Worker
756*35238bceSAndroid Build Coastguard Worker if (sbase > 0.0f)
757*35238bceSAndroid Build Coastguard Worker color = (cbase - minbase) * ssat / sbase;
758*35238bceSAndroid Build Coastguard Worker
759*35238bceSAndroid Build Coastguard Worker return setLum(color, clum);
760*35238bceSAndroid Build Coastguard Worker }
761*35238bceSAndroid Build Coastguard Worker
762*35238bceSAndroid Build Coastguard Worker } // namespace advblend
763*35238bceSAndroid Build Coastguard Worker
executeAdvancedBlend(BlendEquationAdvanced equation)764*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeAdvancedBlend(BlendEquationAdvanced equation)
765*35238bceSAndroid Build Coastguard Worker {
766*35238bceSAndroid Build Coastguard Worker using namespace advblend;
767*35238bceSAndroid Build Coastguard Worker
768*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_ADV_BLEND(FUNCTION_NAME) \
769*35238bceSAndroid Build Coastguard Worker do \
770*35238bceSAndroid Build Coastguard Worker { \
771*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
772*35238bceSAndroid Build Coastguard Worker { \
773*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive) \
774*35238bceSAndroid Build Coastguard Worker { \
775*35238bceSAndroid Build Coastguard Worker SampleData &sample = m_sampleRegister[regSampleNdx]; \
776*35238bceSAndroid Build Coastguard Worker const Vec4 &srcColor = sample.clampedBlendSrcColor; \
777*35238bceSAndroid Build Coastguard Worker const Vec4 &dstColor = sample.clampedBlendDstColor; \
778*35238bceSAndroid Build Coastguard Worker const Vec3 &bias = sample.blendSrcFactorRGB; \
779*35238bceSAndroid Build Coastguard Worker const float p0 = sample.blendSrcFactorA; \
780*35238bceSAndroid Build Coastguard Worker const float r = FUNCTION_NAME(srcColor[0], dstColor[0]) * p0 + bias[0]; \
781*35238bceSAndroid Build Coastguard Worker const float g = FUNCTION_NAME(srcColor[1], dstColor[1]) * p0 + bias[1]; \
782*35238bceSAndroid Build Coastguard Worker const float b = FUNCTION_NAME(srcColor[2], dstColor[2]) * p0 + bias[2]; \
783*35238bceSAndroid Build Coastguard Worker \
784*35238bceSAndroid Build Coastguard Worker sample.blendedRGB = Vec3(r, g, b); \
785*35238bceSAndroid Build Coastguard Worker } \
786*35238bceSAndroid Build Coastguard Worker } \
787*35238bceSAndroid Build Coastguard Worker } while (0)
788*35238bceSAndroid Build Coastguard Worker
789*35238bceSAndroid Build Coastguard Worker #define SAMPLE_REGISTER_ADV_BLEND_HSL(COLOR_EXPRESSION) \
790*35238bceSAndroid Build Coastguard Worker do \
791*35238bceSAndroid Build Coastguard Worker { \
792*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++) \
793*35238bceSAndroid Build Coastguard Worker { \
794*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive) \
795*35238bceSAndroid Build Coastguard Worker { \
796*35238bceSAndroid Build Coastguard Worker SampleData &sample = m_sampleRegister[regSampleNdx]; \
797*35238bceSAndroid Build Coastguard Worker const Vec3 srcColor = sample.clampedBlendSrcColor.swizzle(0, 1, 2); \
798*35238bceSAndroid Build Coastguard Worker const Vec3 dstColor = sample.clampedBlendDstColor.swizzle(0, 1, 2); \
799*35238bceSAndroid Build Coastguard Worker const Vec3 &bias = sample.blendSrcFactorRGB; \
800*35238bceSAndroid Build Coastguard Worker const float p0 = sample.blendSrcFactorA; \
801*35238bceSAndroid Build Coastguard Worker \
802*35238bceSAndroid Build Coastguard Worker sample.blendedRGB = (COLOR_EXPRESSION)*p0 + bias; \
803*35238bceSAndroid Build Coastguard Worker } \
804*35238bceSAndroid Build Coastguard Worker } \
805*35238bceSAndroid Build Coastguard Worker } while (0)
806*35238bceSAndroid Build Coastguard Worker
807*35238bceSAndroid Build Coastguard Worker // Pre-compute factors & compute alpha \todo [2014-03-18 pyry] Re-using variable names.
