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Searched defs:GL_SAMPLE_SHADING (Results 1 – 25 of 181) sorted by relevance

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/aosp_15_r20/frameworks/base/opengl/java/android/opengl/
H A DGLES32.java98 public static final int GL_SAMPLE_SHADING = 0x8C36; field in GLES32
/aosp_15_r20/external/mesa3d/include/GLES3/
H A Dgl32.h1606 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v32/x86/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v30/arm/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v33/x86/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v31/x86/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v34/x86/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v34/arm/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v34/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/frameworks/native/opengl/include/GLES3/
H A Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/external/angle/include/GLES3/
H A Dgl32.h1606 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v33/arm64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v32/arm64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v31/arm/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v31/arm64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v33/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v32/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v32/arm/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/hardware/google/gfxstream/include/GLES3/
Dgl32.h1606 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v30/x86/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/out/soong/ndk/sysroot/usr/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v34/arm64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v33/arm/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v30/arm64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro
/aosp_15_r20/prebuilts/vndk/v30/x86_64/include/frameworks/native/opengl/include/GLES3/
Dgl32.h1627 #define GL_SAMPLE_SHADING 0x8C36 macro

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