Searched defs:_mesa_glsl_parse_state (Results 1 – 4 of 4) sorted by relevance
83 struct _mesa_glsl_parse_state { struct93 const char *get_version_string() in get_version_string()111 bool is_version(unsigned required_glsl_version, in is_version()126 bool check_arrays_of_arrays_allowed(YYLTYPE *locp) in check_arrays_of_arrays_allowed()140 bool check_precision_qualifiers_allowed(YYLTYPE *locp) in check_precision_qualifiers_allowed()146 bool check_bitwise_operations_allowed(YYLTYPE *locp) in check_bitwise_operations_allowed()152 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp) in check_explicit_attrib_stream_allowed()165 bool check_explicit_attrib_location_allowed(YYLTYPE *locp, in check_explicit_attrib_location_allowed()181 bool check_separate_shader_objects_allowed(YYLTYPE *locp, in check_separate_shader_objects_allowed()197 bool check_explicit_uniform_location_allowed(YYLTYPE *locp, in check_explicit_uniform_location_allowed()[all …]
220 always_available(const _mesa_glsl_parse_state *) in always_available()
60 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, in _mesa_glsl_parse_state() function in _mesa_glsl_parse_state
110 always_available(const _mesa_glsl_parse_state *) in always_available()