808*35238bceSAndroid Build Coastguard Worker // \note clampedBlend*Color contains clamped & unpremultiplied colors
809*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
810*35238bceSAndroid Build Coastguard Worker {
811*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
812*35238bceSAndroid Build Coastguard Worker {
813*35238bceSAndroid Build Coastguard Worker SampleData &sample = m_sampleRegister[regSampleNdx];
814*35238bceSAndroid Build Coastguard Worker const Vec4 &srcColor = sample.clampedBlendSrcColor;
815*35238bceSAndroid Build Coastguard Worker const Vec4 &dstColor = sample.clampedBlendDstColor;
816*35238bceSAndroid Build Coastguard Worker const float srcA = srcColor.w();
817*35238bceSAndroid Build Coastguard Worker const float dstA = dstColor.w();
818*35238bceSAndroid Build Coastguard Worker const float p0 = srcA * dstA;
819*35238bceSAndroid Build Coastguard Worker const float p1 = srcA * (1.0f - dstA);
820*35238bceSAndroid Build Coastguard Worker const float p2 = dstA * (1.0f - srcA);
821*35238bceSAndroid Build Coastguard Worker const Vec3 bias(srcColor[0] * p1 + dstColor[0] * p2, srcColor[1] * p1 + dstColor[1] * p2,
822*35238bceSAndroid Build Coastguard Worker srcColor[2] * p1 + dstColor[2] * p2);
823*35238bceSAndroid Build Coastguard Worker
824*35238bceSAndroid Build Coastguard Worker sample.blendSrcFactorRGB = bias;
825*35238bceSAndroid Build Coastguard Worker sample.blendSrcFactorA = p0;
826*35238bceSAndroid Build Coastguard Worker sample.blendedA = p0 + p1 + p2;
827*35238bceSAndroid Build Coastguard Worker }
828*35238bceSAndroid Build Coastguard Worker }
829*35238bceSAndroid Build Coastguard Worker
830*35238bceSAndroid Build Coastguard Worker switch (equation)
831*35238bceSAndroid Build Coastguard Worker {
832*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_MULTIPLY:
833*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(multiply);
834*35238bceSAndroid Build Coastguard Worker break;
835*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_SCREEN:
836*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(screen);
837*35238bceSAndroid Build Coastguard Worker break;
838*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_OVERLAY:
839*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(overlay);
840*35238bceSAndroid Build Coastguard Worker break;
841*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_DARKEN:
842*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(darken);
843*35238bceSAndroid Build Coastguard Worker break;
844*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_LIGHTEN:
845*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(lighten);
846*35238bceSAndroid Build Coastguard Worker break;
847*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_COLORDODGE:
848*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(colordodge);
849*35238bceSAndroid Build Coastguard Worker break;
850*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_COLORBURN:
851*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(colorburn);
852*35238bceSAndroid Build Coastguard Worker break;
853*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_HARDLIGHT:
854*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(hardlight);
855*35238bceSAndroid Build Coastguard Worker break;
856*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_SOFTLIGHT:
857*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(softlight);
858*35238bceSAndroid Build Coastguard Worker break;
859*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_DIFFERENCE:
860*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(difference);
861*35238bceSAndroid Build Coastguard Worker break;
862*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_EXCLUSION:
863*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND(exclusion);
864*35238bceSAndroid Build Coastguard Worker break;
865*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_HSL_HUE:
866*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND_HSL(setLumSat(srcColor, dstColor, dstColor));
867*35238bceSAndroid Build Coastguard Worker break;
868*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_HSL_SATURATION:
869*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND_HSL(setLumSat(dstColor, srcColor, dstColor));
870*35238bceSAndroid Build Coastguard Worker break;
871*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_HSL_COLOR:
872*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND_HSL(setLum(srcColor, dstColor));
873*35238bceSAndroid Build Coastguard Worker break;
874*35238bceSAndroid Build Coastguard Worker case BLENDEQUATION_ADVANCED_HSL_LUMINOSITY:
875*35238bceSAndroid Build Coastguard Worker SAMPLE_REGISTER_ADV_BLEND_HSL(setLum(dstColor, srcColor));
876*35238bceSAndroid Build Coastguard Worker break;
877*35238bceSAndroid Build Coastguard Worker default:
878*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
879*35238bceSAndroid Build Coastguard Worker }
880*35238bceSAndroid Build Coastguard Worker
881*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_ADV_BLEND
882*35238bceSAndroid Build Coastguard Worker #undef SAMPLE_REGISTER_ADV_BLEND_HSL
883*35238bceSAndroid Build Coastguard Worker }
884*35238bceSAndroid Build Coastguard Worker
executeColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,bool isSRGB,const tcu::PixelBufferAccess & colorBuffer)885*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeColorWrite(int fragNdxOffset, int numSamplesPerFragment, const Fragment *inputFragments,
886*35238bceSAndroid Build Coastguard Worker bool isSRGB, const tcu::PixelBufferAccess &colorBuffer)
887*35238bceSAndroid Build Coastguard Worker {
888*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
889*35238bceSAndroid Build Coastguard Worker {
890*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
891*35238bceSAndroid Build Coastguard Worker {
892*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
893*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
894*35238bceSAndroid Build Coastguard Worker Vec4 combinedColor;
895*35238bceSAndroid Build Coastguard Worker
896*35238bceSAndroid Build Coastguard Worker combinedColor.xyz() = m_sampleRegister[regSampleNdx].blendedRGB;
897*35238bceSAndroid Build Coastguard Worker combinedColor.w() = m_sampleRegister[regSampleNdx].blendedA;
898*35238bceSAndroid Build Coastguard Worker
899*35238bceSAndroid Build Coastguard Worker if (isSRGB)
900*35238bceSAndroid Build Coastguard Worker combinedColor = tcu::linearToSRGB(combinedColor);
901*35238bceSAndroid Build Coastguard Worker
902*35238bceSAndroid Build Coastguard Worker colorBuffer.setPixel(combinedColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
903*35238bceSAndroid Build Coastguard Worker }
904*35238bceSAndroid Build Coastguard Worker }
905*35238bceSAndroid Build Coastguard Worker }
906*35238bceSAndroid Build Coastguard Worker
executeRGBA8ColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::PixelBufferAccess & colorBuffer)907*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeRGBA8ColorWrite(int fragNdxOffset, int numSamplesPerFragment,
908*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments,
909*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &colorBuffer)
910*35238bceSAndroid Build Coastguard Worker {
911*35238bceSAndroid Build Coastguard Worker const int fragStride = 4;
912*35238bceSAndroid Build Coastguard Worker const int xStride = colorBuffer.getRowPitch();
913*35238bceSAndroid Build Coastguard Worker const int yStride = colorBuffer.getSlicePitch();
914*35238bceSAndroid Build Coastguard Worker uint8_t *const basePtr = (uint8_t *)colorBuffer.getDataPtr();
915*35238bceSAndroid Build Coastguard Worker
916*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
917*35238bceSAndroid Build Coastguard Worker {
918*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
919*35238bceSAndroid Build Coastguard Worker {
920*35238bceSAndroid Build Coastguard Worker const int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
921*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
922*35238bceSAndroid Build Coastguard Worker uint8_t *dstPtr =
923*35238bceSAndroid Build Coastguard Worker basePtr + fragSampleNdx * fragStride + frag.pixelCoord.x() * xStride + frag.pixelCoord.y() * yStride;
924*35238bceSAndroid Build Coastguard Worker
925*35238bceSAndroid Build Coastguard Worker dstPtr[0] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.x());
926*35238bceSAndroid Build Coastguard Worker dstPtr[1] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.y());
927*35238bceSAndroid Build Coastguard Worker dstPtr[2] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.z());
928*35238bceSAndroid Build Coastguard Worker dstPtr[3] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedA);
929*35238bceSAndroid Build Coastguard Worker }
930*35238bceSAndroid Build Coastguard Worker }
931*35238bceSAndroid Build Coastguard Worker }
932*35238bceSAndroid Build Coastguard Worker
executeMaskedColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const Vec4 & colorMaskFactor,const Vec4 & colorMaskNegationFactor,bool isSRGB,const tcu::PixelBufferAccess & colorBuffer)933*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeMaskedColorWrite(int fragNdxOffset, int numSamplesPerFragment,
934*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments, const Vec4 &colorMaskFactor,
935*35238bceSAndroid Build Coastguard Worker const Vec4 &colorMaskNegationFactor, bool isSRGB,
936*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &colorBuffer)
937*35238bceSAndroid Build Coastguard Worker {
938*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
939*35238bceSAndroid Build Coastguard Worker {
940*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
941*35238bceSAndroid Build Coastguard Worker {
942*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
943*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
944*35238bceSAndroid Build Coastguard Worker Vec4 originalColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
945*35238bceSAndroid Build Coastguard Worker Vec4 newColor;
946*35238bceSAndroid Build Coastguard Worker
947*35238bceSAndroid Build Coastguard Worker newColor.xyz() = m_sampleRegister[regSampleNdx].blendedRGB;
948*35238bceSAndroid Build Coastguard Worker newColor.w() = m_sampleRegister[regSampleNdx].blendedA;
949*35238bceSAndroid Build Coastguard Worker
950*35238bceSAndroid Build Coastguard Worker if (isSRGB)
951*35238bceSAndroid Build Coastguard Worker newColor = tcu::linearToSRGB(newColor);
952*35238bceSAndroid Build Coastguard Worker
953*35238bceSAndroid Build Coastguard Worker newColor = colorMaskFactor * newColor + colorMaskNegationFactor * originalColor;
954*35238bceSAndroid Build Coastguard Worker
955*35238bceSAndroid Build Coastguard Worker colorBuffer.setPixel(newColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
956*35238bceSAndroid Build Coastguard Worker }
957*35238bceSAndroid Build Coastguard Worker }
958*35238bceSAndroid Build Coastguard Worker }
959*35238bceSAndroid Build Coastguard Worker
executeSignedValueWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::BVec4 & colorMask,const tcu::PixelBufferAccess & colorBuffer)960*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeSignedValueWrite(int fragNdxOffset, int numSamplesPerFragment,
961*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments, const tcu::BVec4 &colorMask,
962*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &colorBuffer)
963*35238bceSAndroid Build Coastguard Worker {
964*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
965*35238bceSAndroid Build Coastguard Worker {
966*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
967*35238bceSAndroid Build Coastguard Worker {
968*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
969*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
970*35238bceSAndroid Build Coastguard Worker const IVec4 originalValue =
971*35238bceSAndroid Build Coastguard Worker colorBuffer.getPixelInt(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
972*35238bceSAndroid Build Coastguard Worker
973*35238bceSAndroid Build Coastguard Worker colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].signedValue, originalValue, colorMask),
974*35238bceSAndroid Build Coastguard Worker fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
975*35238bceSAndroid Build Coastguard Worker }
976*35238bceSAndroid Build Coastguard Worker }
977*35238bceSAndroid Build Coastguard Worker }
978*35238bceSAndroid Build Coastguard Worker
executeUnsignedValueWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::BVec4 & colorMask,const tcu::PixelBufferAccess & colorBuffer)979*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::executeUnsignedValueWrite(int fragNdxOffset, int numSamplesPerFragment,
980*35238bceSAndroid Build Coastguard Worker const Fragment *inputFragments, const tcu::BVec4 &colorMask,
981*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &colorBuffer)
982*35238bceSAndroid Build Coastguard Worker {
983*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
984*35238bceSAndroid Build Coastguard Worker {
985*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
986*35238bceSAndroid Build Coastguard Worker {
987*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
988*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
989*35238bceSAndroid Build Coastguard Worker const UVec4 originalValue =
990*35238bceSAndroid Build Coastguard Worker colorBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
991*35238bceSAndroid Build Coastguard Worker
992*35238bceSAndroid Build Coastguard Worker colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].unsignedValue, originalValue, colorMask),
993*35238bceSAndroid Build Coastguard Worker fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
994*35238bceSAndroid Build Coastguard Worker }
995*35238bceSAndroid Build Coastguard Worker }
996*35238bceSAndroid Build Coastguard Worker }
997*35238bceSAndroid Build Coastguard Worker
render(const rr::MultisamplePixelBufferAccess & msColorBuffer,const rr::MultisamplePixelBufferAccess & msDepthBuffer,const rr::MultisamplePixelBufferAccess & msStencilBuffer,const Fragment * inputFragments,int numFragments,FaceType fragmentFacing,const FragmentOperationState & state)998*35238bceSAndroid Build Coastguard Worker void FragmentProcessor::render(const rr::MultisamplePixelBufferAccess &msColorBuffer,
999*35238bceSAndroid Build Coastguard Worker const rr::MultisamplePixelBufferAccess &msDepthBuffer,
1000*35238bceSAndroid Build Coastguard Worker const rr::MultisamplePixelBufferAccess &msStencilBuffer, const Fragment *inputFragments,
1001*35238bceSAndroid Build Coastguard Worker int numFragments, FaceType fragmentFacing, const FragmentOperationState &state)
1002*35238bceSAndroid Build Coastguard Worker {
1003*35238bceSAndroid Build Coastguard Worker DE_ASSERT(fragmentFacing < FACETYPE_LAST);
1004*35238bceSAndroid Build Coastguard Worker DE_ASSERT(state.numStencilBits < 32); // code bitshifts numStencilBits, avoid undefined behavior
1005*35238bceSAndroid Build Coastguard Worker
1006*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &colorBuffer = msColorBuffer.raw();
1007*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &depthBuffer = msDepthBuffer.raw();
1008*35238bceSAndroid Build Coastguard Worker const tcu::PixelBufferAccess &stencilBuffer = msStencilBuffer.raw();
1009*35238bceSAndroid Build Coastguard Worker
1010*35238bceSAndroid Build Coastguard Worker bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.getDepth() > 0;
1011*35238bceSAndroid Build Coastguard Worker bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencilBuffer.getDepth() > 0;
1012*35238bceSAndroid Build Coastguard Worker bool doDepthBoundsTest = hasDepth && state.depthBoundsTestEnabled;
1013*35238bceSAndroid Build Coastguard Worker bool doDepthTest = hasDepth && state.depthTestEnabled;
1014*35238bceSAndroid Build Coastguard Worker bool doStencilTest = hasStencil && state.stencilTestEnabled;
1015*35238bceSAndroid Build Coastguard Worker
1016*35238bceSAndroid Build Coastguard Worker tcu::TextureChannelClass colorbufferClass = tcu::getTextureChannelClass(msColorBuffer.raw().getFormat().type);
1017*35238bceSAndroid Build Coastguard Worker rr::GenericVecType fragmentDataType =
1018*35238bceSAndroid Build Coastguard Worker (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) ?
1019*35238bceSAndroid Build Coastguard Worker (rr::GENERICVECTYPE_INT32) :
1020*35238bceSAndroid Build Coastguard Worker ((colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) :
1021*35238bceSAndroid Build Coastguard Worker (rr::GENERICVECTYPE_FLOAT));
1022*35238bceSAndroid Build Coastguard Worker
1023*35238bceSAndroid Build Coastguard Worker DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) &&
1024*35238bceSAndroid Build Coastguard Worker (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth()));
1025*35238bceSAndroid Build Coastguard Worker DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) &&
1026*35238bceSAndroid Build Coastguard Worker (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight()));
1027*35238bceSAndroid Build Coastguard Worker DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) &&
1028*35238bceSAndroid Build Coastguard Worker (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth()));
1029*35238bceSAndroid Build Coastguard Worker
1030*35238bceSAndroid Build Coastguard Worker // Combined formats must be separated beforehand
1031*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!hasDepth || (!tcu::isCombinedDepthStencilType(depthBuffer.getFormat().type) &&
1032*35238bceSAndroid Build Coastguard Worker depthBuffer.getFormat().order == tcu::TextureFormat::D));
1033*35238bceSAndroid Build Coastguard Worker DE_ASSERT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) &&
1034*35238bceSAndroid Build Coastguard Worker stencilBuffer.getFormat().order == tcu::TextureFormat::S));
1035*35238bceSAndroid Build Coastguard Worker
1036*35238bceSAndroid Build Coastguard Worker int numSamplesPerFragment = colorBuffer.getWidth();
1037*35238bceSAndroid Build Coastguard Worker int totalNumSamples = numFragments * numSamplesPerFragment;
1038*35238bceSAndroid Build Coastguard Worker int numSampleGroups =
1039*35238bceSAndroid Build Coastguard Worker (totalNumSamples - 1) / SAMPLE_REGISTER_SIZE + 1; // \note totalNumSamples/SAMPLE_REGISTER_SIZE rounded up.
1040*35238bceSAndroid Build Coastguard Worker const StencilState &stencilState = state.stencilStates[fragmentFacing];
1041*35238bceSAndroid Build Coastguard Worker Vec4 colorMaskFactor(state.colorMask[0] ? 1.0f : 0.0f, state.colorMask[1] ? 1.0f : 0.0f,
1042*35238bceSAndroid Build Coastguard Worker state.colorMask[2] ? 1.0f : 0.0f, state.colorMask[3] ? 1.0f : 0.0f);
1043*35238bceSAndroid Build Coastguard Worker Vec4 colorMaskNegationFactor(state.colorMask[0] ? 0.0f : 1.0f, state.colorMask[1] ? 0.0f : 1.0f,
1044*35238bceSAndroid Build Coastguard Worker state.colorMask[2] ? 0.0f : 1.0f, state.colorMask[3] ? 0.0f : 1.0f);
1045*35238bceSAndroid Build Coastguard Worker bool sRGBTarget = state.sRGBEnabled && tcu::isSRGB(colorBuffer.getFormat());
1046*35238bceSAndroid Build Coastguard Worker
1047*35238bceSAndroid Build Coastguard Worker DE_ASSERT(SAMPLE_REGISTER_SIZE % numSamplesPerFragment == 0);
1048*35238bceSAndroid Build Coastguard Worker
1049*35238bceSAndroid Build Coastguard Worker // Divide the fragments' samples into groups of size SAMPLE_REGISTER_SIZE, and perform
1050*35238bceSAndroid Build Coastguard Worker // the per-sample operations for one group at a time.
1051*35238bceSAndroid Build Coastguard Worker
1052*35238bceSAndroid Build Coastguard Worker for (int sampleGroupNdx = 0; sampleGroupNdx < numSampleGroups; sampleGroupNdx++)
1053*35238bceSAndroid Build Coastguard Worker {
1054*35238bceSAndroid Build Coastguard Worker // The index of the fragment of the sample at the beginning of m_sampleRegisters.
1055*35238bceSAndroid Build Coastguard Worker int groupFirstFragNdx = (sampleGroupNdx * SAMPLE_REGISTER_SIZE) / numSamplesPerFragment;
1056*35238bceSAndroid Build Coastguard Worker
1057*35238bceSAndroid Build Coastguard Worker // Initialize sample data in the sample register.
1058*35238bceSAndroid Build Coastguard Worker
1059*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1060*35238bceSAndroid Build Coastguard Worker {
1061*35238bceSAndroid Build Coastguard Worker int fragNdx = groupFirstFragNdx + regSampleNdx / numSamplesPerFragment;
1062*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
1063*35238bceSAndroid Build Coastguard Worker
1064*35238bceSAndroid Build Coastguard Worker if (fragNdx < numFragments)
1065*35238bceSAndroid Build Coastguard Worker {
1066*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].isAlive =
1067*35238bceSAndroid Build Coastguard Worker (inputFragments[fragNdx].coverage & (1u << fragSampleNdx)) != 0;
1068*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].depthPassed =
1069*35238bceSAndroid Build Coastguard Worker true; // \note This will stay true if depth test is disabled.
1070*35238bceSAndroid Build Coastguard Worker }
1071*35238bceSAndroid Build Coastguard Worker else
1072*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].isAlive = false;
1073*35238bceSAndroid Build Coastguard Worker }
1074*35238bceSAndroid Build Coastguard Worker
1075*35238bceSAndroid Build Coastguard Worker // Scissor test.
1076*35238bceSAndroid Build Coastguard Worker
1077*35238bceSAndroid Build Coastguard Worker if (state.scissorTestEnabled)
1078*35238bceSAndroid Build Coastguard Worker executeScissorTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.scissorRectangle);
1079*35238bceSAndroid Build Coastguard Worker
1080*35238bceSAndroid Build Coastguard Worker // Depth bounds test.
1081*35238bceSAndroid Build Coastguard Worker
1082*35238bceSAndroid Build Coastguard Worker if (doDepthBoundsTest)
1083*35238bceSAndroid Build Coastguard Worker executeDepthBoundsTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.minDepthBound,
1084*35238bceSAndroid Build Coastguard Worker state.maxDepthBound, depthBuffer);
1085*35238bceSAndroid Build Coastguard Worker
1086*35238bceSAndroid Build Coastguard Worker // Stencil test.
1087*35238bceSAndroid Build Coastguard Worker
1088*35238bceSAndroid Build Coastguard Worker if (doStencilTest)
1089*35238bceSAndroid Build Coastguard Worker {
1090*35238bceSAndroid Build Coastguard Worker executeStencilCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState,
1091*35238bceSAndroid Build Coastguard Worker state.numStencilBits, stencilBuffer);
1092*35238bceSAndroid Build Coastguard Worker executeStencilSFail(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState,
1093*35238bceSAndroid Build Coastguard Worker state.numStencilBits, stencilBuffer);
1094*35238bceSAndroid Build Coastguard Worker }
1095*35238bceSAndroid Build Coastguard Worker
1096*35238bceSAndroid Build Coastguard Worker // Depth test.
1097*35238bceSAndroid Build Coastguard Worker // \note Current value of isAlive is needed for dpPass and dpFail, so it's only updated after them and not right after depth test.
1098*35238bceSAndroid Build Coastguard Worker
1099*35238bceSAndroid Build Coastguard Worker if (doDepthTest)
1100*35238bceSAndroid Build Coastguard Worker {
1101*35238bceSAndroid Build Coastguard Worker executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, depthBuffer);
1102*35238bceSAndroid Build Coastguard Worker
1103*35238bceSAndroid Build Coastguard Worker if (state.depthMask)
1104*35238bceSAndroid Build Coastguard Worker executeDepthWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, depthBuffer);
1105*35238bceSAndroid Build Coastguard Worker }
1106*35238bceSAndroid Build Coastguard Worker
1107*35238bceSAndroid Build Coastguard Worker // Do dpFail and dpPass stencil writes.
1108*35238bceSAndroid Build Coastguard Worker
1109*35238bceSAndroid Build Coastguard Worker if (doStencilTest)
1110*35238bceSAndroid Build Coastguard Worker executeStencilDpFailAndPass(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState,
1111*35238bceSAndroid Build Coastguard Worker state.numStencilBits, stencilBuffer);
1112*35238bceSAndroid Build Coastguard Worker
1113*35238bceSAndroid Build Coastguard Worker // Kill the samples that failed depth test.
1114*35238bceSAndroid Build Coastguard Worker
1115*35238bceSAndroid Build Coastguard Worker if (doDepthTest)
1116*35238bceSAndroid Build Coastguard Worker {
1117*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1118*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].isAlive =
1119*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].isAlive && m_sampleRegister[regSampleNdx].depthPassed;
1120*35238bceSAndroid Build Coastguard Worker }
1121*35238bceSAndroid Build Coastguard Worker
1122*35238bceSAndroid Build Coastguard Worker // Paint fragments to target
1123*35238bceSAndroid Build Coastguard Worker
1124*35238bceSAndroid Build Coastguard Worker switch (fragmentDataType)
1125*35238bceSAndroid Build Coastguard Worker {
1126*35238bceSAndroid Build Coastguard Worker case rr::GENERICVECTYPE_FLOAT:
1127*35238bceSAndroid Build Coastguard Worker {
1128*35238bceSAndroid Build Coastguard Worker // Select min/max clamping values for blending factors and operands
1129*35238bceSAndroid Build Coastguard Worker Vec4 minClampValue;
1130*35238bceSAndroid Build Coastguard Worker Vec4 maxClampValue;
1131*35238bceSAndroid Build Coastguard Worker
1132*35238bceSAndroid Build Coastguard Worker if (colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT)
1133*35238bceSAndroid Build Coastguard Worker {
1134*35238bceSAndroid Build Coastguard Worker minClampValue = Vec4(0.0f);
1135*35238bceSAndroid Build Coastguard Worker maxClampValue = Vec4(1.0f);
1136*35238bceSAndroid Build Coastguard Worker }
1137*35238bceSAndroid Build Coastguard Worker else if (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT)
1138*35238bceSAndroid Build Coastguard Worker {
1139*35238bceSAndroid Build Coastguard Worker minClampValue = Vec4(-1.0f);
1140*35238bceSAndroid Build Coastguard Worker maxClampValue = Vec4(1.0f);
1141*35238bceSAndroid Build Coastguard Worker }
1142*35238bceSAndroid Build Coastguard Worker else
1143*35238bceSAndroid Build Coastguard Worker {
1144*35238bceSAndroid Build Coastguard Worker // No clamping
1145*35238bceSAndroid Build Coastguard Worker minClampValue = Vec4(-std::numeric_limits<float>::infinity());
1146*35238bceSAndroid Build Coastguard Worker maxClampValue = Vec4(std::numeric_limits<float>::infinity());
1147*35238bceSAndroid Build Coastguard Worker }
1148*35238bceSAndroid Build Coastguard Worker
1149*35238bceSAndroid Build Coastguard Worker // Blend calculation - only if using blend.
1150*35238bceSAndroid Build Coastguard Worker if (state.blendMode == BLENDMODE_STANDARD)
1151*35238bceSAndroid Build Coastguard Worker {
1152*35238bceSAndroid Build Coastguard Worker // Put dst color to register, doing srgb-to-linear conversion if needed.
1153*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1154*35238bceSAndroid Build Coastguard Worker {
1155*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
1156*35238bceSAndroid Build Coastguard Worker {
1157*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
1158*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[groupFirstFragNdx + regSampleNdx / numSamplesPerFragment];
1159*35238bceSAndroid Build Coastguard Worker Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
1160*35238bceSAndroid Build Coastguard Worker
1161*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].clampedBlendSrcColor =
1162*35238bceSAndroid Build Coastguard Worker clamp(frag.value.get<float>(), minClampValue, maxClampValue);
1163*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].clampedBlendSrc1Color =
1164*35238bceSAndroid Build Coastguard Worker clamp(frag.value1.get<float>(), minClampValue, maxClampValue);
1165*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].clampedBlendDstColor =
1166*35238bceSAndroid Build Coastguard Worker clamp(sRGBTarget ? tcu::sRGBToLinear(dstColor) : dstColor, minClampValue, maxClampValue);
1167*35238bceSAndroid Build Coastguard Worker }
1168*35238bceSAndroid Build Coastguard Worker }
1169*35238bceSAndroid Build Coastguard Worker
1170*35238bceSAndroid Build Coastguard Worker // Calculate blend factors to register.
1171*35238bceSAndroid Build Coastguard Worker executeBlendFactorComputeRGB(state.blendColor, state.blendRGBState);
1172*35238bceSAndroid Build Coastguard Worker executeBlendFactorComputeA(state.blendColor, state.blendAState);
1173*35238bceSAndroid Build Coastguard Worker
1174*35238bceSAndroid Build Coastguard Worker // Compute blended color.
1175*35238bceSAndroid Build Coastguard Worker executeBlend(state.blendRGBState, state.blendAState);
1176*35238bceSAndroid Build Coastguard Worker }
1177*35238bceSAndroid Build Coastguard Worker else if (state.blendMode == BLENDMODE_ADVANCED)
1178*35238bceSAndroid Build Coastguard Worker {
1179*35238bceSAndroid Build Coastguard Worker // Unpremultiply colors for blending, and do sRGB->linear if necessary
1180*35238bceSAndroid Build Coastguard Worker // \todo [2014-03-17 pyry] Re-consider clampedBlend*Color var names
1181*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1182*35238bceSAndroid Build Coastguard Worker {
1183*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
1184*35238bceSAndroid Build Coastguard Worker {
1185*35238bceSAndroid Build Coastguard Worker int fragSampleNdx = regSampleNdx % numSamplesPerFragment;
1186*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[groupFirstFragNdx + regSampleNdx / numSamplesPerFragment];
1187*35238bceSAndroid Build Coastguard Worker const Vec4 srcColor = frag.value.get<float>();
1188*35238bceSAndroid Build Coastguard Worker const Vec4 dstColor =
1189*35238bceSAndroid Build Coastguard Worker colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
1190*35238bceSAndroid Build Coastguard Worker
1191*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].clampedBlendSrcColor =
1192*35238bceSAndroid Build Coastguard Worker unpremultiply(clamp(srcColor, minClampValue, maxClampValue));
1193*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].clampedBlendDstColor = unpremultiply(
1194*35238bceSAndroid Build Coastguard Worker clamp(sRGBTarget ? tcu::sRGBToLinear(dstColor) : dstColor, minClampValue, maxClampValue));
1195*35238bceSAndroid Build Coastguard Worker }
1196*35238bceSAndroid Build Coastguard Worker }
1197*35238bceSAndroid Build Coastguard Worker
1198*35238bceSAndroid Build Coastguard Worker executeAdvancedBlend(state.blendEquationAdvaced);
1199*35238bceSAndroid Build Coastguard Worker }
1200*35238bceSAndroid Build Coastguard Worker else
1201*35238bceSAndroid Build Coastguard Worker {
1202*35238bceSAndroid Build Coastguard Worker // Not using blend - just put values to register as-is.
1203*35238bceSAndroid Build Coastguard Worker DE_ASSERT(state.blendMode == BLENDMODE_NONE);
1204*35238bceSAndroid Build Coastguard Worker
1205*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1206*35238bceSAndroid Build Coastguard Worker {
1207*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
1208*35238bceSAndroid Build Coastguard Worker {
1209*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[groupFirstFragNdx + regSampleNdx / numSamplesPerFragment];
1210*35238bceSAndroid Build Coastguard Worker
1211*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].blendedRGB = frag.value.get<float>().xyz();
1212*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].blendedA = frag.value.get<float>().w();
1213*35238bceSAndroid Build Coastguard Worker }
1214*35238bceSAndroid Build Coastguard Worker }
1215*35238bceSAndroid Build Coastguard Worker }
1216*35238bceSAndroid Build Coastguard Worker
1217*35238bceSAndroid Build Coastguard Worker // Clamp result values in sample register
1218*35238bceSAndroid Build Coastguard Worker if (colorbufferClass != tcu::TEXTURECHANNELCLASS_FLOATING_POINT)
1219*35238bceSAndroid Build Coastguard Worker {
1220*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1221*35238bceSAndroid Build Coastguard Worker {
1222*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
1223*35238bceSAndroid Build Coastguard Worker {
1224*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].blendedRGB =
1225*35238bceSAndroid Build Coastguard Worker clamp(m_sampleRegister[regSampleNdx].blendedRGB, minClampValue.swizzle(0, 1, 2),
1226*35238bceSAndroid Build Coastguard Worker maxClampValue.swizzle(0, 1, 2));
1227*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].blendedA =
1228*35238bceSAndroid Build Coastguard Worker clamp(m_sampleRegister[regSampleNdx].blendedA, minClampValue.w(), maxClampValue.w());
1229*35238bceSAndroid Build Coastguard Worker }
1230*35238bceSAndroid Build Coastguard Worker }
1231*35238bceSAndroid Build Coastguard Worker }
1232*35238bceSAndroid Build Coastguard Worker
1233*35238bceSAndroid Build Coastguard Worker // Finally, write the colors to the color buffer.
1234*35238bceSAndroid Build Coastguard Worker
1235*35238bceSAndroid Build Coastguard Worker if (state.colorMask[0] && state.colorMask[1] && state.colorMask[2] && state.colorMask[3])
1236*35238bceSAndroid Build Coastguard Worker {
1237*35238bceSAndroid Build Coastguard Worker if (colorBuffer.getFormat() ==
1238*35238bceSAndroid Build Coastguard Worker tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8))
1239*35238bceSAndroid Build Coastguard Worker executeRGBA8ColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorBuffer);
1240*35238bceSAndroid Build Coastguard Worker else
1241*35238bceSAndroid Build Coastguard Worker executeColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, sRGBTarget,
1242*35238bceSAndroid Build Coastguard Worker colorBuffer);
1243*35238bceSAndroid Build Coastguard Worker }
1244*35238bceSAndroid Build Coastguard Worker else if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
1245*35238bceSAndroid Build Coastguard Worker executeMaskedColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorMaskFactor,
1246*35238bceSAndroid Build Coastguard Worker colorMaskNegationFactor, sRGBTarget, colorBuffer);
1247*35238bceSAndroid Build Coastguard Worker break;
1248*35238bceSAndroid Build Coastguard Worker }
1249*35238bceSAndroid Build Coastguard Worker case rr::GENERICVECTYPE_INT32:
1250*35238bceSAndroid Build Coastguard Worker // Write fragments
1251*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1252*35238bceSAndroid Build Coastguard Worker {
1253*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
1254*35238bceSAndroid Build Coastguard Worker {
1255*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[groupFirstFragNdx + regSampleNdx / numSamplesPerFragment];
1256*35238bceSAndroid Build Coastguard Worker
1257*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].signedValue = frag.value.get<int32_t>();
1258*35238bceSAndroid Build Coastguard Worker }
1259*35238bceSAndroid Build Coastguard Worker }
1260*35238bceSAndroid Build Coastguard Worker
1261*35238bceSAndroid Build Coastguard Worker if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
1262*35238bceSAndroid Build Coastguard Worker executeSignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask,
1263*35238bceSAndroid Build Coastguard Worker colorBuffer);
1264*35238bceSAndroid Build Coastguard Worker break;
1265*35238bceSAndroid Build Coastguard Worker
1266*35238bceSAndroid Build Coastguard Worker case rr::GENERICVECTYPE_UINT32:
1267*35238bceSAndroid Build Coastguard Worker // Write fragments
1268*35238bceSAndroid Build Coastguard Worker for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1269*35238bceSAndroid Build Coastguard Worker {
1270*35238bceSAndroid Build Coastguard Worker if (m_sampleRegister[regSampleNdx].isAlive)
1271*35238bceSAndroid Build Coastguard Worker {
1272*35238bceSAndroid Build Coastguard Worker const Fragment &frag = inputFragments[groupFirstFragNdx + regSampleNdx / numSamplesPerFragment];
1273*35238bceSAndroid Build Coastguard Worker
1274*35238bceSAndroid Build Coastguard Worker m_sampleRegister[regSampleNdx].unsignedValue = frag.value.get<uint32_t>();
1275*35238bceSAndroid Build Coastguard Worker }
1276*35238bceSAndroid Build Coastguard Worker }
1277*35238bceSAndroid Build Coastguard Worker
1278*35238bceSAndroid Build Coastguard Worker if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
1279*35238bceSAndroid Build Coastguard Worker executeUnsignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask,
1280*35238bceSAndroid Build Coastguard Worker colorBuffer);
1281*35238bceSAndroid Build Coastguard Worker break;
1282*35238bceSAndroid Build Coastguard Worker
1283*35238bceSAndroid Build Coastguard Worker default:
1284*35238bceSAndroid Build Coastguard Worker DE_ASSERT(false);
1285*35238bceSAndroid Build Coastguard Worker }
1286*35238bceSAndroid Build Coastguard Worker }
1287*35238bceSAndroid Build Coastguard Worker }
1288*35238bceSAndroid Build Coastguard Worker
1289*35238bceSAndroid Build Coastguard Worker } // namespace rr
1290